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Recommended Items
Runes: Laning
1
2
Resolve
Precision
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
3
4
ADC
Flash
Heal
Items
Champion Build Guide
Who is the Rogue Sentinel?
Akshan, the Rogue Sentinel In-lore, Akshan is a new League of Legends champion introduced in it's Sentinels storyline. He parted ways with the Sentinels initially after his mentor, Shadya, died. Now he hopes to avenge her and put her training to good use. He is a morally grey character, kind of a goofball and gives me strong Han Solo Vibes. |
Pros & Cons
+ Overall, a easy to understand set of abilities. + A revival mechanic that can be tremendously useful. + Very mobile, especially in the jungle. + In terms of build options, very adaptable. + Looks very cool. + Execution ultimate. With how versatile his kit is, Akshan can be played just about anywhere. Luckily, it's also easy to understand and not that tough to grasp. On top of that, once you've started to learn how to use it, his ultimate can be a fun execution ability. Not only that, with how your build starts, it's not even the worst idea to help pass up kills to a laner if you're jungling. |
- Initial clear is a bit rough. - If you don't know how to heroic swing, uh-oh. - His Q is incredibly weak damage wise. - His W restoration and movement requires dead teammates. - Relatively typical backstory and attitude. - Potentially the worst ultimate in the game. You might be thinking to yourself, hey. You just mentioned that Akshan has an execution ultimate. Now it's supposed to potentially be the worst ultimate in the game? Yes. Because other ultimates that have a similar idea are like Caitlyn's or Jhin's ultimates; Long range shot to execute. Caitlyn and Jhin's ultimates pass through towers, minions, monsters, structures, and can be blocked by champions. Akshan's is blocked by all of those, including champions. |
Abilities
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DIRTY FIGHTING (Passive): You fire 2 auto attacks instead of one, and you can cancel the 2nd shot for movement speed. The 2nd shot deals less damage. Each shot applies a stack. Upon hitting 3 stacks, they are consumed and you deal bonus magic damage. If it's on a champion, you gain a shield for 2 seconds that is on a cooldown. Very important: The shots from Heroic Swing will prioritize enemy champions with these stacks on them. |
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AVENGERANG (Q): Akshan throws a short range boomerang that extends it's range with each enemy creature hit, be it minions or champions. If a champion is hit, Akshan gains a burst of movement speed. The boomerang also applies the stacks from his Dirty Fighting passive. It is useful to throw this at the enemy laner to get a stack going, then swinging in with Heroic Swing for strong damage. |
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HEROIC SWING (E): On cast, Akshan attaches his hook to terrain. CC breaks the hook. Once moving in a direction while hooked, Akshan swings along the wall. While swinging, Akshan fires shots at visible enemies while prioritizng enemy champions marked with Dirty Fighting stacks. If movement is clicked WHILE Akshan is winging, he will roll into that direction and fires one last shot. This ability resets on kill. Shots can crit and apply lifesteal, and apply other on-hit effects at 25% effectiveness. The amount of shots goes up with bonus attack speed. |
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COMEUPPANCE (R):Akshan channels for 2.5 seconds, storing (increasing per-ultimate-level) bullets. This can also be recast to finish the channel early for reduced bullets stored. Each bullet deals increasing damage based on missing HP and shots fired. You can Heroic Swing during it, move normally, and otherwise. However, Comeuppance can be blocked if while firing minions, structures, monsters or enemy champions stand in the way between you and your target. Each shot applies a stack of Dirty Fighting. |
Alright, let's talk about this for a second. His passive is neat, and a nice unique feature. It's another 3-hit passive but whatever. His Q's damage is pretty low, it's not like a Sivir Q that shreds the enemy. Mostly, I use it to apply Dirty Fighting stacks to Heroic Swing into. Speaking of, his E is his strongest ability, hands down. His team reviving W passive is the topic of a lot of controversy but for us, is a nice bit of extra gold. And his ultimate is, by far, the worst one in the game.
