Click to open network menu
Join or Log In
Mobafire logo - Happy Halloween

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account






Or

Community celebration time! Share a Halloween story or creation to enter our Special Halloween Giveaway! Less than 24 hours remaining. ๐ŸŽƒ
Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x
Nunu & Willump Build Guide by Asuna Cat

Middle Smite Nunu Mid Guide for Climbing to Gold

Middle Smite Nunu Mid Guide for Climbing to Gold

Updated on February 9, 2021
6.2
21
Votes
18
Vote Vote
League of Legends Build Guide Author Asuna Cat Build Guide By Asuna Cat 21 18 91,481 Views 0 Comments
21 18 91,481 Views 0 Comments League of Legends Build Guide Author Asuna Cat Nunu & Willump Build Guide By Asuna Cat Updated on February 9, 2021
x
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!
Vote
Comment

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!
Would you like to add a comment to your vote?

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

Runes:

Inspiration
Unsealed Spellbook
Perfect Timing
Minion Dematerializer
Approach Velocity

Sorcery
Celerity
Waterwalking

Spells:

1 2
flash and smite
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Smite

Smite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Introduction

Hi everyone! My name is matthewbobxia, I am a diamond player who has climbed on many smurfs and was personally coached by Biofrost. Today I will teach you how to achieve gold by abusing this unique pick. Smite nunu mid has a slightly different playstyle in that the whole game revolves around you. Others will tell you that League of Legends is a team game; however, you cannot rely on your team to carry. Therefore you must try to appropriate all the gold and resources in the game in order to carry yourself. Feel free to check my op.gg out! One cool strategy is to switch up the keys you put flash on every few games, as this will confuse the enemy team and lower their morale. Furthermore, I like to make friends on cool websites such as eloboost.com or tierboost.com. I then pay those friends money and they play with me! Sometimes I accidentally leak my account info and some people will play games on my account. This is a lesson to make sure to keep your personal information safe.
Back to Top

Strategy

This nunu guide is specifically designed to carry yourself out into gold. They say you need to be a good player to be in gold, but really there is a specific formula, so just follow this guide to get to gold for sure.

The main idea behind this strategy is to make the jungler useless as a player. Essentially, we're just playing a numbers game here. It is much easier and you're almost guaranteed to win a 5v4, and that is exactly what you will be doing to the jungler during your counterjungling.
Your first course of action in game is to take your jungler's buff. Do not go for the enemy jungler's buff as it is too risky, since they will be expecting a nunu invade because you have smite.
Next, you will want to go mid and take some minions. If you notice your jungler going to a different camp, go to help him. If you accidentally take his next camp, it is ok. You are going to carry him.
Buy boots with your newly acquired gold, so that you can go help out your other lanes. Try to go the lane when the cannon is there, as you want to use your minion dematerializer on it to assist your teammates in pushing the wave. Pushing the wave is very important in this meta as it is all about having lane priority so that you can help take scuttle crab. Remember, scuttle crab is the most important jungle camp, so tell that to your jungler if they rage at you for taking their buff. I will provide a sample script for you. "It's ok, {insert jgler name} the scuttle crab is more important. You can take that!".
When your teammates are fighting, do not intervene immediately, as you want to bait the enemy into overcommitting and you don't want to risk losing your mejai stacks. In addition, if you assist your team immediately you risk your teammate getting the kill. This is suboptimal as gold is 18x as useful on you than on your teammates. Generally you want to sit at least 8 teemo lengths behind your teammates in a fight. Try to take the kills so that you can carry your team to victory! Remember, KDA is one of the most important statistics for determining your league skill.
Back to Top

Pros / Cons

Pros
Easy to learn and master
Strong against most junglers
Lane priority
Buff control
Strong early game and late game
Very hard to counter

Cons
Low IQ teammates will flame
Heavy responsibility to solo carry
Mana heavy (but should not be a problem because of your high buff control)
High burst and sustain junglers are a problem
Teammates could afk
Back to Top

Runes

Unsealed Spellbook is particularly effective as summoner spells are overpowered, and this gives you an an extra one. Therefore, your chances of winning are 50% higher than the enemy's if they do not take this rune. Also, you can change your smite to ignite later for more kill pressure or heal, to assist your teammates.
Stopwatch Op
This is another core rune in your arsenal. Minion dematerializer allows you to carry the game independently, regardless of how your teammates are playing. Generally, you want to walk into a lane with your superior movespeed and dematerialize the cannon. This rune nets you around 450 gold, making it one of the most important.
Approach velocity is made for nunu. After you use your snowball, the enemy will be slowed and then you can easily catch up to them. Also, this rune will allow to catch up to your ally champions, since their movement speed will be impaired because they are probably typing in chat to you.
Back to Top

Skills


INNATE: Nunu's and Willump's next instance of damage dealt to an enemy champion, large monster or structure grants both Willump and the nearest allied champion within range Call of the Freljord for 4 seconds, prioritizing the ally with highest attack speed.

CALL OF THE FRELJORD: Gain 20% bonus attack speed and 10% bonus movement speed. If Willump is affected by the buff, his basic attacks additionally splash 30% AD physical damage to secondary targets in a cone in front of him.

Nunu and Willump cannot trigger Call of the Freljord from the same enemy again for a time. Successive triggers of Call of the Freljord will stack the duration.

