Ahri is not a threat to you at all pre-6, so you just shove her in and look for roams as early as possible, however, she IS a threat post 6 because of her ult. It gets harder to play vs her as an inexperienced Sol as she can get inside of your orbit with ease, dodge her Charm and you will kill her or she escapes with R, get hit by it you will die most likely. Once you have some MR like boots it shouldn't be too hard. Pick her off in fights as she tries to assassinate your carries, exhaust her as she charms someone or starts ulting.
Akali
Akali, reworked and remade numerous time as an assassin that is heavily punishing, should you make the incorrect decisions. Pre-6 you’re just fine, assuming you will dodge her shuriken, she can’t do much, throwing a Q is all she’s got for the first few minutes of the game you can really exploit this buy beating her down with your W, Q and Autos. Then comes level 6, you want to stay FAR away from her (where appropriate) to stop yourself from getting all inned. If you’re unsure where she is in the shroud, she may as well be on top of you, be careful, she is a threat post lane phase, keep your toes on the ground for this matchup!
Akshan
ADC created for mid lane, but works well as his OG position as top lane ADC. He has decent waveclear and great roaming potential. After he buys kraken the damage of his E becomes considerable. His weakness is that most of his dmg and mobiloty locked into his E and you can outrun his AA when it comes to teamfight or doing 1v1. Laning should not be a problem if you manage tol and your CC on him. Be careful in teamfights because he like to join late, killing weakened players to ressurrect his teammates which can turn the tide of the game as they are able to secure objects.
Anivia
Anivia is personally one of my most hated matchups, a good Anivia can REALLY rough up your day, her gank set up and damage output is INSANE. Post 6. Before 6, you want to shove her in as frequently as possible and roam as much as you can, she CANNOT follow you without TP. At 6 she just beats your shove and gives you a run for your money with how much damage she can pump out without the effort you put into your noodle damage. Focus her in teamfights as she is a HUGE teamfight threat over 1 area, and you should be fine. Play her like you would play into Froggen.
Annie
I've seen many struggle vs Annie but i've gotten used to it. You should just shove and roam as much as you can, if you see her walk up to you with her stun; it is most likely you are getting ganked or just scares to allow herself some cs. If she steps up without it (less than 3 stacks), you can go for a trade and Q her with 2 W procs and then getting out. Exhaust her if you feel necessary vs her because she does still do a lot of dmg. She is a menace in teamfights with Tibbers. Her AOE can be annoying, but once she’s used it, you can kill her easily. (She bursts faster imo but has a way shorter range than your burst also in endgame you usually survive her burst)
Azir
Through my time of playing vs Azir, it's been awkward, because some know what they're doing in lane and can poke you down and outtrade you, however, he cannot kill you if you play it right, as much of fancy Shurima Shuffle's he can do. He will outscale you in fights, but is SUPER vulnerable to a combo from you. Try and roam as much as you can. Azir is sometimes an annoying matchup because I can't seem to kill him due to his mobility and he has brutal gank setup.
Brand
I haven't played vs much Brand's but I imagine if you can dodge his aoe (which is mosly his waveclear) it should be easy to deal with. Both of you will deal lots of damage later ont he game but perhhaps he has a bigger teamfight presence. Be careful of that and full combo if you need to. His lack of mobility is still and issue for him, abuse it
Cassiopeia
Against Cassiopeia, when you walk forward to push, she looks to E you. You will get outtraded because it's guaranteed damage (unless you are experienced with Sol and you hit your stars, go ahead and try), just try and shove and roam vs her, when it comes to fighting her, you want to move as much as possible to dodge Q procs, you can damage her without facing her, this is the best way to deal with her, OR, you can predict her R, you can Q her as she ults you and it will be a similar stun length, so you can kill her with your R aswell. She likes to use a lot of mana, work your trades around that. You have a much stronger teamfight presence with all the cc you pack since hers is more outplayable, with experienced palyers. I would add that if you know you are going to get hit by her Q just instantly run for your life as "if" she procs her Phase Rush (they play either PR or ConQ) she will be able to chase you down and out damage you at the same time so prevent her getting Phase Rush if you know she will be able to proc it. Phase Rush can be considered into this matchup.
