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Runes: ABSOLUTE RENGAR
Domination
Sorcery
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
3
YOUR SPELLS
Flash
Smite
Items
Ability Order
Unseen Predator (PASSIVE)
Rengar Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal
Strong
Ok
Low
None
Champion Build Guide
GAMEPLAY VIDEO
RENGAR JUNGLE GAMEPLAY | BUILD & GUIDE | SEASON 11 - MONSTER CAT PATCH 11.6
https://www.youtube.com/watch?v=_q_1tB-ItPY
https://www.youtube.com/watch?v=_q_1tB-ItPY
SKILLS DISCRIPTION
[P] Passsive UNSEEN PREDATOR RENGAR
Range: 600
While in brush, basic attacking causes Rengar to leap towards his target. Leaping to enter combat generates 1 Ferocity. At 4 Ferocity his next ability is empowered. Casting an empowered ability grants 30 / 40 / 50% (at levels 1 / 7 / 13) bonus movement speed for 1.5 seconds. Whenever a unique champion is killed within 1.5 seconds of taking damage from him, Rengar's attack damage is permanently increased:
1 trophy: +1% bonus attack damage
2 trophies: +4% attack damage
3 trophies: +9% attack damage
4 trophies: +16% attack damage
5 trophies: +25% attack damage
[Q] SAVAGERY RENGAR
Cooldown: 6 / 5.5 / 5 / 4.5 / 4
Rengar's next two basic attacks within 3 seconds gain 40% bonus attack speed, with the first also becoming unstoppable, gaining 25 bonus range and dealing 30 / 60 / 90 / 120 / 150 (+0 / 0.05 / 0.1 / 0.15 / 0.2% attack damage) bonus physical damage.
Savagery's bonus physical damage is modified to a total of 30−240 (+0.4 attack damage) (based on level) and grants Rengar 50−101% bonus attack speed for 5 seconds (depending on level).
Savagery resets Rengar's basic attack timer.
[W] BATTLE ROAR RENGAR
Range: 450
Cooldown: 16 / 14.5 / 13 / 11.5 / 10
Rengar lets out a battle roar, dealing 50 / 80 / 110 / 140 / 170 (+80% of ability power) magic damage to nearby enemies, increased by 65−130 against monsters (depending on level), and healing himself for 50% of the damage he's taken in the last 1.5 seconds. This is increased to 100% of damage taken versus monsters.
EMPOWERED ACTIVE: Battle Roar's magic damage is modified to a total of 50−220 (+80% of ability power) (depending on level) and additionally cleanses Rengar of all crowd control.
[E] BOLA STRIKE RENGAR
Range: 1000
Cooldown: 10
Rengar throws a bola in the target direction, dealing 55 / 100 / 145 / 190 / 235 (+0.8 attack damage) physical damage to the first enemy hit and slowing them for 30 / 45 / 60 / 75 / 90% for 1.75 seconds.
EMPOWERED ACTIVE: Bola Strike's physical damage is modified to a total of 50−305 (+0.8 attack damage) (depending on level) and roots its target for 1.75 seconds.
[R] THRILL OF THE HUNT RENGAR
Cooldown: 110 / 90 / 70
Rengar activates his predatory instincts, becoming camouflaged after 2 seconds for 12 / 16 / 20 seconds. While active, Rengar gains 40 / 50 / 60% bonus movement speed and vision of the nearest enemy champion within 2500 / 3000 / 3500 range, revealing them for the duration of the ability. Rengar can leap without being in brush during this time, dealing 150% of his total attack damage and shredding 12 / 18 / 24 of the target's armor for 4 seconds. Attacking or using abilities ends Thrill of the Hunt.
Eyes appear over the head of the target Rengar gains vision of when Rengar is within 1600 range of his target. Enemies within 1200 range of the target champion will also see the eyes above the target's head.
The cooldown for Thrill of the Hunt begins after Rengar loses his camouflage.
Range: 600
While in brush, basic attacking causes Rengar to leap towards his target. Leaping to enter combat generates 1 Ferocity. At 4 Ferocity his next ability is empowered. Casting an empowered ability grants 30 / 40 / 50% (at levels 1 / 7 / 13) bonus movement speed for 1.5 seconds. Whenever a unique champion is killed within 1.5 seconds of taking damage from him, Rengar's attack damage is permanently increased:
1 trophy: +1% bonus attack damage
2 trophies: +4% attack damage
3 trophies: +9% attack damage
4 trophies: +16% attack damage
5 trophies: +25% attack damage
[Q] SAVAGERY RENGAR
Cooldown: 6 / 5.5 / 5 / 4.5 / 4
Rengar's next two basic attacks within 3 seconds gain 40% bonus attack speed, with the first also becoming unstoppable, gaining 25 bonus range and dealing 30 / 60 / 90 / 120 / 150 (+0 / 0.05 / 0.1 / 0.15 / 0.2% attack damage) bonus physical damage.
Savagery's bonus physical damage is modified to a total of 30−240 (+0.4 attack damage) (based on level) and grants Rengar 50−101% bonus attack speed for 5 seconds (depending on level).
Savagery resets Rengar's basic attack timer.
[W] BATTLE ROAR RENGAR
Range: 450
Cooldown: 16 / 14.5 / 13 / 11.5 / 10
Rengar lets out a battle roar, dealing 50 / 80 / 110 / 140 / 170 (+80% of ability power) magic damage to nearby enemies, increased by 65−130 against monsters (depending on level), and healing himself for 50% of the damage he's taken in the last 1.5 seconds. This is increased to 100% of damage taken versus monsters.
EMPOWERED ACTIVE: Battle Roar's magic damage is modified to a total of 50−220 (+80% of ability power) (depending on level) and additionally cleanses Rengar of all crowd control.
[E] BOLA STRIKE RENGAR
Range: 1000
Cooldown: 10
Rengar throws a bola in the target direction, dealing 55 / 100 / 145 / 190 / 235 (+0.8 attack damage) physical damage to the first enemy hit and slowing them for 30 / 45 / 60 / 75 / 90% for 1.75 seconds.
EMPOWERED ACTIVE: Bola Strike's physical damage is modified to a total of 50−305 (+0.8 attack damage) (depending on level) and roots its target for 1.75 seconds.
[R] THRILL OF THE HUNT RENGAR
Cooldown: 110 / 90 / 70
Rengar activates his predatory instincts, becoming camouflaged after 2 seconds for 12 / 16 / 20 seconds. While active, Rengar gains 40 / 50 / 60% bonus movement speed and vision of the nearest enemy champion within 2500 / 3000 / 3500 range, revealing them for the duration of the ability. Rengar can leap without being in brush during this time, dealing 150% of his total attack damage and shredding 12 / 18 / 24 of the target's armor for 4 seconds. Attacking or using abilities ends Thrill of the Hunt.
Eyes appear over the head of the target Rengar gains vision of when Rengar is within 1600 range of his target. Enemies within 1200 range of the target champion will also see the eyes above the target's head.
The cooldown for Thrill of the Hunt begins after Rengar loses his camouflage.
GAMEPLAY VIDEO
RENGAR JUNGLE GAMEPLAY | BUILD & GUIDE | SEASON 11 - MONSTER CAT PATCH 11.5
https://www.youtube.com/watch?v=_q_1tB-ItPY
https://www.youtube.com/watch?v=_q_1tB-ItPY
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