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Runes: Base Rune Page
+10% Attack Speed
+6 Armor
+10% Tenacity/Slow Resist
Spells:
Chilling Smite
Flash
Items
Ability Order
Living Forge (PASSIVE)
Ornn Passive Ability
Threats & Synergies
Olaf
Olaf is really good into Ornn anyways, since Ornn likes shorter trades because of his long cooldowns and low mobility. While Olaf absolutely LOVES extended trades. He also out farms Ornn so be extra cautious vs him.
Yasuo
For very obvious reasons. Yasuo is incredibly strong in the current meta and Ornn brings exactly what every Yasuo player wants. Long-range, reliable knockups. Just make sure you land your R2 ;)
Yasuo
For very obvious reasons. Yasuo is incredibly strong in the current meta and Ornn brings exactly what every Yasuo player wants. Long-range, reliable knockups. Just make sure you land your R2 ;)
Champion Build Guide
Ornn's greatest strength as a jungler without a doubt is that, if played right, you never have to recall. Because Ornn can build himself items, the only time you'd really NEED to recall is to top off pots/health and mana. With Blue and Red buffs as well as smite, you don't really need to worry about any of this!
Try to maximize your extra map pressure by beating out your opposing jungler to vision spots and drag/herald in the early game. Since you don't have to recall, you'll scale faster than they will too. Which means you can start to apply your pressure faster and harder than they can.
Once you reach level 6, you're going to want to try to gank every time your Ult is up. It's an absolutely AMAZING setup tool, especially for lane ganks. Be on top of vision so they don't see you coming and you'll almost always guarantee a flash/kill.
Late game, group with your team and look to force teamfights. With your insane resistances and health, You'll almost always be able to just run the enemy team down with how little they can touch you. Keep a watchful eye on your carries and peel for them if needed.
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