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Akshan Build Guide by VuKing

Middle Ultimate Akshan Mid/Top/ADC - Guide season 12

Middle Ultimate Akshan Mid/Top/ADC - Guide season 12

Updated on March 10, 2022
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League of Legends Build Guide Author VuKing Build Guide By VuKing 66 8 267,728 Views 4 Comments
66 8 267,728 Views 4 Comments League of Legends Build Guide Author VuKing Akshan Build Guide By VuKing Updated on March 10, 2022
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Runes: Mid Rune

1 2 3 4 5
Precision
Press the Attack
Presence of Mind
Legend: Bloodline
Coup de Grace

Resolve
Shield Bash
Bone Plating
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist

Spells:

1 2 3
Bottom ADC
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Heal

Heal

Items

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

Ultimate Akshan Mid/Top/ADC - Guide season 12

By VuKing
Pros and Cons + Counter tips

Pros

+ Ability to deal damage, shield and attack speed from passive ability
+ Better trade in lane with bonus damage after 3 basic attacks
+ Ability to revive teammates by defeating scoundrels
+ Good camouflage ability and high maneuverability
+ Massive damage with ultimate

Cons

- Weak health
- Need equipment to be strong
- Squish
- Hard to play


COUNTER AKSHAN
Couter Akshan
+ Organize early ganks, try to take down Akshan to minimize Akshan's power later.
+ Poke from far away
+ Plug in your eyes to control to avoid being sneaked by invisible Akshan
+ Try and look for fights when Akshan isn’t there. That way he will be unable to benefit from his W- Going Rogue
+ Items counter : Thornmail, Frozen Heart, Randuin's Omen,...
+ You should use mobile or flash champions to easily escape
Skill Akshan + Style Play

Although possessing a familiar mechanism in League of Legends, Akshan's Passive Ability is somewhat superior. The extra damage every three hits will give Akshan a better trade in lane and be ready to duel any enemy thanks to the bonus armor.
Another plus, is that Akshan can launch a second shot without activating any skills. This helps him make good use of items with attack effects. Of course, when gaining more movement speed, Akshan becomes more flexible and proactive in deciding whether to dry up with the enemy or run away.

PASSIVE ABILITY
Dirty Fighting
✦ Akshan's Every three hits from Akshan’s attacks and damaging abilities deal a burst of physical damage. If the target was a champion, Akshan also gains a shield.
✦ Akshan's After attacking, Akshan fires a second attack that deals reduced physical damage. The second shot can be canceled like a regular basic attack. If Akshan cancels the second shot he gains a burst of move speed.

Q
Avengerang
✦ Akshan's throws a boomerang that deals physical damage and reveals enemies hit, extending its range each time it hits an enemy. Enemies can be hit once as the boomerang goes out and once as it returns.
✦ Is one of Akshan's steady damage tools that allows him to safely laning with long range, as well as putting good pressure on enemies in the late game.

W
Going Rogue
✦ Passive: When enemy champions kill one of Akshan’s allies, they are marked as Scoundrels. When Akshan gets a takedown on a Scoundrel he gains bonus gold, all allies killed by the Scoundrel are resurrected at their base, and Scoundrel status is removed from all other enemies.
✦ Active: Akshan becomes camouflaged for a short duration, or indefinitely while near terrain. During this time, Akshan can see trails leading toward Scoundrels and gains move speed and mana regeneration while moving toward them.
✦ With his W skill, Akshan becomes extremely dangerous, creating roams in disguise to support teammates. If you are lucky to have the enemy's kill to kill your teammates, Akshan will have a large amount of gold as well as help teammates revive faster.

E
Heroic Swing
✦ Akshan fires a hookshot that embeds in the first terrain hit. While embedded, he can recast to swing around the terrain in the cast direction, firing physical damage bullets at the nearest enemy while swinging. While swinging, he can recast again to jump off in the direction of the cursor and fire a final shot. Heroic Swing’s cooldown resets when Akshan earns a takedown on an enemy champion.
✦ Is a maneuver skill with the ability to attack and defend at the same time. Akshan can use this skill to approach enemies or change positions in combat extremely flexibly without fear of being targeted too much.Adding the reactivation when participating in taking down enemies, Akshan will definitely be very difficult to take down. However, mastering this skill effectively is a process and players need a lot of ingenuity as well as hard practice.

