x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Runes: Personal Favourite
1
2
3
Domination
Sorcery
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order Skill Leveling Order
Essence Theft (PASSIVE)
Ahri Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Fizz
Runes: Aery + Boneplating/Unflinching ----- Teleport/Barrier + Flash ----- Start: Corrupting Potion ----- Hold onto Charm until after Fizz uses his E (Playful Trickster). A smart Fizz player will hold onto this ability until Ahri throws her E (Charm). Bait this out!
Synergies
Ideal
Strong
Ok
Low
None
|
|
Why Pick Ahri?
Aside from being our Nine-Tailed Kitsune Queen and having an interesting lore, Ahri has a very unique kit that allows her to be very versatile and can be played in any almost any situation.
She is known for making picks with her Charm; her mix of assassin-mage and insane mobility creates such a unique Champion.
I love being able to activate the playstyle that best fits our team comp/enemy team comp, and Ahri does just that. Some games you will carry the game through bursting and solo-kills, other times you will be more of a utility mage that your team just relies on your Charm and picks during team fights.
She is known for making picks with her Charm; her mix of assassin-mage and insane mobility creates such a unique Champion.
I love being able to activate the playstyle that best fits our team comp/enemy team comp, and Ahri does just that. Some games you will carry the game through bursting and solo-kills, other times you will be more of a utility mage that your team just relies on your Charm and picks during team fights.
♥ Literally a Queen ♥ Extremely mobile with Fox-Fire and Spirit Rush ♥ Great roaming ♥ Exceptional Waveclear ♥ Great at making pick ♥ Good 1v1 ♥ Very versatile playstyle ♥ Fits well with any comp Ahri’s Passive, Essence Theft is her only sustain in lane. Although the healing isn’t the greatest, it can still be impactful. Utilize her Essence Theft by throwing out her Orb of Deception through an entire healthy wave to receive maximum benefits. Thanks to Ahri’s Charm she has great pick potential throughout all stages of the game. Ahri's mobility in team fights is also very impactful. With her Spirit Rush you’re able to flank the enemy from the side, secure a kill and then escape. |
♥ Vulnerable when Spirit Rush is on cooldown ♥ Immobile without Spirit Rush ♥ Weak early game ♥ Mana hungry ♥ Most damage input comes from landing Charm ♥ Skill-shot Champion Ahri is quite vulnerable when her Ultimate Spirit Rush is down. Play safer and avoid committing aggressive plays while it is on cooldown. Ahri has multiple skill shots which makes her somewhat harder than many champions. Additionally, her Charm hitbox isn’t the biggest, so it can be difficult to land.Ahri can be difficult to play into team compositions with heavy CC. While she does have tools to help her dodge these abilities, she will be limited on how and when she can use her Ultimate Spirit Rush. For example, she may have to wait for the enemy to use their CC tool before using her Spirit Rush aggressively. |
|
ABILITIES
|
|
FLASH |
|
IGNITE |
|
BARRIER ♥ As I said earlier, I play Ahri more as a utility mage, so running Barrier over Ignite allows me to focus more on staying alive than taking kills for myself (it's hard to solo-carry as Ahri let's be real). ♥ I take this laning against Yasuo (It's so funny for Yasuo to full combo you and you live, thanks to Barrier because Yasuo mains are try-hards), and also against Katarina, Zed... pretty much any champion. |
PRIMARY RUNES
-
-
|
|
|
|
|
PRIMARY RUNES
-
-
|
|
|
|
|
SECONDARY RUNES
-
-
|
|
|
SECONDARY RUNES
-
-
|
|
|
|
ITEMIZATION
|
AHRI'S ROLE
Before we get into the Gameplay, let's talk about Ahri's role in the game.
Ahri is a mage assassin with high mobility. That being said, roaming is the key to snowballing and winning the game.
That being said, Ahri players should be identifying their "Win Conditions" - meaning what players on your team will win the game.
For example, you have a 0-3 top lane, and a 2/0 adc. In this case, your bottom lane is your win condition. If you're top lane is 3-0 and your bottom lane is losing, your top is your win condition. If both lane are doing well, or doing poorly, play your jungler maybe be your win condition.
