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Recommended Items
Runes: Primary
1
2
Resolve
Inspiration
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
Flash
Teleport
Items
Ability Order
Trial By Fire (PASSIVE)
Gangplank Passive Ability
Champion Build Guide
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RTO Here!
About Me I am a Peak 578 LP Challenger, North American Top Laner and Streamer representing Team Radiance, whose mission is to promote positivity in League of Legends. My main is Renekton, but I play many other champions when I am target banned. I also have an incredible amount of top lane knowledge that I want to share with you guys. Gangplank is a strong, versatile top laner who excels in teamfights. He has global map pressure post 6, he's forgiving due to his ability to Cleanse nearly everything, he has insane gold generation and is quite an easy champion to learn. If you like this guide, make sure to check out my even more in depth guides at my new website |
Summoner Spells
Flash is your engage summoner, your escape summoner, and all in between summoner. Take this every time. There is no reason to replace this summoner.
Ignite is when you feel like you want to be hyper aggressive during laning phase. It's damage got nerfed during 9.2, so generally Teleport is taken instead. Great vs healers such as Vladimir and Dr. Mundo.
Teleport is your primary summoner in place of Ignite, it allows top laners to have great map pressure, it's used for split pushing, turning team fights and returning quickly to lane early game.
Runes
PRIMARY CHOICES
★ Grasp of the Undying offers extra sustain and damage in lane, while increasing your overall tankiness. Offering extra damage based on your max HP, healing you for 2% of your max HP, and permanently increasing your health - every 4s on your next attack, while in combat. |
★ Demolish is the best option in this row, helping you take down turrets and their plating asap, or if you want to play as more of a splitpusher in this fast paced meta. |
★ Helps reduce damage taken during trades, and skirmishes, reducing the damage you take from a single champion for 3 of their abilities or attacks. |
★ Permanent, increased maximum health for every 8 minions that die near you, and an additional 3.5% maximum HP after 120 is invaluable for a top lane tank. Synergizes well with Grasp of the Undying | ★ Revitalize is a good option if you need the extra healing going into a hard match up, and also gets 10% stronger when you're under 40%, potentially creating a clutch outplay! |
★ Very good rune for increasing your overall CDR, and any CDR that exceeds the cap, is converted to adaptive bonus damage, increasing your damage potential exponentially. |
★ Very useful for laning phase, offering you extra damage on your poke. Doesn't scale well into late game, so Gathering Storm is a viable option if you know your team needs to scale and you can hold on. |
★ Extra adaptive force = extra damage. |
★ Your next two runes are interchangeable depending on the enemy match up you're against. You want more damage? Adaptive force! More AP? Take magic resist. More physical? Take armor. Want / need more hp? Take HP! |
Itemization
Abilities
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Gameplay
EARLY GAME
Always take Parrrley first, and use it to proc Grasp of the Undying. There's no point using it without! Use your rune proc to poke down your enemy whenever it's off cooldown, this is your main source of damage outside of Powder Kegs. You always want to keep a Powder Keg in the minion wave, the threat of you popping it when they go in to CS can help zone them away - be careful they don't go to last hit it - stay close to it. Use your first Trial By Fire proc on your opponent when you reach lane, followed by a quick Parrrley. Gangplank has a very good level 1 and he can out trade the majority of champions, setting up lane priority.
Gangplank has high mana costs, so you want to make sure you're not spamming your abilities unless necessary, you don't want to be caught pants down with no mana, and you have no escape!
Your general aim of playing Gangplank early game is to farm farm farm! You want to utilize his kit to your advantage and keep stacking your gold. Once you're level 6, make sure to keep an eye on the map as you can get easy assists with Cannon Barrage, and even pick up a kill if you're lucky. You can also help scout out objectives like the dragons, as Cannon Barrage gives sight in the area it's placed.
The best order for upgrading your Cannon Barrage is as follows -
You want to push for the turret with Demolish, but you must be careful as Gangplank, unlike champions such as Renekton or Akali, you have no escape dashes. While you're aiming for the turret, make sure to ward your river, jungle and the enemies jungle as much as possible, you don't want to get ganked and snowball the enemy team.
Once you're 6+, you can focus on pushing the wave into the enemy tower and trying to take some early plates with Demolish.
Help out your jungler if he comes to take Rift Herald, and secure first blood tower for your team. At this point you can potentially invade the enemies jungle, taking away vital XP, gold and their blue buff, if you're on red side.
MID / LATE GAME
The ideal times to split push are as follows -
If Baron Nashor is alive and your Teleport is available, you can split push bot lane.
If Baron Nashor is alive and your Teleport is down, you will be split pushing top lane.
If Baron Nashor is dead, and your Teleport is down, you will split push bot lane, especially if a dragon will be spawning.
If Baron Nashor is dead, and your Teleport is available, you can split push top lane.
You want to split push the lane opposite to the most important, neutral objective, if your Teleport is available. This way, you can take the majority of pressure off the objective, as the enemies will not be able to answer you solo, and they give up the objective to your team. If you know the enemies will be collapsing on you soon, you will want to spam ping your team to complete the objective as quickly as possible. If the enemies collapse on your team, you can Teleport to them to quickly reach the fight, or chunk down the enemies defenses.
Make sure you have good vision around you, so you can see enemies coming from fog of war, which you can either back off, or choose to take the fight.
If you're in the middle of a fight, you want to be setting up Powder Kegs as quickly as possible, a single combo can chunk down an enemy teams collective HP very fast. Try to position your kegs for maximum AoE damage. Drop your Cannon Barrage in the middle of a fight after your combo, it can secure some clutch kills with escaping enemies due to the slow, and it generally causes the enemies to scatter, breaking apart vital targets for you or your team to burst down. Be careful if the enemy team have a Lulu, she will Whimsy you, completely negating any of your damage and essentially rendering you useless, giving enemies chance to destroy your Powder Kegs. The same goes for any very hard CC such as Morgana's Dark Binding or Malzahar's Nether Grasp. Keep a Remove Scurvy orange for any of this CC, you can break out quicker than they can react!
Conclusion
I hope you have enjoyed and learnt enough from my Gangplank guide, to shoot down your enemies, and conquer the game.
If you're interested in seeing more of Gangplank, Renekton and myself, please follow my stream! I am streaming every day, and I engage with my chat consistently.
If you like this guide, make sure to check out my even more in depth guides at my new website
If you're interested in seeing more of Gangplank, Renekton and myself, please follow my stream! I am streaming every day, and I engage with my chat consistently.
If you like this guide, make sure to check out my even more in depth guides at my new website
Update Log
- 08/07/2019 - Published Guide.
- 11/21/2019 - Updated for 9.23.
- 11/23/2020 - Updated for preseason.
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