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Morgana Build Guide by xIceBubble

Support [WIP] [11.11] Morgana: Bind and Break

Support [WIP] [11.11] Morgana: Bind and Break

Updated on June 2, 2021
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League of Legends Build Guide Author xIceBubble Build Guide By xIceBubble 3,951 Views 0 Comments
3,951 Views 0 Comments League of Legends Build Guide Author xIceBubble Morgana Build Guide By xIceBubble Updated on June 2, 2021
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Runes: Domination Second

1 2 3
Sorcery
Arcane Comet
Nimbus Cloak
Transcendence
Scorch

Domination
Cheap Shot
Ingenious Hunter
Bonus:

+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2
Ignite
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Champion Build Guide

[WIP] [11.11] Morgana: Bind and Break

By xIceBubble
Strengths and Weaknesses
STRENGTHS
+ High pick potential
+ High single-target CC with Dark Binding when maxed first
+ Relatively easy ways to trigger Moonstone Renewer
+ Decent disengage with Soul Shackles
+ Stronger in longer fights

Morgana is a pretty good support all-around when played decently. She is known for her very strong CC, particularly her bind, as well as her ability to counter enemy CC through her Black Shield. By building Moonstone, she becomes very good for utility in extended fights, providing easy sustain for her teammates very easily with even just a single tick of Tormented Shadow.
WEAKNESSES
- squishy without Zhonya's Hourglass
- Weak against AoE CC effects
- Relatively low damage when built for utility
- Weak against high upfront damage

While Morgana's single-target potential is very strong, she struggles in teamfights when the enemy has a lot of damage and no single-target pick is quite enough to turn the fight. Because she has to be in the middle of enemies to use her ult when the enemy is spread out, it's actually pretty hard for her to ult aggressively during teamfights mid-/late-game, especially without Zhonya's.
Abilities
PASSIVE
ABILITY
Soul Siphon: Soul siphon heals Morgana for a percentage of damage from her abilities dealt to enemy champions, large monsters, and large minions. This gives you a bit more sustain during trades and while doing objectives like Dragon, but note that utility Morg doesn't do much damage, so Soul Siphon won't heal all that much either.

Q
Dark Binding: Support Morgana's bread and butter. Dark Binding is a relatively slow skillshot, but it hits fairly hard and locks enemies down for a hefty 2-3 second bind depending on rank. Maxing this first gives Morg a lot of kill pressure, especially when few enemy champions are present.

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Mythic Items
Moonstone Renewer: Moonstone is by far the most consistent mythic item on Morgana. She can trigger the healing very easily not just with her shield, but with all of her active abilities as well as items, such as Demonic Embrace. Morgana's DoT playstyle also means that she can stay in combat for longer periods relatively easily during both laning phase and beyond, allowing the heal/shield amp to ramp up on Moonstone fairly easily. The only real con to building Moonstone is that the heal/shield amp doesn't apply to anything in her kit except Black Shield, which isn't usually used to block damage anyway.

Imperial Mandate: Despite that Imperial seems to be built on Morg a lot according to the item shop recommendation, it's not actually very good on her. You can only trigger the mark through two of her four abilities (Q and ult), and both are on a relatively long cooldown when you compare with the cooldown of the mark application. It's not useless on Morg, but I do think a lot of its potential is wasted on her due to her cooldowns, particularly with the way I play her.

Locket of the Iron Solari: I think Locket is at best very situational on Morg. I think she has better options in legendary items if she needs to build some tankier items, but if the enemy has a lot of AoE burst damage that may be difficult to outheal with Moonstone, such as Diana's Moonfall, I could see Locket being more useful.

Shurelya's Battlesong: There's no reason to consider Shurelya's; it's impossible to proc as Morg except for her Black Shield, and if you're using it to block CC there's likely no need for the extra movespeed.

Mage mythics: I think Morgana is better able to support her team by providing utility over damage, so I personally wouldn't recommend mage mythics because they're so much more expensive of a power spike. I don't think they can never be used though, so consider this part of the guide a WIP; I might come back and discuss mage support Morg sometime.
Support Items
Support item: There's no reason you should ever not have your ward item on support Morg. My playstyle suits Relic Shield more, but of course Spellthief's Edge serves the same purpose. Pick whichever one you can stack faster!

Wardstone: Control wards are super important for vision control as support, and Wardstone is the perfect last item to complete your build regardless of everything else. Watchful Wardstone can be bought starting at level 13 and allows you to hold three control wards in your inventory compared to the regular two. Once you've upgraded your support item to its final stage, Watchful Wardstone becomes Vigilant Wardstone and increases your bonus AD, health, AP, and AH by a percentage. Because the stat increase is a percentage of what your other items give you, you should always purchase your Wardstone as the very last item unless you're in a situation where you have another incomplete item, but you only have one fight left before the enemy can end the game.
Situational Items (Utility)
Boots: Ionian Boots of Lucidity are my default choice on utility Morg to grant her lower cooldowns to her abilities, allowing for more CC opportunities and more consistent Moonstone procs. Mercury's Treads are good against CC-heavy or AP-heavy comps while Plated Steelcaps are good against AD-heavy comps. Boots of Swiftness are by far the most situational, only recommended against heavy and consistent slow teams, such as Ashe or Singed with Rylai's Crystal Scepter.

Redemption: Redemption is a pretty strong pick in the right situations because it helps overcome Morg's lack of AoE utility. Moonstone Renewer procs pretty fast, especially with item haste, but it ultimately is still single-target and you have to be close enough to the allies that need healing most to help them. Redemption gives you a longer range burst of healing that can hit multiple people at once with the added bonus of damaging enemies in a hectic teamfight. It can also be used to combo with your Soul Shackles to give you more survivability.

Demonic Embrace: This is the only damage-centric item I recommend on Morg, and even then I still recommend it more for the utility. Applying the burn on the enemy team during a teamfight grants you extra resistances, which can be done easily with a well-placed Tormented Shadow or with a opportunistic Soul Shackles. In addition, the burn keeps you in combat and continues proccing Moonstone Renewer for a while even after enemies leave your Tormented Shadow.

Ally enhancers: Building Moonstone Renewer opens the option of building Ardent Censer and Staff of Flowing Water because the heal can apply the effects very easily. However, because it's not always consistent who the effect applies to, I often opt for other choices unless at least two or three of my allies benefit from on-hit effects or AP/AH. Remember that some ADCs like Ezreal and Samira actually benefit quite a bit from Staff of Flowing Water!

Chemtech Putrifier: Healing an ally with Moonstone Renewer gives an easy 60% Grievous Wounds to that ally. It also applies when you Black Shield someone. The reason I recommend Chemtech Putrifier over Morellonomicon is because as a general rule, I only build Morellonomicon on champions that are self-sufficient in damage for meeting the health threshold to apply 60% Grievous Wounds, such as Zyra or Brand. Utility Morg tends to have trouble doing so.

Zhonya's Hourglass: While it's far from useless, I don't build Zhonya's nearly as often as I feel other Morg supports do. My reasoning is that against most teams, you often don't need to Zhonya's to survive long enough for your Soul Shackles to go off; in fact, it usually hurts your chances of landing the stun because you can't move when in stasis, and the bonus movespeed you get is wasted. I only build Zhonya's when the enemy has very high burst and I need it to survive not just long enough for the stun on Soul Shackles but in general. Rengar is a prime example of an enemy I would build Zhonya's to counter.
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League of Legends Build Guide Author xIceBubble
xIceBubble Morgana Guide
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[WIP] [11.11] Morgana: Bind and Break

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