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Recommended Items
Spells:
Barrier
Flash
Items
Ability Order
Shurima's Legacy (PASSIVE)
Azir Passive Ability
Threats & Synergies
Fizz
Fizz is very hard to deal with as Azir. His Playful/Trickster can traverse your Emperor's Divide and his Urchin Strike will place him behind you, making it hard if not outright impossible to use Shifting Sands to escape.
Introduction




In this guide, I will show you why

Pros+ Potentially highest DPS of all mages + Incredibly powerful utility + Long Range + Strong late game + Great Auto Attack for farming + Sustained damage as well as burst + Versatile and long-distance escape + Turret is great for siege compositions + Wall interrupts all dash abilities + Absolutely melts Baron + Can turn fights around very quickly + Incredibly sexy + Delicious with many different seasonings |
Cons- Innately squishy - Only escape can be blocked - Vulnerable early game - Mana hungry during lane phase - Damage is dependent on placement of Sand Soldiers |
Runes




Greater Mark of Magic Penetration - These improve your early game magic damage against enemies and should be standard on every AP mid laner. Can be replaced with greater Mark of hybrid penetration if you feel like you'll be Auto Attacking a lot.
Greater Seal of Scaling Health - Health per level seals are very strong. In almost all cases you will want 216 extra HP at level 18 rather than an extra 9 armor from
Greater Seal of Armor.
Greater Seal of Health are also an option, but are outclassed by Health per level seals at level 6.
Greater Glyph of Scaling Cooldown Reduction - Cooldown reduction allows you to put down more Sand Soldiers and relocate them more often, leading to much smoother and more satisfying gameplay. Can be replaced by
Greater Glyph of Scaling Ability Power but it is not recommended.
Greater Quintessence of Ability Power - Gives early game power, like the magic penetration marks, as well as helps with waveclear. Standard on all AP mid laners.
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Your passive, ![]() ![]() ![]() |
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Your ultimate, ![]() ![]() ![]() ![]() |
*Note - Though








An example of the


Standard choices
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Other choices
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Starting items
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What I start 90% of the time. ![]() ![]() |
Luden's Echo
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The burst item. Why do we build ![]() ![]() ![]() ![]() ![]() |
Nashor's tooth
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The DPS item. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Rylai's Crystal Scepter
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As of patch 5.13, ![]() ![]() ![]() |
Build order
Early game
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When you first back, try to aim for either a ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Core
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At ~16 minutes into the game with a decent creep score, you should have these items. With your ![]() ![]() |
Boots
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Choosing boots is generally up to preference. I prefer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Mid game goals
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These items give a good amount of ability power, health, utility, and magic penetration. You can replace ![]() ![]() ![]() |
END GAME FANTASY
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May the chicken god have mercy on his foes. Congratulations, there are few things more scary than a full build ![]() ![]() ![]() |
We are going to want to max



























mid-laner that can deal a constant stream of damage,

- Changelist added.
- UPDATE added.
- Updated Introduction, Build path, Pros/Cons, Runes, Masteries, Abilities, Champion Matchups, and Skill Sequence.
[8/17/15]
- Updated Items, Laning phase, Mid game, Late game, Summary.
[8/18/15]
- Minor touch-ups to Pros/Cons
- Added matchups for Ahri, Annie, Anivia, Ekko,Karthus, Kassadin, Leblanc, Orianna, Twisted Fate
[8/28/15]
- Removed UPDATE
- Added Attention!
- Minor grammar changes to changelist
- Updated Build Path, Items, Recommended build
- Significant changes to

[9/11/15]
- Removed Attention!
- Touch-ups to Introduction
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