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Choose Champion Build:
-
Blue Ezreal and Marksman Build
-
Ability Power Ezreal
Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Introduction
Hello Summoners!
- My name is Gabriel (IGN Xplor) and Welcome to my complete in-depth Ezreal guide.
- What I am trying to do, is to write down into a very in-depth guide all my experience and things I know about this champions.
-
I will try to simplify all over the guide some shortcuts about these 3 builds, such as:
- Blue Build Ezreal - Blue Ezreal
- Marksman Ezreal - Green Ezreal
- Ability Power Ezreal - Red Ezreal
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Primary BUILDS: Blue Build Ezreal, Marksman Ezreal, AP Ezreal Laning: MID Lane (primary to this guide), Bottom Lane, TOP Lane Speciality: Burst and Quick shots, infinite POKE. Explanation: ![]() He is the new META on MID from season 6! Ezreal have a very high killing potential, such a good mobility and even a global presence with his ultimate. It's very hard to master it, indeed, but once you do, you can have the biggest win chance coming from your side. |
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- In this guide you gonna find 3 different ways to "MID Ezreal":
BLUE BUILD EZREAL |
MARKSMAN EZREAL |
ABILITY POWER EZREAL |

What are these?
- Blue Build Ezreal Is one particular way and uncommon to build some specific "blue items" for infinite poke and slow, good damage through and extremely low CD / very good mana pool.
(Custom name: Blue Ezreal)
- Marksman Ezreal Is more or less, the standard marksman burst build, which works incredibly well on MID lane, giving you some very good burst damages all over the game.
(Custom name: Green Ezreal)
- Ability Power Ezreal Is one specific way to build this champion totally different like the other builds, going on ability power huge strikes damage and a fast way to shut down enemies.
(Custom name: Red Ezreal)
- Ezreal is such a nice champion and fun to play, there have lots of PROS but, more or less it haves some CONS like any other champions.
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![]() Playing right as AP Ezreal requires some knowledge and skill of this champion. |
R o l e s :
Blue Ezreal
- Very Good Poke and CC on your Q
Pick it when your team have enough damagers and they need some more CC in the team.
Green Ezreal
- High Burst Damage on your Q
Pick it exactly opposed of Blue Ezreal - When your team have CC but they need more damage.
Red Ezreal
- Highest Burst damage and Early Attack Speed Sustain for your team.
Pick it when your team need alot of damage, you have champions mained by Attack Speed in your team and when your opponent is a melee with lack of gap abilities.
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- Blue Ezreal and Green Ezreal have usually the same kind of runes, but RED Ezreal goes different, mainly Ability Power ones.
- I am going to write down some of information about every each of them.

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+8.5 Attack Damage at Level 1
Going on Blue or Green build, your main status you need to have is ![]() ![]() ![]() ![]() ![]() It is very important to take ![]() |
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+9 Armor at Level 1
Early levels, some defensive armor doesn't help you only if you play against an AD champion, but it reduce some attack damage dealt by minion waves and most neutral monsters. It's something you should pick, even if you don't play against AD champ. There's nothing else very good you may have, perhaps ![]() |
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+5% CDR at level 1 and 5% more at level 18
As far as you can see, I've picked to have 6 pieces of ![]() ![]() In the end you will have 10% CDR at level 1 (because of ![]() On Blue Ezreal, the first 2 items ( ![]() ![]() On Green Ezreal, you will reach almost maximum cap (43-44% CDR, 45% is only at level 18) after you finish ![]() ![]() In the end, these could be the best runes which helps ![]() |
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+6.8 Attack Damage at Level 1
The same point like on ![]() Aaaaand now even farming became much more easier! :) |
There's nothing else to say about Blue and Green

Now is time to talk next about RED
Ezreal RUNES!