You "Win Condition" players should be who you want to play around - or roam to - to get them ahead and snowball them and yourself.
Ahri is a mage assassin with high mobility. That being said, roaming is the key to snowballing and winning the game.
That being said, Ahri players should be identifying their "Win Conditions" - meaning what players on your team will win the game.
For example, you have a 0-3 top lane, and a 2/0 adc. In this case, your bottom lane is your win condition. If you're top lane is 3-0 and your bottom lane is losing, your top is your win condition. If both lane are doing well, or doing poorly, play your jungler maybe be your win condition.
You "Win Condition" players should be who you want to play around - or roam to - to get them ahead and snowball them and yourself.
Laning phase is the most important time for Ahri. If you can stay ahead of your enemy laner, your outcome will definitely point towards Victory.
Understand how to wave manage. If you can learn when to freeze, how to farm under turret when your enemy laner is shoving, and understand the concepts of the wave pushing towards you, when to push your wave into enemy turret, and how/when it will bounce back, you will be in control of the game.
♥ Early Game/Laning Phase
In the early game as Ahri, you will want to prioritize farming to maximize your gold income so you can buy an early Lost Chapter. Don't be afraid to use her Orb of Deception or even her Fox-Fire (lower cost mana. Be sure to auto-attack the minion so your Fox-Fire will prioritize that target) to last hit the minions; try to aim her Orb of Deception to hit both the wave and the enemy laner to maximize the ability.
Ahri is not the best laner - play safely and only take small trades you know will work in your favor (auto - w - auto + walk away)(charm + q + w + auto).
Ahri is not mobile pre level 6 without her Ultimate, Spirit Rush. That being said, you need to play it safe. Practice learning how to track the enemy Jungler. If you shove your wave and stay in your lane, chances are the enemy will gank you and you have no escape without your Ultimate.
When you unlock Ahri's Spirit Rush, look for chances to roam. To decide which lane to roam to, identify your "Win Condition" - is top lane ahead? Roam there. Bott lane ahead? Roam down there. Notice where your jungler is pathing and hover around them and assist them on ganking a lane. If you notice your top laner or even your bott lane stuck under tower, shove your wave in to the enemy turret and start roaming to help your team. Keep an eye out for your enemy laner to follow you, and keep in mind you may be cut off by the enemy jungler as well. If you notice your enemy laner begins to follow you but they do not have vision of you, hide in a bush and secure a Charm and kill them.
Understand how to wave manage. If you can learn when to freeze, how to farm under turret when your enemy laner is shoving, and understand the concepts of the wave pushing towards you, when to push your wave into enemy turret, and how/when it will bounce back, you will be in control of the game.
♥ Early Game/Laning Phase
In the early game as Ahri, you will want to prioritize farming to maximize your gold income so you can buy an early Lost Chapter. Don't be afraid to use her Orb of Deception or even her Fox-Fire (lower cost mana. Be sure to auto-attack the minion so your Fox-Fire will prioritize that target) to last hit the minions; try to aim her Orb of Deception to hit both the wave and the enemy laner to maximize the ability.
Ahri is not the best laner - play safely and only take small trades you know will work in your favor (auto - w - auto + walk away)(charm + q + w + auto).
Ahri is not mobile pre level 6 without her Ultimate, Spirit Rush. That being said, you need to play it safe. Practice learning how to track the enemy Jungler. If you shove your wave and stay in your lane, chances are the enemy will gank you and you have no escape without your Ultimate.
When you unlock Ahri's Spirit Rush, look for chances to roam. To decide which lane to roam to, identify your "Win Condition" - is top lane ahead? Roam there. Bott lane ahead? Roam down there. Notice where your jungler is pathing and hover around them and assist them on ganking a lane. If you notice your top laner or even your bott lane stuck under tower, shove your wave in to the enemy turret and start roaming to help your team. Keep an eye out for your enemy laner to follow you, and keep in mind you may be cut off by the enemy jungler as well. If you notice your enemy laner begins to follow you but they do not have vision of you, hide in a bush and secure a Charm and kill them.
You must be logged in to comment. Please login or register.