I said it up top, but Jhin's Curtain Call is only stopped by champions. So is Caitlyn's Ace in the Hole. And I'm sure there's more. But Akshan's Comeuppance can be blocked by just about everything. Yes, of course you can get kills with it. I'm not denying that. But it feels so abyssmal in comparison. Not that Akshan needed more wonky stuff in his kit, considering he's already loaded with passives as is. But still. Also, his W active with the movement and stealth is a monkey's paw. "I want more movement and mana", granted, but your team has to be dead first.
Runes [Lane]
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Runes [Jungle]
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Kraken Slayer vs. Galeforce
VS
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Kraken Slayer procs off of your Heroic Swing. Let's get that out of the way. Thus, it is easily one of the strongest choices you could make. Speed from other items, it's own speed and damage, that's where it has Galeforce beat. True damage, too. Like I said, hard to beat. So, why do we even consider Galeforce? | Galeforce brings a few benefits with it. It has some lower stats, sure. But Akshan wants to be mobile in more ways than one. Moving around the map, swinging, or with this item, dashing. See, this item gives movement speed for every other completed item. That's pretty nuts. It's active is a strong dash that deals additional damage. This additional damage might just be what you need to kill a unit. Since you cannot cash it before your ult, it might also serve as a quick reposition before charging it you would've otherwise not had. The mobility it provides is not to be scoffed at, trust me. |
Items
Hey, wow. If you were here a couple of weeks ago? You'd have seen Wit's End up there and Collector. Wouldn't that have been funky? Yeah... So what's changed? Well, first off, the meta has a little bit. These days it's all about that Sustain vs. Anti-sustain. And while Akshan can get past defenses pretty easily with Kraken Slayer, it does nothing to sustain him. You might say that Immortal Shieldbow would be better on him then. No, it's not. Akshan gets too much out of Kraken + Dirty Fighting. Blade of the Ruined King has also moved up. Ironic, sentinel building that. Anyway, it's sustain, HP shred damage on hit, attack speed, and it gives you movement speed if you hit someone 3 times with it. In the past, I wasn't a huge advocate for early Bork. And I'll be honest, I still don't entirely feel it. But logically speaking, this is still the best you can get after Kraken. It makes up for your lacking sustain, gives you another on-hit passive to deal with most things. And a bit of movement speed. Lastly, Guinsoo's Rageblade. If you look at the other two items I told you to build, this one should come as a no-brainer. Akshan does like his critical strike chance, but the moment this item comes online, It's like going from 10/10 to a 15/10. Your passive, Kraken, Blade all proc faster. It's incredible. Again, shout out to Berserker's Greaves. You're an MVP, but these take the cake. |
Why Akshan Jungle? (& Path)
So what is it about Akshan jungle that makes him viable? Well, bluntly put, it's his extremely basic kit. There's no fancy dingle dangle stuff. In fact, his early clear is a little sketchy. However, get past that, and you have yourself someone who can be a lot of places very quickly, provide a lot of damage very quickly, and with Press the Attack and Chilling Smite provide both a slow and increased damage. You want to help out your teammates, so they can help you win. This is not a solo game, and Akshan teaches you that. Hell, you can try to solo drake. And I'm sure you will get far. But it'll be slower than what other junglers do it at. And for you, it takes so little to assist your team. Your Going Rogue allows stealthy entry (although Vision Wards still reveal you. But get past those, you Heroic Swing in for a tonne of damage and finish it off together. It's hard to go wrong.
For your path, start at whatever side your botlane is on. Then, go on over to Gromp, kite him or just smack him around, and then take your other buff. For now, ignore raptors and krugs. Wolves is optional after both buffs but this is where I start looking for lanes to gank. The early bird gets the worm, after all. So;
Botlane Buff > Gromp/Frog > Other Buff > Gank
For your path, start at whatever side your botlane is on. Then, go on over to Gromp, kite him or just smack him around, and then take your other buff. For now, ignore raptors and krugs. Wolves is optional after both buffs but this is where I start looking for lanes to gank. The early bird gets the worm, after all. So;
Botlane Buff > Gromp/Frog > Other Buff > Gank
Thanks to:
A thank you to jhoijhoi for providing coding formats.
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