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+7.8 Magic Penetration at Level 1
As RED ![]() |
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+3.7 Mana Regen / 5 sec.
In my personal opinion, on early levels if you go for Ability Power Ezreal build, he is going to be little more mana hunger, even with ![]() Is not mandatory to pick it, if you don't want it, you can pick ![]() |
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+11 Ability Power at Level 1
It's the main Glyph to pick on RED ![]() ![]() There's no point to pick something else, because now as RED ![]() Definitely go for Ability Power Glyphs and ...Quints (next part) |
- For now there's nothing more to say about the runes, but as far as I will discover new and more useful information, I will update this chapter.
- If you have some different opinion about it, please let me know.
- In this chapter I am going to explain in details about the Masteries which goes for BLUE, GREEN and RED
Ezreal, and why is important to pick it.
- BLUE and GREEN Ezreal are using the same Mastery Page
- RED
Ezreal have little different one.

![]() Green Ezreal Red Ezreal |
Savagery
Basic attacks and single target spells deal 1 / 2 / 3 / 4 / 5 bonus damage to minions and monsters.
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![]() Blue Ezreal Green Ezreal Red Ezreal |
Secret Stash
Your potions, flasks and elixirs last 10% longer. Additionally, your potions are replaced with biscuits that restore 20 Health and 10 Mana instantly upon consumption.
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![]() Blue Ezreal Green Ezreal Red Ezreal |
Merciless
Deal 1 / 2 / 3 / 4 / 5 % increased damage to champions below 40% Health.
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![]() Blue Ezreal Green Ezreal |
Intelligence
Your Cooldown Reduction cap is increased by 1 / 2 / 3 / 4 / 5 % and you gain 1 / 2 / 3 / 4 / 5% Cooldown Reduction.
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![]() Red Ezreal |
Precision
Gain 0.6 / 1.2 / 1.8 / 2.4 / 3.0 (+ 0.06 / 0.12 / 0.18 / 0.24 / 0.3 per level) Magic Penetration and Armor Penetration.
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![]() Blue Ezreal Green Ezreal Red Ezreal |
Thunderlord's Decree
Your third attack or spell on an enemy champion shocks the area around them, dealing 10 damage per level plus 30% of your bonus Attack Damage and 10% of your Ability Power as magic damage to enemies in the area (25-15 second cooldown, based on Champion Level).
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![]() Blue Ezreal Green Ezreal |
Fury
You get additional + 0.8 / 1.6 / 2.4 / 3.2 / 4 % Attack Speed
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![]() Red Ezreal |
Sorcery
You have + 0.4 / 0.8 / 1.2 / 1.6 / 2 % Increased Damage from Abilities
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![]() Green Ezreal Red Ezreal |
Feast
Killing a unit restores 20 Health (25 second cooldown).
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![]() Blue Ezreal Green Ezreal Red Ezreal |
Vampirism
+ 0.4 / 0.8 / 1.2 / 1.6 / 2.0 % Life Steal and Spell Vamp
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![]() Blue Ezreal Green Ezreal Red Ezreal |
Bounty Hunter
You deal 1% increased damage for each unique enemy champion you kill.
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- For now that would be all to say about Masteries.
- I will keep the chapter updated, if something changes.
Let's talk about main skill sequence on BLUE, GREEN and RED
Ezreal

Mystic Shot is the main Blue and Green
Ezreal Ability.
Essence Flux is the main RED Ezreal Ability.
- Like this is going to be the Skill Sequence for all 3 builds.
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NOTE:![]() In Skill Sequence, the RED dot represent RED ![]() Alone, it means that is the only build which use ability point om respective level. ![]() The same like before, the BLUE and GREEN dots while alone represents a point allocated by BLUE and GREEN ![]() ![]() Note that the Blue Build and Marksman Build use the same ability sequence, this is why the dots are always together. ![]() These 3 dots together represent a common skill point allocated to a specific level by all 3 builds (BLUE, GREEN and RED). Blue and Green ![]() ![]() On the other hand,RED ![]() ![]() It have some advantages and disadvantages compared to ![]() - Benefits only from Ability Power - Can be used on an allied for increased attack speed - Have high burst damage - Ignore minions and can HIT directly an enemy champion (Advantages and Disadvantages, more details little below...) ![]() ![]() DO NOT AVOID IT!
The Abilities benefits from:
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![]() Hitting a target with any of Ezreal's abilities increases his attack speed by 10% for 6 seconds, stacking up to 5 times. This is the ![]() Depends on the builds you are choosing during the game, this passive can be very useful to be max stacked when attacking a target. GREEN ![]() This doesn't mean that is useless on the other builds, it's very important on all of them actually.
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- This is all for now on this chapter and I will keep it updated.
- If further I will have more things to say about, or new patches are going to change something, I will post an update with notification about.
- If you don't have enabled QUICK CAST I strongly recommend to read this chapter.
- If you have it already, you can skip it.
What is Quick Cast?
- Quick is a system that automatically casts the selected ability at (or towards) the current mouse cursor position, as if you had first pressed the ability button and then left-clicked at the target position.
- Quick cast works for self-buff abilities, targeted abilities, ground-targeted abilities and skillshots.
With less information, to cast an ability (for example


