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Recommended Items
Runes: Mid Rune
1
2
3
4
5
Precision
Resolve
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist
Spells:
1
2
3
Bottom ADC
Flash
Heal
Items
Ability Order Standard
Dirty Fighting (PASSIVE)
Akshan Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Swain
Bottom
Maokai
Synergies
Ideal
Strong
Ok
Low
None
Maokai
Champion Build Guide
Pros and Cons + Counter tips
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Couter Akshan + Organize early ganks, try to take down Akshan to minimize Akshan's power later. + Poke from far away + Plug in your eyes to control to avoid being sneaked by invisible Akshan + Try and look for fights when Akshan isn’t there. That way he will be unable to benefit from his W- Going Rogue + Items counter : Thornmail, Frozen Heart, Randuin's Omen,... + You should use mobile or flash champions to easily escape |
Skill Akshan + Style Play
Although possessing a familiar mechanism in League of Legends, Akshan's Passive Ability is somewhat superior. The extra damage every three hits will give Akshan a better trade in lane and be ready to duel any enemy thanks to the bonus armor.
Another plus, is that Akshan can launch a second shot without activating any skills. This helps him make good use of items with attack effects. Of course, when gaining more movement speed, Akshan becomes more flexible and proactive in deciding whether to dry up with the enemy or run away.
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#1.
Comeuppance 6 / 11 / 16 #2. Avengerang 1 / 4 / 5 / 7 / 9 #3. Heroic Swing 2 / 8 / 10 / 12 / 13 #4. Going Rogue 3 / 14 / 15 / 17 / 18 |
- Like most other champions. Akshan's R- Comeuppance gets the right level - Q- Avengerang is Akshan's best damage move so get it at level 1 and max it out first - E- Heroic Swing is the only maneuverable move in Akshan's kit, allowing him to attack as well as escape. Maximize it next after Q- Avengerang - W- Going Rogue let's max it out last |
Summoner Spells
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Runes
Akshan Deals a steady amount of damage for a short time |
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Taste of Blood This one is perfect for Akshan auto attack poke. It gives a flat healing that scales off Attack Damage and has a short cooldown of 20 seconds. With Akshan We want to get all the sustain we can in order to scale into late game. |
If you are solo lane then this is a good choice for you. Whenever you gain a shield, your next basic attack against a champion deals 5-30 (based on level) (+ 1.5% bonus health) (+ 8.5% shield amount) bonus Adaptive damage. The empowered attack lasts up to 2 seconds after the shield expires. Shielding in Akshan's kit makes the bonus damage from Shield Bash a viable Akshan rune option. |
If you are solo lane then this is a good choice for you. After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage. Bone Plating provides the most early game survivability for Akshan against all-ins and extended trades. |
Build Options
+ Akshan’s build shouldn’t be anything revolutionary: whatever Lucian or other crit ADC’s are building in solo lanes, Akshan is likely following. Kraken Slayer is surte to be a phenomenal Mythic Item for the synergy on third hit, but Immortal Shieldbow gives Akshan more survivability in tough lanes, and more staying power, which could be critical for getting those resurrects off for allies. Galeforce is another option, with an additional dash giving even more tools to reposition, and the move speed from the Mythic Passive giving more dangerous roams and sidelaning, but it may well also be overkill.
+ As with other ADCs, second item is somewhat variable - Phantom Dancer, Collector, Lord Dominik’s Regards are all worthy considerations, as is the ever-present Infinity Edge. In short, situational.
+ As a last note, there’s a world where Eclipse is a strong choice on Akshan. Duelling power for 1v1s in sidelines, with Lethality’s strength versus squishy targets could make Akshan a very scary snowball threat, especially if you can stay ahead of defensive itemisation with Serpent’s Fang and Collector.