Corki
Corki is a hard matchup for me, I’m not 100% sure on how to deal with him as Sol while I’m getting him crushed with everyhing else I play. He likes to keep you in lane, but you shouldn’t have a problem laning against him as he can miss his Q most of the time. You can’t roam much as he just contests the shove easily, maybe not early on, but definitely around level 4. He likes to act as an ADC in teamfights, so just blow him up when you see the chance. Can be tricky if he buys MR however. Corki doesn't even remotely outscale Sol as he is only good early and ok mid. His endgame is only ok with good consistent damage and ok burst compared to sol who even hasn't the best endgame. Also you have tons of kill pressure if you proc Phase Rush and he pushed you in as you can run his w distance with ease. His roaming also sucks vs Sol as a good Sol pushes out always and as soon as you hear that siren you just go to the lane he is most likely going to visit. Once he commits there it’s his death sentence as you are there with way more consistent damage and general damage. In lane he doesn’t even remotely compare to Sol’s push. His W sucks for pushing, his e isn’t great either and his Q is ok at best)
Diana
I haven't played vs much Diana but I have managed to beat all of them, she is really easy to poke out pre 3, and she doesn't have reliable waveclear that early on, therefore you can look for roams. Pot 3 if she lands her Q she can engage you easily and outtrade you, killiing you post 6 with a similar engage. She engages on you and you die with the amount of damage she can dish out. I use exhaust into this fight. She has a lot of surprising burst. You are a better teamfighter, but she can delete your ADC and you in no time. wth pulling 2-3 player together preparing them for her teammates. So peel for them by stunning her and exhausting aswell.
Ekko
Ekko is considered hard because of his kit. He is quite formidable because his Q slows you, then he blinks forward with his E, followed by his move speed bonus which allows him to get away with a free trade. Trades with him become difficult because of his passive more than any other of his abilities. If he is at critical health he can just R, BUT WATCH HIS TRAIL, he will look to use it to all in you again... He can dodge all your abilities or dive you with his R. At level 7 he can shove waves way better than Sol, so use the time before this to shove him in and roam. He can counter your ganks with a well timed TP (he normally takes this) so be prepared for him to react to you top or bot. His main goal will be to split push, so look for teamfights where he can't join and you should be fine.
Fizz
With Fizz, it is very important you shove him in and watch his levels, he gets powerspikes lvl3-lvl6 and can kill you if you don't work around the waves. He won't all in you if you're in a stack of minions. If he hits 6, he can kill you with ease, even under tower if you're not careful. Exhaust is CRUCIAL to use as he lands the fish, as his burst gets weakened. You can then ult him back (assuming he already E'd on you but a good fizz only use it to escape) to stop him from killing you. He can waveclear once he has some points in E. So he can then follow you after that. His counter ganks are strong with R, and not so strong without, focus him in teamfights if you don't want him to assassinate everyone. (Fizz is very fishy in the sense that you can’t use all your spells early to block a bit of damage but rather you have to take that damage and then use your disengage because else he will just kill you by jumping over ult)
Galio
His set up for ganks are really good. His early game dmg is really good and can chunk a lot of hp he if he lands a knock up-taunt. You can prevent this by staying further back and/or dodging his E, do so and you will be fine. He can also follow your roams really well, as he has nice waveclear. His teamfights are more oriented towards tanking damage for his team, you don’t need to focus him in later fights, but rather watch out for his CC. He falls slowly back mid-late game
Heimerdinger
As Heimerdinger sets up his turrets, you can start taking them out, he cannot keep them up and you can shove him in really well early game. He can set up a gank with Ult E so be careful of that. He also cannot follow your roams at all. In teamfights he is nothing more than a nuisance when behind.
