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Recommended Items
Runes:
Resolve
Sorcery
Spells:
Flash
Teleport
Items
Ability Order
Colossal Smash (PASSIVE)
Galio Passive Ability
Introduction
About Me
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Hi, I'm megapooplord. Yes, an incredibly charming name, I know. I'm a toxic Silver 4 player who spends most his time in ![]() |
Pros
- Great vs. Mostly AP teams
- Good damage output
- Good CC
- Good team fighting capabilities
- Great engages / lane pressure
- Damage sponge with
Shield of Durand
- Roaming is easy with
Hero's Entrance
Cons
- Easily countered by AD teams
- No reliable escapes
- Very slow, immobile
- Weak when abilities on cooldown
- Easy to poke / outranged
Winds of War is main damage
Right now, as far as I know,
Galio is kind of irrelevant in this meta. That means he is a relatively safe last pick. What I try to do if I am towards the top of the picking order is ask someone below me if they own Galio and what champion they want. If I own their champion and they own Galio, and they're willing to trade, then do it. This will allow you to wait to see the enemy team's comp before deciding if Galio is a good pick or not. With that being said, here are some guidelines to help you determine whether you should pick
Galio or not.


When to pick Galio
- The enemy team is mostly magic damage
- Your team needs a tank
- Your team needs magic damage
- Your team needs CC
- Your team needs an engage/ 2nd supportive role (with
Hero's Entrance)
When you might want to play someone else
Primary Rune Trees
(big icons = main choices for consideration)
Resolve
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Not much to say here. ![]() ![]() |
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Domination
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Like I mentioned before, Galio has 3 (potentially 4) movement impairing abilities. The main ones you would use are ![]() ![]() |
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Not much to say. Pretty much useless on ![]() |
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This is my go-to for ![]() ![]() |
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Honestly, ![]() ![]() ![]() ![]() ![]() |
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No. If you're going for support items (which you shouldn't really build if you're going for damage), then sure take ![]() |
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Basically, it's the old Ultimate Hat. With ![]() ![]() |
Sorcery
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Let's be honest here... ![]() ![]() |
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Okay, if you want to go completely magic-resistant in your game, take ![]() ![]() |
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Personally, I don't find this rune very useful on ![]() ![]() ![]() ![]() |
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This rune should really be your only option for ![]() ![]() ![]() ![]() ![]() ![]() |
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Not much to say. ![]() ![]() |
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If you're wanting to go for more of a damage build and try to kill your enemy laner quick in the early game, take ![]() ![]() ![]() |
This is my usual ability sequence for
Galio. This sequence assumes that you have a good matchup and the enemy team is a lot of magic damage. Remember to always level up your
Hero's Entrance whenever available (levels 6, 11, and 16). I start with 3 points into
Winds of War because it is the main damage/poke for him. It also puts it at a solid 100 mana cost and 9 second cooldown. After that, I max
Shield of Durand next. This helps build the magic shield to allow you to take more damage from magic enemies. Also, while activated, it gives you huge amounts of damage reduction so you can survive more damage and be a sponge for your team. Next,
Justice Punch is maxed for the extra damage and cooldown reduction. Finally, finish
Winds of War to top off its damage.
Alternatively, you may be in a bad matchup with
Galio or you're going for a damage build. If this is the case, follow this ability sequence instead:
With this sequence, you are maxing your damaging/poke abilities first so you can deal the most damage to your opponents. Remember to take
Hero's Entrance at levels 6, 11, and 16. If you find yourself dying a bunch, try maxing
Shield of Durand wherever you are in the sequence. This may give you more survivability. Or you can hold out and keep building your items.






Alternatively, you may be in a bad matchup with

With this sequence, you are maxing your damaging/poke abilities first so you can deal the most damage to your opponents. Remember to take


Starting Items
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These are the generic starters for ![]() ![]() ![]() |
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Boots
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Take these if the enemy team's main damage comes from basic attacks or physical damage. Otherwise, take ![]() |
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Take these against teams with magic damage and/or high amounts of CC. These should be your default go-to boots for ![]() |
Damage Options
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I believe this should be taken a vast majority of times on any matchup with ![]() ![]() |
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Pretty self-explanatory. Gives bonus health, AP, and you gain the passive to slow enemies with your abilities. Always a solid choice for more AP damage on ![]() |
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This is more for a strictly AP build. The magic resist and ability power are both good to give ![]() |
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This is kind of a situational item in the way where, if you are going for more a squishy damage-type build, ![]() |
Experimental/Incredibly Situational
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I know what you might be thinking: "Why would I ever build this item on Galio?" Well, normally I wouldn't recommended it. But, if you're just completely smashing lane and you're getting super fed, build ![]() |
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Another situational item, ![]() ![]() |
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This gives you bonus tenacity and a shield when you take too much burst damage. Also gives bonus AD and HP. |
Armor Options
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Great choice for ![]() ![]() ![]() |
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Similar to ![]() ![]() ![]() ![]() |
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Ahh, ![]() ![]() |
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Always a solid choice whenever your team needs grievous wounds to help solve the healing crisis on the enemy team. Also, the damage and reduced attack speed to attacking enemies is very handy. |
I. EAT. MAAGGIC.
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Great stats for ![]() ![]() ![]() |
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This item is very useful against persistent magic damage, such as ![]() ![]() ![]() |
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A great item in a very useful spot, ![]() |
Situational Items
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A fantastice team fighting, damage sponge item. ![]() |
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This will be for the giant bonus in health and out-of-combat health regeneration. ![]() ![]() |
Use
Winds of War sparingly early game. It will drain your mana very fast. Try to let enemy minions get dwindled down by friendly minions and secure the last hit.
Galio's basic attacks are very weak, so you'll have to wait for minions to get incredibly low before you hit them. With
Colossal Smash, it makes last hitting much easier because of the bonus damage. Be wary, though, for the area of effect damage can cause you to miss enemy minions in close proximity to the one you targeted.
Later in the match, it becomes very easy to use
Winds of War and
Colossal Smash on the ranged minions in the back to very quickly clear that wave.
DO NOT use
Shield of Durand or
Justice Punch to farm minions. These abilities are much too important for
Galio to waste on farming minions, plus they do little to no damage to minions. Imagine this: you think you're alone in the top lane farming minions using
Winds of War,
Justice Punch, and
Colossal Smash to farm minions. Lo and behold, an enemy
Master Yi appears from nowhere. Now you have no abilities to use on this foe. If you had
Justice Punch, you could have stalled and hit
Master Yi to wait for your other abilities. But now you're dead because you used it on farming minions. Don't let that happen.



Later in the match, it becomes very easy to use


DO NOT use









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