(*Thread still needs some editing to make it more eye appealing*)
Sup. I did this on the League of Legends forums 3 years ago and spent hundreds of hours writing champion concepts and reviewing other people's concepts (some were really good but most were just complete ******** lol).
So yeah I recently got back into creating champions because some of my friends and my girlfriend are constantly creating/drawing characters for their school projects. They like it when I create a league of legends kit + lore for their characters, it inspires them to add more details to their art concepts. (I also love creating champs, the only reason I stopped was because no one ever looked at my concepts lul :|).
SO! What can you find here? My champion concepts, the old and new ones, and my reviews. Post your champion concept here OR link me to your thread and I will give you a review :P. I will warn you though, I am very blunt and to the point in my reviews.... but if I don't mention something being bad it means I think it's good. If I find something super amazing I'll point it out though.
Feel free to leave comments on any of those concepts! I love them even when they're just negative feedback l0l
Some of my old concepts that I considered good enough to repost here (Taken directly from my Leagueoflegends forums posts):
Neka, The Muka Shaman Yordle
Neka, The Muka Shaman
If you are too lazy to read it all, here's a short resume of the champion.
Passive- Every 5 spells, Neka and allies gain movement speed buff. (Mini Shurelia Reverie)
Q- Next autoattack becomes ranged, deal extra damage, slow the enemy (slow fades with time) and reduce AD a little bit.
W-Storage system (Think of Teemo mushrooms). Give allies potions that heal over time and give AD/Attack Speed buff.
E- Creates a controllable area (like Viktor Ult) in which allies gain Armor, Magic Resist and Tenacity. Enemies lose these stats instead.
R- Bless an ally and curse an enemy for X seconds. Everytime the ally deals damage to the enemy he is healed. Everytime the enemy deals damage to the ally, he takes damage. Can be reactivated to force the enemy to attack the ally (taunt).
Intro:
So yep, he's a badass Yordle Shaman. Muka is the Yordle God of Nature. Muka chose Neka to represent him. Muka recommended him to go in League of Legends, etc.
He can played as an offensive support or as a melee tanky DPS (Fighter). He can give a lot of stats to allies and/or himself. Actually, he's pretty much the first DPS Support I've seen I think :P. He uses mana btw.
Lore about my Yordle:
Even though Neka and Heimerdinger are in the same family, they always hated each other. One believed in nature and religion while the other completely disagreed. Heimerdinger had always treated religion as foolishness and claimed that sciences were the answer to every possible mysterious event in Runeterra.
Neka always had a passion for nature. When he was young, he'd spend entire days alone in the forests near Bandle city without permission. Most of the time studying every flower, plant and tree that he came by. Very often, he would go to a small hiden village that he had found while venturing very far in the forest. The mysterious village was called the Muka Village. A quite big population of Yordles lived in that place and everyday, everyone would praise Muka, the god of Nature, for being so generous towards Yordles. Neka was very interested in the Muka culture. After Neka had sucessfully passed the Muka tests, they noticed his obvious interest into Muka and they welcomed him with warmth into their village. Neka had promised to never reveal the location of the village.
He quickly learned to know many of the Mukas and became friend with some of them but particularly with the Muka Shaman. The Shaman teached Neka how to bless, cure, heal people with plants and magic. He also briefly told him about the powers of Poisons and curses but did not extend too far to make sure Neka did not get thirst for power or evil ideas. He also had told Neka that he would soon have to go somewhere for a mission, picking on Neka's curiosity.
One day, while Neka was walking his way to the Muka village as always, he suddenly felt intense pain in his body. He felt weaker than usual. When he finally got there he learned that the Muka Shaman had died from what seemed to be natural cause. Neka was disturbed that no one in the village actually looked sad at the funerals. Feeling lonely, he tried to contain his sadness inside of him.
Not too long after, Neka heard an old and wise voice in his head. He had received a message from the Yordle God of Nature. Muka had asked him if he wished to be the new Shaman of the Muka village. Neka, who could not believe what he was hearing, gladly accepted. Neka felt a great wave of many different sensations in his body right at the moment that he accepted. He then fell on the ground, unconscious for several days.
Later on, Neka woke up in the bed of the old Shaman in the Muka Village. There was a magic-looking staff by his side. It was the previous' Shaman's staff. He picked it up and suddenly felt stronger. He felt proud of what he would become.
Each day, he'd discover new powers that he had gained. He could heal the worst injuries and bless people with the help of his staff, his magical potions and Muka himself. He could also, if needed, do the opposite. Cursing wild creatures attacking the village and such with no pity.
After many years, Muka decided to reveal himself to the world. He gave Neka an ultimate mission. Neka had to show the world the powers of Muka. He had been hidden for too long and what they called 'sciences' were taking over the world's minds.
And so he did.
'After not seeing him for so long, it was special to see him alive. But then he looked at me.. and I kind of felt that Something powerful was also staring at me...'
