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Spells:
Ignite
Flash
Ability Order
Blade's End (PASSIVE)
Talon Passive Ability
Introduction
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Hello! First off, I would like to encourage criticism as this is my first guide and I'm still a little shaky on the finer details of Mobafire, but please read the guide before commenting on anything except aesthetics! To all of the experienced players that read this, remember that this is my take on ![]() Use this guide for Summoners' Rift (Classic) and Twisted Treeline (Classic) maps. This is not a Crystal Scar (Dominion) build, nor is it a jungling guide. This guide is for laning with ![]() This guide is focused around making ![]() ![]() |
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I suggest using this build because it plays off ![]() ![]() ![]() ![]() This build also gives basic hardiness early that allows ![]() ![]() This build is not just theory either; it has been tried and tested by someone who knows and loves ![]() |
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![](/images/spacer.png)
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Pros to playing |
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These runes will give talon some early game power that gives him an advantage over his foes. They are not necessary, but they help quite a bit. I choose flat runes (meaning they give set amounts of stats that do not scale with level) over scaling runes because they will make him more powerful early game, allowing him to get more kills quickly. More kills will make him more powerful in the long run. If you prefer scaling runes, you can grab Greater Seal of Defenses and ![]() |
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greater mark of desolationGreater Mark of DesolationNine of these marks give ![]() |
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greater quintessence of desolation Greater Quintessence of DesolationNine of these marks give ![]() |
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![]() Greater Seal of ResilienceNine of these seals give ![]() ![]() |
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![]() Greater Glyph of WardingNine of these give ![]() ![]() |
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These masteries focus on giving Talon as much damage as possible, while also maxing
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Best ChoicesThese are the summoner spells that I recommend for Talon. They work very well to ensure Talon operates to his full potential. The reason that I chose each spell is explained beneath its image. |
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![]() FlashUse ![]() ![]() |
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![]() IgniteSometimes your burst will not do quite enough damage and you'll need a little more damage to apply as the enemy is escaping. ![]() ![]() |
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Other Possible OptionsYou may choose to use any of these if you are unsatisfied with my primary choices and the reasons I suggested them, or if you have preset preferences for other summoner spells. |
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![]() GhostThis is a great ability for escaping and chasing, but you should not need it due to the mobility that this build grants ![]() |
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![]() Teleport![]() |
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![]() Exhaust![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Most of ![]() ![]() |
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Core Items |
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![]() Doran's Blade![]() ![]() |
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![]() Sheen![]() ![]() ![]() ![]() |
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![]() Boots of MobilityThese boots allow ![]() |
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![]() Frozen MalletRushing this item is important because it gives ![]() |
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![]() The BloodthirsterThis weapon keeps ![]() ![]() |
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![]() Atma's ImpalerThis may seem like an odd item for ![]() ![]() ![]() ![]() |
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![]() Infinity EdgeThis item is famous for extremely high attack damage and incredible critical strikes. This item makes wise enemy champions run away from ![]() |
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![]() Trinity Force![]() ![]() ![]() |
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Counter-Build Items |
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![]() Thornmail![]() ![]() ![]() |
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![]() Last WhisperThis is a great item to grab if the enemy champions are building armor, because of its unique passive. It gives attack damage as well, which will keep the edge on ![]() |
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![]() HexdrinkerThis is a great item to build if you are facing some high powered AP champions. Again, build it after ![]() ![]() |
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Situational Items |
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SPACE | SPACE | In the later portion of a long game, you may have some extra gold that you would like to spend. Here are some suggestions for this situation. | SPACE | SPACE |
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![]() Warmog's ArmorThis defensive item grants an end total (that includes farming the passive of this item for the extra 350 health) amount of 1,270 health to ![]() ![]() |
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![]() Another Infinity EdgeBuilding another ![]() ![]() ![]() ![]() |
