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Runes: Standard
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order Standard Path
Ravenous Flock (PASSIVE)
Swain Passive Ability
Threats & Synergies
Lux
Lux is my usual insta-ban. Hyperbeam is OP and she has way to much range. Poke champs are hard for Swain when they can outrange him. Her root is so easy to hit Swain with.
Caitlyn
Anyone that can burst down the opponent. With the removal of Swain's passive to pull from other champs CC, it's not as impactful. But having traps and using it in conjunction with your own CC is still dirty.
Caitlyn
Anyone that can burst down the opponent. With the removal of Swain's passive to pull from other champs CC, it's not as impactful. But having traps and using it in conjunction with your own CC is still dirty.
Champion Build Guide
I loved playing custom games or doing off-meta builds. I'd prefer a more competetive aram without the random picks and blind draft. If you wanted a position you would have to call it on the other maps. Twisted Treeline was my favorite map.
Cho'gath build with nashors was one of my favorite build paths. AP Taric was also good times. The Taric for Men mobafire page was hilarious and it's a shame that Riot nerfs off-meta builds. I consider Swain a pseudo off-meta that Riot decided to allow. However only after adjusting him with a Mini Rework. Setting aside my speculations, Swain remains a great Support choice. If you can play with a friend then it's even better to coordinate and melt fools.
I quit playing and then with the aid of much therapy, I've been able to start playing again during the Pandemic. As I've probably logged more hours than Faker at this point, I felt it'd be cool to attempt a guide.
I'm more of a macro player. I have ok mechanics but champs like Kassadin alude me at this point. I prefer close games and I'm not much of a KDA player. I'm ok with eating it if my team benefits and we can ultimately win.
Swain is easy to understand his abilities. It's just a matter of learning the matchup and blending play with your team and your opponents.
Once you hit level 3 you have really good kill pressure. If you can get ahead early then it's easy to snowball.
Vision of Empire can be used to zone really well. Check vision on objectives if needed and great to proc Electrocute. It's the second ability to max. With electrocute the damage is insane from this. People avoid this so use it to lead them where you want to place Nevermove or slow them down to let a teammate jump them.
Nevermove Once you hook, place W onto them, recast to pull them closer, then Q. Auto as well and this will already have proc'd Electrocute and if it's early or they are squishy then potentially half health. If your ADC followed up then they are usually dead.
Demonic Ascension is great for disengage if needed. If you are too low they will all focus you to kill you. Having a stop watch and sitting inside a pile of the enemy allows you to sit out some of their damage while healing up. If they do leave you then I might flash towards someone if I can tell that recasting ult will pop them. Being able to land a hook and delay pulling it can also allow you to make the most of the CC to finish them. With the current rework you now have the advantage of recasting and still absorbing health after. They will almost always run away from you or focus you during the ult.
While running Spellthief's Edge it's important to get as much gold from poke as you can. If your opponent is squirrely and good at avoiding your hook, then you can also flash to change the angle of it to land it. I only do this when I know that my ADC will follow up and it'll result in a kill.
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