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Runes: Support Sona
Sorcery
Inspiration
+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
1
2
against squishier lanes
Flash
Ignite
Items
Introduction
Sorcery
Summon aery
Summon Aery is probably the best rune to take on Sona others would disagree that's fine but Summon Aery allows you to shield your allies even more with your W Aria of Perseverance and then if attached onto an enemy after your Q Hymn of Valor then with your empowered Q AA you will deal bonus damage there's a lot of people i've saved and kill using this rune page over and over and it never gets old <3
Manaflow Band
Manaflow Band is essential to sona all through the game, when you proc it with an ability you gain a maximum 25 mana, at 250 mana you stop gaining and instead restore 1% of mana every 5 seconds which late games that 1% is massive
Transcendence
Transcendence is a perfect rune for Sona as her ult at max rank gives her 40% CDR which is the maximum allowed and at 10 minutes you get an extra 10% and any cdr beyond 40% unless you have Cosmic Insight then 45% you gain adaptive AD andAP
Gathering Storm
Gathering Storm is an amazing rune for any late game champion such as Sona, as the game stretches on longer and longer towards her full item power spike you are given more adaptive force which means for Sona you will be given more and more ap.
Inspiration
Cosmic Insight
You just can't go wrong with Sona with a 5% cdr to everything
Biscuit Delivery
Biscuit Delivery is Sona's savior in the early game for being able to keep up the pressure, can't go wrong with healing and mana regen to help sustain your poking and as your income from Spellthief's Edge
Power Chord
After 3 ability casts, Sona's next basic attack will deal 20-240 (at levels 1-18) (+20% of ability power) bonus magic damage, with an additional effect depending on the last basic ability cast.
Hymn of Valor
Range:850
cost:75/80/85/90/95
cooldown:8
cost:75/80/85/90/95
cooldown:8
Active: Sona sends out bolts of sound that deal 40 / 70 / 100 / 130 / 160 (+40% of ability power) magic damage to the two nearest enemies within 700-range, prioritizing champions.
Aura: Sona and allied champions tagged with Hymn of Valor's aura deal 10 / 15 / 20 / 25 / 30 (+20% of ability power) bonus magic damage on their next basic attack within 3 seconds. Sona gains 30 mana the first time she tags an ally with her aura.
Power Chord - Staccato: If this spell was last cast when Power Chord is ready, Power Chord deals 40% bonus damage.
Aria of Perseverance
range:1000
costs:105/110/115/120/125
cooldown:10
costs:105/110/115/120/125
cooldown:10
Active: Sona heals herself and a nearby allied champion for 30 / 50 / 70 / 90 / 110 (+20% of ability power).
Aura: Sona and allied champions tagged with Aria of Perseverance's aura are shielded for 25 / 50 / 75 / 100 / 125 (+30% of ability power) up to 1.5 seconds. Sona gains 30 mana the first time she tags an ally with her aura.
Power Chord - Diminuendo: If this spell was last cast when Power Chord is ready, Power Chord will also reduce the target's damage output by 25% (+4% per 100 ability power) for 3 seconds.
Song of Celerity
range:1000
cost:90
cooldown:12
Active: Sona gains 20% (+2% per 100 ability power) movement speed for 3 seconds. The buff lasts for an additional 4 seconds while Sona is out of combat.
Aura: Allied champions tagged with Song of Celerity's aura gain 10 / 11 / 12 / 13 / 14% (+2% per 100 ability power) movement speed for 3 seconds. Sona gains 30 mana the first time she tags an ally with her aura.
Power Chord - Tempo: If this spell was last cast when Power Chord is ready, Power Chord will also slow the target by 40% (+4% per 100 ability power) for 2 seconds.
Passive: Each rank of Crescendo reduces Sona's basic ability cooldowns by 10 / 25 / 40%.
Active: Sona plays her ultimate chord, forcing enemy champions to dance (stun) for 1.5 seconds and take 150 / 250 / 350 (+50% of ability power) magic damage.
cost:90
cooldown:12
Active: Sona gains 20% (+2% per 100 ability power) movement speed for 3 seconds. The buff lasts for an additional 4 seconds while Sona is out of combat.
Aura: Allied champions tagged with Song of Celerity's aura gain 10 / 11 / 12 / 13 / 14% (+2% per 100 ability power) movement speed for 3 seconds. Sona gains 30 mana the first time she tags an ally with her aura.
Power Chord - Tempo: If this spell was last cast when Power Chord is ready, Power Chord will also slow the target by 40% (+4% per 100 ability power) for 2 seconds.
Crescendo
range:900
cost:100
cooldown:140/120/100
cost:100
cooldown:140/120/100
Passive: Each rank of Crescendo reduces Sona's basic ability cooldowns by 10 / 25 / 40%.
