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Recommended Items
Runes: SOUL HARVESTER
1
2
3
Domination
Sorcery
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Smite
Items
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Irelia
Despite playing jungle, I'll generally always ban Irelia as her Q one shots your ghouls. f you did not ban Irelia you messed up. Irelia Q oneshots ur cats which makes it impossible to lane vs a good Irelia.
Taliyah
Yorick wall into Taliyah shuffle.
Ideal
Strong
Ok
Low
None
Taliyah
Yorick wall into Taliyah shuffle.
Yorick is an offensive powerhouse that beats most tanks, mages, and adcs without a problem. great pick if you want to have ao offensive powerhouse that beats most tanks and immobile mages and can contribute greatly to comps of many kinds. He has a very unique kit that allows him to push multiple lanes at the same time, you can at the same time as you push 2 lanes go and farm the jungle and gain huge cs, gold and xp leads compared to your opponent. He also has insane dueling potential when he has his 4 cats and Maiden ready and will win most 1v1's in the mid game.
• MELTS OBJECTIVES
• SNOWBALLS HARD
• VERY SAFE GAMEPLAY
• LITERALLY CAPABLE OF PUSHING 3 LANES AND SOLOING BARON NASHOR AT THE SAME TIME
• GREAT COMBATANT - CAPABLE OF 1V3 IN THE LATE GAME
• UNIQUE PLAYSTYLE
• IMMOBILE
• NO HARD CC
• COUNTERED BY HIGH MOBILITY & DASHES
• WEAK WHEN BEHIND
• SEMI-RELIANT ON MAIDEN
• SEMI-RELIANT ON LANDING MOURNING MIST (E) SKILLSHOT
• UNIQUE PLAYSTYLE
• HAS QUITE A FEW BUGS (LIST OF BUGS)
"You might ask yourself: Who plays Yorick?... in the Jungle?... Certainly not I, but I fear the man who does." - Albert Einstein
• MELTS OBJECTIVES
• SNOWBALLS HARD
• VERY SAFE GAMEPLAY
• LITERALLY CAPABLE OF PUSHING 3 LANES AND SOLOING BARON NASHOR AT THE SAME TIME
• GREAT COMBATANT - CAPABLE OF 1V3 IN THE LATE GAME
• UNIQUE PLAYSTYLE
• IMMOBILE
• NO HARD CC
• COUNTERED BY HIGH MOBILITY & DASHES
• WEAK WHEN BEHIND
• SEMI-RELIANT ON MAIDEN
• SEMI-RELIANT ON LANDING MOURNING MIST (E) SKILLSHOT
• UNIQUE PLAYSTYLE
• HAS QUITE A FEW BUGS (LIST OF BUGS)
"You might ask yourself: Who plays Yorick?... in the Jungle?... Certainly not I, but I fear the man who does." - Albert Einstein
https://i.pinimg.com/originals/55/48/f2/5548f2eb8956d2c5f3c8a54f7d774d6f.jpg
Each Rune Set has its advantages and disadvantages described bellow in their own sections. I am simply adding more text to get the feel for what this section is going to look like once i have filled in the text. The next passages will explain runes. after that, ill explain jungle pathing, then ill explain items.
https://i.pinimg.com/originals/b8/da/3e/b8da3e1322830c1ab35a6f7d136836d0.jpg
![](/images/spacer.png)
DOMINATION
Domination grants access to ![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
SORCERY
Sorcery grants access to ![](/images/spacer.png)
![](/images/spacer.png)
RUNE SHARDS
Slots 1 & 2 are reserved for
![](/images/spacer.png)
Slot 3 is reserved for
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
ITEMIZATION
With the right build, Yorick can easliy instakill enemies (try hiding in a bush!). ![](/images/spacer.png)
https://i.pinimg.com/originals/4a/56/1d/4a561d703e88987f35d2aec6e96a8647.jpg
![](/images/spacer.png)
HOW TO PLAY: This build sacrifices the damage from
![](/images/spacer.png)
![](/images/spacer.png)
SORCERY
The Sorcery Tree grants us ![](/images/spacer.png)
![](/images/spacer.png)
DOMINATION
Domination grants ![](/images/spacer.png)
![](/images/spacer.png)
RUNE SHARDS
Slot 1 is generally reservecd for
![](/images/spacer.png)
![](/images/spacer.png)
Slot 2 will generally go to Adaptive Force to further increase damage. However, Slot 2 can be swapped for ARMOR or MAGIC RESIST if against a heavy AD/AP comp or a difficult enemy jungler like Hecarim or Jax.
