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Recommended Items
Runes:
Sorcery
Domination
+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Best Practice
Flash
Teleport
Items
Ability Order
Time in a Bottle (PASSIVE)
Zilean Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Zed
No mana requirements. Highly mobile. Hard to land a skillshot on. His damage output is very high and you'll die before you are able to do much. Wait for teamfights. At best you can tie this lane, unless it's a crappy zed. Get a Zhonya.
Synergies
Ideal
Strong
Ok
Low
None
Champion Build Guide
The Basics
You should always start the game with a tear. Ask a teammate to stay in base with you until 0:55 so that you can put Q's on their head and stack up that tear to around 30 stacks.
Your bread and butter combo is QWQE. Later in the game this will mean perma stuns and slows on the enemy.
Another variant is EQWQ. The slow makes it easier to land your bombs.
Once you have your Liandry's, you should start to dish out some decent damage. Afer 3 items you will become mad annoying due to the low CD reduction.
Your late R cooldown period should be anywhere around 25 seconds. Which means, you might be able to use your R twice in a teamfight.
Positioning is key, you're rarely in the forefront of a teamfight. If you do get caught, it's easier to land 2 Q's on yourself for the stun, and then run away with your E.
Using E on your enemy, when ganked for example, is more valuable than using E on yourself. It's a pretty strong slow.
Your bread and butter combo is QWQE. Later in the game this will mean perma stuns and slows on the enemy.
Another variant is EQWQ. The slow makes it easier to land your bombs.
Once you have your Liandry's, you should start to dish out some decent damage. Afer 3 items you will become mad annoying due to the low CD reduction.
Your late R cooldown period should be anywhere around 25 seconds. Which means, you might be able to use your R twice in a teamfight.
Positioning is key, you're rarely in the forefront of a teamfight. If you do get caught, it's easier to land 2 Q's on yourself for the stun, and then run away with your E.
Using E on your enemy, when ganked for example, is more valuable than using E on yourself. It's a pretty strong slow.
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