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Runes: Utility/Support
1
2
3
4
Sorcery
Inspiration
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
Ignite + Flash
Flash
Ignite
Items
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Xerath
Samira
Synergies
Ideal
Strong
Ok
Low
None
Samira
Champion Build Guide
Why play Annie support?
On patch 10.22, Annie's E now provides a shield instead of a damage reduction. Plus, you can put it on your allies now and it has longer range. Tibbers will always receive the shield everytime you press it.
Level 1 Invade
[*] If your team wants to invade level 1, quickly upgrade W once you load into the game and use 2 W's in fountain and then 2 more while walking to the invade.
Early Game
[*] Try to poke with autos and Q as much as possible to get gold from support item.
[*] When poking, use E to shield yourself from the damage they try to trade back.
[*] If you land a stun with Q, try to land W and then E to run back.
[*] Try not to all in until you have ult, unless it's a guaranteed kill.
[*] When poking, use E to shield yourself from the damage they try to trade back.
[*] If you land a stun with Q, try to land W and then E to run back.
[*] Try not to all in until you have ult, unless it's a guaranteed kill.
Teamfights
[*] Try to stun their carries/backlines or as many people as possible.
[*] Flash+R to catch people off guard because it would be easy to see coming otherwise.
[*] You can press R to control Tibbers and make him tank tower shots and etc.
[*] Flash+R to catch people off guard because it would be easy to see coming otherwise.
[*] You can press R to control Tibbers and make him tank tower shots and etc.
General Tips and Tricks
[*] Annie's autos have 625 range which is the second highest in the game next to Caitlyn (not including late game Senna, Tristana, or Jinx).
[*] At 3/4 stun charges, you can Q and while it's traveling to the opponent, hit W or E and the Q will stun them. (Use this to catch people off guard)
[*] When you're trying to stun a single target, most of the time it's better to Q than R, because even if they flash, they will be stunned.
[*] At 3/4 stun charges, you can Q and while it's traveling to the opponent, hit W or E and the Q will stun them. (Use this to catch people off guard)
[*] When you're trying to stun a single target, most of the time it's better to Q than R, because even if they flash, they will be stunned.
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