+ Even though Akshan isn’t made to be played in the bottom lane like most marksmen, his item builds share many similarities to them. Under most circumstances, you should go for Noonquiver-type Mythics, with Galeforce being a potent one for the extra mobility and burst damage that synergizes with your kit
+ While most conventional builds will focus on crit, there are a few circumstances where you can use Lethality Mythics if the enemy team lacks a bulky frontline or has powerful burst potential against you. Eclipse could double as a powerful item with both offensive (due to its ability proc) and defensive (thanks to the shield and lifesteal) components that can assist you.
+ When deciding on legendary items, going for critical strike is favored due to his abilities that still benefit from critical strike (like his E and R). Essence Reaver matches well especially with his kit since you want to try to weave abilities alongside your auto attacks.
+ Aside from benefiting from critical strike items, Akshan’s abilities and second shot also benefit from lifesteal. This means you can look towards building Bloodthirster as a potent sustain option.
+ As with other ADCs, second item is somewhat variable - Phantom Dancer, Collector, Lord Dominik’s Regards are all worthy considerations, as is the ever-present Infinity Edge. In short, situational.
+ As a last note, there’s a world where Eclipse is a strong choice on Akshan. Duelling power for 1v1s in sidelines, with Lethality’s strength versus squishy targets could make Akshan a very scary snowball threat, especially if you can stay ahead of defensive itemisation with Serpent’s Fang and Collector.
+ Even though Akshan isn’t made to be played in the bottom lane like most marksmen, his item builds share many similarities to them. Under most circumstances, you should go for Noonquiver-type Mythics, with Galeforce being a potent one for the extra mobility and burst damage that synergizes with your kit
+ While most conventional builds will focus on crit, there are a few circumstances where you can use Lethality Mythics if the enemy team lacks a bulky frontline or has powerful burst potential against you. Eclipse could double as a powerful item with both offensive (due to its ability proc) and defensive (thanks to the shield and lifesteal) components that can assist you.
+ When deciding on legendary items, going for critical strike is favored due to his abilities that still benefit from critical strike (like his E and R). Essence Reaver matches well especially with his kit since you want to try to weave abilities alongside your auto attacks.
+ Aside from benefiting from critical strike items, Akshan’s abilities and second shot also benefit from lifesteal. This means you can look towards building Bloodthirster as a potent sustain option.
Mythic |
Top Iteams |
SITUATIONAL Iteams |
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+ Regardless of basic stats such as AD, crit or rating speed, the content of these two items can be said to be too well combined with each other and create extremely strong damage. First is content at Kraken Slayer provides a commercial quantifiable interaction with bonus AD on every third hit. Meanwhile Guinsoo's Rageblade will trigger the effect to hit twice with each attack. + This thing is mean to the standard for the standard of brand Kraken Slayer, will be continuously activated on enemies, after the first hit, when you have Guinsoo's Rageblade. This is an extremely terrible amount of injury at all times of the match as we all know, the standard damage is directly affected by the blood, not reduced vitality or induction. + Besides, the side effect of the Legendary item that Kraken Slayer possesses is an increase in attack speed based on the number of Legendary items. But with the type of equipment that provides attack effects like Guinsoo's Rageblade, the higher the attack speed, the more damage it deals. Towards the end of the game, when you own a lot of Legendary items, your output damage will only increase. + Another advantage of this combo is that you don't need to build armor-piercing items to find a way to defeat the opponent's tank. These two items by themselves help you deal a large amount of true damage and are enough to destroy any enemy tanker, so armor penetration is quite redundant. If you encounter champions with strong recovery, you should consider Mortal Reminder, otherwise just add crits and defenses. There is a small note for gamers when applying the path to furniture that is to buy Guinsoo's Rageblade first and then Kraken Slayer. The reason is because Kraken Slayer content relies on you having a lot of attack speed in advance to trigger the trade continuum effect. If you upgrade this item first, the damage output at that point will be extremely weak. |
Berserker's Greaves > ATTACK SPEED This is the cheapest attack speed item in the game. In Season Two, it was custom to buy this item on first recall, or as soon as possible. In Season Three, upgraded boots are not as necessary, so it is acceptable to delay this purchase. Mercury's Treads > TENACITY There are games when you are being caught out by CC and you haven't taken Cleanse for whatever reason, or if you're getting destroyed by ability power damage. Grab these boots instead of Berserker's Greaves for the tenacity and magic resist. |
How to Play
Beginner Tips
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+ During the mid-game, you can use your W inside the jungle to draw the enemies attention. You can then bait them into following you towards your team.