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Preference ItemsThese are some items that are great alternatives to the items I primarily suggest. Get these if you disagree with my choices. I will update this section as people leave comments notifying me of items they do not prefer. ![]() Ionian Boots of LucidityThese boots give 15% cool down reduction, along with the basic level two move speed. Because most champions stick with level two move speed, these give acceptable speed to be able to chase down enemy champions. The cool down reduction is great on ![]() ![]() |
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If you understand the concept of last hitting-minions, skip this chapter. If this idea is new to you, please read this chapter. In order to get all the wonderful items you'll need to be a successful ![]() Landing killing blows on minions is easier said than done. It is a skill that requires precise timing and patience. The best way to do so is to attack the minions that you know you can kill with a single blow; wait for your own minions to weaken the enemy minion you want to kill, or kill minions that are not being attacked by your own minions to assure that you achieve the killing blow. |
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Jungle buffs are a bonus for any champion when available, especially AD champions. Once you build a ![]() ![]() |
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cutthroat Cutthroat (E)This ability teleports Talon to the targeted enemy, silencing him or her for a short period of time. Use this to initiate pokes and battles and deal damage during the few seconds that your opponent is silenced. Use Noxian Diplomacy immediately after Talon teleports to your foe. |
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SPACE | SPACE | The goal of this ability sequence is to max Rake as soon as possible, followed by Noxian Diplomacy. As always, the ultimate ability (Shadow Assault) is picked up at levels 6, 11, and 16. Cutthroat is used for its utility, so it is leveled last. Rake should be leveled first because it does a large amount of damage to multiple targets. This means that it is extremely useful in team fights and in farming. It does a large amount of damage to single targets as well, so always use it as part of your burst. Noxian Diplomacy is leveled second because it is also has a great damage scaling. It is leveled second because it only effects a single target rather than many. | SPACE | SPACE |
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Talon is not a good sustained damage champion early game, and should not be played as such. In other words, he relies heavily on his abilities for the majority of his damage, especially during the beginning portion of a game. The more complete this his build is, the more he will be able to sustain damage output. As with all other champions, Talon performs at his best when he gets a few kills from the start. With successful poking (dealing damage to the enemy laners without initiating a fight), Talon can get some very easy kills. The best way to poke with talon is to inconspicuously get close enough to the enemy champion to be able to use Cutthroat (E). Immediately after using Cutthroat (E), use Noxian Diplomacy (Q) and basic attack the enemy champion. As you begin moving away from the enemy champion, use Rake (W) in order to prevent him or her from chasing you and to apply extra damage. A successful poke will take out a sizable chunk of the opponent's health bar and should only take about two seconds. During this two seconds, your opponent will be silenced by Cutthroat (E). When the enemy champion's health has been dropped low enough make him or her killable, use the same skill combination that you used for poking, and use Shadow Assault (R) if it is available. Keep in mind that Shadow Assault (R) is often misused, and does not output its peak damage. To properly use Shadow Assault (R), activate it after Rake (W) when you are on top of the enemy champion. Lead the target just a tiny bit, and activate Shadow Assault (R) a second time. The key of Shadow Assault (R) is to activate its second use as soon as you can after its first activation. If the enemy champion is not moving, simply double tap Shadow Assault (R). This ultimate ability also makes for a good escape due to the increased move speed, do not be afraid to use it for that. Your death could mean the loss of a game, so never hesitate to fall out of a battle if your health is dangerously low. |
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Talon is one of the best assassin champions, and should be played as one. If you have pushed your lane to the turret and your laning opponent will require a few minutes to push back your team's minions, begin an assault mission on other lanes' enemy champions. Your allies will appreciate every gank. Talon's role in team fights is that of an assassin. He should be used to single out the high damage champions (usually magi or ranged AD carries) that tend to stay out of the fray. Obliterating these champions will gimp the enemy team's damage output, putting your team at an advantage. Talon is a great chaser, so be sure to mop up the remaining enemies when a team fight victory is at hand. |
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SPACE | SPACE | Thank you for taking the time to read my take on Talon, it should help you get out there on the battlefield and start doing some damage with him! If there are any things you liked or did not like about this guide, please leave a comment in the section below; constructive criticism is always appreciated. As always, good luck and have fun. | SPACE | SPACE |
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3/4/2012
▪ As per A Chubby Baby's suggestion, I have updated this build's looks with the help of jhoijhoi's guide.
▪ There have been complaints early / mid game damage output, so I have modified (after testing) the buy order of ![]() ▪ There have been complaints about boots of swiftness. I must have been on vacation when The President of the World declared that they are useless. They have been changed to boots of mobility. |
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