- Heimerdinger, The revered inventor
Base Stats (these are subject to changes, they are just there to give a general idea of what he could be):
Health: 480+ 86 HP per level...........................1942 HP at level 18 Mana: 350 +32 mana per level........................894 mana at level 18 Attack Damage: 53 +3.6 AD per level.................114 AD at level 18 Attack Speed: 0.625 +3.24% per level...............0.969 at level 18. Armor: 14 +3.3 Armor per level......................70 Armor at level 18 Magic Resist:. 30 + 1.25 MR per level...............52.5 MR at level 18 Movement Speed: 340 Attack Range: 125
Skills:
Passive: Primitive Assault
After casting 5 spells, Neka will send out a powerful primal war cry. It will make himself gain 30% movement speed and nearby allies (600 range) will also gain the bonus for 3 seconds.
Has to be used at the right moment and it could have potential :D.
Q: Magical Toxins
Neka soaks the edge of his weapon with the poison of a harmful plant. He can then throw his weapon at an enemy (Weapon is a wooden magical staff blessed by Muka, the Yordle god of nature)
His next autoattack will have 525 bonus range ( it becomes ranged). It will deal a bonus 30/60/90/120/150 physical damage and apply a poison.
What the poison does:
-Slows the target's movement speed initially by 28/36/44/52/60 %. This slow fades by 1/3 every second. (Works like Nasus' W but the slow decreases instead of increasing over time.)
-Lower the target's Attack Damage by 4/8/12/16/20
This poison lasts 3 second
This ability will reset Neka's autoattack timer.
Mana cost: 40/45/50/55/60 Cooldown: 10/9/8/7/6 seconds
This ability is a on-hit ability that has many uses. As a support you use it to harass early in the laning phase. It slows the enemy DPS so your ranged DPS can beat on him a bit. As a fighter it's your main damage ability. Use it to close a gap between you and an enemy. It's also to make yourself stronger in 1vs1 situations.
Please, do not comment about this ability 'not scaling with AD' lol. If you don't understand how it works, think of any other On-hit ability. You have to autoattack to use it so it naturally scales with AD and all. Eg: Nasus' Q.
W: Secret Ingredient Potions
Every 16 seconds (affectable by cooldown reduction) Neka makes a magical potion that he can give to himself and/or to allies. These potions can stack. (works like Teemo's mushrooms) Can stack up to 2/2/3/3/4 potions.
The player can click on himself or an ally to give the potion directly to the target. He can also click the ground to leave the potion on the ground. It can then be picked up and drank by any ally that steps over it. If Neka walks over his own potions, he will simply pick them back and put them into his inventory again.
When drank, these potions recover 45/80/115/150/185 (+ 40% of AP) health points over 2 seconds (yay heal over time ;D). During the healing effect and 2 seconds after the healing is over (4 seconds total), the drinker gets 6/12/18/24/30 bonus Attack Damage and 8/16/24/32/40 % bonus Attack Speed. A champion that drinks a potion cannot be affected by another in the next 10 seconds.
Everytime you give a potion, the ability gets a 1 second cooldown (not affectable by cooldown reduction).
Mana cost: 40/55/70/85/100 mana per potion. Range: 200
This ability is pretty straightforward I think. Heal and buff everyone's damage. Can be used to make yourself even more beastly. Works especially well with a DPS partner.
E: Sanctifying Area
Neka prays Muka and asks him to protect him and his allies in battle for 5 seconds. A controllable circle made of (very shiny) holy light falling from the sky appears on the fields of justice.
The circle gives 8/12/16/20/24 Armor and Magic Resist AND 8/12/16/20/24 % Crowd Control Reduction to ALL allies in the circle. If there are enemies in the circle, they lose the same stats. That's right, they could get negative crowd control reduction :P
Enemies standing in the Holy Circle will also take 18/27/36/45/54 (+20% of AP) magic damage per second up to a total of 90/135/180/225/270 (+100% of AP) magic damage over the full duration.
Circle Range: 700 (radius = 350) Cast Range: 200 Circle's Movement Speed: 300/320/340/360/380 Mana cost: 60/80/100/120/140 mana Cooldown: 20 seconds
This ability has long cooldown and high mana cost so it has to be used wisely. You should try to get as many people as possible in the circle :). It should be fun to use because you have to control it :P. You can control it by activating E again or with Alt+Right click, like a Mordekaiser Ghost.
NOTE: This ability was made BEFORE Viktor was released. (his ultimate is also a controllable circle)
Ultimate: The Chosen One and the Cursed One
Neka blesses an ally of choice (could be himself) then curses an enemy. When both targets are chosen, the ultimate starts and lasts 7/7.5/8 seconds.
The blessed ally: Deals 5/10/15% more damage to the Cursed one (only him).
The Cursed enemy: Deals 5/10/15% less damage to the Chosen one (only him).
If the blessed ally (and him only) deals damage to the cursed enemy, the ally is healed 22/33/44 (+5% of AP) HP. This effect can only occur once every half a second.