R
Comeuppance
✦ Akshan locks onto an enemy champion and begins channeling power into his gun to store bullets. At the end of the duration or after recasting Akshan unleashes the stored bullets, each dealing physical damage based on missing health to the first minion, champion, or structure hit. Akshan can move normally and cast while channeling and firing .
✦ Is an extremely useful tool to help Akshan have more damage to finish the enemy. Although it must accumulate force to increase the amount of bullets, but with the ability to move and use his , Akshan can completely deal tons of damage to the target when light bullets are fired.The plus of this skill is that it allows Akshan to deal damage based on the target's missing health.So, late game Akshan can still deal steady damage to tanked targets.




1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
E
W
Q
Q
R
Q
E
Q
E
R
E
E
W
W
R
W
W


#1.
Comeuppance

6 / 11 / 16
#2.
Avengerang

1 / 4 / 5 / 7 / 9
#3.
Heroic Swing

2 / 8 / 10 / 12 / 13
#4.
Going Rogue

3 / 14 / 15 / 17 / 18
> > >


- Like most other champions. Akshan's R- Comeuppance gets the right level
- Q- Avengerang is Akshan's best damage move so get it at level 1 and max it out first
- E- Heroic Swing is the only maneuverable move in Akshan's kit, allowing him to attack as well as escape. Maximize it next after Q- Avengerang
- W- Going Rogue let's max it out last
Summoner Spells

SUMMONER SPELLS
-
FLASH : Although Akshan is already mobile enough with E,It helps him run away as well as chase the enemy adding Flash is never too much
HEAL : Used when akshan goes bottom.
IGNITE : Used when akshan goes middle, get it if you want to snow ball early.
SMITE : Smite - You will need it if you go jungle, nobody jungles without it
TELEPORT : Used when akshan goes middle and Top, take it if you feel you can roam well.
Runes

PRECISION
This rune fits Akshan perfectly. It activates after 3 consercutive basic attacks then deals 40-180 bonus adaptive damage. Not only does it deal damage after 3 basic attacks, it also activates vulnerability on the target. When the target is Vulnerable, they take 8-12% more damage from all sources. One thing to note is that your teammate will also deal xxx amount of damage on the target, help stack damage better. This also synergize well with
Akshan Deals a steady amount of damage for a short time
Akshan's set of moves Being so mana intensive, Presence of Mind is the only logical choice here.
is highly rated at the end of the game. The adcs love it and so does Akshan.
As an ADC you also want to take the kills in order to carry late game, and Coup de Grace Makes it easier for that to happen.

Attack speed, damage, armor help Akshan farm creep and trade well in the early game.




Taste of Blood This one is perfect for Akshan auto attack poke. It gives a flat healing that scales off Attack Damage and has a short cooldown of 20 seconds. With Akshan We want to get all the sustain we can in order to scale into late game.
What is interesting about is that it works with you It starts off with 1.5% of the damage dealt then increases by 2.5% every takedown you get, maxing out at 14%. This 14% heal combined with Taste of Blood and your life steal could become a massive heal on you once you auto attack.

