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Runes: RUNES (LIKE PRESS ATTACK GOOD TEAM FIGHTS AND BONUS DAMAGE)
Precision
Sorcery
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
use ghost more in mid late game
Barrier
Ghost
Items
Ability Order
Eternal Hunger (PASSIVE)
Warwick Passive Ability
Champion Build Guide
MY AP WARWICK
Warwick abilities
Warwick's Eternal Hunger
Eternal Hunger
WARWICK'S PASSIVE
Warwick's Passive
Warwick deals 12−46 (+0.15 attack damage) (+10% of ability power) bonus magic damage on-hit (depending on level).
While below 50% maximum health, Warwick also heals for 100% of the post-mitigation damage dealt by Eternal Hunger, increased to 250% while below 25% maximum health.
Q Warwick's Jaws of the Beast
Jaws of the Beast
WARWICK'S Q ABILITY
350 50 / 60 / 70 / 80 / 90 6
Warwick dashes to the target enemy and bites them, dealing magic damage equal to 120% of his attack damage (+90% of ability power) (+6 / 7 / 8 / 9 / 10% of his target's maximum health), applying on-hit effects and healing himself for 30 / 45 / 60 / 75 / 90% of the damage dealt.
If Jaws of the Beast is held, Warwick will lock his teeth into his target and use them to swing around to their far side. Warwick is unable to act while swinging around his target, and will move wherever they move until he jumps off.
W Warwick's Blood Hunt
Blood Hunt
WARWICK'S W ABILITY
5000 70 120 / 105 / 90 / 75 / 60
Passive: Warwick gains 70 / 80 / 90 / 100 / 110% bonus attack speed against all enemies below 50% of their maximum health.
Enemy champions below that amount are also Blood Hunted, granting him 35 / 40 / 45 / 50 / 55% bonus movement speed while moving toward them as well as highlighting their position to Warwick in the form of a scent trail.
These bonuses increase to 125 / 162.5 / 200 / 237.5 / 275% attack speed and 87.5 / 100 / 112.5 / 125 / 137.5% movement speed against enemies below 20% maximum health.
Active: Warwick briefly senses all enemies and then Blood Hunts the nearest enemy champion within a large radius for 8 seconds, regardless of their current health.
After being in combat with a champion, Blood Hunt may only be activated passively for 3 seconds. Its bonus movement speed will also be lost for 0.5 seconds, but will build up again every 0.25 seconds over the next 3.5 seconds. This ability cools down twice as fast if Warwick is not Blood Hunting.
E Warwick's Primal Howl
Primal Howl
WARWICK'S E ABILITY
Self 40 15 / 14 / 13 / 12 / 11
Warwick reduces all incoming damage by 35 / 40 / 45 / 50 / 55% for up to 2.5 seconds, or until Primal Howl is reactivated.
Once the damage reduction ends, Warwick unleashes a howl that causes all nearby enemies to flee for 1 second. Landing Infinite Duress will automatically reactivate Primal Howl, but the target will not flee.
R Warwick's Infinite Duress
Infinite Duress
WARWICK'S ULTIMATE (R) ABILITY
Self 100 110 / 90 / 70 / 70 / 70
Warwick leaps in a direction (range = 250% current movement speed), suppressing the first enemy champion he collides with for 1.5 seconds.
Warwick channels over the duration, dealing 175 / 350 / 525 (+1.675 per bonus attack damage) magic damage to his target and applying on-hit effects 3 times, while healing himself for the damage dealt.
Warwick is unstoppable during the leap but can be interrupted during the channel.