If the cursed enemy (and him only) deals damage to the blessed ally, the enemy takes 22/33/44 (+5% of AP) magic damage. This effect can only occur once every half a second.
The ultimate can be reactivated once again. The activation will force the cursed enemy to autoattack the blessed ally for 1.5/1.75/2 seconds (taunt).
Mana cost: 90/120/150 mana Cooldown: 150 seconds Cast Range when choosing blessed ally: 800 Cast Range when choosing cursed enemy: 300
The main goal of this ultimate is to make an ally or yourself VERY strong against one particular enemy. This works especially well on DPS champions with high attack speed :P. Do not be fooled though, it also works VERY well with some mages and tanks. (Think about Cass/Fiddlesticks/Rammus/Amumu/anyone with ignite/etc.)
To its best, this ultimate will be OP. If the Cursed and Blessed keep fighting for the whole duration (8 seconds), this ultimate will deal 705 damage and heal for 705 HP.
To its worst, this ultimate is literally ****. If the enemy starts running away and does not fight, it could potentially be 100% useless, but you've got the 2 seconds taunt. So it's pretty bad but not useless.
So, as you can see, it can be very good or very bad depending on the situation. Think about this before judging if it's OP or UP. xD.
Recommended builds:
As a support:
Alot of mana and CDR to spam spells. Auras to support the team (Zeke's Herald is a very good item to get on him). Taking some HP and AD to not be too weak.
Faerie's Charm, 4 wards, 1 HP pot, Philosopher's Stone, SightStone, Mercury Treads, Runic Bulwark or Locket of the Iron Solari, Shurelia's Reverie, Locket of the Iron Solari or Runic Bulwark, Zeke's Herald, Frozen Mallet or Randuin's Omen or Frozen Heart.
As a Fighter:
He is melee so he has to be tanky and his E and R gives him a ton of MR and Armor so I would recommend building some HP. Some CDR because his spells are very strong. Then build damage!
Boots of speed + 3 hp pots, Brutalizer + Vampiric Scepter, Giant's Belt, Mercury Treads, , Youmuu's Ghostblade, Bloodthirster or Blade of the ruined King, Guardian Angel, Infinity Edge.
Niche unconventional AP build:
Since finding unconventional builds is my favorite thing to do in League of Legends, I made sure Neka could be played in many different ways. Getting a lot of AP on him would make his Heals (Potions and Ult) very strong and his E and R deal decent damage :D. He could farm with his E in lane. He could deal good AoE damage with E in fights, make his allies super powerful with his Heals, do tons of damage to enemies that attack his allies and get a Lich Bane to make his Q useful :P.
*Imagine an AP build with Lich Bane*
Please tell me what you think about all this ^.^ I want feedback please :D
Quarah, The Void's Cloud
This champion is a very special one. He is very sneaky and hard to attack. He uses creatures to deal most of his damage and he has 2 spells that could potentially make him untargetable. He is an AP champ that deals physical damage.
EDIT: I have realized that my concept has many many problems. I really don't think it could exist in the game. However, I still think this concept is fun and original. You can check it and hopefully you'll enjoy :).
Abilities:
Passive:
Quarah gains 1 armor penetration for each 15 AP he has. All of his creatures benefit from his Armor Penetration. Additionally, Qua'rah gains AD equal to 15% of his current AP.
The Armor pen because he scales with AP and he deals entirely physical damage. Since there are no AP items that give Armor Pen... I wanted him to have Armor Pen in his kit.
Q: Mind Control:
Takes control of a chosen allied minion or one of Quarah's creatures (W) for 5 seconds. That minion or creature is controllable with Alt+Right Click or Q (like Mordekaiser's Ghost) and gains 50/75/100/125/150 movement speed and 40/60/80/100/120 (+30% of AP) Attack Damage.
It also gains 150/225/300/375/450 HP and 15/20/25/30/35 Armor and Magic resistance.
Cooldown: 10 seconds Cast Range: 500
The minion/creature grows bigger and turns Dark and Evil when Quarah takes control of it. (Would love to have some bad-*** art here xD)
W: Condensation:
Quarah makes 3 Void creatures appear all around him. These creatures are uncontrollable but aim at enemy champions first. The creatures last 6 seconds and have: 8/15/22/29/36 (+9% of AP) Attack Damage, 1.125 Attack Speed rate, 300/325/350/375/400 Movement Speed.
They also have 12/18/24/30/36 (+20% of Quarah's Armor) armor, 12/18/24/30/36 (+20% of Quarah's Magic Resist) magic resist and 100/150/200/250/300 (+15% of Quarah's HP) HP.
Cooldown: 11 seconds
E: Parasite:
Quarah tranforms himself into a cloud and sticks himself to a targeted enemy for 2/2.25/2.5/2.75/3 seconds.
Quarah slows the enemy by 15/20/25/30/35%. Any effect of crowd control (stun,slow,etc.) that is used on Quarah also affects the target that Quarah is on. Quarah's creatures automatically target the enemy that Quarah is sticked on.