Irelia
With her newest changes she just makes short work on you and your family while drinking a tea on noxian corpses. She is the deffinition of Extreme difficulity. Being an anti ranged champion she has the tools to engage on you easily while making dragon jokes and killing you with her stacks up. Problems even with help killing her will be a problem.
Jayce
Jayce is a rather annoying matchup. He can and WILL outtrade you at all points in the lane, his obnoxious ranged poke and melee all in make him a task for Sol. However, Jayce cannot contest the shove early on. So you can freely push him in, but as the waves meet in the middle, he can all in you when you activate W (if he doesn't he is a bad Jayce and he will lose the trade), and you will 9 times out of 10 lose the trade. His teamfighting is decent compared to most champions, he can EQ from afar and poke your team, you can out damage him in a teamfight, but don't be surprised if he wipes out one or 2 if he is already ahead.
Karthus
Karthus will always try and hit you out of minions for extra damage, so shoves every time, he can only reliably follow up a gank with his R, but even then, the damage is done. Once he missteps in lane you can punish and kill him easily. In teamfights, look out for his positioning, if its close to your team, ult him away to minimise his passive's use. Luckily he became a jungle pick mostly its rare but u two still can meet on lane
Karma
I’ve only ever played vs Karma once in my time playing Sol, nevertheless, you will sometimes lane vs her. She can Mantra Q the wave level 1, and try to contest the shove, but she can’t because you shove faster. Also, if she decides to Mantra Q you, then you get the free shove. Trading with her is somewhat hard due to her shields and snare, as she can easily get inside your orbit, it’s a nightmare Sol players, but more experienced players should have no issues in lane with her. Look to roam as well, since she can’t follow relatively well without TP. Come teamfights, she will have MUCH more presence in them, as she can shield the entire team. You have to either kill her or the carries before shields are applied.
Kassadin
Kassadin is theoretically Sol's hardest matchup. He has an R unlike you which is in essence a gapcloser/dash to get inside your orbit. As Sol, you want to make sure he is nowhere near you when pushing early, or catching you out (he can kill you). If you are brave enough to pick Sol into him, or have been picked into, this is how you can survive: Walk in the middle of the minion wave, without his R he only can poke you by small pieces and inion wave will protect you or punish with bad Q’s or attacks, like if he wana proc Elec. When you shove in properly, you want go back and look for roams, YOU DO NOT WANT TO LANE VS HIM. Shove in coming waves and instantly look for roams, help your jungler invade, get someone ahead. This way you aren't the only issue for their team, and you can beat Kassadin using your own team. However should he engage on you in lane, R him away and stun him, he can stick onto you very easily. Kassadin also outscales you HEAVILY.
Katarina
Katarina is Annoying. She cannot contest your early game push, but come level 3, she can kill you very easily, STAY AWAY FROM HER DAGGERS. When she hits level 6 she will want to all in you again, you can either R where she lands to stop her ult, or simply Q her to stop her. You can roam relatively easily, just be careful since she can follow you well. Exhaust her when you feel necessary, don't hold onto it. She can do a LOT of dmg in short amounts of time. However she can assassinate you, so be careful of that. She can build AP AD since she has on hit effetcs. Kinda annoying how opressive she can play because she actually deals damage.
LeBlanc
She’s a HUGE threat in lane as she can answer you in every possible trade. There is however, one thing that stops her from completely dominating the game, and that is her waveclear tied to her W. Do not underestimate her as she can do a lot of burst damage. Due to her waveclearing you can take the opportunity to shove and roam if she wastes W.
Annoying but can be outplayed-played around.
Lissandra
Lissandra can bully you in lane, but you should bully her more as you shove faster, she can't follow you when you roam. In teamfights she becomes a MONSTER, she has enough damage in her kit to chunk/kill your backline, exhaust timing is CRITICAL if you want to survive Lissandra's teamfight potential. Also try and always stay away from her in teamfights while you are near the frontline as her ulting you may destroy you. She picks everfrost can can do huge CC chains on your team while she has access two Zhonyas with her R. Recently Luden+Horizon Build took over in popularity, resulting in an even bigger damage output.
