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Spells:
Ghost
Flash
Ability Order
Rebirth (PASSIVE)
Anivia Passive Ability
Announcements (IMPORTANT READ, READ, READ)
READ THE SOLOMID VERSION FOR NOW, LINK BELOW!
READ THE SOLOMID VERSION FOR NOW, LINK BELOW!
READ THE SOLOMID VERSION FOR NOW, LINK BELOW!
READ THE SOLOMID VERSION FOR NOW, LINK BELOW!
Solomid Version
May 7th, 2011 // I just won my second guide contest, this time at the LeagueDB community!
Thread at LeagueDB
Check out my blog here:
http://lolinsider.blogspot.com/
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Why play Anivia? Says Elementz (one of the best LoL players, won WCG):
"Anivia moved to tier 1 - Bird, bird, bird, the bird is the word. Okay so Anivia Id say is quite the amazing champion who I also had too low for too long. Her poke, her dps, her utility is all awesome. Theres nothing she cant do well. Hell she can even pull a Jesus and revive herself. Her only problem is her weak early laning phase imo. Its not the strongest but if you can make it through that area with decent farm and keeping up in levels you will good to go crush everyone after that. "
Anivia is more than just a burst/late-game-carry mage. She has a variety of skills that allows her to basically change the game from losing to winning. On top of that, she has one of the best passives in game essentially giving her an extra life, an extra chance to decimate the entire enemy team. Played in the right hands and with the right team, a perfectly played Anivia will leave your opponents in despair.
Her weaknesses are very obvious. She is slow moving and will die easily if not controlled probably. Passive in the hands of a not-so-skilled player is a waste, either way it wont save you. Her laning phrase, before level 6 creep farming is also horrible. With a ridiculously slow attack animation that doesnt do a lot of damage with autoattacks, last hitting with her is difficult. However, she makes up for it with one of the longest autoattack range in game, behind
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What is Anivias style? Anivia focuses on passive-aggressive play. Whats passive-aggressive? We are not talking about a negative personality here, but the definition applies. Anivia needs to be subtly attacking until the time comes to go all out and thoroughly destroy the opponent. This takes TONS of patience, experience, and map awareness. Most readers that played with me are usually too aggressive and fall into common pitfalls. Again, I will explain this in later sections.
You cannot be afraid of dying with Anivia. This means baiting opponents, taunting 2 or 3 enemies to get out of position to kill you but only get to pop your egg. But you almost play with shrewdness, this means dont taunt your opponents at low health when you dont have your egg up. Thats just dumb.
Baiting includes luring enemies to your tower. Also, when you are getting chased by an opponent at low health, dont run super fast, zigzag a bit, let him/her think that you can be killed with a bit more effort, only to be baited into a trap and killed. Furthermore, when you get into a 1v1 situation in early-mid game, you can try to duke it out because most of the time you will greatly out damage your opponent. NEVER DO THIS AGAINST ANYONE WITH SILENCE, ESPECIALLY KASSADIN.
flash frost [Q]
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A slow and obvious projectile that consumes a decent amount of mana early on. Any foe that is paying attention to you shouldnt be hit by this if they actually care to dodge. Shooting this at anything above medium range is pointless because most of the time your opponents will juke it. Sometimes shooting it instead of saving it will end up getting you killed in ganks. Patience is a must with this skill. Also, you must, must pay attention to the cooldown and the range. This skill will either save you or get you a kill, pay attention and practice!
One way to land a
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Lets take a look at some combos.
flash-flash frost
Usually used in early game or when chasing a dying enemy. Use
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back shot
A move that requires patience and timing. This is mostly a baiting skill. You are running away from an enemy, while you are running, shoot
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An alternative of this wait until enemy chase you at low health (both of you), suddenly turn around,
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cover shot
This moves make up for your obvious projectile path. just make sure shoot
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crystallize [W]
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In the hands of noobs, useless; in the hands of pros, game changing.
You dont have to get wall at lvl 10, if you are ganking heavily early or laning against melee heroes, this is useful at lvl 5. Otherwise get as much higher dmg as possible adding other skills. An early Anivia can have zero AP, but with high level attack skills, can still do tons of damage. The early lvl walls are small, which means less effective in blocking your opponents. also, early usage of walls depletes your mana; you want to conserve mana for a good time to strike.