With Quick Cast on, you press Q and the spell is directly casted in the mouse cursor direction.

Your casting time and effort is DRASTICALLY Reduced, making it much more easier to land and use an ability.
For example below we have 2 gif images which shows the difference between Normal Cast and Quick Cast:
USING ABILITIES WITH NORMAL CAST

USING ABILITIES WITH QUICK CAST

As you can see, having quick cast offers you an much better and easier gameplay with this champion.
Once you activate Quick Cast, is activated for all champions. You can disable it any time you wish.
How to activate:
- While in game, go to MENU by pressing ESCAPE and Choose Hotkeys TAB
- There you see the window of which shortcut keys you want to activate quick cast.
- PRESSING QUICK CAST enable all of them (including D, F, and numbers from 1 to 7).
- You can personalize as you wish.
- And on the end, press OK to save it.
- To disable it, click on Normal Cast.

- That would be all about quick cast, If you are doing it first time, take some custom games and practice with it.
- You will get use very fast, and is going to be much more benefit.
- So, finally we got to "ITEMS" Chapter.
- There's a lot of information I want to write, so I recommend reading it for a much better understanding.
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![]() Like this is going to look all 3 Major Builds:
Every each of them gives to ![]() Playing as BLUE or GREEN ![]() But if you decide to go on RED ![]() I am going to talk below about every build, and every item one by one in details... |



Offensive Starting Items
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This is the standard offensive starting items for Blue ![]() Taking the ![]() On the moment, blade cost 450g so there's 50 more gold left for a ![]() |
The Green ![]() ![]() Unless you are going to pick a defensive start for safe laning and farming, if you are against a very aggressive champion. |
Things are little different on RED ![]() It gives you the best option as a starting item, including mana regeneration which you are going to need some on RED ![]() This one costs now 400g and there you have 100g left, enough to take about 2 ![]() |
Defensive Start
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If you feel yourself that you are against a heavy-burst champion which can makes you trouble, poking and damaging you all the time, I strongly recommend to have a "defensive start", taking the ![]() Not only that you have a good defensive start with 3 potions and a "red buff" while you are using it, but this items is going to last mostly all over the game (until late game), saving your money from further potions every time you recall to base. |
Wards and Trinkets
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This is the most common starting trinket on ![]() |
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There's no doubt that you are GOING to buy a vision ward every time you can and you don't have one placed. Is not about only placing on the middle bushes, it's about KEEPING warded many places as you can, you and your team. Having a better vision all over the map DRASTICALLY increase your winning chance. Never avoid buying it, if there is ![]() ![]() |
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Speaking about ![]() ![]() Is not mandatory to pick it if you play safe, but make sure on your first recall you are going to buy a ![]() |
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The last and the most important trinket for ![]() Warding is good, but more important for you is to have after level 9 this trinket. It gives you an area of detection on a pretty big range from you, allowing you to aim better your ultimate into a zone with zero vision. Also it helps you to detect the areas like Dragon / Rift-Baron if is not warded or the wards expired / was destroyed, giving you the possibility to take an successful shot and stealing the objectives. Is the best vision-from-far you can pick, and you should take it on ![]() |