Lux
Lux should not kill you at ANY point in this lane. If you position yourself to the side and start shoving, she either has to E the minions or try and E you, and if she E's you, you've already won the lane. You also should never get tagged by Q. As well as if she wastes her Q on the minion wave, or simply misses it, it should allow you to pretty much run her down. However later on, she can catch you off-guard and one-shot you. Used to be a way easier matchup until she got some huge buffs at the end of S11.
Malzahar
If Malz is good, he will start E and contest the shove. You can poke him and remove his shield more or less all the time. His ult is lethal if you are getting ganked, because this means certain death. If you sense you are getting ganked, back up and farm under tower. Roam as much as you can so you get your team ahead early on. In teamfights, Malzahar looks to lock down 1 person, and you have 2 ways of stopping him, do so and he will be useless in the rest of the fight. Post 6 don’t get too close to malzahar while his minions are near you. Ult is pretty much only lethal for Sol if the minions are not spawned right before he ults you. Cleanse do not work on his R btw.
Orianna
Orianna is a really obnoxious champion, as she has waveclear, damage and good roam potential with ghost. The first 13 minutes or so are completely in your favour, giving you every chance to roam. Eventually when she finishes Ludens or whatever they build now she will look to outrade you, however you too long ranged for her even with her ball, throw a Q and you’ll force her to walk away. WATCH HER BALL AT ALL TIMES OF THE GAME. It's KEY to know when she has pressed Q or not so you can go in for a trade or not. One of the easiest ways as Orianna is to R flash Sol, but she can't do this if you flash aswell. Orianna has REALLY strong teamfight presence with her R, try not to get caught by it and you will win the teamfight if she misses this. A good Orianna can make your life hell, a bad one you just win. Almost too easy to outplay if you pay attention to where her ball is. Her waveclear is not good early on.
Ryze
The annoying thing about Ryze is that he has great gank set up. He can be really obnoxious to trade as he runs away with Phase Rush, should you stun him, as of now, you should win the trade. He can follow your roams as he has good waveclear and can follow with ult, but you are the MUCH better teamfighter because you have more AoE, but focusing him down wont hurt since he is gold hungry and scales really well into mid-late game with his AoE, nearly as much as a mage version of Twitch or Kog’Maw.
Seraphine
An interesting matchup since she has medicore waveclear early on with her Q which is easily dodgeable. Has a linear CC with E and a shield with W and all of them can be empowered with passive like double Q, double E (first hit slows second hit roots you) and W does heal her and teammates while also shielding. It’s somewhat a semi passive lane but she has an R. A game changer R which range resets everytime it hits an ally while charms every enemy. This cobined with an empowered E will stun you and your team. So laning is not that difficult just dodge everything but she will keep her range with those empowered Q’s she can farm much safer. Look out for her in teamfights because she can carry 5v5 alone. Also one more thing. F*** Sera.
Swain
Lack of instant wave clear, his Q, W and E are what it takes to remove a wave. Swain can catch you with his E though, so be careful of that, it’s fairly slow moving and can only root you from the behind, so minions can block it. His Ult turns the tides in teamfights, so you must be careful of that, exhaust, ignite and stun him to stop him from getting close to you or your teammates, he’s normally played ADC-Supp nowdays but is a decent pick for Mid and Top lane. Dodge E, shove, roam because he has no gapcloser. He is an absolute beast in teamfights. So care. His passive (pulling you closer) works with teammates CC too not just his.
Sylas
The difference between winning and loosing the lane gets decided when you can dodge hos E2 or he atches you because he can deal a lot of burst damage and killing you will be problematic if he lands that spell. Otherwise he is not a threat but as a bruiser/assassin hibrid in kit with the highest base stats in game he has the potential to kill you easier than how you would deal with him. At low HP his W also heals a lot that can change the course ofthe fight.