+ In the mid and late game, your W will be very impactful: especially once Baron is up. Make sure you stick with your team so you can get kills and shutdowns.
+ Keeping the wave closer to your side of the map in the early game will allow you to look for all-ins on overextended enemies. If you push the wave, you’ll never be able to use your E aggressively.
+ Wait for the enemy to use CC or interrupts before channelling your Ultimate. They could CC you and it will cancel your Ultimate which will put it on a short cooldown.
Early Laning
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+ When laning with Akshan, you should look to use your range advantage to harass the enemy and keep the lanes pushed with your basic attacks and Avengerangs. Despite your Q dealing reduced damage against minions, it helps you stack your three-hit passive, which deals massive damage.
+ If you’re fearful of getting ganked due to pushing your lanes then properly angling your grappling hook can help you find creative escapes. Despite having this powerful disengage tool, if enemies can blink onto you, then your dash will be stopped leading to your demise. If you have your lane pushed up against your opponent, you can either roam or fake one which can force other lanes on the map to play defensively.
Mid and Late game
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+ Once the mid game arrives after having some completed items under your belt, you can find some creative angles to flank opponents with Going Rogue’s active component. Due to Going Rogue being a Camouflage, you need to be mindful of opposing Control Ward placements as those can spot you, and any enemy lurking in a bush can surprise you and see you as you’re trying to enter.
+ The late game is when Akshan can make more use of the passive parts of his kit. Due to how your W revival ability on teammates works, you should not aim to lead in fights, and instead mainly follow up on allied engages. After a path is cleared for you to safely perform in a fight, look towards slaying enemies who killed your allies.
+ After teamfight trades occurred, any teammates revived from completing the scoundrel mechanic allows you to get a macro lead on your opponent with more members on the map.
Early Game+Akshan can look for an early aggressive play once he unlocks both his Q-Avengerang and his E-Heroic Swing He can look for an aggressive play if he has been able to bully the enemy down at level 1. + One Akshan has backed and picked up his first component item, his damage output and ability to trade increases. He should look for aggressive plays once he has brought his first component item. + Level 6 is good for Akshan. This is because he unlocks his Ultimate R-Comeuppance It can help him secure kills and execute the enemy laner. Mid Game+ At level 9, Akshan will max out his Q-Avengerang This is really important for Akshan as maxing his Q-Avengerang offers him a lot of extra damage. + When Akshan puts the second point in his Ultimate R-Comeuppance at level 11, he will find it quite easy to execute enemies. + At this stage of the game, teams will be grouping. Akshan’s W-Going Rogue will be really good at this stage of the game because he can bring back a recently deceased ally. |
Late Game+ Putting the third and final point in Akshan’s Ultimate R-Comeuppance at level 16 is really beneficial for him. In the late game, depending on his items, he may be able to dish out tons of damage to a squishy target. + At level 13, Akshan will max out his E-Heroic Swing The additional mobility is very powerful in the later stages of the game + Once again, as teams will be grouping in the late game, if he can get the shut down on a marked enemy, he can bring an ally back to life which could turn the tide of the game. + Your R-Comeuppance is great for either burning down carries or finishing off low health targets. Essentially working as a Caitlyn + Lucien ultimate, once you’ve selected a target, few things can stop your barrage. This, along with your W will allow you to follow-up on winning fights and quickly take down any stragglers. + Even if a team loses a team fight, if Akshan gets a kill on the right target, it can prevent the enemy team from getting priority over a neutral objective or extending their advantage. As an Akshan player, you should always be aware of who you should target. |
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