The enemy that Quarah is on cannot in any way target Quarah. Quarah can still use his basic abilities while in this form. However, he cannot use his ultimate or autoattack.
The player can reactivate E to stop the ability at any time.
Cooldown: 12/11/10/9/8 seconds Cast Range: 600
R: Ultimate:
Quarah tranforms himself into a cloud and infiltrates an allied minion or allied champion's body for up to 8/10/12 seconds. When Quarah is in an ally, he is untargetable and enemies cannot notice that he is into that ally. (The ally still controls himself as if nothing happened)
Whenever Quarah comes out of the body he was hidden into, he gains 25/30/35% more Ability Power and he gives 20% increased attack speed to all nearby allies (including creatures) for 7/8/9 seconds. (the % AP stacks additively with Rabadon's Deathcap and the Archmage mastery)
Double pressing R will automatically give you the AP and AS bonus without having to hide yourself in an ally. Quarah cannot hide himself into an ally if he has taken damage in the last 3 seconds. If Quarah is hiding in an ally and that ally dies, he immediatly comes out of its body.
Cooldown: 80/65/50 seconds Cast Range: 700
He could sneak into an allied minion at his tower, wait for the minion to go near the enemy and then come out of it and gank the enemy with his slow and creatures to deal damage.
Another use of that ultimate would be to simply enter in an ally, bait an enemy into thinking he's fighting your ally 1v1, then come out of your ally's body and turn the fight.
Another use would be ulting into an allied Twisted Fate or Shen or Nocturne body then wait for them to ult, using them as a teleporter XD.
Finally you COULD escape sticky situations with this ultimate but you need to somehow not get hit by anything for 3 seconds.
I would play this champion as a jungler because he has good ganking potential and his creatures can tank and kill the jungle monsters pretty easily.
Hope you liked it :D.
Alkina, The Reptilian Spirit
Alkina, The Reptilian Spirit
Alright, this champion (Alkina) uses Fury kinda like Shyvanna. She generates Fury each second and each autoattacks give her fury. Abilities also give her Fury in some cases. To use her ultimate, she has to consume her Fury. However, she doesn't have to have 100 (maximum) fury to start her ultimate, she can start using it if she has 20+ fury.
Some pictures:
Alkina is a women that has grown reptilian traits over time. (Normal Form)
Snake Form: A big ferocious and powerful snake. (DPS form)
Basilisk Form:(Tank Form)
Gorgon Form: (Mage Form)
Abilities:
R: Changing Forms:
When you press R, your four abilities buttons (Q,W,E and R) are changed to this:
Q: Transform into Snake Form
W: Transform into Basilisk Form
E: Transform into Gorgon Form
R: Transform into Human Form (normal form)
And you transform into what you chose... Your ultimate is available at level 1 but can be upgraded at level 6, 11 and 16 to get better bonus stats.
When you transform, your three basic abilities (Q,W and E) are changed and you also gain bonus effects depending on which form you are:
When in Human Form, you gain 1/2/3/4 Fury each 2 Seconds.
When in Snake Form, you gain 5/20/30/40% attack speed. If you are attacking a target that is affected by crowd control (slows, stuns, etc.) you gain 10/30/45/60% attack speed instead.
When in Basilisk Form, getting autoattacked by an enemy champion or simply autoattacking will give you a ''Stone Skin'' stack. Each Stone Skin stack gives 2/4/5/6 Armor and Magic Resist for 4 seconds. Max stacks: 8
When in Gorgon Form, moving makes you gain 5/15/25/35 AP for 2 seconds and using an ability makes you gain 5/15/25/35 movement speed for 2 seconds.
When transformed into anything but Human Form, you lose 6 Fury per second. When you reach 0 Fury, you automatically go back into Human Form.
Cooldown: 12 seconds
Passive: Skin Changer:
Alkina gains 1 fury each time she autoattacks. 100 Fury Max.
Changing forms decreases your cooldowns by 10%.
Q: On-hit Strike:
Human Form: Your next autoattack will deal attack damage +40/80/120/160/200 (+60% of AP) magic damage. If this strike deals a killing blow, you gain 10/15/20/25/30 HP back. You also gain 1/2/3/4/5 extra fury.
Snake Form: Your next autoattack will deal attack damage +60/110/160/210/260 (+60% of AP)(+20% of Bonus AD) magic damage. The snake bites the enemy and Alkina is healed for 30% of the damage dealt.
Basilisk Form: Your next autoattack will deal attack damage +40/80/120/160/200 (+60% of AP) magic damage and the Basilisk stares the enemy in the eyes, turning the enemy into a statue for 0.6/0.7/0.8/0.9/1 seconds.
Gorgon Form: Your next autoattack will deal attack damage +40/80/120/160/200 (+70% of AP) magic damage and engulf the target into a cloud of darkness.The target is feared for 0.4/0.5/0.6/0.7/0.8 second. Other enemies in a 300 radius range around the target take half of the damage and are also feared for half the duration.
