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Choose Champion Build:
- Leblanc Mid
- Leblanc Support
Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Mirror Image (PASSIVE)
LeBlanc Passive Ability
Threats & Synergies
Anivia
This matchup can be easy as pie or hard as hell, this is purely a skill-based matchup as you will not be able to kill her early due to her passive. Which is why you MUST try to egg her Pre-6 so that you can one shot her the moment you hit level 6. Post-6 is where things get interesting, you can poke her as easily as she can poke you, but you must dodge her Q's and stay out of her ultimate at all times.
Introduction
Hello everyone I'm MrTibbie, I'm currently in Diamond 5 and playing on SG server. I main LeBlanc and have been playing her for over a year now, I have played about 700+(normal and rank) games with her. She is the my most successful champion that brought me to Diamond 5 all the way from Silver 4, I won't say I carried in every single game but I certainly carried in most.Typically LeBlanc is seen as a champion that falls off late game and becomes really useless when she falls behind,but with my experience,this is NOT true.If you are new to LeBlanc or deciding whether you should start to learn to play her,my answer is YES.She is a really fun champion to play,and hopefully with my guide,you will also be as successful with her. :)
Greater Mark of Magic Penetration- A must for all Ap mid champs as the Magic penetration greatly increases your early game damage, allowing you to trade better.
Greater Seal of Scaling Health-I usually use these when facing Ap mid laners as it offers a decent amount of health as the game progresses as compared to Greater Seal of Armor.
Greater Glyph of Ability Power-I prefer these on LeBlanc than Greater Glyph of Scaling Ability Power as she is strongest early to mid game so the extra AP will help.
Greater Quintessence of Ability Power-I only use two of these, pretty standard, 10 flat ap early will greatly increase your damage.
Greater Quintessence of Magic Penetration-Combined with your Greater Mark of Magic Penetration, this extra Magic Penetration will fully maximise your early game damage as it offers 10 flat Magic Penetration.
Along with your high single target burst, Ignite will greatly increase your kill potential in lane, there is really no other summoner spell you can take to replace this.
Sorry but Flash is an absolute MUST to use as combined with Distortion+ Mimic's Distortion, you will practically have a total of 3 Flash's allowing you to escape ganks or to simply chase down fleeing enemies. No other summoner spell can replace flash.
At levels 2 and 3, level up your Sigil of Malice as it will provide the most damage in terms of harassing with your Sigil of Malice+ Distortion combo.
At level 4,take a point in Ethereal Chains.
From then on, Max your Sigil of Malice first, followed by Distortion then Ethereal Chains and leveling up your Mimic whenever its up.
If you are looking to roam, max your Distortion first as its shorter cooldown will help you gank lanes faster. Maxing Distortion also helps you farm fairly easily.
Doran's Ring-Gives you 15 Ap,which is a huge increase in your damage, 60 health,allowing you to trade with your opponent, 3 mana regen and 4 mana restore per unit killed, providing you lots of mana sustain as LeBlanc is a very mana hungry in the early game, this item is a MUST to get. The two Health Potion's will help you sustain in lane.
What item should I get next?
I usually get Morellonomicon as my 2nd item as it is an extremely cost efficient item that provides a high amount of ability power, cdr and mana regen. These are stats that will certainly make your laning phase much easier.
Since the removal of Deathfire Grasp,this item is an absolute must to buy as the 2nd item as it provides the most amount of ability power. With its 120 base ability power and a 30% extra Ap bonus, you will be a killing machine unless your enemy stacks loads of Magic resist which you should then get Void Staff first then Rabadon's Deathcap.
If you realise the enemy team building Magic Resist, this is when you will need to buy Void Staff to counter that Magic Resist with its 35% bonus magic penetration.
Then you may proceed to buy Zhonya's Hourglass which provides 120 ability power and 50 armor and its active is a life saver. Within that 2.5 seconds of immunity, it can either save you from a very sticky situation or force your enemy to switch targets when you activate it, allowing you to make quick decisions within that duration. Unless the enemy team is heavy ad or has hard lockdown's(such as Vi's Cease and Desist) you will only need to purchase this as the 5th or 6th item.
