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Choose Champion Build:
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Attack Speed Thresh
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Attack Damage Thresh
Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Damnation (PASSIVE)
Thresh Passive Ability
*Please Read*
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Please read AND try out this guide before your down vote it. I find AD
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I would like to make a shout out to jhoijhoi, as her guide : Making A Guide helped me beyond words.
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Synergy: All team compositions Jungler ganking potential: Strong Speciality: Infinite scaling armor, and damage Explanation: AD ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Pros
+ Ranged Top Laner + Tons of damage + Tons of crowd control + Infinite scaling + Good peel/disengage + Very strong vs AD heavy team comps. + Good zoning if ahead |
Cons
- Weak against magic damage - Falls behind easily - Weak against high mobility - Squishy early game - Need items to be useful - Weak against gap closers SPACE |
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/// Attack damage ![]() ![]() ![]() |
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greater mark of hybrid penetration
These runes are the most effective for ![]() ![]() |
I take ![]() ![]() ![]() SPACE |
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All of ![]() ![]() SPACE SPACE SPACE SPACE SPACE SPACE |
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Recommended Summoner Spells
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Without ![]() ![]() ![]() ![]() |
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Less Viaable Summoner Spells
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A very good idea when against a hard lane e.g. ![]() ![]() ![]() ![]() ![]() ![]() |
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This is such a troll pick (even more so than ![]() ![]() |
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Not A Chance In Hell Summoner Spells
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Before season 4, 1 in a million games would have this spell in. Now with the addition of the ![]() ![]() |
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not sure why ![]() ![]() ![]() |
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Not sure why anyone but a support would take this, especially when ![]() ![]() |
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Offence Tree
Tier 1 // - 5% CDR is much better than 5% AS, and this ![]() ![]() ![]() ![]() Tier 2 // - More AD = More damage, nice and simple Tier 3 // - I take all 3 points in ![]() ![]() Tier 4 // - I like to put one point into ![]() ![]() Tier 5 // - 6% armor and magic penetration is GOD LIKE, the best part is that on champions who don't do large amounts of mixed damage, half of this mastery is wasted, but not on ![]() Tier 6 // - Lastly the point into ![]() |
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Defence Tree
Tier 1 // -
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runic shield |
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With this build you will be buying LOTS of attack speed and ![]() ![]() |
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Why kill one person, when you can kill 3? The fact that ![]() ![]() ![]() ![]() |
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Only take ![]() ![]() ![]() ![]() ![]() ![]() |
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If the enemy team are very tanky or are stacking lots of armor, it would be a wise choice to buy a ![]() ![]() |
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Buy a ![]() ![]() ![]() ![]() ![]() |
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I would take these 90% of the time. This is because they give flat movement speed, which synergies with the % movement speed of the ![]() |
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I take
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SPACE
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I came across these game settings, which helped me out in more ways than one. I found then in Cubby1313's
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SPACE
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Changes to the "Interface" Menu
These changes will give you MUCH more room on your screen in order to see what is going on in your immediate viewing area, as well as making it easier to keep track of Jungle timers by being able to see Timestamps
SPACE
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Changes to the "Hotkeys" Menu
SPACE
Range indicators are EXTREMELY helpful help lining up
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SPACE
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SPACE
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(Q) In solo lanes ![]() |
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(W) I take a point level 2 and max it second over ![]() ![]() ![]() ![]() |
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(E) I max ![]() |
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(R) Put points into your ultimate, ![]() |
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SPACE SPACE ![]() ![]() SPACE SPACE ![]() ![]() |
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(passive) |
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This passive is not too flashy early game, but the more souls you collect the better it gets. By 30 minutes you should have ~100 souls, which in turn gives you 75 armor and ability power. That alone is an awesome passive, but the best part about ![]() |
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(Q) |
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In a solo lane all ![]() SPACE ![]() |
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(W) |
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(E) |
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The whole reason AD thresh is viable. ![]() ![]() ![]() ![]() ![]() SPACE ![]() |
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(R) |
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Simple Harass Combo - |
AA >
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This Combo can be used at any time in the landing phase, very versatile, and good for disengaging |
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Small Trade Combo - |
AA >
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Very good if looking to get a kill level 2. Don't use this if your opponent is level 3+, until you have one of your core items. |
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Receiving Gank Combo - |
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If you have ![]() |
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Level 6 Kill Combo - |
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For exactly what is says, killing them once you hit level 6. If you manage to get to level 6 before your opponent, use this combo while they are still level 5. This gives you a much bigger advantage than before. |
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Trading in Lane![]() ![]() ![]() After level 4+ ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Last Hitting/Farming1st death = 300 gold = ~15 minions = 2 1/2 waves 2nd death = 261 gold = ~13 minions = 2 waves 3rd death = 208 gold = ~10 minions = 1 1/2 waves 4th death = 166 gold = ~8 minions = 1 1/4 waves 5th death = 133 gold = ~6 minions = 1 wave The reason I'm telling you this is that if you miss too many minions just to get a kill that may never happen, then you are losing out on a lot of money. How to actually last hit, I cannot tell you. You will just have to practice. Yep, thats right, PRACTICE! In an evenly matched lane you should be aiming to get 70-80 CS by 10 minutes. Last hitting his made easier for ![]() ![]() If you some how end up being forced to CS under your tower, use that to your advantage. Try to freeze your lane, and call for ganks. When last hitting under your tower it is a little more difficult, but still possible none the less. For meelee minions let the tower hit them twice, then kill it. For caster minions hit it once, then let the tower hit it, then kill it. This can be made more difficult by your own minions, but you will just have to work around it. |
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ZoningThere is a downside to zoning although a very small one. Zoning causes your minions to push the lane ever so slowly, but it is still pushing. The longer you wait to last hit a minion, the slower the wave will push. This is bad, because eventually you will be at their tower, and allow them to farm again. Also this allows your opponent to potentially freeze the lane and leave you over-extented and vulnerable to ganks. This means it is even more necessary to ward and to keep an eye on the mini-map. If done successfully, zoning can cause your opponent to be under-leveled, under-farmed, and in some cases, dead. If they come too close to you, simply sack them with your hook, until they learn their lesson. Be wary of minion aggro if you do this, you should have a ![]() |
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Ok so you died once, whether ganked or outplayed, it doesn't matter. Now you're officially behind. The worst possible thing you can do if think that you can still beat them, because you'll just end up dying again. The number of times I have lost games thanks to a 6/0 fed
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Wards are map hacks for 75 gold. They are so cheap and hardly anyone below gold uses them. Fact - WARDS SAVE LIVES. Wards can potentially stop any ganks as long as you have decent map awareness. Also if the enemy jungler is the bush that you warded, DO NOT say in /all chat "I see you warwick". You want to waste as much of their time as possible. I have my own rule that I always have to have a ward whenever I leave the base. When in top lane I always ward the banana bush, as close to the far edge when possible. TIP - when warding bushes the indicator will turn green when over a bush, and blue when not.
SPACE
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When laning I prefer to take the
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SPACE
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Did you actually read the whole guide? Wow I'm impressed. If you liked it please feel free to up-vote and +1, although not necessary, if you didn't like this guide please tell me why, as I'm open to improvements. If you send me some screen shots of your results playing
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Thanks Gillyson200.
SPACE
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