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Recommended Items
Runes: Standard
+8 Ability Haste
+6 Armor
+65 Base Health
Spells:
Flash
Ignite
Items
Ability Order Leveling Order
Staggering Blow (PASSIVE)
Nautilus Passive Ability
Threats & Synergies
Morgana
Blackshield counters any type of CC so you'll be unable to do anything to her as long as its available.
Draven
Champs with good engage and high CC work very well with Draven because he has a lot of damage but lacks escapes.
Draven
Champs with good engage and high CC work very well with Draven because he has a lot of damage but lacks escapes.
Champion Build Guide
Check out my Youtube and Twitch channels if you want to see some Support Gameplay!
Twitch Channel
Youtube Channel
Pros:
+Hard CC
+Good Damage
+Great Engage
+Decent Peeling for allies
Nautilus is a very strong engage tank Support with a lot of CC and damage. He also has decent mobility and a shield to keep him alive.
Cons:
-Bad Hooks can easily be punished
-Hooks can be hard to hit
Hitting Hooks and finding the right target can be rough. When hitting an enemy, you pull yourself towards you meaning that a bad hook can easily be punished.
Shield Bash: Gain extra armor and mr when using a shield, also increases the damage of your next auto attack when shielding yourself.
Bone Plating: After taking damage, the next few attacks used on you from that source deal less damage. Good for being more tanky in lane and being less punishable.
Unflinching: Increases your Tenacity for every ability and summoner spell on cooldown. Very useful for reducing the duration of the enemies' CC and being more mobile.
Presence of Mind: When taking down an enemy, refund a percentage of your max. Mana and increase your maximum mana by 100 (Max 500).
Legend Tenacity: Increases your Tenacity for every takedown you get. Great for being more mobile.
Perfect Timing: Gives you a free stopwatch after 14 minutes or earlier depending on how many takedowns you get. Also reduces the cost of Gargoyle Stoneplate.
Cosmic Insight: Grants 5% CDR, Increases your max CDR by 5%, 5% Item CDR and 5% Summoner Spell CDR
Ghost Poro: After your wards die, they remain for another minute or untill an enemy walks by. This is useful for having deep wards or warding when you're losing as it can be more dangerous to walk into the jungle but with a Ghost Poro this can be easier.
Ultimate Hunter: Reduces your ultimate's cooldown depending on how many enemies you've taken down.
Staggering Blow [Passive]
When Nautilus basic attacks an enemy, they are rooted for 0.75s to 1.5s (depending on level). His basic attacks also deal bonus physical damage.
Dredge Line [Q]
Nautilus throws his anchor forward in a line. If it hits an enemy, he pulls them towards him whilst also dashing towards them, dealing magical damage. If it hits a wall, Nautilus pulls himself towards it reducing half of its mana cost and half the cooldown.
Titan's Wrath [W]
Natilus shields himself for 6 seconds. While the shield is active, his basic attacks deal bonus magical damage and hit all enemies around his target.
Riptide [E]
Nautilus creates 3 waves of explosions around him. Each explosion deals damage to enemies and slows them.
Depth Charge [R]
Nautilus selects a target. He then fires a shockwave that chases the target while dealing damage to every enemy it hits. When it reaches the target, they are knocked up into the air and stunned while also taking magical damage.
Check out my Youtube and Twitch channels if you want to see some Support Gameplay!
Twitch Channel
Youtube Channel
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