Cooldown: 6.5/6/5.5/5/4.5 seconds
W: Special Abilities:
Passive: Gain 10/15/20/25/30% Attack Speed permanently
Active:
Human Form: You gain an extra 5/10/15/20/25% attack speed and your autoattacks give you 2 fury instead of 1. Lasts 5 seconds.
Snake Form: Your autoattacks deal an extra 25/45/55/75/95 (+25% of AP)(+10% of Bonus AD) magic damage per hit. Lasts for 5 seconds.
Basilisk Form: Taunts all enemies in a cone (200 range and 120 degree width) for 0.8/0.9/1/1.1/1.2 seconds and also deals them 60/95/130/165/200 (+30% of AP)(+40% of total Armor) magic damage.
Gorgon Form: Transforms into a cloud of darkness and becomes untargetable (Like Vlad's pool) for 1.5 seconds. Additionally, enemies in the cloud are dealt 20/35/50/65/80 (+25% of AP) magic damage each half second.
Cooldown: 15/14.5/14/13.5/13 seconds
E: Dashes:
Human Form: Dashes in the chosen direction and deals 60/100/140/180/220 (+ 55% of AP) magic damage to the first enemy hit. You also gain 3/4/5/6/7 Fury if the enemy hit is a champion.
Snake Form: Dashes in the chosen direction and deals 60/100/140/180/220 (+55% of AP)(+100% of total AD) magic damage to the first enemy hit. The enemy is slowed by 3% for 3/4/5/6/7 seconds.
Basilisk Form: Dashes in the chosen direction and deals 60/100/140/180/220 (+55% of AP) magic damage to the first enemy hit. The enemy is also injured because of the Basilisk's heavy body and he deals 15/20/25/30/35% less damage for 4 seconds.
Gorgon Form: Dashes in the chosen direction and deals 60/100/140/180/220 (+55% of AP) magic damage to all enemies she passes though. Afterwards, the Gorgon leaves a trail of dark swamp on the ground for 3 seconds everywhere that she walks (like singed's poison). Enemies standing on this dark ground are dealt 8/11/13/17/20 (+10% of AP) magic damage per second. This effect lasts 5 seconds.
Cooldown: 10 seconds
Range: 500
Base Stats:
Health: 475 HP at level 1 and 1991 HP at level 18
Mana: trololol
Health Regen: Does anyone care?
Attack Damage: 59 AD at level 1 and 112 AD at level 18
Base Attack Speed: 0.666
Attack Speed Growth: +2.9% per level
Magic Resist: 30 MR + 1.25 per level
Armor: 17 Armor at level 1 and 85 Armor at level 18
Autoattack Range: 150 (all forms)
Movement speed: 335
That's it :D!
So as you've probably noticed, every Form has a role and specific strenghts.
Human Form: Gains Fury really fast
Snake: Deals the most damage and also scales heavily with AD. Also has great sustain which makes Snake the best 1v1 form.
Basilisk: Tankiness and a lot of CC. Incredible for teamfights initiation and utility.
Gorgon: High mobility, AoE damage and some utility. She can also be untargetable. Great for teamfights and ganks.
Build options: A LOT. You can build AP or AD or Attack Speed or Tank or Hybrid and be successful :D. You choose <3 :D.
I would play this champion as a top lane or jungler.
Please tell me if there are things that weren't clear and also tell me what you think of this champion ^_ ^.
Newer concepts:
NoName, The Dragon Slayer Yordle
Role: Jungler
Melee Yordle type champion
Name: Pierce, The Dragon Slayer
Concept Art:
Passive: Dragon Tracker:
Due to her Eye used to Dragon Hunting, Pierce is able to detect the presence of footprints of the foes she is hunting.
As soon as Pierce is withing 1800-3000 range (range goes up with levels) of any enemy champion, she is able to see their footprints on the ground for 3 seconds everywhere that her enemies walk. These footprints are shiny and pale blue and can be seen even in the fog of war or in bushes.
When Pierce walks onto the footprints of her enemies, she gains X% (slightly goes up with levels) bonus movement speed.
Animation: When Pierce detects footprints, her eye hidden by her patch starts glowing (shiny pale blue) and a small eye with a scar appears above her head (similar to oracles but is blue and with a scar). Whenever she walks on enemy footprints, some shiny blue dust goes up in the air behind her footsteps.
Q: Vital Strike: Being a used hunter, Pierce knows the weak spots of her enemies. She aims for those to compensate for her small height. Pierce has more ease aiming for Larger creatures' weak spots (she is a Dragon Hunter after all!)
Pierce strikes with her Kris (see image to know what a Kris sword looks like) into her target's weak spot, doing X physical damage + X% (This percentage scales with her AD) of target's Maximum HP (More ease killing big bruisers and jungle creatures). Additionally, enemies that were struck into a weak spot are more open to future attacks and take X% increased damage from Pierce's autoattacks for X seconds.
Low Cooldown.