This passive is not the most useful. The main usage of this passive will be to clear camps or minions faster before players come to contest it.


Active: Nunu commands Willump to take a bite out of the target enemy minion or monster, dealing true damage after a 0.4 second delay and healing himself.
Well Fed: Nunu gains 2% maximum health, bonus magic damage on his basic attacks, and increased size, as well as 10 bonus movement speed while out-of-combat, stacking up to ใ€Œ 5 times ใ€. Stacks fall off one at a time every 55 - 140 (based on level) seconds.

The bread and butter that activates this entire strategy and defines Nunu as the hypercarry he is. Timing the Q is everything, as your Q damage will always outscale junglers' smite damages. Max this first to make securing camps much easier.
When smiting and Consuming at the same time, be sure to Consume first, as there is a bit of a cast time so it gives aware junglers a window to outsmite you. Avoid this by smiting 0.4 seconds after you cast the q to remove this window.


Active: Willump cleanses himself from all slows and channels for up to 10 seconds, becoming ghosted and conjuring a snowball snowball that he begins rolling in the direction of the cursor while automatically navigating his movement. The snowball increases in power over 5 seconds and expands in size over the duration. Willump can also steer the snowball with a slow turn rate that increases over time; changing direction resets the turn rate. Biggest Snowball Ever! can be recast after 0.5 seconds.

Very useful ability. Gives mobility and solid waveclear. If you full channel the snowball and explode it on the back line casters they will all die. Utilize this ability if one of the lanes is getting too ahead. You can use it to gank them.


ACTIVE: Nunu swiftly throws a volley of 3 snowballs in the target direction over 0.4 seconds, each snowball shattering upon hitting an enemy, dealing magic damage to enemies in a cone.

DAMAGE PER SNOWBALL:ยป
16 / 24 / 32 / 40 / 48 (+ 6% AP)
Enemies hit 3 times are slowed for 1 second. Champions and large monsters hit once are also Snowbound for 4 seconds, refreshing on each hit. Snowball Barrage can be recast twice within 3 seconds at no additional cost.

SLOW:
30 / 35 / 40 / 45 / 50%
RECAST: Nunu hurls another volley of snowballs, mimicking the first cast's effects. An enemy may only be slowed once for being hit by 3 snowballs.

After 3 seconds of the first cast, Snowbound enemies around Willump take magic damage and are rooted for 0.5 โˆ’ 1.5 (based on level) seconds.

This ability is useful for securing small minions that you don't want to use q for. It does a small amount of damage so it is hard to use to secure kills. You don't want to root people too much with this ability because then your team might secure the kills. This is the crux of your carry strategy. By appropriating all the gold and resources on your team, you can carry your bad teammates and rise to gold.


ACTIVE: Nunu and Willump channel for up to 3 seconds, sapping heat from the surrounding area, slowing enemies within by 0% โˆ’ 95% (based on channel time), as well as gaining a shield. Absolute Zero can be recast after 0.5 seconds.

SHIELD:
65 / 75 / 85 (+ 150% AP) (+ 30 / 40 / 50% bonus health)

When Absolute Zero ends or is interrupted by any means, the area explodes, dealing magic damage to nearby enemies, modified to 0% โˆ’ 100% (based on channel time). Affected enemies will remain slowed for 0 โˆ’ 3 (based on channel time) seconds and any of the duo's remaining shield will decay over 3 seconds.

MAGIC DAMAGE:
625 / 950 / 1275 (+ 250% AP)
RECAST: Nunu and Willump end Absolute Zero early.

The classic pentakill ability. You have probably seen clips of Nunu players channeling this ablility in bushes and getting pentakills. However, this is extremely unreliable, as there are many champions with CC abilities that can easily interrupt this ability. Because you are unable to move while channeling, you are an extremely easy target to lock down. Also, there is a chance that the bush you are ulting in is warded, and you will just die and look stupid for wasting ult.
That being said, the key to being successful is managing controlled variables. Enemy champions and friendly champions are all uncontrollable variables. Therefore, it is best to use this away from any champion.
For example, when you see a wave crashing in top or bot, you intercept it between inner and outer towers and use your ult to clear it. This is an easy way to get almost a kill worth of gold extremely quickly without wasting much time. As long as you are sure no champions are nearby, consider your ult just a standard gold generation.
Back to Top

Summoner Spells



So, the obvious question, why smite? The answer to that is that you need to maximize your gold income so that you can carry your teammates effectively. This may involve some negative feelings towards you on behalf of your teammates. Do not be discouraged, as they are probably hardstuck and you will be gold soon. Make sure your team knows that you are utilizing this guide so that they don't think you are just a troll. If you are experiencing many dodges, just switch to smite at the last second. This summoner spell is irreplaceable and you must take this in all cases.



I find flash as the best choice to start. You can take other options, but flash is usually the best early game spell, as it is very versatile and you can make interesting plays with it such as flashing a wall to secure a camp. Remember, you will be running Unsealed Spellbook so you can always swap this out for ghost, ignite, or other spells later if the situation calls for it.
Download the Porofessor App for Windows
League of Legends Build Guide Author Asuna Cat
Asuna Cat Nunu & Willump Guide
Vote Vote
Smite Nunu Mid Guide for Climbing to Gold

League of Legends Champions:

Teamfight Tactics Guide