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Recommended Items
Runes: 1v9 Carry Yorick
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
Flash
Teleport
Items
Threats & Synergies
Irelia
Irelia is a hard matchup early game. She can Q all your ghouls to heal up and to stack up her passive. Your wall is completely useless, as she can Q, and E is very hard to hit, because she can Q everything. And also even if you do hit the E, she'll just eat your ghouls up for breakfast. However, once you get hullbreaker you will be too tanky for her to fight, as Maiden and Q is too much brute damage for her to tank. The secret to winning this matchup is to run ignite, as it cuts down a lot of her power which is in the healing of Q.
Soraka
Very powerful champion with Yorick. Helps with 1v2's in the side Yorick faces, giving him a very powerful boost in health.
Soraka
Very powerful champion with Yorick. Helps with 1v2's in the side Yorick faces, giving him a very powerful boost in health.
Champion Build Guide
I stream a lot of my Yorick gameplay so if you're unsure on how strong Yorick is, you can check it out at twitch.tv/slogdogs I also have a youtube if you wanna see my montages or just more yorick etc.
Coaching
I now also do coaching where I can review your games and mistakes and teach you how to improve at Yorick and League of Legends.
Passive:Spawn a grave every 12/6/2 minions death near you. Every large monster spawns a grave. Yorick has access to 4 ghouls at a time.Yorick raises a grave for every enemy champion, monster and 12th / 6th / 2nd (based on levels) enemies that dies near him, as well as for every enemy he kills with Last Rites. Only 4 graves can exist at the same time. The Horde: Only 4 Mist Walkers can be active on the battlefield at a time. |
Q:Your next auto attack does more damageYorick empowers his next basic attack within 5 seconds to have an uncancelable windup, gain bonus range, deal bonus physical damage, and heal him based on % missing health, increasing when your lower health. If there are at least 3 graves nearby and Last Rites is active or on cooldown, Yorick is granted the ability to cast Awakening. |
Pros of playing Yorick
- Best Split Pusher in the game.
- Strong snowball potential and can 1v9 games very easily
- Incredibly powerful objective control.
- Satisfying Q Bonks
- Unique Playstyles with Ghouls and Maiden.
- One of the most unique and fun terrain alteration skill with W
- Very unknown champion. People have very little experience against Yorick, so he's a lot more powerful because they don't know how to beat him.
- No matter how behind, if enemy leaves you alone for 30 seconds on a sidelane. GG.
- Once mastered, has no counters.
Cons of Playing Yorick
- No Mobility.
- Frustrating bugs and interactions with Ghouls and Maiden.
- Very difficult to master against hard matchups.
- Incredibly weak when behind.
- No Crowd Control.
- Horrendous AI of pets.
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You should only be using Conqueror due to the bug figured out by Ninetales, it's insanely overpowered on Yorick. With the bug, you are able to get 8 stacks almost instantly consistently, and that allows you to win fights a lot more easily than with Grasp of the Undying. I have a very simple video where I explain how to do it |
Trinity ForceThe most classic item on Yorick. Gives Yorick's a stronger mid game powerspike than any other item and makes the Q bonk deadly. Very solid and gives the strongest splitpushing, at the expense of tankiness when compared to Divine Sunderer. The strongest item without a doubt, when fully stacked up. |
Black CleaverVery good item on Yorick because ghouls proc Black Cleaver. Gives damage, tankiness, ability haste and armor penetration so that you can completely smash someone with the Q, or for ghouls to do even more damage. |
What I'm trying to say is that you need to always have a plan no matter what. No matter if the game completely falls out of your hands or you are mega ahead, think always one step ahead. Usually, the most consistent way to win with Yorick is to split-push, become an absolute menace and just apply a ****load of pressure so that your team can do whatever they want. But there are often a lot of times, where this is completely out of control, such as the enemy having a super-tank defending at tower, or a 1v1 duelist god that you cannot beat. In these scenarios, split-pushing is no longer the goal, but instead, other alternatives must be found, whether it be through team fighting or playing on large objectives e.g. baron and dragon.
Early game with Yorick is completely dependent on the matchup and the runes you go. However, no matter what, you will always look to respond against trades with Q's, and to engage with the classic E-W with ghouls into the massive Q. Regardless, most matchups will require you to play safe levels 1-3, and from then on we can look for opportunities to fight. Yorick with ghouls is basically 2 Yoricks because the ghouls just contribute that much damage. If you do not have ghouls do not ever fight, as your only decent damage source will be your Q on a 7 second cooldown. Once level 6 hits, however, that's when the the enemy must submit to your power, as you hold constant pressure with your ult active, being able to summon ghouls over and over again. With that pressure, gain a cs lead, and slowly rack up that money to get a hullbreaker. If the enemy ever leaves the lane, destroy the tower. Get those plates. Get that money and keep it to yourself.
After you find yourself with a lead over the enemy top laner, you can look to split-push now. Grab heralds if you can, and look for opportunities to attack their tower, when the enemy is having a skirmish or fight elsewhere. Attack when they are attacking, so that the enemy is forced to make a decision. Deal with you and lose objectives on other sides of the map, or keep team fighting, and hope that the aftermath of the Yorick splitpush doesn't leave too many marks.
During this time where you splitpush, you need to be aware of when you should or shouldn't pressure. For example, if there are no objectives up and no lanes being pushed, there is no point in hard splitpushing, as the enemy will be able to pick you off and then easily make a play afterwards. Splitpush is powerful as it forces decision making to be made from the enemy under pressure, something that can be hard to judge from even the best players in the world.
Late game follows the same ideas. However, everything is at a much higher stake. But if you played the mid game well, you have the opportunity to backdoor, which is incredibly powerful.
- Ghouls take 25% reduced AOE damage, but die in one shot to Auto attacks
- Maximum 4 within 1100 range of each other. (can theoretically have infinite amount of ghouls on map though as long as they are spread out)
- Ghouls automatically attack the nearest enemy.
- Ghouls switch targets from whatever enemy they are attacking, if you are attacked.
- Ghouls take 50% reduced damage against ALL monsters.
- Resets auto attack animation
- Uncancellable, which means from the second the animation starts, it will cast no matter what. This leads you being able to do a lot of niche stuff such as Last Rites Flash or doing it during a Stun
- Very fast animation, so you can cancel the second half of its animation with your Mourning Mist to surprise them.
- Can be used to block out entrances
- Has a static summon time and is uninterruptible. This means that no matter if you get cc’d, it will come up in 0.25 seconds from the time you casted it.
- Health depends on its level.
- The walls can be used to displace enemies for 0.25 seconds
- Has a projectile speed and cast speed. Cast speed cannot be affected, but projectile speed can be affected with distance. Closer to Yorick, the faster it drops, the further the longer it takes to drop.
- Can be buffered right before you get [Stun] in order to use during the [Stun].
- Can be used on jungle camps. 4 Shepherd of Souls can solo most jungle camps.
- Eulogy of the Isles always faces Yorick's back.
- When Yorick auto attacks an enemy, the Eulogy of the Isles will target that enemy for 2 seconds.
- Stays up for an infinite amount of time (until it dies)
- Has no Armor or Magic resistance (hard countered by percent health damage)
This is also the primary reason I never FF, because I know that if I get this tiny timeframe, or the enemy makes a mistake, I can just straight up win the game.
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