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Runes: Great Grasp Build
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Teleport
Items
Ability Order
Duelist's Dance (PASSIVE)
Fiora Passive Ability
Threats & Synergies
Jayce
This is a really hard matchup. You can't go aggressive on him in the early levels, because he technically has two abilities level one. He can cheese you regardless of which side you are on, so take the safe route when leashing. Let him push, and look for an all in when his main abilities are down. Your level 6 is better than his level 6, so look for an all in then. If you have to re call, or feed a kill then it's really hard to come back with the amount of damage he does.
Champion Build Guide
Introduction
Hello! I've been playing Fiora since Season 7, and she is my one true main. I have 250k Mastery Points on her, and she's a really a fun champion to play. I don't play on my main account, but I like to play on my other account. Anyways, enough about me, but about Fiora.
+ High DPS Mid/Late Game - Duelist's Dance makes Fiora deal true damage based on the enemy's max health and your AD. + High amount of sustain - Duelist's Dance, and Lifesteal items such as Ravenous Hydra makes her sustain massive. + High mobility - Lunge level 9 has a cooldown of 2 or 3 seconds as long as you hit something with it. + High chance of outplay - Riposte makes you invulnerable for 0.75 seconds(except for turret shots), and stuns in a line, if the ability that was parried had CC. + High survivability - Due to Duelist's Dance, Grand Challenge, and Lunge, Fiora can reposition herself quickly and heal to make her sustain in fights. + High AD percentages on abilities - Duelist's Dance has a 4.5% per 100 AD to true damage conversion. Lunge has a 115% bonus AD ratio. Bladework has a crit to double your damage. This means that Fiora is extremely powerful late game. |
- Crucial not to make mistakes - Misuse of your Riposte or Lunge can lead to death. - High skill ceiling and skill floor - You need to know how to use your Riposte properly, and that will take knowledge of every champion, and take a lot of games to master. - Bad waveclear - Fiora doesn't have good waveclear before Tiamat so pushing or last hitting can be difficult. - High mana costs Mid/Late Game - Spamming Lunge and Bladework drains your mana quickly, and without items like Trinity Force, teamfighting will leave her without mana. - High early game cooldowns - Rank 1, Riposte has a 24 second cooldown, Bladework has a 13 second cooldown, and Lunge has a 16 second cooldown or 6.4 second cooldown if you hit something with it. This means that misusing an ability can make you useless for several seconds. |
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Lunge (Q): ACTIVE: Fiora dashes a short distance in the target direction, then stabs a nearby enemy if one is present, moving into attack range of them. Stabbing an enemy reduces Lunge's cooldown by 60%. The stab deals physical damage and applies on-hit effects. |
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Riposte (W) : ACTIVE: Fiora poises to strike in the target direction, becoming invulnerable to non-turret damage as well as gaining crowd control and debuff immunity for the next 0.75 seconds. Fiora is immobile while poised. After the duration, Fiora stabs her sword forward, dealing magic damage to enemies in a line. The first enemy champion struck is also slowed and crippled by 50% for 1.5 seconds. If Fiora parries at least one immobilizing effect, Riposte stuns the target for the same duration instead. |
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Bladework (E): ACTIVE: Fiora's next two basic attacks within 4 seconds gain 25 bonus range and 50% bonus attack speed. The first basic attack can never critically strike, but slows its target by 30% for 1 second, while the second basic attack is guaranteed to critically strike for 100% bonus physical damage, reduced by an amount based on rank. Bladework resets Fiora's autoattack timer. |
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Grand Challenge (R): PASSIVE: Duelist's Dance's bonus movement speed is increased. ACTIVE: Fiora challenges the target enemy champion for 8 seconds, highlighting their four Vitals and creates an area around them. While in effect, Duelist's Dance does not identify new Vitals on Fiora's target. While near the target, Fiora gains Duelist's Dance's bonus movement speed. If she triggers at least one Vital before her target dies, or triggers all four, she creates a Victory Zone that heals all allied champions within it for 2 − 5 (based on Vitals hit) seconds. |
If you want in-depth detail about Fiora's abilities, I highly recommend going to leagueoflegends.fandom.com/wiki/Fiora . This website has in-depth details about the AD/AP scaling and more.