Active: Sona plays her ultimate chord, forcing enemy champions to dance (stun) for 1.5 seconds and take 150 / 250 / 350 (+50% of ability power) magic damage.
Power Chord |
Your passive Power Chord is a very helpful ability for Sona as depending on your last ability used is the effect it has so if you need to catch up to someone you hit them with your passive E to slow them or passive W to reduce their damage then to poke them out hard you hit them with your passive Q.
|
Hymn of Valor |
Your Q Hymn of Valor is very useful for all stages of the game since the range of it is very far hence it being great for lane pressure and poke plus with your Q passive it deals a lot more of damage but don't do that if the enemy has a hook as you might get caught out.
|
Aria of Perseverance |
your W Aria of Perseverance is obsolete to your kit as it heals and gives a shield then with summon aery it gives a bigger shield and if timed correctly the shield can stop most of Ignite and all together stop Teemo E then your W passive reduces the damage the enemy does.
|
Song of Celerity |
your E Song of Celerity is just what your team needs to help push or chase as it gives a set amount of movement speed which helps push up faster or chase better plus with your E passive you slow down the enemies so they can't escape as easily.
|
Crescendo |
Now your ultimate ability Crescendo is the most important thing of Sona's kit as it gives so much to a team fight or anything. it's possible to steal drake or baron with it, it can stop an entire team in its tracks, it can help you kill someone and it gives you a very good passive of 40% CDR at max rank a.k.a maximum allowed CDR
|
Spellthief's Edge, Health Potion, Stealth Ward will [ALWAYS[/b] be your start items as with any other champions start items it's just what benefits them the most
Forbidden Idol, Boots, Faerie Charm, Control Ward. it's not expected of you to have the gold for all these items but if you do and even have more try to get Sapphire Crystal as well.
Tear of the Goddess, Mobility Boots, Aether Wisp. Tear of the Goddess is Sona's source of mana for all stages of the game, Mobility Boots is the only boots in my honest opinion, being able to go so fast without wasting mana for your E Song of Celerity is always a plus then add the E on you are pretty hard to catch or escape, Aether Wisp is needed for your main item Ardent Censer plus more movement speed.
Shard of True Ice, Ardent Censer, Seraph's Embrace, Lich Bane. all these items are your core items to make your Sona powerful and useful, Ardent Censer provides bonus healing plus other stats, your support item Shard of True Ice is vital to information on enemy movements, Seraph's Embrace is a god send item for Sona giving so much to her, Lich Bane to just give some extra OOMPH to your passive Power Chord.
I know what you are thinking, why is Frozen Heart, Abyssal Mask, Spirit Visage on items for sona, well don't forget about what Seraph's Embrace does to mana, taking your total mana and giving you ability power based on how much mana you have, Transcendence converts the cdr into adaptive force meaning even more ap, free 110 armor which is huge for Sona and attack speed debuff to nearby enemies. Spirit Visage should be a no brainer since your W Aria of Perseverance heals yourself to and giving you health, magic resist then the cdr, health regen and a 30% healing increase makes it great against ap heavy teams. Abyssal Mask is another no brainer but basically instead of 30% increased healing it lets ap damage deal more damage.
Forbidden Idol, Boots, Faerie Charm, Control Ward. it's not expected of you to have the gold for all these items but if you do and even have more try to get Sapphire Crystal as well.
Tear of the Goddess, Mobility Boots, Aether Wisp. Tear of the Goddess is Sona's source of mana for all stages of the game, Mobility Boots is the only boots in my honest opinion, being able to go so fast without wasting mana for your E Song of Celerity is always a plus then add the E on you are pretty hard to catch or escape, Aether Wisp is needed for your main item Ardent Censer plus more movement speed.
Shard of True Ice, Ardent Censer, Seraph's Embrace, Lich Bane. all these items are your core items to make your Sona powerful and useful, Ardent Censer provides bonus healing plus other stats, your support item Shard of True Ice is vital to information on enemy movements, Seraph's Embrace is a god send item for Sona giving so much to her, Lich Bane to just give some extra OOMPH to your passive Power Chord.
I know what you are thinking, why is Frozen Heart, Abyssal Mask, Spirit Visage on items for sona, well don't forget about what Seraph's Embrace does to mana, taking your total mana and giving you ability power based on how much mana you have, Transcendence converts the cdr into adaptive force meaning even more ap, free 110 armor which is huge for Sona and attack speed debuff to nearby enemies. Spirit Visage should be a no brainer since your W Aria of Perseverance heals yourself to and giving you health, magic resist then the cdr, health regen and a 30% healing increase makes it great against ap heavy teams. Abyssal Mask is another no brainer but basically instead of 30% increased healing it lets ap damage deal more damage.
this is my guide to Sona support hope you enjoyed and gl to making sure your adc never dies!
shado~
(more added in the future)
shado~
(more added in the future)
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