Wall is very hard to place right. Its easy to place if you are stationary. What if you are running and your opponents are right on your tail, only a few pixels away? In this case, you have to have very precise walling. If we freeze time, you need to place it a bit behind yourself, so when the next second comes and the wall erects, you are just in front of it and your opponents is exactly at where your mouse was, therefore blocked. Sounds easy -very, very difficult to master.
usage: (position and patience!)
1. If someone is chasing you or your ally through the middle river, dont wall in the enemys face right away. The enemy can just walk around it easily. Wait until you run to a narrow jungle entrance and then completely seal the passage.
2. walling in a teamfight requires a very high level of analysis and reaction. But its game changing. If you correctly, your enemy team would be divided up and forced to fend for themselves. You are creating chaos in their team: their carries cant walk past walls; their supports cant support their team; their tanks are out of position, while your entire team come from all angles and commence rape. A good wall = ace.
3. wall gives sight. Bigger the wall, bigger the sight range. Place it to sight bush, fog, dragon or baron from a safe distance.
4. wall to force your opponent to escape in one direction, therefore lining up your
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there are also some tricks with wall. One of them is use it to interrupt channels, such as
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frostbite [E]
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Not much strategy here. Just remember to
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To prevent spooking your opponent from flashing away, you can also shoot
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glacial storm [R]
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quick tap for instant slow. NEVER LEAVE IT ON LONG unless you know what you are doing.
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While
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Anivia is one of the best mid-laners. But again, although many readers that played with me commented that they were really tough in mid, which I fully I believe, they are too aggressive with the constant attempt to kill me with
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Laning is not all about first-blood. To win a lane requires:
-getting kills and not dying more than your opponent
-higher creep kill than your opponent
-first one to take the tower
-ganking side lanes
Therefore, if you waste too much time and mana harassing your opponent, you are not farming as much as you should be. By playing too aggressive, you are also raising your opponents guard and making them very cautious, while lowering your own guard and making you susceptible to ganks. That doesnt mean you dont harass at all. Harass passively using autoattack, remember although your attacks dont do much damage, they have long range and can slowly witter down your opponents health. Use it to your advantage. Also, master last-hitting with Anivia with autoattacks; its very hard to do it accurately. You can use
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But, when your opponent extends too far and no one seems to be ganking you. KILL HIM! Lead with
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You can also bait with your
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Another scenario would be 2-3 man diving you at tower. Then one of them will definitely forget you have egg, and chain reaction will lead all of them to dive you. This is good, it means you can lure them past your tower, and pick them off. Try to live long enough to get a
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I recommend start getting blue golem buff when you are around level 6 or 7 with almost full health and mana and a HP pot. Push your lane all the way to your opponents tower and leave to get the golem. Once you have the golem buff, you are even more unstoppable in mid lane.
For ganking, I dont recommend ganking side-lanes too often. Anivia moves too slow, the trip back and forth the lanes will cost you tons of exp and gold. If you cant get the kill, then you will be very behind in farming. Only do it when you know for sure you can get a kill.
For duo lanes, Anivia needs to constantly harass with autoattacks, but stay at a safe distance from ganks or counter-attacks. Use the bush to your advantage. Hide in the bush and wait for enemies to get close enough to start your combo. Also, get
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I dont recommend 1v2 lane for Anivia. She is far too fragile and can get easily zoned out. If she cant farm, her game is ruined.
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Kassadin is a pain. The biggest threat is that he can silence you, which basically destroys your harassing power with skills. Plus, his silence is an excellent way to harass you because it can take a chunk of your HP out. Kassadin can also destroy you after level 6, even if you are level 6. My suggestions would be to shut him down before level 6 if you can. And harass him with autoattacks because you outrange his Q. Be careful when you are doing this. After level 6, just play safe and tower hug, or call for ganks.
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Pantheon is becoming annoying in mid due to the recent buff. He can now very easily kill you in 1-2 combos, or harass you constantly with spear. You have to play carefully, because your autoattacks can get blocked by his passive shield. But when he is out of position, stun combo him, then back out immediately. After level 6, be careful of his jump. Again, he can kill you easily if you get caught in it, and there is nothing you can do except run.
