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Recommended Items
Spells:
Flash
Smite
Items
Ability Order
Fury of the North (PASSIVE)
Sejuani Passive Ability
Introduction


Hopefully this guide will give you an idea of how i play Sejuani, and why i made some of the item choices I have.
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Lots of CC AoE Goddess Great at initiating/peeling Low skill cap "wall-hop" Abilities scale with HP and AP She will rule the Freljord |
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Very weak early game Vulnerable to counter Jungling Ult relies on team reactions/communication Struggles to gank lanes with tanky allies Poor tower damage She always wants to rule the Freljord |


Sejuani works great in combination with lane champions who are built to do a lot of damage, but lack any real CC of their own. A good example of this would be

It is worth keeping in mind that pre-6, Sejuani is VERY vulnerable to counter-jungling, it is vital that you are keeping yourself aware of your enemy jungler's position and warding appropriately. You are practically a first blood waiting to happen in the first 7 minutes, so stay on your toes.
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Frost armor |
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Frost armour is a great passive for an already innately tanky champion. This is what makes her so sustainable in the jungle in the early game, and allows her to thrive in prolonged combat. You will do particularly well against AD heavy teams, but this passive in combination with the build I've suggested makes you a little more vulnerable to magic damage than most might prefer in the mid game.
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Arctic Assault |
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You will literally not get me to shut up about how useful this ability is, and how staple it is in how you get the most out of playing Sejuani. I will talk more in depth about the many applications of this ability in my sections on teamfights and ganking lanes below. It it worth noting that this ability deals damage dependant on Ability Power, as well as a percentage of your target's Maxiumum health. Keep in mind that this is a tool for initiation and chase, as well as peel and escape. You are very vulnerable while it is on cooldown pre-6, and any good opponent is going to know that. Use it wisely.
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Flail of the Northern Winds |
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This ability is a tricky one to use properly. You will use this ability to spread your Passive slow from*


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Permafrost |
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Permafrost is another ability which takes a little practice and mastery to use effectively. Again, i will talk about this more in depth in my ganking section. You will ideally want to use this after you've applied it's passive slow by using*

I tend to have the most luck with this ability when your enemy attempts to peel from you, or when you think the damage might finish them off (think


This spell scales with Ability Power.
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Glacial Prison |
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This is every initiators dream ultimate. As well as dealing a bunch of damage, if aimed correctly, this can stun the entire enemy team. The applications of this are almost limitless if you are imaginative enough. I would actually advise using this in the first five seconds of a teamfight, but avoid initiating with it if you can help it. I will discuss this below in my teamfight section. This spell scales with Ability Power.
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FlashThere is a very good reason why this is such a popular summoner spell, you will usually default to picking this, as it can get you out of a pretty tight spot if your* ![]() ![]() ![]() |
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GhostAn arguement can be made for taking ghost instead of ![]() ![]() ![]() ![]() |
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Runes













Expose weakness is taken for top lane ganks and team fights, as you'll practically be applying it to their whole team with your*

An arguement could be made for taking*

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Liandry's TormentThis is a core item in this build and represents a massive boost to your ganking potential, as well as jungle clear time. While it is a little riskier than building the ![]() ![]() |
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Frozen Heart vs Sunfire Cape9 times out of 10, you will be building the ![]() ![]() ![]() ![]() ![]() |
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Don't even bother looking at ![]() |
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Sorcerer's Shoes vs Boots of MobilityIf ever there was something interchangeable in this build, it would be these two items. There are some huge benefits to be had from both of these items. Ideally, the Sorcerer's shoes increase your damage output, increasing your chances of a successful gank or teamfight. You also already have a gap closer in the form of ![]() ![]() ![]() |
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Abyssal Scepter vs Banshee's VeilThe great thing about these items is that they are both equally viable for you. Banshee's is great for negating a crucial stun, and of course the extra health never goes amiss either - but my personal favourite has to be the Scepter, simply because it's going to be more useful in your hands than that of your APC. The reason for this is that you will usually be in the thick of the fight, so you can keep the aura debuff up on more targets for longer than your 'poke APC' can. Obviously there are some exceptions to the rule, some champions like ![]() ![]() ![]() |
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Arguements could be made for substituting ![]() ![]() ![]() ![]() |
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Warmog's Armor vs Locket of the Iron SolariWarmog's will be your go-to item. Sejuani absolutely loves health. Not only does it make you more resiliant and able to tower dive for your team, this item also synergises nicely with ![]() ![]() ![]() |
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As with most Junglers, your primary job will be to rotate around your jungle camps, assessing each lane as you pass them. As you pass each lane, you should ask yourself the following questions:
1) Is the enemy over extended/is my ally being denied farm?
2) Is my ally absent/will their minions reach our tower?
3) Does my ally need to go back?
If the answer to any of these is "yes", then it's time to make an appearance. You will have particular ganking potency if you've hit level 6 already, and your lane partner is looking healthy enough for a fight. Keep in mind that it's worth saving a

