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Recommended Items
Runes: Standard
+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Challenging Smite
Flash
Items
Ability Order READ THE DESCRIPTION
Eternal Hunger (PASSIVE)
Warwick Passive Ability
Threats & Synergies
Poppy
Her kit is extremely annoying to play against as a Warwick, and if she builds Maw, you're not killing her alone unless you're that fed. Bully her early, Time your ult against hers.
Zilean
His move speed boost + bomb + Ult turns WW into an unkillable flying missile. Makes ganking mid or bot easy and prioritizes dragons.
Zilean
His move speed boost + bomb + Ult turns WW into an unkillable flying missile. Makes ganking mid or bot easy and prioritizes dragons.
Champion Build Guide
You will be the main engage, but dont be afraid to just dip after you've used your CC. More often than not, your engage will pull their attention long enough for your team to pick one or two people. If not and they ignore you, B-line to their back line and pop them ASAP. If built properly you should be able to 3-hit kill any ADC, mage, or enchanter that hasn't built MR with PTA and Q.
Try to make sure you survive out of a team fight as you can easily clean up if your team gets wiped but the enemies are low. Once out of the fight, you can easily restore health and mana by existing in the jungle and a Q on any random camp, allowing you to run back in once everyone else's abilities are down.
This build plays similarly to an assassin, but is flexible and allows you to be frontline like a standard tank or bruiser. Your priorites are to make plays, take objectives, then kills, then camps. Push enemies out of lane, secure objective, then kills. Once you get Bami's cinder, clearing should become much easier, until then focus Buffs, gromp, and ganks; after you gank then go crabs, wolves, and kruggs (if you have time/need extra money for first back).
Only against tank heavy teams do I suggest going AD with items like BotRK and/or Divine Sunderer, but more often than not, a tank is more manageable than a fed Carry. Going these items also makes you squishier with less health and resistances so play accordingly.
The only times you'll struggle with this build is when you fail to get that early jungle pressure. This can happen when the enemy team steals your jungle, you die in a gank, or you die in an invade. When this happens, build Bami's ASAP and grab your "counter the carry" item first instead of cosmic. Cosmic helps you keep your lead, but if you're dying in fights then its better to play it safe
With max E, you get 55% damage reduction which is equal to 82 Armor and Magic Resist that can't be bypassed without true damage. With the recommended build fully built you end up with around 70 ability haste resulting in 40% cooldown reduction. This allows your E to be up more often allowing you to completely ignore damage making health folds more important than building resistances. If you can fit both Demonic and Titanic, your carry potential will become more insane, but you more often will get better performance with other items.
Warwick's main gimmick is that he is a self healing beast, but everyone sleeps on how overpowered his percentage damage reduction is. While anyone can build antiheal to stop his healing, very few can build true damage to actually kill him within 2.5-3.5 seconds (the duration of his E + CC). With the extra AP and passive on-hits, his Q and AA damage can very easily pop most within that time period, and if not, it will at least lower their HP enough for your team to deal with.
Comsmic Drive vs Steraks Gauge
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+200 HP vs +400 HP
+30 Ability Haste vs +0 AH
+65 Ability Power (+40 passive) vs +0 Attack (+26 to +47 passive based on lvl)
+17 Move Speed (+51 to +17 passive) vs +0 Move Speed
+0 Shield vs 75% bonus health Shield
Demonic Embrace vs Titanic Hydra
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+60 Ability power vs +30 Attack damage
+450 HP vs +500 HP
Even in uncommon cases when a tank or bruiser is the problem, switching out one item for BotRK is usually all you need since most of your damage is magic anyways. Your magic damage max health Q plus physical damage current health BotRK on hit makes you melt tanks like butter even without needing penetration stats.
I have recently climbed out of bronze relatively easily with this build, but I have been playing Warwick for a while. I have been a strong believer in the For Fun Movement (@Rossboomsock please try this) and only recently started playing ranked. It wasn't until I heard about the HP "buffs" on magic items that I thought this would be good and it really works wonders. I've theory crafted with all kinds of items for Warwick and have found the most success with these sets. Check out my OP.GG @toinymeatgang
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