COUNTERS
BEST AGAINST WARWICK
Udyr
78.45%
Shyvana
76.14%
Rek'Sai
68.57%
Shaco
66.24%
Rengar
65.69%
Volibear
65.51%
URGOT
66%
ILLAOI
65%
GANGPLANK
63%
DR MUNDO
62%
CHOGATH
62%
SETT
55%
WORST AGAINST WARWICK
Rumble
28.79%
Amumu
40.08%
Taliyah
40.08%
Sejuani
42.61%
Olaf
43.18%
Hecarim
46.23%
GAREN
WIN 28%
NASUS
WIN 27%
GWEN
WIN 30%
GNAR
WIN 31%
IRELIA
WIN 31%
SINGED
WIN 31%
SYLAS
WIN 33%
SHEN
WIN 37%
RIVEN
WIN 40%
YONE
WIN 40%
Runes
Press the Attack gives you great upfront burst as well as sustain damage that is easy to proc on Warwick, especially when using your ultimate.
Triumph gives you more health when you killed a champion, the lower the health you are, which is perfect considering that Warwick is often at low health. This rune is great for tanking an extra tower shot during a dive or turning around a close 1v2 situation. also early when jungle ganks will chance to win easilier and you barrier to bait them.
Legend: Tenacity good for cc likely someone will cc you in teamfight so will help a bit.
Last Stand is a perfect rune for Warwick, he tends to sustain on low health, thus maximizing the damage amplification from the rune. You can turn fights around much easier due to this rune.
Manaflow Band for extra mana and work with manamune will big mana pool to not run out of mana at wrong time haha
Gathering Storm like for the scaling for late game.
Pros and Cons
PROS
Good sustain, especially at low health
Hybrid damage, makes it difficult to itemize against
Lane sustain is out of this world
Powerful early game champion
Beats or can outplay most champions
High Pick Potential
Mid Game King
Speed boost from blood hunt
Massive burst damage for killing squishies
Can ignore cc with ultimate and q
Cons
Easily Kitable if ultimate is on cooldown or blood hunt is not active
Terrible vs ranged champions in lane
Easily gankable if summs and ultimate is down
Doesn't scale very well into late game if behind or even in some cases
Susceptible to/Highly countered by true damage
Horrible mana pool
Ult can be interrupted relatively easily
Somewhat easily kited in teamfights(thats why i like damage reduction build gives me time with it and e)
I DO NOT LIKE TO SPEAK ABOUT MY SELF.
PLEASE TRY MY BUILD OUT AND LET ME KNOW HOW IT WENT.
Will update at later time.
Warwick's Eternal Hunger
Eternal Hunger
WARWICK'S PASSIVE
Warwick's Passive
Warwick deals 12−46 (+0.15 attack damage) (+10% of ability power) bonus magic damage on-hit (depending on level).
While below 50% maximum health, Warwick also heals for 100% of the post-mitigation damage dealt by Eternal Hunger, increased to 250% while below 25% maximum health.
Q Warwick's Jaws of the Beast
Jaws of the Beast
WARWICK'S Q ABILITY
350 50 / 60 / 70 / 80 / 90 6
Warwick dashes to the target enemy and bites them, dealing magic damage equal to 120% of his attack damage (+90% of ability power) (+6 / 7 / 8 / 9 / 10% of his target's maximum health), applying on-hit effects and healing himself for 30 / 45 / 60 / 75 / 90% of the damage dealt.
If Jaws of the Beast is held, Warwick will lock his teeth into his target and use them to swing around to their far side. Warwick is unable to act while swinging around his target, and will move wherever they move until he jumps off.
W Warwick's Blood Hunt
Blood Hunt
WARWICK'S W ABILITY
5000 70 120 / 105 / 90 / 75 / 60
Passive: Warwick gains 70 / 80 / 90 / 100 / 110% bonus attack speed against all enemies below 50% of their maximum health.
Enemy champions below that amount are also Blood Hunted, granting him 35 / 40 / 45 / 50 / 55% bonus movement speed while moving toward them as well as highlighting their position to Warwick in the form of a scent trail.
These bonuses increase to 125 / 162.5 / 200 / 237.5 / 275% attack speed and 87.5 / 100 / 112.5 / 125 / 137.5% movement speed against enemies below 20% maximum health.
Active: Warwick briefly senses all enemies and then Blood Hunts the nearest enemy champion within a large radius for 8 seconds, regardless of their current health.