You should decide whether you're actually going to go for a gank, or whether you just want to show your face and intimidate your enemy - the deciding factors for this will be how healthy you and your ally are, and how confident you are that you can kill your opponent.
If you're going for a bit of lane pressure and assistance, take the shortest and safest route into the lane and push back the enemy a bit. Do your best not to take any of the creeps from your ally, as if he's under tower, he's probably had enough CS denied without you taking some of his too.
How to gank the top lane
If you're going for the gank, take the longest route behind the enemy you can and approach from behind - make sure you ping and communicate to your ally that you are doing this! - And then engage the enemy.
Chances are, your enemy will try to run around you back to his tower, or he will go all in against one of you. If he starts running, cut him off in the bushes, and gap close with



The trick to a successful gank will be to use your CC at the last possible moments, you'll already be applying a passive slow, but if your partner has already reached the enemy, DO NOT use





This is obviously an ideal situation, and it is perfectly feasible to use

Did i not mention

Remember that you thrive on sustained combat, the longer you can hold an enemy in place without dying yourself, the better. Just remember not to pull the ace out of your sleeve until the time is right! If everything is on cooldown, you are completely ineffective and totally vulnerable.
Ganking the Bot Lane
This is where you MUST have your



Both enemies MUST be on roughly half health for a safe gank, anything more and you're putting yourself at risk. If they aren't running away from you, then chances are you're going to feed their ADC another kill, you want to intimidate them enough to not retaliate, and apply your slows as soon as possible to enable a double kill for your ADC. This is a situation where it is acceptable to use

You should do your best to save your

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The enemy has popped their ult
Your ADC is going to die
You are going to die
You are confident the stun will enable the kill for the ADC
There is no harm in picking up the kills yourself if your ADC is out of range, as you can come back and assist them again later.
Ganking the Mid Lane
This is what will define how good you are at situational awareness while playing Sejuani. It is important to communicate with your lane ally to find out where the enemy has warded. If they have warded the side you are on drop your own ward there and run around to the other side. Once the enemy has over extended, it's time to put those skills to work. Once you emerge, do your best to NOT use


If the opponent retreats to their side bush, let your ally chase them, using your ward you placed either to be safe from any additional enemies. If your enemy flashes over the wall towards their tower, now is the time to use



be vary wary, if the midlaner has not been poked at all, then this will not work, and the gank will be unsuccessful. 9 times out of 10, the midlaner will also run towards their jungler, so if they dont flash over the wall, chances are they're going to meet up in the middle. It is up to you to assess whether you can stun the both of them and kill them quickly, or simply use

The mid lane is probably the hardest lane for Sejuani to gank, as your early/mid game will focus mostly on armour
Alternative Mid Land gank strategy
If you know for sure that the bush you are hiding in is not warded, and you have an exceptionally bursty midlaner (i'm thinking




This kind of gank will take communication and co-ordination with your midlaner - because if he wastes the duration on the stun, then all was for naught.
Counter Jungling
Sejuani sucks hard at counter jungling, but if you insist on doing so, make sure that the enemy jungler is busy elsewhere. You can punish him for babysitting a lane by stealing one of his buffs. Dont hang around for longer than you need to, you job as Sej is to support the lanes and enable the kills. Unless you are snowballing hard and you already have Liandry's Torment, then you will not kill an enemy jungler on your own (the the possible exception of


If you are fighting in a lane, it can prove to be a little trickier, however. The element of surprise is your friend, and hiding around the mid lane corners, or just off to one side can make all the difference. Keep in mind that your health bar will be very intimidating your your squishier opponents, and if they see you, they wont provide you with the opening you need. If your opponents make a surprise play of their own and they start chasing the rest of your team down - don't sit idle in the bush, it's time to jump out with*

HOWEVER, as with any champion, positioning is key. Make sure you're never too far away to save your allies, and don't let your lack of presence put you at a disadvantage. You can use that intimidating presence to discourage a tower-dive or full on enemy initiate if you're down a teammate. You'll find yourself doing this more often than not if your team lacks a proper tank.
In my spells section, i mentioned that you should not initiate using your*




Stealing Objectives
If there's one thing you'll be good at, it's this. Stealing


The following technique assumes you have



Position yourself on the jungle side of the objective over the wall, it is a good idea to use a






This technique will be made harder if there are more people hitting the objective you are trying to steal, and it is up to practice and intuition to gauge when the right time will be to hop the wall. You can make this a little easier on yourself if you have teammates to bait one or two of them away from hitting it.
Obviously you can adapt this technique depending on your circumstances - for instance, if







Making a play
Another thing you'll be incredibly good at is making plays for your team, and enabling kills out of dire situations. If you see an ally being chased, you should ping like crazy that you are on your way. If they have any sense, they'll adjust their course in your direction, and you can cover in a nearby bush. Once the enemy gets close, proceed to use the standard ganking technique I discussed in the laning phase section, making sure to save your


Even if you are low on health, there is no harm in meeting your ally half way and simply stunning your opponent with

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Well, that's everything! I hope this guide is useful to you in some way. If you have any constructive criticism for me, i'd be happy to hear from you - or if you think my guide is lacking in something or i have been unclear about anything, do let me know.
Special thanks to go to the following people for their input! I'm very grateful for your time :) - Wicked Eye - Vynertje Thanks for reading! |
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