750g-1050g![]() ![]() Because BLUE and GREEN ![]() If you have over 750g but below 1050g, pick just ![]() If you reach 1050g pick ![]() ![]() ![]() ![]() ![]() Don't forget that, on 2nd recall YOU SHOULD ALWAYS RUSH ![]() |
750g-1050g![]() ![]() The same like the other 2 builds, the first recall on build ![]() Pick ![]() ![]() |
+1800g![]() ![]() If you manage somehow to stay longer on the lane and reach 1800g, I strongly recommend to pick ![]() ![]() Until here, the BLUE ![]() ![]() Further, if you didn't before, you must decide which path if you are going to follow:
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+1600g![]() ![]() RED ![]() ![]() ![]() ![]() Anyway, is important to have little more ability power early game, not only that, you have some bonus movement speed as well. |
Q: Why I didn't pick on RED ![]() ![]() ![]() A: To be honest, on BLUE and GREEN ![]() ![]() ![]() On RED ![]() ![]() ![]() |

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This kind of boots are very important to rush and you should never avoid them, since it's in the path to reach maximum Cooldown Reduction. Usually you should upgrade to this stage after the 1st item ( ![]() Unfortunately there are no more enhancements on the boots, but this fact affect all champions not only ![]() |
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![]() ![]() With an 1.5 seconds Cooldown, AND 2 SECONDS FIELD, you just officially turn into an insane poker, slowing continuously enemies hit by your Q and damaging them pretty well. Not only that, but you just got 20% more CDR (with boots if you already built and runes / masteries, you have around 43% Cooldown reduction, rising to 45% at level 18). aaaaaaaaaaaand more, you have insane mana pool again, and some Armor which helps you against any AD threats! This item is the reason BLUE BUILD ![]() And... it's very cheap to rush! |
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![]() If you respect the build order, and you go now for this, you should have close or reach 750 mana on ![]() Once you have 750 mana on it, ![]() ![]() You should not worry about the readings from this item (consuming X% mana), because It's almost impossible to get with no mana on ![]() You can poke and damage as much as you can, and even if ![]() |
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This item is another part of the BLUE BUILD, and Is very important to pick as well. To be honest there are many benefits from this item, and all of them are extremely important! I will make a short list about them:
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- And the last item from the mandatory BLUE BUILD, which brings ![]() This item was specially made against TANKS! With ![]() That % damage it gives is absolutely insane, because you are going to have lack of HP and definitely lower that most of enemy champions. Not to mention that you ignore 45% of the enemy bonus armor, which is one of the most benefite status you have! Now, take a look back of all bonuses from these items until now! Everything together, with this last item from Blue Build, gives you the chance to be the NEW META CARRY into the games! |
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Not only that you got +75 BONUS ATTACK DAMAGE!, but more Armor Penetration as well and some bonus MOVEMENT SPEED! Not to mention about it's passive, which applies an insane damage to a target over 2 seconds ( LOWER TARGET HP ---> MORE DAMAGE INFLICT ). This is another item which inflicts percent damage, and is the 3rd one! |
How I said before, the BLUE BUILD

I had even a game when I had as 6th item

I had games with



On the end is up to you.

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Once you go on GREEN ![]() There's not so much to talk about, maybe that these are pretty expensive comparing to the others, but is going to worth every gold. Comparing to BLUE ![]() ![]() |
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![]() What can I say about Trinity?!?.... It gives you lots of benefits which can boots ![]() Spellblade Passive, is the same like ![]() Disadvantage is that you won't slow anymore the target like on Blue ![]() The second passive is that, if you hit a target (with your Q), you are getting a burst movement speed, and if you kill a target (from minions to champions) you get even more bonus movement speed for a short duration. This is one of the main items on GREEN ![]() Keep in mind that is the most expensive item in game (3800g at the moment.) |
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This item is on the path of a successful GREEN BUILD, giving you some crazy status overall! Attack damage coming from this item is very high! It gives you 20% critical chance and together with ![]() You must NOTE that your ![]() But the passive from ![]() ![]() One more extremely useful passive is that, if you proc critical strike from your auto-attacks you restore about 3% of mana, that means you have basically .... again HUGE MANA POOL. This item is a "MUST" to have it on this build! |
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This item is going to be built as well on GREEN EZREAL, giving the same status like on BLUE ![]() Better said, ![]() ![]() Now with this build, you have again basically INFINITE MANA, due to the passive from ![]() Mana pool is going to fluctuate, but is very huge, so you would never have problem with it. Aaaand the attack damage bonus you will receive from it, is very benefite. |
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This item is a must to be built on Green ![]() Besides the percent damage you would do to a target, the attack speed stacks with other items ones, and your passive / ![]() The same active, the same benefits. You deal tons of damage, even more tons, heal yourself, slowing the enemies etc. It is very important to take this item. But unfortunately is going to be only the 5th one. |
- Like this it should look the GREEN / MARKSMAN BUILD.
- These are the best options and combinations possible for a maximum burst damage.
- The only disadvantage comparing to Blue
Ezreal is that you will miss the slow infinite poke.
- But you will love the damage :)