Syndra
Syndra is a skillshot based champion, and your movespeed as a whole makes it hard for her to hit you, a good Syndra will stun you as you press W to push/not waste the E on the wave, a good Sol will dodge clockwise/anticlockwise, making her skillshots miss while still damaging her with stars, her strongest part is her combo, which is why you need to dodge the majority of the Q's and W's, exhaust her as she presses R, if you don't do this, you most likely die. You are able to trade with a Syndra so long as you get MR, otherwise you are punished more heavily if you are hit by her skills. She has HUGE teamfight potential with the ability to eliminate an ADC or you. You have to be prepared to exhaust or kill her during a fight, a good combo can delete her just as well. Her abilities somewhat weaker than it used to be but she is still a threat with her big range and one shot potential
Taliyah
This is an interesting matchup, both of you have the same goal. Shove in and roam to sidelanes to get them ahead. Therefore there is a stalemate in the priority. You shove faster at level 1, and post then, you are equal. If you see her off on the side, you can follow her, but she can also follow you. If she wants to fight, 9 times out of 10 you win the matchup 1v1 IF you dodge the skillshots then you have more damage, and you can exhaust her. By the time teamfights come, just kill her everytime she mispostions. She still does a lot of damage, so be careful of that. Also her Level 1 damage can kill sol if you are very reckless in mage matchups early so be careful of that. Also noting what summoners she took can help. If she has Ignite then she will probably want to kill you Level 1 or Level 3.
Talon
Talon is able to get kill you from lvl 2 – 3 with ease, make sure you're ready to start shoving in ASAP. When you shove him in the 2 time round, he will hit level 2 and most likely look to WQ or QW you, take this trade and he will regret it when you Q him after, minion wave is your friend here. At 6, he will look to all in you, if you suspect he will Q R, just ult him and chain with stun, he CAN kill you. Talon is BETTER roamer than you, he can eventually match your shove and follow you to wherever you lead off to, as with most other assassins, his teamfight is lacking, you are better than him in teamfights should you not get caught by him.
Twisted Fate
TF can be annoying in lane with his stun card, this leads to ganks, however, you can also trade back with your own stun and a few W procs. He can waveclear once he levels up more. Therefore you can roam early on and not get punished for it. Post 6, you can be followed, BUT, you can throw a stun to where he is landing (should he land visible to you) and normally he dies from this. Peel your backline in fights vs TF as he can almost oneshot your ADC and you too to be honest.
Veigar
I've gotten used to playing vs Veigar so I find it easy. But again, a new Sol player will struggle. When he wants to win a trade, he will put his cage down, and a bad Sol will lose the trade/get stunned and combo'd. Move around in his E, then you cannot get stunned/hurt by his abilities. In teamfights, you NEED to catch him out otherwise your team will all die to him alone. Exhaust when you can or catch him somehow a NUKE him down. His cage alone wins most teamfights.
Vel'Koz
Vel'Koz is rather easy, but can be annoying. When he uses E to clear minions you can run at him with stun and outtrade him. Be careful at post 6 because he can burst you down and kill you with his R. You can still stop it using Q or R, but you should exhaust and run. He has reliable waveclear (but a long CD) so you can roam, but expect him to follow. He does HUGE damage in teamfights, but is really immobile, so if you catch him, he is dead.
Vex
Burst mage with a fear in her skillshots in every 25 sec (reduced with passive). At lvl 6 if she lands her R she can kill you with full burst+ignite on sight. She is a threat to your team as a single fear landed well can change the course of the teamfighting and with her R she can engage from somewhat safe. Dealing her is a difficult task. If she is behind she wont be able to come back into the game (excepth by huge throws).
Viktor
I have beaten Viktors, and I have lost to Viktors. He can match your shove once he upgraded his E, but you should be bullying him way before this, starve his CS count by shoving him in and roaming, once he completes his item, he can beat you with ease. His Q gives him movespeed and he can also slow you. So be careful of him.