If you are solo lane then this is a good choice for you. Whenever you gain a shield, your next basic attack against a champion deals 5-30 (based on level) (+ 1.5% bonus health) (+ 8.5% shield amount) bonus Adaptive damage. The empowered attack lasts up to 2 seconds after the shield expires. Shielding in Akshan's kit makes the bonus damage from Shield Bash a viable Akshan rune option.
If you are solo lane then this is a good choice for you. After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage. Bone Plating provides the most early game survivability for Akshan against all-ins and extended trades.
Build Options
+ Akshan’s build shouldn’t be anything revolutionary: whatever Lucian or other crit ADC’s are building in solo lanes, Akshan is likely following. Kraken Slayer is surte to be a phenomenal Mythic Item for the synergy on third hit, but Immortal Shieldbow gives Akshan more survivability in tough lanes, and more staying power, which could be critical for getting those resurrects off for allies. Galeforce is another option, with an additional dash giving even more tools to reposition, and the move speed from the Mythic Passive giving more dangerous roams and sidelaning, but it may well also be overkill.
+ As with other ADCs, second item is somewhat variable - Phantom Dancer, Collector, Lord Dominik’s Regards are all worthy considerations, as is the ever-present Infinity Edge. In short, situational.
+ As a last note, there’s a world where Eclipse is a strong choice on Akshan. Duelling power for 1v1s in sidelines, with Lethality’s strength versus squishy targets could make Akshan a very scary snowball threat, especially if you can stay ahead of defensive itemisation with Serpent’s Fang and Collector.
+ Even though Akshan isn’t made to be played in the bottom lane like most marksmen, his item builds share many similarities to them. Under most circumstances, you should go for Noonquiver-type Mythics, with Galeforce being a potent one for the extra mobility and burst damage that synergizes with your kit
+ While most conventional builds will focus on crit, there are a few circumstances where you can use Lethality Mythics if the enemy team lacks a bulky frontline or has powerful burst potential against you. Eclipse could double as a powerful item with both offensive (due to its ability proc) and defensive (thanks to the shield and lifesteal) components that can assist you.
+ When deciding on legendary items, going for critical strike is favored due to his abilities that still benefit from critical strike (like his E and R). Essence Reaver matches well especially with his kit since you want to try to weave abilities alongside your auto attacks.
+ Aside from benefiting from critical strike items, Akshan’s abilities and second shot also benefit from lifesteal. This means you can look towards building Bloodthirster as a potent sustain option.




Mythic




Top Iteams




SITUATIONAL Iteams






ATK SPEED
✦ Akshan build style equips attack effects for Akshan. His passive is well suited to this build


CRIT BUILD
✦ These are the 3 standard items that are used a lot for Akshan. Use crit item build, lots of damage and crit in late game


