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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Soul Eater (PASSIVE)
Nasus Passive Ability
Introduction














A lot of these are rather obvious, but for the new player, this may be of some assistance.
Wither, to make sure they don't run
Siphoning Strike, run away.
Wither,
Siphoning Strike till dead, using
Wither every time it's off cooldown. If you're not farmed up very much or are unsure if you can kill with just that, toss in a
Fury of the Sands
Drop your
Spirit Fire on the enemy's head, keep
Wither applied as much as possible, and just
Siphoning Strike until the enemy is dead, or too scared to give you any more trouble.
Fury of the Sands right before you run in, make sure your team knows to follow (This is a rather major step that, if skipped, can lead to death and much irritation). Go straight for their highest damage, and procede to
Spirit Fire and beat the crud out of them with
Siphoning Strike. Make sure to
Wither their most threatening AD, or if you are at the stage where they are all running away in terror from the power that is Nasus, make sure to
Wither whoever's falling behind.
Simple Harass (Low Mana):


Killing a low armour target (AD carry, AP carry, support):




Killing a stationary high armour target/high health target:
Drop your



Teamfights:





Runes




Seals and glyphs of armour to help counter the usual top champs.
Quints of movement to help farm your Q and outspeed (without boots) a lot of top champs with boots. AD quints also work if you're good at last hitting, and want the extra damage.

Exhaust is, IMO, unnecessary, since you have Wither, but it's a good choice for being more supporty or if you really wanna just shut down their adc in temafights.

I take flash JUST so I can make sure I can get some kills with my Q. It's really situational, but having flash means you can escape over a wall, follow somebody who's flashed over a wall, or flash into range to wither or exhaust while chasing. It's a great spell for every champion, really.




Given Nasus' high sustain, this (In my opinion) isn't as useful as other summoner spells, but there have been times when I have been solo top against two opponents who easily out harassed me and pushed me back. Teleport is great if you're 1v2 top and feel you might get pushed back, it lets you zip right back into lane, making sure your tower doesn't get pushed while you otherwise would have to run back.

This is a great multi-fuctional first item. It gives a whopping 100 HP, as well as health regen, and lowering the damage of basic attacks. (With the masteries and runes I usually use, I can, without boots, outspeed many top lane champs, with boots, so I generally don't get boots first) The health from Doran's Shield makes you a lot tankier very early in the game. The armour also adds tankiness. The health regen is useful alongside your passive for sustain. And last, but not least, the damage reduction of basic attacks is VERY helpful against many top lane champs who rely on autoattacks. It's just all around a great item.
philosopher's stone
Philo stone is great for Nasus, it gives him much needed mana regen, as well as added sustain from the health regen, and even more gold income over time. And it builds into an item that's great on Nasuss.


This is probably the hardest decision you will ever have as Nasus, what will you do, Tabi or Merc Treads? Generally, if the team has too much CC for your liking or have heavy AP, take Merc Treads. If they have heavy AD, take Tabi. It's really a judgement call, use your common sense.

Mana plus armour? YES PLEASE, SIGN ME UP! Nasus badly needs mana to spam his Q. The armour is good for making sure you don't get murdered by those AD solo tops.

I generally prefer








More health and armour. The passive also works great for farming creeps (though it will sometimes mess up your Q last hitting, but very rarely) and syncs well with your ult.

This item is great if your bot support isn't getting Runic, or not getting support items, or there is no bot support.


If the enemy team is doing way too much magic damage, Banshee's is a decent fully defensive choice.

If you need some magic resist, but also want a little more damage from your



A rarely seen item, but useful nonetheless, it gives mana, magic resist, mana regen, and can remove all disables on an ally and heal them for a little bit. If you can remember to use the active, and need the MR and allies are getting themselves killed,


Dying too much? Losing out on kills because you die before you can get them? Have no fear,





This is good if you're fed and you don't feel like


This is always great on nasus, it builds from an earlier item you should have gotten. It gives a bit of health, some CDR, and that wonderful active that lets you chase or escape with your allies with ease.

I have just recently started getting BT on Nasus. Now before you reject it entirely, know that it, alongside Spirit Visage, gives Nasus a total of 46% lifesteal. With your Q, you can heal a very large chunk of health every few seconds, and it gives a bit more AD.

Gives less lifesteal than BT, but it also allows you to hit many targets with autoattacks. Not usually a thing I get on Nasus, but a choice nonetheless.

This is a good choice if you decide to go more offensive, I have found that without any armour pen, Nasus does low amounts of damage. This usually isn't a problem, but, if you want to be chunking tanks as well, this is a good choice.

A more offensively, but still support-ish oriented item, you can assist your AD carries as well as yourself, it allows them free choice to get Last Whisper instead. The cooldown reduction is useful if you're not already at 40%, and the health is nice.

If you want more damage than with your usual



Laning against Akali can be a little tough, if she's scared, she can just









Cho can have wicked burst early game, so be careful. Generally, as long as Cho doesn't hit you constantly with


Darius can be trouble if fed early on. He can easily harass you with










Bottom line, you're not going to be able to kill him alone. End of story, don't try, just farm up your Q as much as you can.



Fiora can be a pain, as she has a bit of sustain just as you do. Her passive,











This should be pretty straightforward, you're going to take many







I've always had trouble with Garens, but if you survive the first few levels, get your Q farm, and shut him down early, you should be good. He's just a giant pain in the ***. His passive,











I have yet to fight an Irrelia as Nasus, but I'll say what I can about her nonetheless. Irelia's passive,






The only reason Jarvan can be annoying is because of his passive,







Thanks for reading my quide. As this is my first guide, things may not be as neat or professional as they should be. Also, I may not completely finish this for a while because the chapters keep switching around for no reason, and it takes time to move all the correct walls of text back to their corresponding sections and irritates me to the point I do not wish to continue working on the guide.
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