x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Runes:
Resolve
Precision
+10% Attack Speed
+6 Armor
+6 Armor
Spells:
Summoner Spells
Challenging Smite
Flash
Items
Ability Order
Spiked Shell (PASSIVE)
Rammus Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Vayne
Synergies
Ideal
Strong
Ok
Low
None
Champion Build Guide
About Rammus, The Armordillo
Difficulty: Easy Speciality: Making ADC's go crazy. Idolized by many, dismissed by some, mystifying to all, the curious being Rammus is an enigma. Protected by a spiked shell, he inspires increasingly disparate theories on his origin wherever he goes—from demigod, to sacred oracle, to a mere beast transformed by magic. Whatever the truth may be, Rammus keeps his own counsel and stops for no one as he roams the Shuriman desert. |
Rammus Abilities
|
|
|
|
|
|
|
|
|
|
Summoner Spells
|
|
Keystone Choice
|
Runes Choice
Font of Life marks enemy you impair movement of. If your allies attack they heal (5 + 1% of your max health). Obviously this is good for Rammus, because it's scaling of your health %, and also because your Soaring Slam can mark whole enemy team. | Flat Armor and Magic Resist along with a 5% increase to both. With how much Armor Rammus stacks this is quite powerful rune. | Unflinching gives you slow resist and tenacity when your summoner spells are on CD and extra for 10 secondss when you use them. This rune is obviously good for all jungler's because of Smite, but it's also good for Rammus beacuse of his Powerball + Flash combo. |
Rammus has lots of impairments and an ult that impairs people for 8 seconds. Since this rune has a 4 second cooldown it is safe to say you are going to be able to proc Cheap Shot frequently enough to make this a solid choice. | Good on all junglers that go into Domination tree. Helps you with vision and it's really crucial and helpfull. | Allows you to build Ninja Tabi but also gain the out of combat movement speed that Mobility Boots would provide. This rune allows for superior map movement and in some cases grants you the ability to completely neglect wards because you move too fast. |
Triumph works with either a kill or an assist, and is based on % of lost life. As both Defensive Ball Curl and Soaring Slam are easy to hit all 5 enemy champions, you get a lot of healing from the 5 assists you get from winning a teamfight. | Legend: Alacrity is good for boosting you clear speed, and also to put some additional AA when you taunt someone. I prefer using this over Legend: Tenacity | Even though I'm using Legend: Alacrity more often, in situations when enemies have a lot of CC and you want to build Ninja Tabi, you should take Legend: Tenacity instead. |
Item Choice
Sunfire Aegis is BY FAR best mythic item for Rammus, it's Rightous Glory with addition of Bami's Cinder which allows Rammus to deal consisten damage in fights, and do objectives, which Rammus really struggles with. |
Thornmail is MUST HAVE item on Rammus, because it's passive stacks with your Spiked Shell, and because of Grevious Wounds debuff which protects Rammus of being outhealed by enemies. Personally, I take Thornmail in every single match, no matter what enemy composition is. |
Plated Steelcaps This is best boots upgrade for Rammus in current meta, because there is huge AD items rework, more of AD assassins/ADC's are being picked. It's best boots choice for Rammus at least in preseason. If are you playing versus AP oriented composition you should opt into Mercury's Treads instead. |
Dead Man's Plate is always good item, giving you bonus movement speed for your Powerball flanks and also armor which if obviously best stat for Rammus. Also it add burst to your All-ins cause of its passive. |
Gargoyle Stoneplate is awesome item for Rammus after its rework. I preffer buying it after Thornmail, Sunfire Aegis and Dead Man's Plate even if enemies are full AD. It gives Rammus insane tankiness in late game fights and almost impossible for enemies to kill him ever. |
Demonic Embrace is just like old Liandry's Torment, it gives you additional damage, and especially good against tanks that Rammus struggles against considering it's %hp damage passive. |
You must be logged in to comment. Please login or register.