- Before to start, you must know that there's not a specific order to build the RED
Ezreal.
- As early items gonna always take
Tear of the Goddess and I strongly prefer
Lich Bane as 1st item.
- Later, you can customize your order, something like, if the enemy have an AD Threat like
Zed, you rush
Zhonya's Hourglass as soon as possible, and so on.
Luden's Tempest is an important item which should be build until the 3rd item.
Rabadon's Deathcap can be built when you stack some ability power but you feel that is not enough for power strikes.
- And so on. You can mostly customize your build order, which depends on the game you are and your opponents.
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On my personal opinion, I think ![]() ![]() You will definitely won't reach maximum cooldown reduction like on the other 2 builds, but I strongly prefer to have some. And are very cheap to rush. Alternatively you can pick ![]() |
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I strongly prefer to build ![]()
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![]() Not only that it have insane ability power amount, but the passive now can burst down enemies, once you stack it. You can stack the passive when you move and your cast. Once you get full charge, you shock the enemy minions and champions with a pretty big damage burst. But one of the reasons I love this item so much is the MOVEMENT SPEED (10% on the moment), which stacks with ![]() You gonna have insane movement speed, and very hard to catch. You won't die often due to it's mobility. You must notice that the passive from this item applies to your ![]() Below's one example with a kill secured because of ![]() ![]() |
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Depends on the moment you are going to build this item, ![]() If it is, then ![]() ![]()
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![]() The AP power spike it gives you is insane, giving you the best burst possible. But I recommend building it later in game, because it needs to stack some AP (+35%) Later the game is going on, more benefit you get from this item! My personal opinion, build it between 4th and 6th item! |
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More or less, this should be the standard Ability Power build on

There are few situational items which can benefit as well, and can fit in some games, but mostly I stick to the standard build...
- Still, let's make a short list:
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Is a good AP item to build against a tanky enemy team who rush some magic resist against you. Build it later on game if you really need it! |
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As I said before, this is not mandatory to rush, but if you are against a champion who stack early some magic resist against you, I would recommend to build these instead of ![]() |
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The same like above, to counter an enemy champion who build some magic resist against you (Like ![]() |
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If you dominate the middle lane and game overall with almost no mortality, I recommend building and stacking this item, for insane Ability Power on cheapest price! |
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Always buy it on end-game after you got full build (if the game last so long) for more damage output! |
Aaaaaand this would be all for the moment with RED

I will keep the builds heavily updated, every time the patch changes or there are new information to write

Ezreal is a champion mostly dependent on farm
- Farming as BLUE and GREEN
Ezreal is quite easy, but not-so as RED
Ezreal
I will try to stick to 3 main categories of farming:

DEFENSIVE FARMING:
When you play against an very aggressive champion and you cannot stand too much in lane against him, PLAY SAFE!
Playing safe under tower is the best option in this case, allowing you to defensively farm and avoid getting killed.
What we know about it?
- Melee Minions get 2 hits from the tower, getting very low hp, and can be taken by one
Ezreal auto-attack.
- Caster Minions get 1 hit from the tower, getting around 25% health and CANNOT be taken by one
Ezreal auto-attack. Depends on attack damage you have, you can first hit the caster minion, tower hit 2nd time, and you last hit to take him down.
Otherwise if this doesn't help and one auto-attack is not enough to take it down after tower hit, USEMystic Shot to end it.
- Siege Minions get only 70% of tower damage, and can get multiple shot. Check always it health, and try to last hit with
Mystic Shot AND one Auto Attack to make sure you take it!
PASSIVE FARMING:
Almost every game starts with a "passive farm".
Passive farming is normal laning and farming along with enemy champion without to be very aggressive or you have to play defensively.
Mostly this kind of farm last long time until someone decide to push the lane.
- While farming passively, try just to last hit the enemy minion with auto attack, dealing only death blow.
- Try to keep moving all the time around and stand beyond your minions, to avoid getting shot by the enemy champion.
- If the opponent is trying to push the lane and you think you can face him (into a possible combat), start using your
Mystic Shot along with your auto attacks to push the lane back, avoiding your minions to be mistakenly taken by your turret.
- Use whenever you can
Mystic Shot to make sure you take the final blow to the Siege minions (at least I do it and almost never miss the death blow).
- Make sure you have ready your
Arcane Shift to avoid possible ganks.
Try to ward around every time you have available wards.
AGGRESSIVE FARMING:
With

- Your enemy presence is not there, or if your opponent is, make sure you own him in a 1vs1 duel, and he cannot kill you (you have secured kills, you know how to play against that champion, the opponent is pretty weak etc.)
- Make sure you have warded the whole area around (bruises, river etc.) and the other enemy team members are on their lane / low chances to get ganked.
- Don't push very aggressive if they have champions like
Twisted Fate,
Nocturne,
Shaco,
Evelynn,
Teemo,
Hecarim on their team.
- If you push under the enemy tower, use your
Mystic Shot on nearby enemy minions while auto attack the tower, for stacking the passive and taking it down faster.
- Stop farming and do other objectives if you push alone too much (for example your team members didn't take any towers down, but you took the first one and you push up to the second one)
There are not so many things to say about, just be very careful when you push aggressive because is risky.

- I want to take a remember to the majority players from League of Legends that TAKING DOWN OBJECTIVES is definitely way more important that running for kills with no reason (Here I won't include team fights.)
- Objectives are the way-to-win the game, and you must focus on them!
I will make a short discussion howEzreal works with League of Legends Objectives:
The Ezreal capability to take down objectives goes downward in the following order:
- GREEN
Ezreal have the most power strength to take down turrets and inhibitors because it have the most stacked Attack Damage and Attack Speed from all 3 builds.
- BLUE
Ezreal goes next having lower capability that GREEN
Ezreal, because is based on poke and infinite slow, which doesn't deny the difference of damage between these 2 builds.
- RED
Ezreal - From these 3 builds, the hardest one to take down objectives like inhibitors and turrets is coming from Ability Power
Ezreal, since it have almost no benefit to auto-attacks except the passive and self-combo attack speed...
Randomly shooting withEssence Flux or
Mystic Shot without to hit a target while attacking the enemy turret, applies "Spellblade" passive (if you got the respectively items) which can discharge on your next auto-attack on turret (YES, spellblade passive discharge on turret) for way much better damage and faster takedown!
As well, self-combo theEssence Flux and shooting the minions which defend the turret with
Mystic Shot, applies and stacks your attack speed passives, aiming to a maximum amount for a very fast take down these objectives.
Be careful if you self-combo for bonus attack speed, bringsArcane Shift on cooldown which makes you vulnerable!
Do not deny the power ofEzreal to take down Turrets and Inhibitors!
Just to make a short review, It is very important that you and your team will do these objectives! - Being on MID Lane, your presence will be NEEDED at dragon, but try to make it "stealthy" without your opponent to notice it.
- Always use your
Mystic Shot as much as you can and
Essence Flux on all your team members (more allies benefits from
Essence Flux, more stacks you get to your passive), and there's HUGE difference of taking down Dragon or Baron with your sustain.
Mystic Shot (A very safe way to do baron while you are with
Ezreal, taking almost none damage).
Off topic: Do NOT forget to ward these objectives every time you can do it !(specially dragon, if your support didn't done it, because you are at one step from it)
If the enemy team are getting these objectives, and you have vision, TRY to useTrueshot Barrage to steal them (you need very good timing and... LUCK!)
And if is not warded, and your enemy presence is not over the map (possible that they are taking down Baron or Dragon), USE your ultimate to blind shot (very low chances to take it, but you have for a second vision and your team must react! - Unless you haveFarsight Alteration and you can use it. Then try to steal it.)
- GREEN
On Mobafire guides, there's a System which the authors can classify a champion threat from level 1 to level 10 (low to high threat)
I think you notice that I am not using this System, because mostly, opponents cannot be classified with threat level, if you play as
Ezreal
Almost everything depends on your play style and experience with this champion, as well the opponent experience...
For example for me, personally I find
Yasuo as an very easy opponent to play against, with my play style.
But there was
Yasuo who just deleted me from middle lane.
Maybe for other people is a medium or hard. Or can be easy as well. Who knows?
The fact is that, if you play better that your opponents and you got some experience on
Ezreal in time, YOU ARE GOING TO HAVE ALMOST NO COUNTERS.
You can farm safe, aggressive, you can play however you want, doing ganks, snipeshots with high precision etc.
Everything is about the experience with this champion.
There are still very few opponents who represent a real threat to
I think you notice that I am not using this System, because mostly, opponents cannot be classified with threat level, if you play as

