League of Legends (LoL) Item: Athene's Unholy Grail
Athene's Unholy Grail
Total Price: 2250 | Recipe Price: 450 | Sell Price: 1575
- 10 Ability Haste
- 30 Ability Power
- 30 Magic Resistance
- 100% Base Mana Regeneration
UNIQUE Passive: Gain 35% of the premitigation damage dealt to champions as Blood Charges, up to 100-250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive: Dissonance: Grants 5 ability power for every +25% base mana regen. Disables Harmony on your other items.
Removed
UNIQUE Passive: Gain 35% of the premitigation damage dealt to champions as Blood Charges, up to 100-250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive: Dissonance: Grants 5 ability power for every +25% base mana regen. Disables Harmony on your other items.
- 10 Ability Haste
- 30 Ability Power
- 30 Magic Resistance
- 100% Base Mana Regeneration
UNIQUE Passive: Gain 35% of the premitigation damage dealt to champions as Blood Charges, up to 100-250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive: Dissonance: Grants 5 ability power for every +25% base mana regen. Disables Harmony on your other items.
Does anyone think this item is good on kassadin?
I tried it but I'd like other opinions.
I think it would be great on Kassadin! It means that you don't have to get Archangel's Staff and actually gives you more Mana Sustain. One thing that people sometimes overlook is the 15 Mana Regen on top of the percentage Mana regen that it gives! It does give less AP than an Archangel's Staff so if you put that into the consideration than here's my out come | > on AP| and | > for Mana Regen| And so my answer is "YES" if you're looking for mana stability! ~LeagueLord519
I am really recommending that item on AP Yi, as you're getting a big chunk of your mana pool back, after killing someone! Perfectly synergises with his ult CD-reset!
I tried it but I'd like other opinions.
If you need a longer explanation... mana regen gives you sustain, high AP gives you your damage, high magic resist allows to survive versus the mid and straight counter them, Mana regen and 1% gives you sustain to spam your abilities, CDR gets you closer to 40% CDR to spam Q/R.