I am personally a HUGE fan of Mobility Boots because i absolutely LOVE roaming. As LeBlanc, your ganking potential is extremely high, so abuse it. You have insane mobility and high burst, so the lane you gank should be successful most of the time. Not only will it help your teammates get a lead in their lanes, you will gain an advantage in your lane too, after picking up kills or assisting in kills. Sorcerer's Shoes is another option for boots, it's pretty standard, if you are not looking to roam then i suggest getting this. I only get Mercury's Treads if im faced with Annie or Veigar in lane, the extra tenacity might just save you life should you get jumped on.
This item works wonders for LeBlanc because it's passive makes it a really good pushing and farming item since LeBlanc somewhat has problems farming. However only get this as the last item as it's really expensive and not worth the cost in the early-mid game phase.
Trinklets:
Standard trinklet start, provides a free early ward which, when timed well can prevent early ganks. However, I swap this out for Sweeping Lens when my jungler is camping my lane or around the 14-15min mark.
Elixirs:
This elixir is great on LeBlanc as it provides 40 ability power and 25 bonus true damage to champions(every 5s) and towers(no cooldown).
Situational Items:
I usually get Athene's Unholy Grail when i face high Ap magic dealers in lane(such as Syndra, Veigar, Xerath etc.) Or when the enemy team has heavy magic damage.You will find most LeBlanc's buying this in most matchups,regardless whether they win or lose.In my opinion,I think that this item is pretty costly for the stats it gives so only get this when you really need the extra MR.
I only get Banshee's Veil when the enemy has a very fed heavy Ap magic dealer(such as Syndra, Lissandra, Annie, Veigar etc.)Do not buy this if you are not the main target for enemies in team fights as buying this would mean that you will lose out one slot for your core items.
I only get this item when the enemy team has a Warwick, his Infinite Duress is extremely annoying especially if he is always aiming you. The duration of his Infinite Duress is just too much and you will usually find yourself dead after the enemy team has caught up to you.Same goes for Malzahar's Nether Grasp.
With its recent buff(or nerf) its not that bad a choice right now, given you will have 5 stacks upon purchase. However ONLY get this item when you are really really far ahead and you can just one shot their carries as the punishment upon death will be the loss of HALF of your stacks. Unless you are really confident you can continue snowballing, I do not recommend getting this.
This item is pretty good if you are laning against strong AP laners such as Veigar, Annie, Syndra and Ahri or if you are up against a very heavy AP team. The aura will come in handy when you get close to your enemies using Distortion, but overall its not exactly the best item to get considering it has low AP.
Horrible items on LeBlanc:
Never ever get these.
You do not deal over time damage,which makes the active on the item practically useless.
What for slow down your enemies when you can just pop them like a balloon? Waste of gold.
No. Just no. You will spend almost an eternity to charge up your mana, and totally not worth for its cost. Considering LeBlanc isn't as mana hungry late game.
Spell vamp? What for? Complete waste of gold.
Pre-6:
Harassing in lane: Sigil of Malice+ Distortion(QW)
Harassing enemies not in close range: Distortion(to get into range)+ Sigil of Malice+ Ethereal Chains(WQE)
Post-6:
Combo 1: Sigil of Malice+ MimicSigil of Malice+ Distortion(QRW)
Combo 2(enemies not in close range): Distortion(to get into range)+ MimicDistortion+ Sigil of Malice+ Ethereal Chains(WRQE)
Combo 3: MimicSigil of Malice+ Ethereal Chains+ Sigil of Malice+ Distortion(R(Q)EQW)
Combo 4(to make sure enemies with jumps/blinks can't escape): Ethereal Chains+ MimicEthereal Chains+ Sigil of Malice+ Distortion(ERQW)
My Stream - http://www.twitch.tv/mrtibbie
My Youtube Channel - https://www.youtube.com/channel/UC_iVKR4htEzm1aKb-0N7mZA
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