This is the main sequence of maxing abilities. TL:DR, Max Q first, then E, then W, and put points on R whenever possible.
Starting Items
For starting items, build a Doran's Shield against Ignite, or any hard matchups, especially poking champions like Gangplank. If you are confident in winning lanes, or a 50-50 lane, like Riven or Camille, take Doran's Blade.
Situational Items
Black Cleaver isn't an always buy item. This item should only be bought when your team has full AD team composition {because the enemy will be stacking a lot of armor} or the enemy team has many tanks, such as Malphite, Galio, Sejuani, and Leona.
Only build Spear of Shojin when you are ahead, and are certain you can kill the enemy top laner. Building Spear of Shojin when behind is not a good idea. The enemy laner is ahead of you, so it's better to build sustain items such as Death's Dance or tanky items such as Sterak's Gage.
If the enemy team has a fed Crit based ADC such as Caitlyn or Jinx, consider buying Randuin's Omen. This item slows the enemy, reducing the amount of damage you take by Crit by 20%, and slowing the enemy's Attack Speed by 15% for 1 second.
Runes on Fiora
There are several rune paths that you can take on Fiora: Conqueror, Grasp of the Undying, Press the Attack, and Kleptomancy.
In Patch 9.4, Conqueror got a mini rework. It hurt Fiora, as the old Conqueror was easy to use. Now, I suggest to only take Conqueror in matchups that you are confident you will win lane. Otherwise, I suggest going Grasp of the Undying or Press the Attack. Kleptomancy can also be a good, fun scaling option.
First Rune Option
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Second Rune Option
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Third Rune Option
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Fourth Rune Option
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Mid Game
Fiora's strength comes with split pushing. Drawing people to her lane that she is pushing, and letting her team win team fights without 1 or 2 people in the enemy side. Make sure to properly ward, to see whether or not the enemy is collapsing on you. When you don't have vision of the enemy, back off and stay out of vision. This will keep you safe. Always check the minimap for any team fights in which you should use your Teleport. Your power spike of Trinity Force and Ravenous Hydra plus Grand Challenge will help you duel anyone that comes to contest your split push. Fiora's mid game damage is not bad. If you are fed, you should be able to one shot any squishy, and you should be unstoppable split pushing. Always use your Teleport if there is a team fight happening. If Baron is up, always split push bot lane. There is no reason to split top, as a teamfight can lead to a Baron call for the enemy team very quickly. If you split bot lane however, you force 1 or 2 to come bot lane to contest your split push. This makes for an easy 4v3 for your team, to lead to Baron right after.
Late Game
In the late game, Fiora does a lot of damage, squishy or not. Once you have your Death's Dance, Spirit Visage, and or Guardian Angel, it's very hard for anyone to kill you. Split push, and you should be able to kill the enemy contesting your split push. If your team is going for a major objective, such as Baron or Dragon, you should split push. If they answer for Baron, you take their base. If they answer for you, your team takes Baron.
BTW. This is not me. All credit goes to TexiPL. His videos are pretty neat. You should go check it out!
1. (Frontside vitals are vitals that are facing towards you. Backside vitals are vitals that are facing away from you.) Vitals spawn in a specific pattern. There are 4 vitals that can spawn. Two frontside vitals, and two backside vitals. If you the vital you hit is a backside vital, the next will be a frontside vital, and vice versa. Similarly, if you drop a backside vital (going out of vision), the next vital will be a frontside vital, and vice versa.
2. Slide Parrying. This is when you Q and then immediately W. This can let you through Veigar's Event Horizon, Jinx's Flame Chompers!, Poppy's Steadfast Presence, and Caitlyn's Yordle Snap Trap. This will take quite a bit of practice to master. However, once you master it, you will look like you've been playing Fiora for years, and enemies won't expect it.
3. Here is a neat picture to show which walls Fiora can Lunge over. This is from the FioraMains Reddit page.
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