W: Dragon Dance: Pierce does a very quick small piroutte (twirl?) in the chosen direction (think of Vayne's tumble) and her next attack deals X (scales with AD) extra physical damage and also slows target for X% for X seconds. Each autoattack reduces the cooldown of this ability.
Medium Cooldown.
E: You can't escape!: Pierce jumps/dives in a straight line (skillshot gapcloser) with her Kris in front of her and plunges her sword IN the first enemy target she encounters doing X physical damage (scales with AD) and stunning the target for 1 second. Still in the air, Pierce holds on her weapon once it has entered her enemy target and turns around him in a semi-circle form, kicking all enemies around her target with her feet in the process (does some AoE physical damage), to finally land behind her primary target.
So this is her AoE damage spell + Gap Closer + CC spell. If you're confused about what the actual skill does, it's just a gap closer that stuns and when she lands on her target she does some AoE damage around her target by kicking stuff while she's in the air. Also she lands behind her target at the end.
Long Cooldown.
Ult: Terrific Call: Pierce announces that the hunt is on and uses one of her trophies as an instrument to put fear into her enemies' hearts.
Pierce glances at the sky then takes out her Dragon Tooth Horn in which she blows very hard. A powerful sound comes out and Fears (literally) and does X Physical damage to all enemies in an area around her. The closer the enemies are to Pierce, the more damage they take and the longer they are Feared.
That's it for now, a lot more to come!
SPOTLIGHT OF THE MOMENT ON: New concept art (unfinished) for Pierce, The Dragon Slaying Yordle!
:'D
[quote=DarkPercy](*Thread still needs some editing to make it more eye appealing*)
Sup. I did this on the League of Legends forums 3 years ago and spent hundreds of hours writing champion concepts and reviewing other people's concepts (some were really good but most were just complete bullshit lol).
So yeah I recently got back into creating champions because some of my friends and my girlfriend are constantly creating/drawing characters for their school projects. They like it when I create a league of legends kit + lore for their characters, it inspires them to add more details to their art concepts. (I also love creating champs, the only reason I stopped was because no one ever looked at my concepts lul :|).
SO! What can you find here? My champion concepts, the old and new ones, and my reviews. Post your champion concept here OR link me to your thread and I will give you a review :P. I will warn you though, I am very blunt and to the point in my reviews.... but if I don't mention something being bad it means I think it's good. If I find something super amazing I'll point it out though.
Feel free to leave comments on any of those concepts! I love them even when they're just negative feedback l0l
[b]Some of my old concepts that I considered good enough to repost here (Taken directly from my Leagueoflegends forums posts):[/b]
[spoiler=Neka, The Muka Shaman Yordle]
[B][U]Neka, The Muka Shaman[/U][/B]
[B][U]If you are too lazy to read it all, here's a short resume of the champion. [/U][/B]
Passive- Every 5 spells, Neka and allies gain movement speed buff. (Mini Shurelia Reverie)
Q- Next autoattack becomes ranged, deal extra damage, slow the enemy (slow fades with time) and reduce AD a little bit.
W-Storage system (Think of Teemo mushrooms). Give allies potions that heal over time and give AD/Attack Speed buff.
E- Creates a controllable area (like Viktor Ult) in which allies gain Armor, Magic Resist and Tenacity. Enemies lose these stats instead.
R- Bless an ally and curse an enemy for X seconds. Everytime the ally deals damage to the enemy he is healed. Everytime the enemy deals damage to the ally, he takes damage. Can be reactivated to force the enemy to attack the ally (taunt).
[B][U]Intro:[/U][/B]
So yep, he's a badass Yordle Shaman. Muka is the Yordle God of Nature. Muka chose Neka to represent him. Muka recommended him to go in League of Legends, etc.
He can played as an offensive support or as a melee tanky DPS (Fighter). He can give a lot of stats to allies and/or himself. Actually, he's pretty much the first DPS Support I've seen I think :P. He uses mana btw.
[U][B] Lore about my Yordle: [/B][/U]
Even though Neka and Heimerdinger are in the same family, they always hated each other. One believed in nature and religion while the other completely disagreed. Heimerdinger had always treated religion as foolishness and claimed that sciences were the answer to every possible mysterious event in Runeterra.
Neka always had a passion for nature. When he was young, he'd spend entire days alone in the forests near Bandle city without permission. Most of the time studying every flower, plant and tree that he came by. Very often, he would go to a small hiden village that he had found while venturing very far in the forest. The mysterious village was called the Muka Village. A quite big population of Yordles lived in that place and everyday, everyone would praise Muka, the god of Nature, for being so generous towards Yordles. Neka was very interested in the Muka culture. After Neka had sucessfully passed the Muka tests, they noticed his obvious interest into Muka and they welcomed him with warmth into their village. Neka had promised to never reveal the location of the village.