Almost everything depends on your play style and experience with this champion, as well the opponent experience...
For example for me, personally I find

But there was

Maybe for other people is a medium or hard. Or can be easy as well. Who knows?
The fact is that, if you play better that your opponents and you got some experience on

You can farm safe, aggressive, you can play however you want, doing ganks, snipeshots with high precision etc.
Everything is about the experience with this champion.
There are still very few opponents who represent a real threat to
Ezreal
- Below I am going to write the TOP 3:
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![]() ![]() ![]() If you use your ![]() ![]() ![]() Mostly after his ultimate your hp gonna be very low and he could just trace you with his insane movement speed, that even your ![]() |
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![]() He can block your ultimate, he can slow you so much that anyone can catch you, and after mid game your damage output to him is gonna be so low almost null. Even in a 1 vs 1 situation a good ![]() ![]() Even if he is just SUPPORT... Just avoid direct confrontation against ![]() |
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![]() ![]() Specially with his ultimate, there's no way to dodge it, unless you play as RED ![]() ![]() |
- If you feel yourself that you have some bad games with
Ezreal, don't give up, everything's gonna improve over time.
- For new players I really recommend to play defensively at the beginning.
- And most important, I recommend as many games as possible to NORMAL mode if you don't have too much experience with this champion, before to get to RANKED ones.
- Here, in this chapter we have some games and montage compilations with
Ezreal
- Everything you gonna see below, is made by myself with strictly these builds and tactics.
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Ezreal Trollshot Compilation - Part 3
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Ezreal Trollshot Compilation - Part 2
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Ezreal Trollshot Compilation - First part.
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- Below is going to be two full games playing as
Ezreal but on TOP Lane.
- The one from the left is against
Maokai, and from the right against
Riven
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- In this chapter with the strange name, I am going to write all updates and changes to
Ezreal, items and changes I am going to do through the guide!
21.05.2016 - Patch 6.10
- This patch actually brings nothing which affects
Ezreal gameplay or any of his builds...
10.05.2016 - Minor Changes
- Today I succeed to make some minor changes through the guide.
04.05.2016 - Patch 6.9
- In this patch we've got some items changes, which are used by
Ezreal:
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- That would be all changes to this patch which affects
Ezreal
- I consider these changes a small boots to this champion.
All right guys, here we come to an end of this guide...
- I hope it was helpful to you, and if you have any kind of questions about
Ezreal you can ask me and I will gladly respond in quickest time possible!
- If you was patient enough to read all of it, I must personally say THANK YOU!.
- Below's my Youtube Channel where I will upload very often games and montages with
Ezreal and many other champions I love to play, in League of Legends.

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