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Diana Build Guide by Coorowko

Middle Make Diana Great Again

Middle Make Diana Great Again

Updated on December 16, 2021
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League of Legends Build Guide Author Coorowko Build Guide By Coorowko 4,816 Views 0 Comments
4,816 Views 0 Comments League of Legends Build Guide Author Coorowko Diana Build Guide By Coorowko Updated on December 16, 2021
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Runes: Lane Runes

1 2
Precision
Lethal Tempo
Presence of Mind
Legend: Alacrity
Last Stand

Resolve
Revitalize
Shield Bash
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist

Spells:

1 2 3
Mid
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

Make Diana Great Again

By Coorowko
A Brief Overview
Hi everyone and anyone,

I'm currently experimenting with this build to see if I can make one of my favourite champs viable as it feels like she has largely been abandoned due to her lack of competitive utility both as a midlaner and a jungler (which are her two primary roles XD). I've found she can function pretty well so far as a laner by using Lethal Tempo, it gives her a massive burst of attack speed which is ridiculously good for stacking her passive and boosting her natural attack speed bonus. This attack speed boost alongside a significant amount of omnivamp and heal boosting gives her great sustain, and lets her survive jumping into a group of enemies and ulting, making her much more useful in team fights and in lane. Adding tank items into the mix also increases her survivability in both mid and top lane, further diversifying the places she can be viably used. Conqueror may be a viable rune alternative, but I've found it incredibly lackluster in mid lane and jungle, though depending on the top lane match up it could work pretty well.

The Jungle is a different story however, she needs to be able to get into range of enemies while ganking and quickly burst them down, for this we have Predator. Though the nerfs hurt, Predator is still by far the best jungle rune for Diana, it helps her get within range of enemies for Qs and Es and provides a bit of burst damage. She can go for more burst and gap close with Rocketbelt or survivability and AP stacking with Crown, but generally this build is looking to deal big burst by building magic pen and AP. I've got some of my throughts on secondary rune choice in my notes on the Rune pages, but Jungle secondary runes are probably the most flexible out of the two builds, personally I find Inspiration to be the more useful set but I've had success with Precision as well.

I'm still quite early in my experiments but the runes are looking pretty functional so far, and I'm having a lot of fun with them.

So stay tuned (though I've said that every other guide and completely forget to update most of the time XD) and we'll see how these builds go.
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Coorowko Diana Guide
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