He quickly learned to know many of the Mukas and became friend with some of them but particularly with the Muka Shaman. The Shaman teached Neka how to bless, cure, heal people with plants and magic. He also briefly told him about the powers of Poisons and curses but did not extend too far to make sure Neka did not get thirst for power or evil ideas. He also had told Neka that he would soon have to go somewhere for a mission, picking on Neka's curiosity.
One day, while Neka was walking his way to the Muka village as always, he suddenly felt intense pain in his body. He felt weaker than usual. When he finally got there he learned that the Muka Shaman had died from what seemed to be natural cause. Neka was disturbed that no one in the village actually looked sad at the funerals. Feeling lonely, he tried to contain his sadness inside of him.
Not too long after, Neka heard an old and wise voice in his head. He had received a message from the Yordle God of Nature. Muka had asked him if he wished to be the new Shaman of the Muka village. Neka, who could not believe what he was hearing, gladly accepted. Neka felt a great wave of many different sensations in his body right at the moment that he accepted. He then fell on the ground, unconscious for several days.
Later on, Neka woke up in the bed of the old Shaman in the Muka Village. There was a magic-looking staff by his side. It was the previous' Shaman's staff. He picked it up and suddenly felt stronger. He felt proud of what he would become.
Each day, he'd discover new powers that he had gained. He could heal the worst injuries and bless people with the help of his staff, his magical potions and Muka himself. He could also, if needed, do the opposite. Cursing wild creatures attacking the village and such with no pity.
After many years, Muka decided to reveal himself to the world. He gave Neka an ultimate mission. Neka had to show the world the powers of Muka. He had been hidden for too long and what they called 'sciences' were taking over the world's minds.
And so he did.
'After not seeing him for so long, it was special to see him alive. But then he looked at me.. and I kind of felt that [I]Something powerful[/I] was also staring at me...'
- Heimerdinger, The revered inventor
[U][B]Base Stats [/B][/U] (these are subject to changes, they are just there to give a general idea of what he could be):
[B]Health:[/B] 480+ 86 HP per level...........................1942 HP at level 18
[B]Mana:[/B] 350 +32 mana per level........................894 mana at level 18
[B]Attack Damage:[/B] 53 +3.6 AD per level.................114 AD at level 18
[B]Attack Speed:[/B] 0.625 +3.24% per level...............0.969 at level 18.
[B]Armor:[/B] 14 +3.3 Armor per level......................70 Armor at level 18
[B]Magic Resist:[/B]. 30 + 1.25 MR per level...............52.5 MR at level 18
[B]Movement Speed[/B]: 340
[B] Attack Range:[/B] 125
[B][U]Skills:[/U][/B]
[B][U]Passive: Primitive Assault [/U][/B]
After casting 5 spells, Neka will send out a powerful primal war cry. It will make himself gain 30% movement speed and nearby allies (600 range) will also gain the bonus for 3 seconds.
Has to be used at the right moment and it could have potential :D.
[B][U]Q: Magical Toxins [/U][/B]
Neka soaks the edge of his weapon with the poison of a harmful plant. He can then throw his weapon at an enemy (Weapon is a wooden magical staff blessed by Muka, the Yordle god of nature)
His next autoattack will have 525 bonus range ( it becomes ranged). It will deal a bonus 30/60/90/120/150 physical damage and apply a poison.
What the poison does:
-Slows the target's movement speed initially by 28/36/44/52/60 %. This slow fades by 1/3 every second. (Works like Nasus' W but the slow decreases instead of increasing over time.)
-Lower the target's Attack Damage by 4/8/12/16/20
This poison lasts 3 second
This ability will reset Neka's autoattack timer.
[B]Mana cost:[/B] 40/45/50/55/60
[B]Cooldown[/B]: 10/9/8/7/6 seconds
This ability is a on-hit ability that has many uses. As a support you use it to harass early in the laning phase. It slows the enemy DPS so your ranged DPS can beat on him a bit. As a fighter it's your main damage ability. Use it to close a gap between you and an enemy. It's also to make yourself stronger in 1vs1 situations.
Please, do not comment about this ability 'not scaling with AD' lol. If you don't understand how it works, think of any other On-hit ability. You have to autoattack to use it so it naturally scales with AD and all. Eg: Nasus' Q.
[B][U]W: Secret Ingredient Potions [/U][/B]
Every 16 seconds (affectable by cooldown reduction) Neka makes a magical potion that he can give to himself and/or to allies. These potions can stack. (works like Teemo's mushrooms) Can stack up to 2/2/3/3/4 potions.
The player can click on himself or an ally to give the potion directly to the target. He can also click the ground to leave the potion on the ground. It can then be picked up and drank by any ally that steps over it. If Neka walks over his own potions, he will simply pick them back and put them into his inventory again.
When drank, these potions recover 45/80/115/150/185 (+ 40% of AP) health points over 2 seconds (yay heal over time ;D). During the healing effect and 2 seconds after the healing is over (4 seconds total), the drinker gets 6/12/18/24/30 bonus Attack Damage and 8/16/24/32/40 % bonus Attack Speed. A champion that drinks a potion cannot be affected by another in the next 10 seconds.
