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Recommended Items
Runes: ADC synergies
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Exhaust
Flash
Items
Threats & Synergies
Hecarim
this guy rn is so busted, does not matter if you are pushing the wave or freezing he will still destroy you, there is a reason why he has over 50% ban rates in high elo
Ashe
ashe is insane with sera !!! she AA and then u e them, booom u got them rooted baby ;)
Ashe
ashe is insane with sera !!! she AA and then u e them, booom u got them rooted baby ;)
Champion Build Guide
ฤรธnฬท'ลง wรธษษษ, sฬทลงaฬทษษษ ษษษsฬท. ลรธรธ๊ แตพแตฝ ลงรธwaฬทษฤsฬท ลงฤงษ sฬท๊ษ, sฬทษษ ษรธแตพษsฬทษลf, aฬทnฬทฤ sฬทฤงษจnฬทษ
hi there everyone!! my name is ablano and i am mostly an OTP seraphine, i knew i would like seraphine the moment i saw her design and playstyle. As this is actually my first season, i have reached plat with sera as my main pick, i mostly play enchanters due to their simple playstyle. Enchanters get a lot of hate for their playstyle and people do think that they are easy to play, which i think is completely false. Enchanters can turn the match around and can win games if they are good enough! In this guide i shall tell you how to play seraphine during lane phase, as well as mid and late game ^^. Also i will be talking about the role of the support in general so i am sure that i will teach you something that u probably did not know about !.
oh and last thing i wanna say in my introduction is that i just started streaming on twitch as the last/few males that main seraphine, it would be really appreciated if u guys can check my twitch out as i am new to streaming in general, drop a follow for this struggling streamer if you liked the guide or just wanna see sera gaming XD !!! rn i do not have a specific schudhle for streaming so am sorry for that :{
https://www.twitch.tv/ablano_mor
๐ฎ๐๐๐ ๐๐๐ ๐๐๐ ๐๐๐๐, ๐๐๐๐ ๐๐๐ ๐๐๐ ๐๐๐๐๐๐๐
As all champs have their own weekness and strength, so does sera.
her pros are:
1- fun playstyle
2- easy to play
3- lowkey can carry a game
4- ultimate can win a teamfight
Her cons are:
1- very easy to die, squishy
2- she has some mana problems (can be fixed with cookies)
3-shines best in teamfights
4-her shield and heals have a long cooldown
5-low movement speed
๐๐๐ฅ๐ฅ๐๐ ๐ง๐ ๐๐๐๐ค, ๐๐๐ง๐๐ฃ ๐๐๐๐ฃ. ๐ธ๐ฃ๐ ๐ฆ๐๐ ๐ฅ๐๐ ๐๐ ๐ฃ๐๐๐ฃ ๐๐ค ๐ช๐ ๐ฆ๐ฃ ๐๐๐ ๐ก๐ฃ๐๐๐๐๐ฃ๐.
Lane phase in my opinion is the most important phase in the game, it can decide the outcomes of the match, as well shows who will be the most stronger if they are fed. i think there are a couple of foundementals to the support that i would try to discussce. There are a lot of important ones like roaming, warding, spacing in lane/trading, and predicdating ganks, as well wave mangement.
Introduction to Warding
The first thing i wanna start talking about is warding, warding is a crucial part of the game as a support, it can make you dominate lane, set our team up for ganks and prevent ganks. it can give information to thr whole team. i will discuss the warding loctaions for both the blue side and the red side.^^
blue side wards
as you guys can see, i have 7 spots for my wards, and i will talk about each one of them by putting their numbers respectfully.
1- so this ward is place so that we can see who is coming from our camps or if they came from the river, it is a standrad ward placement.
2. this one is a bit tricky to get to, since it requires you to enter the enemy camp. best way to got o it when you pushed the wave under the tower. This vision placement can not only help you in bot lane, but your team in general, for an example, it can show your whole team where the jungler is at and they can either push wave and be aggresive, take herald, know that there will not be a counter gank, and make you know that the jungler is bot so you can play safe! ^^
3- this spot CAN be used to do the same thing as ward number 2, but is less effective, since it is not garunteed that the jungle will walk from here, with ward number 2 it is 100%, since there is frog and blue buff.
4- this bush is really important, as it can show whoever is coming from mid as well as show if the enemy jungler will clear your camp, i reccammned puting a pink ward there.
5- is an important one as well, it can show you if the enemy team is getting drake as well showing enemies coming from river, and that will give you enough time to run away to safety.
6- i personally hate this bush. yes it gives you vision but once it shows the enemy you will have to react quicky and that is if you can react quicky and run away, it is not the best imo.
7 and 8- these spots are good if you are against junglers that normally do not go thru river, like talon, jax, and kayn.
red side wards
1- i usually put my pink ward here or let the adc with me buy and put his ward there, the point of that ward is to protect yourself from ganks as well protect your jungler's camps
2= this is the standard ward for whenever you start red, you can place it there safely and not will it warn you from ganks from mid, but also to see if anyone is doing drake !
3- remember when i said i let my adc place his pink ward in 1? well, i place my pink ward here to have vision over the river.
4- this is a good one to see if the jungler or any enemy is coming to you!! you can place it from the drake place actually, and if you position yourself well, you can actually put it in the push!!! really useful.
5- i normally do not place a lot of wards there because the sup can just sweep it and get rid of it, but it can get you vision on the support if he is near the push as well see as if the support will roam to mid.
6- this ward placement is when the enemy is trying to crash the wave on us, i would think they will try to tower dive us so i place a ward there just to be sure.
๐ฏ๐๐๐ ๐๐๐๐๐๐ ๐๐๐๐ ๐๐๐ ๐ ๐๐๐๐๐ ๐๐๐ ๐๐๐๐ ๐๐๐๐ ๐๐๐๐๐๐ ๐๐ ๐๐ ๐๐๐? ๐ต๐๐๐ ๐๐?
Warding Objective
work in progress
๐ ๐ง๐ฆ๐ญ๐ต ๐ต๐ฉ๐ฆ ๐ณ๐ถ๐ด๐ฉ. ๐๐ฏ๐ฅ ๐ฏ๐ฐ๐ธ ๐ ๐ธ๐ฆ๐ข๐ณ ๐ต๐ฉ๐ฆ ๐ค๐ณ๐ฐ๐ธ๐ฏ!
COMING SOON MAX 2 DAYS
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