Vladimir
Vlad has really short range for a mage, but he has a lot of sustain so he can stay in lane for ages, but he cannot waveclear well early on. He is also very safe so don't try to kill him without secure confidence, roam as much as possible and get your team to help you with him. There is not enough healing reduction in game for him if he reaches mid-late game spikes. Also watch some Elite500 games for Vlad. He can burst kill you at lvl 6-7 with no counterplay without an exhaust.
Xerath
Xerath is in my opinion Sol's easiest lane. He is immobile, his only safety in his kit is a skillshot, and you win the extended trades. Roam to ruin his teams day, he can only ult from afar, so he can't reliably follow you. In teamfights, you want to focus him, as he can kill your backline by poking them constantly, you can kill him easily because he is so immobile. Take Phase Rush. His e has ok speed so if he positions like he should further away from you, you have to run straight at him which makes landing it not too hard for a good Xerath. You have to dodge it or else it is a big block though and if it hits you don’t expect to get anything vs him.
Yasuo
Yasuo is a funny one. He is hard to deal with but as you get better at Sol, the easier this matchup becomes. Yasuo start Q are a free lane, just shove them in, Yasuo's that start E however, is an entirely different story. You have to give up priority for that time being and farm safely, otherwise you take bad trades and you don't really want that. During the rest of the lane. You will most likely be forced to stay mid because his ability to take towers are among the best in the game, and you REALLY cannot afford to give up mid tower so early. But what you can do is force a gank on him, he can get caught in the middle of trying to EQ you, just use your ult on him to slow him, wait for windwall to Q him, it blocks it. Should you be in the position to get ulted, you can ult him under tower after he lands from his ult. He outscales you every time, so make sure to stay away from him later on.
Yone
The new god of midlane. His early laning phase is weak but around lvl 3-4 with his E (ghosting and ms increase) he can do equal or better trades on you and go back to safety if he needs to. If he land a Q3 he can instantly R you and possibly kill with a full combo + AA at level 6-7. Yone scales extremely well into mid-late game and will become a monstrous carry if not stopped in time. I beat Yone players horribly before and got defeated by them just the same amount of time not necesarry on lane but during mid game teamfights.
Zed
Zed is (inherently in my opinion) a skill matchup. Early lane is easy, he can't do much to stop you from pushing, Level 3 you have to be careful, because he can poke you and then all in you after successful poke. Dodge the WQE's and you will be fine. Roam when he is shoved in and get your teammates ahead, post 6 it becomes more of a mountain, in fact this matchup becomes more difficult, if he presses R and Q E, you die. BUT, you can stop this, if you R as he lands from his R, you can chain this into Q and run away for free. A good Zed will use his W before he ults to switch to his W shadow, rather than landing in his R position. A BETTER Zed will throw his W behind you before ulting to stop you from flashing towards your tower, run away from Zed entirely or flash in a different direction. This however rarely happens, if it does, just flash out. IT IS IMPORTANT TO NOT USE R OTHER THAN THIS (in lane) otherwise, you will die to Zed. You are a MUCH better teamfighter than him, he does have a lot of dmg, great scaling, but you should have done enough damage for him to not carry his team. 9 times out of 10 an Sol will lose from small mistakes and bad backs. Due to his insane burst once he finishes prowler/eclipse he is a matchup to hate.
Ziggs
Ziggs is a really easy one because he can only damage you with skillshots, but he can waveclear really well with Q and E. He can also follow your roams really well with his ult. But in the 1v1 you win all times because of exhaust and a stun. You shouldn't step on his mines at all, otherwise he can kill you. Ziggs has large presence in teamfights and can blow up the backline if you aren't careful. Look to kill him when you can to avoid heavy damage to your team. That however is easy to dodge so you should be able to avoid the BOMBASTIC problem of losing your W)
Zoe
Zoe is an interesting one, because you’d expect her RNG to play a factor in the early laning, in this case she doesn’t, since you’re always pushing, she can’t do much to stop it. As for her early game, it should be relatively easy to get successful roams off, but be careful of her gank setup. Post 6 it gets a lot harder, it becomes more difficult to hit her overall as her R dodges literally everything in your book. Her roams are also pretty good. If her RNG spoils her you’ll want to avoid trying to fight her (as well as other summoners and actives), be careful of how you use YOUR summoners as well as she takes them. If you have lock down for her then she is really easy to kill with your combo.