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I talked about how to counter Vlad generally in my blog here: http://lolinsider.blogspot.com/2010/11/ooooh-vlad-you-little-bloodsucker.html
Against Vlad as an Anivia player, you have to make a choice depending on the enemy Vlad's skill level, starter item build, and play style pattern. Generally, I play defensively against a decent skilled Vlad. To harass Vlad is simply not worth it. He can heal back all of the autoattack harass you deal by simply spamming Q on minions (or on you). He can dodge your sure-fire combo by pooling your
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But, you can also choose to shut down Vlad before level 6 by playing very aggressively. This is very risky, but as long as you can get him to low health without letting him heal back, you can zone him out and proceed to winning from there. again, it's risky and shouldn't be done if the other team has a jungler. Just focus on last-hitting and positioning.
Any range carries
Against any range carries like
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1. Your team is hiding in the bushes. An enemy cluelessly wonders close with only one narrow exit behind him/her. Seal it off with wall and stun.
2. The enemy team is doing Baron/dragon. Wall between them so the opponents are split inside or outside of the dragon/baron pit.
3. In a large open lane when 2 teams (5v5) are in a stalemate, neither charging in, wait for one of them to extend too far, Wall, stun,
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1. Check for enemy AOE/suppression initiators.
-if suppression like
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-if instant AOE stun like
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-Special case:
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2. Check for general position of enemy team
-always look for possibility to separate with wall. your wall has a fixed cooldown around 15 seconds, don't mess up or it's gg!
-if you see someone like
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-pay attention when wall is up again.
3. burst down whoever your team chose to focus
-better not be a tank!
-alternatively, pick a target that's dangerous (e.g.
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4. Check if any of your carries, other than you, are being focused
-
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-you can choose to not use your stun or use it to save your teammates.
-wall if you have to
5. look for baiting opportunities (ignore this if you get egged immediately)
-at the late stage of the teamfight where half of the people are dead on each team, it's time to put your
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-bait the few remaining enemies to focus you. don't make it too easy!
-make sure before you go into egg, set wall, stun, or slow to prevent your enemy from running.
-your teammates will finish them off. this works every time.
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Ok, you have the golem buff. that gets rid of Anivias biggest problem, mana starvation. so what to do with it? Do I stand around casting spells as always and look sexy with my blue circles? NO! HELL NO! I have seen too many Anivia players dont know what to do with their golem buff or not using it at all. The rule of thumb is, if you arent using up a lot of mana during buff time, youre doing it wrong!
Heres what you do with it:
1. Kill everything thats safe. Minion waves (in all lanes), creeps, w.e. spam your ult and
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2. Zone control (defence). Are there enemies grouped up in mid tower trying to push you? Throw down your
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3. Zone control (offense). Your entire team in mid facing enemys entire team in stalemate, trying to push? Be careful, go in front, throw down
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Remember: by end of golem buff, ask yourself this question. How much did I farm? How many times did I help my team?
1.
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I used to use this combo. This gives you incredible kill power early game through mid game. Most of the time you are on the verge of killing an injured enemy, just when you think you had him, he barely escapes; with ignite, this doesnt happen as often. Furthermore, this combo gives you aggressive early game play-style and opportunities. I have, almost every game, got a mid kill early game by using triple-F combo (read skill usage), chain FB, ignite, and autoattack the dying enemy.
But why not use this combo? Ignite loses its efficiency as game progresses. to put simply, once the enemy team realizes how much of a pain in the *** you are, and focuses their attention on taking you out, you wont have the chance to kill as easily, but you will die much easier. Ignite does not help you here.
2.
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On the second thought, sometimes its useful at crucial times. Its a viable choice, especially for beginners.
3.
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Teleport egg for escape; teleport ward for surprise attack; teleport towers for getting to lane are all interesting gimmicks. Yes, gimmicks, especially teleport egg, because thats all they are in theory. When it comes down to it, they dont work as they sound in practice.
teleport egg can only get you out of sticky situations in certain conditions:
1. you are only chased by one enemy with low dmg that cant break your tiny egg in 4 seconds.
2. no one whos chasing you have CC to interrupt your teleport
teleport ward do gives you surprise ganks. but they have to be in the right place at the right time. even then you are assuming the enemy cant run away, or instead counter-gank your ***.