  • ITEMS
  • Immortal Shieldbow: Is a good defensive item on Akshan, has more value with the extra healing and the passive shield that's going to keep you alive in the event where you accidentally swing the wrong way into a group of angry Assassin mains who seek carnage. The shield and life steal from Immortal Shieldbow can save your life. Although you will miss out on a little bit of damage that you could get from other items( Kraken Slayer or Galeforce ) .
    - You gain tons of value with the shield because your ability cooldowns kinda suck and it's rare that you can get use of your abilities more than once in a fight. The life steal is also very useful for sustain and is good in fights to stay alive longer.The mythic passive of Immortal Shieldbow gives every other legendary item 5 AD and 50 Health. This adds damage and a bit of tankiness to Akshan which can be very useful since that extra ad makes you do more damage and the extra health lets you surive in fights. It also helps that mythic passive gives AD per legendary which will stack up and scale with your kit
  • ITEMS
  • Galeforce: Galeforce is an interesting item for Akshan It offers a bit worse stats than Kraken Slayer but let you dash forward. At first sight this doesn't seem that special, but as Akshan, you can use Galeforce into a Heroic Swing , this makes it a big outplay potential. The extra mobility could be used to dash into a safe distance and gives you a lot of movement speed to kite with thanks to the Mythic passive. I recommand Galeforce if you are versus a lot of melee champions you need to kite a lot. It could also be used if you are a high skilled Akshan player to outplay Galeforce will give him mobility, ability to dodge skills as well as powerful damage for a short time
  • CORE ITEMS
  • The Collector: Very strong for snowballing, cost-effective. Crit is great for the crit Akshan build and a great 2nd/3rd item against opponents without armor.
  • ITEMS
  • Bloodthirster: Gives a bunch of AD and a whopping 20% extra lifesteal. As said earlier in the runes section, with Legend: Bloodline Akshan gets up to 40% lifesteal! The passive shield gives you even more survivability in teamfights. If you get to this three item spike, you are essentially unkillable.
  • ITEMS
  • Maw of Malmortius: Helps attack damage-based champions against enemy teams with high amounts of magic damage. Can absorb most of the initial burst of magic damage from an enemy champion and give the owner an opportunity to attack or retreat. It is very useful against ability power casters with long cooldowns.
    Maw of Malmortius still provides less effective health against magic damage than dedicated, anti-magic damage defensive items like Spirit Visage or Force of Nature. However, Maw of Malmortius come with the advantage of not sacrificing offensive potential, which allows an Akshan champion to better recover from behind when facing an enemy AP champion. Keep in mind, however, that Maw of Malmortius's passive is not useful at all against most Akshan champions, while the other aforementioned defensive items still give effective HP and sustain to use against an enemy Akshan, even though the magic resistance itself is not useful. This can be significant during the mid game if you aren't preparing an armor item against them, or if the enemy Akshan champion is fed. Choosing wisely between those items can overcome this issue.
  • ITEMS
  • Guardian Angel:Is a really good item vs AD assassins. Guardian Angel has pure AD that boost your damage and also gain a huge amount of armor. The unique passive is one of the most powerful item passive in the game. After the assassin used their ultimate on you they will need to kill you again but this time without it. By the time you get back to life their Assassin might be dead already. I recommand this item vs: Rengar Zed Kha'Zix Kayn Viego and Nocturne
  • ITEMS
  • Wit's End: Because of akshan's high attack speed combined with Rageblade it might be a good idea to build Wit's End What makes Wit's End good is that it deals bonus magic damage which makes a huge difference. You might ask yourself why that is a big deal Guinsoo's Rageblade gains 3 unique passives, one is has "15% Magic Penetration" the other is "Deal an additional 15 magic damage on-hit" and the third is of course "Every third basic attack triggers on-hit effect an addtional time" this makes it so you will deal massive amount of Magic damage on their tanks that might build full armor towards you
  • ITEMS
  • Blade of the Ruined King: Blade of the Ruined King is one of the core item for Akshan It grants Physical Damage and Attack Speed which are both great stats, but the important is the passive and life steal from Blade of the Ruined King The passive grants her a huge damage boost combined with Guinsoo's Rageblade and the life steal from Blade of the Ruined King makes Akshan laning much easier. The active is a crucial part of Blade of the Ruined King The active deals 100 Magic Damage to an enemy champion and steals 25% Movement Speed from the target for 3 seconds. The movement speed helps him in skirmishes and 1v1s vs melees by kiting and also grants him a higher chance to dodge certain abilities which gives an edge in the skirmish. The raw Magic Damage from the active is not too bad either, even when you are vs a range and nothing to dodge, it could still be useful as it is an instant cast.


-VS-
+ Regardless of basic stats such as AD, crit or rating speed, the content of these two items can be said to be too well combined with each other and create extremely strong damage. First is content at Kraken Slayer provides a commercial quantifiable interaction with bonus AD on every third hit. Meanwhile Guinsoo's Rageblade will trigger the effect to hit twice with each attack.
+ This thing is mean to the standard for the standard of brand Kraken Slayer, will be continuously activated on enemies, after the first hit, when you have Guinsoo's Rageblade. This is an extremely terrible amount of injury at all times of the match as we all know, the standard damage is directly affected by the blood, not reduced vitality or induction.
+ Besides, the side effect of the Legendary item that Kraken Slayer possesses is an increase in attack speed based on the number of Legendary items. But with the type of equipment that provides attack effects like Guinsoo's Rageblade, the higher the attack speed, the more damage it deals. Towards the end of the game, when you own a lot of Legendary items, your output damage will only increase.
+ Another advantage of this combo is that you don't need to build armor-piercing items to find a way to defeat the opponent's tank. These two items by themselves help you deal a large amount of true damage and are enough to destroy any enemy tanker, so armor penetration is quite redundant. If you encounter champions with strong recovery, you should consider Mortal Reminder, otherwise just add crits and defenses.
There is a small note for gamers when applying the path to furniture that is to buy Guinsoo's Rageblade first and then Kraken Slayer. The reason is because Kraken Slayer content relies on you having a lot of attack speed in advance to trigger the trade continuum effect. If you upgrade this item first, the damage output at that point will be extremely weak.