Slot 3 - Ask Yourself: "Who are the champions that are likely to be the biggest threat this game?" Slot
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
https://i.pinimg.com/originals/6c/f8/75/6cf87510563caf43399eae1fc84981f6.jpg
![](/images/spacer.png)
PRECISION &
DOMINATION
This build uses ![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
This playstle for this build is build is based on being a solo powerhouse able to shred tanks, duel effectively, and push objectives. Great against more effective when played against immobile champions and tanks but is capable of dealing with most bruisers, casters, and marksmen.
this build is inneffective against poke comps as you don't have the mobility to effectively gap close. (instead play
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
RUNE SHARDS
Slot 1 is generally reserved for
![](/images/spacer.png)
![](/images/spacer.png)
Slot 2 will generally go to
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
Slot 3 - Ask Yourself: "Who are the champions that are likely to be the biggest threat this game?" Slot
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
ITEMIZATION
Honoroable Mentions
![]() |
![]() ![]() ![]() |
![]() |
![]() HOWEVER, by building this you are forgoing ghoul damage from ![]() ![]() ![]() ![]() |
https://i.pinimg.com/originals/ed/22/39/ed2239af5a89817c4c367955cb4461ef.jpg
Yorick is weak levels 1-5 if he doesn't have ghouls. Avoid making risky plays early in exchange for farming as ghouls will agro any minions they come into contact to. Losing ghouls in the early game leads to much lower pirority and a slower clear.
Clearing the jungle with Yorick can be quite difficult if you're inexperienced with manipulating his ghouls. Once you get the hang of it, he actually has quite a good clear speed which scales heavily into the late game being able to E -> Q a camp and walk away for the ghouls to finish.
![](/images/spacer.png)
JUNGLE PATHING - BLUE SIDE
Blue -> Top Scuttle -> Gank Top/Mid (Optional) or Contest Bot Scuttle (Optional) -> Contest Bot Scuttle, Gank, Invade, Recall -> Dragon.
Yorick favors staring red buff. Start at red and do a normal 5 camp clear into Top Scuttle. Then you'll generally have one of 4 optiosn.
be set up to finish herald if you do two full clears. You can easily full clear twice to get power to drop a herald in a lane for a huge advantage at Herald or Dragon.
Sometimes someone may be overextended or you see the enemy jungler on the oppsite side of the map. As the game changes you'll have to adapt your clear. Keep in mind you'll want to prioritize OBJECTIVES.
![](/images/spacer.png)
JUNGLE PATHING - RED SIDE
Yorick favors staring red buff. Start at red and do a normal 5 camp clear into Top Scuttle. Then you'll generally have one of 4 optiosn.
Clearing the jungle with Yorick can be quite difficult if you're inexperienced with manipulating his ghouls. Once you get the hang of it, he actually has quite a good clear speed which scales heavily into the late game being able to E -> Q a camp and walk away for the ghouls to finish.
![](/images/spacer.png)
JUNGLE PATHING - BLUE SIDE
Blue -> Top Scuttle -> Gank Top/Mid (Optional) or Contest Bot Scuttle (Optional) -> Contest Bot Scuttle, Gank, Invade, Recall -> Dragon.Yorick favors staring red buff. Start at red and do a normal 5 camp clear into Top Scuttle. Then you'll generally have one of 4 optiosn.
-
• TAKE BOT SCUTTLE
• GANK TOP
• GANK MID
• INVADE ENEMY JG
be set up to finish herald if you do two full clears. You can easily full clear twice to get power to drop a herald in a lane for a huge advantage at Herald or Dragon.
Sometimes someone may be overextended or you see the enemy jungler on the oppsite side of the map. As the game changes you'll have to adapt your clear. Keep in mind you'll want to prioritize OBJECTIVES.
![](/images/spacer.png)
JUNGLE PATHING - RED SIDE
Yorick favors staring red buff. Start at red and do a normal 5 camp clear into Top Scuttle. Then you'll generally have one of 4 optiosn.
-
• TAKE BOT SCUTTLE
• GANK TOP
• GANK MID
• INVADE ENEMY JG
https://i.pinimg.com/originals/d9/56/c0/d956c00170c9da3c29367eb7faab20ce.jpg
https://i.pinimg.com/originals/8d/20/6c/8d206c293edec40d2ecb96541f30c807.jpg
Pickaxe or Tiamat = Level 4 Dragon with 3-4 Ghouls
Ravenous Hydra + Eclipse + Plated Steelcaps = SOLO BARON
FLASH Q
AUTO-Q
LEVEL 4 DRAGON
Split-Pushing: You get 100% of the gold/exp from minions and monsters which the cats or Maiden kill.
Ravenous Hydra + Eclipse + Plated Steelcaps = SOLO BARON
FLASH Q
AUTO-Q
LEVEL 4 DRAGON
Split-Pushing: You get 100% of the gold/exp from minions and monsters which the cats or Maiden kill.
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