After being in combat with a champion, Blood Hunt may only be activated passively for 3 seconds. Its bonus movement speed will also be lost for 0.5 seconds, but will build up again every 0.25 seconds over the next 3.5 seconds. This ability cools down twice as fast if Warwick is not Blood Hunting.
E Warwick's Primal Howl
Primal Howl
WARWICK'S E ABILITY
Self 40 15 / 14 / 13 / 12 / 11
Warwick reduces all incoming damage by 35 / 40 / 45 / 50 / 55% for up to 2.5 seconds, or until Primal Howl is reactivated.
Once the damage reduction ends, Warwick unleashes a howl that causes all nearby enemies to flee for 1 second. Landing Infinite Duress will automatically reactivate Primal Howl, but the target will not flee.
R Warwick's Infinite Duress
Infinite Duress
WARWICK'S ULTIMATE (R) ABILITY
Self 100 110 / 90 / 70 / 70 / 70
Warwick leaps in a direction (range = 250% current movement speed), suppressing the first enemy champion he collides with for 1.5 seconds.
Warwick channels over the duration, dealing 175 / 350 / 525 (+1.675 per bonus attack damage) magic damage to his target and applying on-hit effects 3 times, while healing himself for the damage dealt.
Warwick is unstoppable during the leap but can be interrupted during the channel.
COUNTERS
BEST AGAINST WARWICK
Udyr
78.45%
Shyvana
76.14%
Rek'Sai
68.57%
Shaco
66.24%
Rengar
65.69%
Volibear
65.51%
URGOT
66%
ILLAOI
65%
GANGPLANK
63%
DR MUNDO
62%
CHOGATH
62%
SETT
55%
WORST AGAINST WARWICK
Rumble
28.79%
Amumu
40.08%
Taliyah
40.08%
Sejuani
42.61%
Olaf
43.18%
Hecarim
46.23%
GAREN
WIN 28%
NASUS
WIN 27%
GWEN
WIN 30%
GNAR
WIN 31%
IRELIA
WIN 31%
SINGED
WIN 31%
SYLAS
WIN 33%
SHEN
WIN 37%
RIVEN
WIN 40%
YONE
WIN 40%
Runes
Press the Attack gives you great upfront burst as well as sustain damage that is easy to proc on Warwick, especially when using your ultimate.
Triumph gives you more health when you killed a champion, the lower the health you are, which is perfect considering that Warwick is often at low health. This rune is great for tanking an extra tower shot during a dive or turning around a close 1v2 situation. also early when jungle ganks will chance to win easilier and you barrier to bait them.
Legend: Tenacity good for cc likely someone will cc you in teamfight so will help a bit.
Last Stand is a perfect rune for Warwick, he tends to sustain on low health, thus maximizing the damage amplification from the rune. You can turn fights around much easier due to this rune.
Manaflow Band for extra mana and work with manamune will big mana pool to not run out of mana at wrong time haha
Gathering Storm like for the scaling for late game.
Pros and Cons
PROS
Good sustain, especially at low health
Hybrid damage, makes it difficult to itemize against
Lane sustain is out of this world
Powerful early game champion
Beats or can outplay most champions
High Pick Potential
Mid Game King
Speed boost from blood hunt
Massive burst damage for killing squishies
Can ignore cc with ultimate and q
Cons
Easily Kitable if ultimate is on cooldown or blood hunt is not active
Terrible vs ranged champions in lane
Easily gankable if summs and ultimate is down
Doesn't scale very well into late game if behind or even in some cases
Susceptible to/Highly countered by true damage
Horrible mana pool
Ult can be interrupted relatively easily
Somewhat easily kited in teamfights(thats why i like damage reduction build gives me time with it and e)
I DO NOT LIKE TO SPEAK ABOUT MY SELF.
PLEASE TRY MY BUILD OUT AND LET ME KNOW HOW IT WENT.
Will update at later time.
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