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Twisted Fate Build Guide by V0idbane

Support Poker 3.15

Support Poker 3.15

Updated on August 18, 2023
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League of Legends Build Guide Author V0idbane Build Guide By V0idbane 4,651 Views 2 Comments
4,651 Views 2 Comments League of Legends Build Guide Author V0idbane Twisted Fate Build Guide By V0idbane Updated on August 18, 2023
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Runes: Maverick

Precision
Press the Attack
Triumph
Legend: Alacrity
Coup de Grace

Inspiration
Future's Market
Cosmic Insight
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health

Spells:

LoL Summoner Spell: Ghost

Ghost

LoL Summoner Spell: Teleport

Teleport

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

Poker 3.15

By V0idbane
High Stakes
Any game includes an element of chance be it the roll of a die, the spin of a wheel, the shuffle of cards, or the players themselves.

League of Legends is a Tower Defense game where the main source of randomness is of the latter kind: the players. Specific mechanics such as critical hits can contribute additionally, but ultimately the choice to participate in those functions is a result of player autonomy itself. With this in mind the success or failure of defending or destroying objectives comes down to individual player choice and how those choices interact. There is no “right” choice so much as the one that happens to succeed in the scenario you find yourself in at the given time, but there are definitely wrong choices.

Seen in this way if you wish to consistently succeed in League of Legends it will be due to influencing the players with the choices you make, both enemy AND ally.  This is the reason I favor the role of Support for this particular build; it is one of the most efficient ways to manipulate as many players as possible toward your desired outcomes. Twisted Fate themselves is designed with the chaos of game state in mind and has the tools to nudge the outcome of the game into whichever direction they choose… But rarely are they successful in doing so without their team. The safer bet is to play it cool, shuffle the deck, and then steal the pot whenever the opportunity arises. It is an intense high stakes game out there with everything to lose.

I wouldn’t have it any other way.
The Cooler
Tobias is made of paper, a house of cards set to tumble down if the table is upset.

You do not have the range of a marksman, the health of a tank, or the raw stopping power of a mage. Frankly speaking if you are choosing to play as this champion you either have a plan or are indulging whimsy. Playing as a Support grants a minor amount of stability but also creates a contradiction; with a passive which requires you to kill Minions and a set of Abilities geared toward dealing damage how do you not impede the ADC? 

The first issue, being gold generation, is resolved by judicial use of Relic Shield and a balancing act of regulating your CS. Assuming your lane partner is aware and communicates, your presence allows the manipulation of the Minion Waves even while the ADC has Recalled. The Support Minion Ruke only kicks in when at 2 CS per minute before 5 minutes, and then 3 CS per minute after that. By the time you have reached the late game phase your combination of passive gold generations will make up for any loss you might experience from hard pushing lanes.

The second has to deal with manipulating the enemy by being a constant deterrent. You can be certain that the enemy laners will be well aware of your attack range, as well as seeing the flicking card symbols so clearly displayed over your head. Use that to your advantage in order to make them hesitate and react to your movements rather than taking the initiative. If they are more worried about going in and getting stunned than focusing on killing your comrade, then you are doing your job. If you CAN land a golden opportunity, then triggering Press the Attack is practically guaranteed to send them running or securing their defeat (assuming your ally is present and aware).

Just realize your simple visual presence is more important than risking your life chasing past your allied minions in most cases; know when to hold ‘em.
The Shuffle
Eventually it will benefit your ADC to be able to solo their lane.

It’s not their fault that experience is divided and that dedicated damage abilities can clear waves of minions with ease. Just remember it is all part of the long game; you are now free to wander the map and bring that same gambling showdown to new players. The map is your plaything now: every enemy, every lane push, every ambush.  Twisted Fate’s Ultimate has a global presence and psychological effect on the game. It is part of an exclusive group alongside Soraka’s Wish, Karthus’s Requiem, and Nocturne’s Paranoia... a homage to that period of game design.

Take a moment to consider the impact the effect has: positions are revealed, bushes offer no concealment, all stealth is nullified, and every enemy has a massive rolling eye floating above them. Being on the receiving end of Destiny is unnerving to say the least and terrifying if used in coordination with a bloodthirsty team. It can save as much as it can doom… but that weight lays on the timing and awareness of one player. This is all before considering the sheer mobility it grants you, unmatched by even your shadowy counterpart!

Much like standing calmly in lane holding a golden card, the threat of Destiny can be used to steal away the momentum the opposing team may try building. If using your ability can secure an advantage to your team it is better to have used it than not, although I admit it will simply take time to develop judgement on this point. Use your own team position as well as the map state as your own weapon and do not assume to lead the charge. You have people for that.

When the enemy team is properly trained, or at least predictable, you can have great fun cranking up the lane pressure. If you know a lane has been abandoned you can easily waltz in, steal a wave or even chip at the tower and just leave by the time the indignant defenders return. Do not misunderstand: assisting in team fights and securing kills IS important, but ignoring Tobias’s unique ability to split push lanes with unparalleled safety would be an insult to his potential as well as the objective of Tower Defense games as a whole. My suggested spells of Teleport and Ghosting both serve this purpose, although Ghosting doubles as an amazing gap closer. 
Steal the Pot
Now the enemy is frustrated, exposed, and under pressure from multiple lanes while being (hopefully) unsuccessful in catching that dastard Twisted Fate. They will get aggressive, likely forming a gank squad or setting up ambushes rather than pushing lane.

How pleasantly predictable.

In most situations, from my experience, they will roam laterally from top to bottom lane and back while focusing on Dragon and Herald spawns. If they detect a lone player the swarm is descend like the plague it is. If they haven’t learned their lesson by now, you can quite easily lead the entire enemy team on a merry chase around the map while your allies continue to take towers. If the enemy has grown wise to your game, you can turn a 3v1 into a 3v2 with an immediate stun out of the gate to their weakest champion. You may be paper, but it still leaves a nasty cut!

That said... it may often be wiser to push ahead while the guards are away. What is vision and walls when a high attack speed on-hit DPS champion can teleport next to an inhibitor, destroy it, and then just runs away? 

Champions revive, towers do not. This is stealing the pot.
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League of Legends Build Guide Author V0idbane
V0idbane Twisted Fate Guide
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Poker 3.15

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