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Runes: vs AD
1
2
Domination
Sorcery
+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
3
Ignite
Flash
Ignite
Items
Ability Order
Fey Feathers (PASSIVE)
Rakan Passive Ability
Champion Build Guide
READ THIS
Okay guys. This isn't a usual guide. In this guide I just wanna explain ESSENTIAL things about AP Rakan and I want everyone to be able to read this in about five minutes. This is a guide for people that just picked up Rakan and need to find out quickly how he works, what his abilities do, and his strengthts and weaknesses to play him properly in the mid lane. Please do NOT expect this to be a detailed guide to Rakan where I explain every single item and rune. No, this guide is just to make you understand how he works and how to play him in five minutes. First things first, AP Rakan is a low range-AP-assassin with great mobility.
Abilities
A reason why Rakan is so fun is because of his abilities. Only the usage of one of his abilities is fun.
1. PASSIVE: Fey Feathers
2. PASSIVE: Lover's Leap
Q: Gleaming Quill
W: Grand Entrance
E: Battle Dance
ULTIMATE: The Quickness
MAX ORDER:
W > Q > E
1. PASSIVE: Fey Feathers
Cooldown: 40 - 16 seconds Rakan gains a 33 - 254 (90% AP) shield that lasts until it's broken. If it is damaged, but not broken, it will regenerate itself for 10% of its maximum value every second after 5 seconds out of combat. Each of Rakan's basic attacks on enemy champions reduce his passive's cooldown by one second. This ability grants Rakan some more tankiness that he definitely lacks. |
2. PASSIVE: Lover's Leap
Whenever Rakan or Xayah recalls, the other one can join his recall by moving nearby him and activating their recall as well. Both of them will reach their base at the same time the initiator's recall ends. Useful ability if you got a Xayah on your team. Why not I guess. |
Q: Gleaming Quill
W: Grand Entrance
E: Battle Dance
ULTIMATE: The Quickness
Strengths / Weaknesses
+ High burst + Stong roamer + Great gank setup + Enemies are surprised by the damage you actually deal + People will overextend and underestimate you + Hard to gank + Can engage, assassinate, peel and CC late game + Can win a teamfight on his own + Great mobility |
- Hard to last hit - Squishy - Long cooldowns early, means not good for long trades - Low range - Weak early game - Bad waveclear early - Your team will flame you - Can't take objectives really fast - Needs a team |
Combos
Rakan basically has two combos. The first one is just for small trades and to proc Electrocute:
Do you see how much burst you actually have?
A full one shot combo would be:
W > Q > AA
Do you see how much burst you actually have?
A full one shot combo would be:
R > W > Q > Revolver > AA > Ignite
Early, Mid and Late Game
EARLY GAME
AP Rakan doesn't have the weakest early game, but not the strongest either, which is because of his high cooldowns. Yes, he has high burst, but that's it, the moment he used W, Q, AA and Electrocute, he has to wait about 15 seconds to get his abilities back. Just focus on last hitting and maybe look for some engages when W, Q and Electrocute are up, but after that, back off. Go roam a little bit, help your jungler at dragon and fights in the jungle as you are a pretty strong champion in 2v2 situations and focus on getting your items.
MID GAME
You are pretty strong right now. If you farmed well, you should have your Core items and enough burst to oneshot squishies. Go for objectives, look for picks, focus on the game and never forget your win condition.
LATE GAME
AP Rakan is basically a oneshot machine in the late game. If you see an enemy squishy, just run at him W, Q, AA, ( Electrocute Proc), Hextech Protobelt, dead, if not even after just WQ. Defend your carries, CC the enemy team, look for picks, get the turrets and NEVER forget that don't kills win a game, objectives do.
Teamfighting
There are three things that you can do as AP Rakan.
1. Getting in the enemy backline, 2. engaging with your tanks or 3. defending your ADC. If you can get into their backline, you can actually oneshot two people at the same time if you hit R, W and Revolver on both of them. Your priority is to kill the ADC and get out, what works pretty good with your E dash and your Q heals you up again. After that, help your teammates, especially your ADC out and actually just spam every ability you have.
If you already have an assassin like a Zed Jungle or whoever on your team, you can let your tank (Nautlis, Leona, Maokai, ...) engage and then follow. You never want to be the one to engage first as you hate CC as AP Rakan. Charm and knock up as many people as possible. After that, get out with your E and heal yourself up again with your Q, defend your ADC and spam your abilities.
If you have a fed ADC or a hypercarry on your team, you need to play around him to win the game. Let him deal the damage and let nothing touch him or her. You have insane peel and can really help your ADC surviving.
1. Getting in the enemy backline, 2. engaging with your tanks or 3. defending your ADC. If you can get into their backline, you can actually oneshot two people at the same time if you hit R, W and Revolver on both of them. Your priority is to kill the ADC and get out, what works pretty good with your E dash and your Q heals you up again. After that, help your teammates, especially your ADC out and actually just spam every ability you have.
If you already have an assassin like a Zed Jungle or whoever on your team, you can let your tank (Nautlis, Leona, Maokai, ...) engage and then follow. You never want to be the one to engage first as you hate CC as AP Rakan. Charm and knock up as many people as possible. After that, get out with your E and heal yourself up again with your Q, defend your ADC and spam your abilities.
If you have a fed ADC or a hypercarry on your team, you need to play around him to win the game. Let him deal the damage and let nothing touch him or her. You have insane peel and can really help your ADC surviving.
Viable Summoner Spells
Flash is absolutely mandatory. It helps you making Flash W plays, escaping a gank when you just used W, reaching your enemy for a last basic attack, reaching your enemy to ignite and kill him, and so on and so on. |
Ignite gives you immense kill pressure in the early game, helps vs heals and can deal pretty much damage to an ADC late game. Usually you want to take this summoner spell, as AP Rakan is something like an assassin and assassins love Ignite. |
Exhaust is a really good choice vs burst champions like Talon, Zed or LeBlanc. It will reduce their burst early game on you and late game on your ADC. Exhaust helps you landing your W easier too. |
Cleanse helps you vs champions like Zoe, Neeko, Brand or Twisted Fate that need to land their CC to burst you down. In my opinion Cleanse is really underestimate and underused. |
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