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Shen Build Guide by SwordCoast247

Top "You Ain't Moving" Season 11 Shen Build

Top "You Ain't Moving" Season 11 Shen Build

Updated on October 7, 2021
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League of Legends Build Guide Author SwordCoast247 Build Guide By SwordCoast247 2,765 Views 0 Comments
2,765 Views 0 Comments League of Legends Build Guide Author SwordCoast247 Shen Build Guide By SwordCoast247 Updated on October 7, 2021
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Runes: Primary Runes

1 2
Inspiration
Glacial Augment
Magical Footwear
Biscuit Delivery
Approach Velocity

Domination
Cheap Shot
Ingenious Hunter
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2 3
Primary Spells
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Items

Mythic and Boots
First and Second Items
First Item
Second Item
Other Item Options Following the First and Second

Ability Order Ability Levels for Both Lane and Support

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

"You Ain't Moving" Season 11 Shen Build

By SwordCoast247
Introduction
The whole purpose of this build was more of an experiment for me. I wanted to see what I can do to create a Shen build that is, not only differently, but also viable in various team compositions and situations. There are plenty of builds I enjoy and I have tried over Season 11 but Stridebreaker was always an item that piqued my interest - specifically after its change a few months ago. I've viewed the recent change more so as a buff than a nerf, regarding the removal of the dash. Seeing how Shen did not require a dash to engage or remain on top of his opponents, this seemed to be a more viable alternative mythic.
Lo and behold, I began theory crafting and testing item combinations in Practice Tools and games with friends. And to my pleasant surprise, it works. Keep in mind that this is not a "MOST BROKEN OP BUILD SEASON 11! WILL SLOW AND ONE-SHOT YOU" build. I am not a clickbaiter. What I will say is that this increases the strengths of Shen's kit with faster cooldowns, mobility, and kill pressure. Having tested this build out for a fairly lengthy period of time over the course of maybe 30+ games, I am confident in this build's potential.
Planning: Champion Select and Pre-Laning Phase,
To me, the most important aspects of the game overall that one should be considering before picking any champion boil down to the following points: "What is my team composition?", "What is their team composition?", "What can I play that will help my team win the game regardless of how well I do?" Balance is often a good default when it comes to damage type, champion type, and etc. Despite this, nowadays tanks or melee bruisers appear to be less popular picks over assassins or carries- but they tend to find a good home in the support role. In other words, Shen is probably one of the more underrated picks in Support that people should be playing more of- even more so in Midlane.
Shen is not too common a pick but is often seen as a welcome one, presuming the player understands the champion and the usage of his ultimate. Most players I would argue do not understand Shen's capabilities/limits and will often times expect Shen to perform for them when either the play is too risky or impossible. Picking Shen in any role outside of Top lane is almost always a red flag for your team on paper. They will question you and your pick, demand to know why you are trolling, and why you are ruining the game for the rest of them. The pressure of proving yourself with your champion and in your selected lane is doubled, or perhaps tripled.
However, what most people do not know, but perhaps you know if you are Shen player to some extent, is how much early game damage and pressure Shen has. There are very few melee champions, especially in Midlane, that can beat a Shen prior to level 6 with the assumption that all is equal. He is among one of the safest picks, in my opinion, to take into an assassin mid and easily can continuously prevent such a champion from snowballing. And if you take him in Midlane, not only is returning to lane easier because it is the shortest lane and the closest lane to either Top or Bot, his Ultimate as a whole is pressure on a global scale. He can mitigate any jungle gank or midlane roam, assuming there is nothing in which can cancel his Ultimate and Shen is in a good position, both in terms of wave management, items, and overall progress of the fight, to do so.
In Champion Select, you want to pay attention as to whether their enemy team consists of two things: skill shots or auto-attack-based. Shen is one of the best picks, in my opinion, to take into team compositions that rely heavily with auto attacks and auto attack resets. Shen is not so great into champions with long ranged skill shots or targeted crowd control abilities. Majority of the time, you will be the engage or the counter engage which means the beginning of the fight and outcome of the fight often depends on you whether you like it or not. At this point, assuming you haven't picked yet, you should be constantly reviewing your own team composition. Ask questions such as "Who am I going to be ulting?", "Who is the most important part (the carry) in our team?", etc.
And the most important aspect of all, communication. This is especially important with your ADC if you are supporting. If you are following my skill order, you know you do not have an engage until level 2. Plan your engage ahead of time with your laner to come up with the best move for lane phase.
Laning Phase Part I: Laners
WIP
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League of Legends Build Guide Author SwordCoast247
SwordCoast247 Shen Guide
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"You Ain't Moving" Season 11 Shen Build

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