-OR-
Berserker's Greaves > ATTACK SPEED
This is the cheapest attack speed item in the game. In Season Two, it was custom to buy this item on first recall, or as soon as possible. In Season Three, upgraded boots are not as necessary, so it is acceptable to delay this purchase.
Mercury's Treads > TENACITY
There are games when you are being caught out by CC and you haven't taken Cleanse for whatever reason, or if you're getting destroyed by ability power damage. Grab these boots instead of Berserker's Greaves for the tenacity and magic resist.
How to Play
Beginner Tips

+ During the mid-game, you can use your W inside the jungle to draw the enemies attention. You can then bait them into following you towards your team.
+ In the mid and late game, your W will be very impactful: especially once Baron is up. Make sure you stick with your team so you can get kills and shutdowns.
+ Keeping the wave closer to your side of the map in the early game will allow you to look for all-ins on overextended enemies. If you push the wave, you’ll never be able to use your E aggressively.
+ Wait for the enemy to use CC or interrupts before channelling your Ultimate. They could CC you and it will cancel your Ultimate which will put it on a short cooldown.


Early Laning

+ When laning with Akshan, you should look to use your range advantage to harass the enemy and keep the lanes pushed with your basic attacks and Avengerangs. Despite your Q dealing reduced damage against minions, it helps you stack your three-hit passive, which deals massive damage.
+ If you’re fearful of getting ganked due to pushing your lanes then properly angling your grappling hook can help you find creative escapes. Despite having this powerful disengage tool, if enemies can blink onto you, then your dash will be stopped leading to your demise. If you have your lane pushed up against your opponent, you can either roam or fake one which can force other lanes on the map to play defensively.


Mid and Late game

+ Once the mid game arrives after having some completed items under your belt, you can find some creative angles to flank opponents with Going Rogue’s active component. Due to Going Rogue being a Camouflage, you need to be mindful of opposing Control Ward placements as those can spot you, and any enemy lurking in a bush can surprise you and see you as you’re trying to enter.
+ The late game is when Akshan can make more use of the passive parts of his kit. Due to how your W revival ability on teammates works, you should not aim to lead in fights, and instead mainly follow up on allied engages. After a path is cleared for you to safely perform in a fight, look towards slaying enemies who killed your allies.
+ After teamfight trades occurred, any teammates revived from completing the scoundrel mechanic allows you to get a macro lead on your opponent with more members on the map.




Early Game


+Akshan can look for an early aggressive play once he unlocks both his Q-Avengerang and his E-Heroic Swing He can look for an aggressive play if he has been able to bully the enemy down at level 1.
+ One Akshan has backed and picked up his first component item, his damage output and ability to trade increases. He should look for aggressive plays once he has brought his first component item.
+ Level 6 is good for Akshan. This is because he unlocks his Ultimate R-Comeuppance It can help him secure kills and execute the enemy laner.

Mid Game


+ At level 9, Akshan will max out his Q-Avengerang This is really important for Akshan as maxing his Q-Avengerang offers him a lot of extra damage.
+ When Akshan puts the second point in his Ultimate R-Comeuppance at level 11, he will find it quite easy to execute enemies.
+ At this stage of the game, teams will be grouping. Akshan’s W-Going Rogue will be really good at this stage of the game because he can bring back a recently deceased ally.

Late Game


+ Putting the third and final point in Akshan’s Ultimate R-Comeuppance at level 16 is really beneficial for him. In the late game, depending on his items, he may be able to dish out tons of damage to a squishy target.
+ At level 13, Akshan will max out his E-Heroic Swing The additional mobility is very powerful in the later stages of the game
+ Once again, as teams will be grouping in the late game, if he can get the shut down on a marked enemy, he can bring an ally back to life which could turn the tide of the game.
+ Your R-Comeuppance is great for either burning down carries or finishing off low health targets. Essentially working as a Caitlyn + Lucien ultimate, once you’ve selected a target, few things can stop your barrage. This, along with your W will allow you to follow-up on winning fights and quickly take down any stragglers.
+ Even if a team loses a team fight, if Akshan gets a kill on the right target, it can prevent the enemy team from getting priority over a neutral objective or extending their advantage. As an Akshan player, you should always be aware of who you should target.
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Ultimate Akshan Mid/Top/ADC - Guide season 12

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