4.
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this is a support skill. i dont like it on Anivia. plus, you have the wall as sight; wall also has a large cast range for safety. there are also better support characters to get
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5.
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Anivia is nuker that means in-and-out, not stay in and get all the CCs on you. its a good skill, but there are better ones to get.
why
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Mobility.
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item paths:
core items: 3
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first start with
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1 situational item
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1. if you are getting lots of gold and no one is opposing a serious threat to you. get
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2. if other team stack MR heavy. get
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3. if other team stack a bit MR and are AP heavy. get
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i really like abyssal scepter for the MR and AP. a great combination.
archangel's staff
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optional items (after core complete, or before if needed)
depending on the situation, the following items are recommended. Get at least 1 survivability item
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+
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A:
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Q: Why the change from
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A: in this version, I changed
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Q: why not
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A: I am not a fan of this. but since Bigfatjiji used it, he has his reasons and i will test it out later on and get back to you guys.
Q: why get late
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A: i have recently decided to add
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Q:
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A: get it for the extra health, mana, and AP. its the best option that catalyst of the protector builds into. Its also effective later in game once the bonus stats applied (after 15min).
Q: why not starting with
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A:
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Q: why
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A:
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To put is simply, Mejai lets you faceroll easy games and win hard games. Mejai lets you carry your entire team when you get
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Get it after boots and see how it works out for you.
p.s. I used to be satisfied with 7/1-10/1 k/d at mid-late game. With Mejai, I can get this ratio at around 30 minutes. Huge difference.
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1. Gives 20-40 AP based on level. This bonus doubles in effect for the dmg of your
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2. Huge. Reduce your cooldown reduction by 10%. Stacked with other CDR buffs, you can literally spam your CCs and crazy burst rotations.
3. 250 gold. Come on, its freaking cheap! With Anivias farming, you should have no problems.
when to buy
1. You just finished building an item and have spare gold.
2. You are behind in game in terms of item build, aka not being fed.
3. Honestly, no other reasons not to buy.
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Ever been in a situation where you escape with a few kills, but your team gets wiped? I bet sometimes even your other players will praise you for being skilled, not dying when everyone else died. Dont feel too good about yourself. A well played Anivia not only should focus on getting many kills, but have to ensure the TEAM WINS. Ask yourself a few questions:
1. Did I stun an almost dead target to get a kill? Or did I stun the most dangerous enemy team member knowing I cant kill him or her (i.e. the Xin Zhao thats wrecking your team but has like 3k health)?
2. Did I keep up the
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3. Did I
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4. Did I chase a target all the way across the map to get a kill while my team is getting owned?
In late game where everyone is fed, youre no longer a huge threat in terms of damage especially compared with someone like
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vent:
recruiter #1: hey there newcomer, i hope you are ready for the try out. basically we are going to do a 1v1 in mid to see how you perform in terms of last-hitting, positioning...etc.
recruiter #2: lol recruiter #1 has like 1600 elo and is teh clan veteran, bro. hes gona tear you a new *******.
me: ...
recruiter #1: its ok newbie dont wry about it. its not about winning or losing. just do your best and if your good we will pass you.
me: ok. [thinking: i gona show these guys regardless of your elo...dont fk with my anivia in mid or you get
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[champion select screen, he chose kogmaw...me going "aw #!@% now i have to try")
me: (clears throat, accidently pressed "shift" button)
recruiter #1: dont get nervous just do your best.
me: ok.
[couple of minutes in, i get first blood]
recruiter #1: nice you caught me off-guard
me: lucky shot.
[10 min in, 2 kills, tower down]
recruiter #1: i think thats enough for today...
recruiter #2: lol you suck.
I did not use the standard sapphire crystal + 2X hp pots build start. That was meant for long-term strategy where you can rush fast into catalyst and out-level your opponents and gank side-lanes. In this case, 1v1 mid with no side-lines, I go for the following build.
items:
dorans ring + hp potion (back in the days when this is possible)
masteries:
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Anivia with this build is almost unstoppable in mid. Dorans early dmg boost + survivability allows you to be super-aggressive. And
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Add hypershatter, US server, in game to play and discuss build :)
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