Rek'Sai
A good jungler makes things easier, especially if it's a gank heavy with cc like Rek'Sai
Nunu & Willump
Gank heavy junglers are the best for Sol
Lee Sin
I personally don't like it but a good lee sin player will secure the kill at ganking and it's good early game helps you snowball realy easily if you team up for a gank or 2
Jarvan IV
Synergies
IdealStrongOkLowNone
Rek'Sai
A good jungler makes things easier, especially if it's a gank heavy with cc like Rek'Sai
Nunu & Willump
Gank heavy junglers are the best for Sol
Lee Sin
I personally don't like it but a good lee sin player will secure the kill at ganking and it's good early game helps you snowball realy easily if you team up for a gank or 2
1. Aurelion Sol is by far the coolest looking champion in the game, along with Kindred. I love dragons. The main reason I got into Aurelion is for his actual design as well as being a Star dragon, which is probably the best thing Riot ever created in terms of a champion.
2. Aurelion Sol is an unique champion with an even more unique kit. A lot of people struggle to play Aurelion Sol as his kit is by far one of the most difficult kits in the game, it isn’t as easy as people say it is as it requires time and effort to understand the way he works, believe it or not.
3. Low playrate. One tricking or maining Aurelion Sol has the perk of a low playrate which means the chances of him being taken from you is quite low compared to other champions. Unless you’re in Diamond, as that’s where most Aurelion Sol mains are, then there is a less chance. However even then, a low pick rate means you will get him probably 95% of your games.
4. He’s fun. Who wouldn’t have fun flying around the map, being annoying, being a roamer mid laner and booping people with your stars?
Runes
Sol has one of the biggest adaptability when it comes to choosig runes. You can build Domination, Sorcery, Resolve and, in rare cases Precision can be considered too. Most important thing is that there is no best overall rune setup because they vary from game to game also heavily influenced by player’s preferance, matchups and team compositions.
Electrocute is for damage on lane and roaming, while Phase Rush is for avoiding further damage or repositioning youself.
Glacial is a little tricky as it offers extra utility which comes handy when your jungler ganks for you or u roaming somewhere and you landing Q or R or Everfrost, but on lane has many value like slowing down targets that got stunned so you can do a somewhat extended trade on them
Items
Everfrost and Liandry are your best Mythic items (liandry strictly into teams with 3+ HP stacking champions).
Crown is less optimal but still viable, and IF you prefer it then it just as good and useful as everfrost for you.
Rylai should be core over cosmic for it is cheaper and arguably 30% slow on every enemy is somewhat more useful than 5+5% MS speed on yourself tho it is also preferance and high success can be achived with.
Shadowflame is tricky as it gives 10-20MP but most melee champion reaches like 31-33 MR at level 12 and at that point void staff deals more damage and more useful than shadowflame also since asol has lower damage output early on rushing this item is not the most useful.
What Asol needs is utility and AP and HP to deal his splash damage in teamfights and cc every enemy, or most of them.
Laning Phase
The first issue I usually see with Sol players is that they pushing lane with an autopilot mode without any reason. You only supposed to push up lane when you either wantt to roam/fake roam, place deep wards, check for wards or recall.
any other version of pushing is just a waste of time as you are in a much safer position if lane actually pushes to you on lane. Ofc this isn't always the case and you have to roam to create advantage, start snowballing and sometimes you have to sacrifice a wave of minions in order to take part in some skirmishes because with your help your team will have massive tempo advantage.
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