Everytime you give a potion, the ability gets a 1 second cooldown (not affectable by cooldown reduction).
[B]Mana cost:[/B] 40/55/70/85/100 mana per potion.
[B]Range[/B]: 200
This ability is pretty straightforward I think. Heal and buff everyone's damage. Can be used to make yourself even more beastly. Works especially well with a DPS partner.
[B][U]E: Sanctifying Area [/U][/B]
Neka prays Muka and asks him to protect him and his allies in battle for 5 seconds. A controllable circle made of (very shiny) holy light falling from the sky appears on the fields of justice.
The circle gives 8/12/16/20/24 Armor and Magic Resist AND 8/12/16/20/24 % Crowd Control Reduction to ALL allies in the circle. If there are enemies in the circle, they lose the same stats. That's right, they could get negative crowd control reduction :P
Enemies standing in the Holy Circle will also take 18/27/36/45/54 (+20% of AP) magic damage per second up to a total of 90/135/180/225/270 (+100% of AP) magic damage over the full duration.
[B]Circle Range:[/B] 700 (radius = 350)
[B]Cast Range:[/B] 200
[B]Circle's Movement Speed:[/B] 300/320/340/360/380
[B]Mana cost:[/B] 60/80/100/120/140 mana
[B]Cooldown:[/B] 20 seconds
This ability has long cooldown and high mana cost so it has to be used wisely. You should try to get as many people as possible in the circle :). It should be fun to use because you have to control it :P. You can control it by activating E again or with Alt+Right click, like a Mordekaiser Ghost.
NOTE: This ability was made BEFORE Viktor was released. (his ultimate is also a controllable circle)
[B][U]Ultimate: The Chosen One and the Cursed One[/U][/B]
Neka blesses an ally of choice (could be himself) then curses an enemy. When both targets are chosen, the ultimate starts and lasts 7/7.5/8 seconds.
The blessed ally: Deals 5/10/15% more damage to the Cursed one (only him).
The Cursed enemy: Deals 5/10/15% less damage to the Chosen one (only him).
If the blessed ally (and him only) deals damage to the cursed enemy, the ally is healed 22/33/44 (+5% of AP) HP. This effect can only occur once every half a second.
If the cursed enemy (and him only) deals damage to the blessed ally, the enemy takes 22/33/44 (+5% of AP) magic damage. This effect can only occur once every half a second.
[B]The ultimate can be reactivated once again. The activation will force the cursed enemy to autoattack the blessed ally for 1.5/1.75/2 seconds (taunt).[/B]
[B]Mana cost:[/B] 90/120/150 mana
[B]Cooldown: [/B]150 seconds
[B]Cast Range when choosing blessed ally:[/B] 800
[B]Cast Range when choosing cursed enemy:[/B] 300
The main goal of this ultimate is to make an ally or yourself VERY strong against one particular enemy. This works especially well on DPS champions with high attack speed :P. Do not be fooled though, it also works VERY well with some mages and tanks. (Think about Cass/Fiddlesticks/Rammus/Amumu/anyone with ignite/etc.)
To its best, this ultimate will be OP. If the Cursed and Blessed keep fighting for the whole duration (8 seconds), this ultimate will deal 705 damage and heal for 705 HP.
To its worst, this ultimate is literally ****. If the enemy starts running away and does not fight, it could potentially be 100% useless, but you've got the 2 seconds taunt. So it's pretty bad but not useless.
So, as you can see, it can be very good or very bad [B]depending on the situation.[/B] Think about this before judging if it's OP or UP. xD.
Recommended builds:
[B]As a support:[/B]
Alot of mana and CDR to spam spells. Auras to support the team (Zeke's Herald is a very good item to get on him). Taking some HP and AD to not be too weak.
Faerie's Charm, 4 wards, 1 HP pot, Philosopher's Stone, SightStone, Mercury Treads, Runic Bulwark or Locket of the Iron Solari, Shurelia's Reverie, Locket of the Iron Solari or Runic Bulwark, Zeke's Herald, Frozen Mallet or Randuin's Omen or Frozen Heart.
[B]As a Fighter: [/B]
He is melee so he has to be tanky and his E and R gives him a ton of MR and Armor so I would recommend building some HP. Some CDR because his spells are very strong. Then build damage!
Boots of speed + 3 hp pots, Brutalizer + Vampiric Scepter, Giant's Belt, Mercury Treads, , Youmuu's Ghostblade, Bloodthirster or Blade of the ruined King, Guardian Angel, Infinity Edge.
[B]Niche unconventional AP build:[/B]
Since finding unconventional builds is my favorite thing to do in League of Legends, I made sure Neka could be played in many different ways. Getting a lot of AP on him would make his Heals (Potions and Ult) very strong and his E and R deal decent damage :D. He could farm with his E in lane. He could deal good AoE damage with E in fights, make his allies super powerful with his Heals, do tons of damage to enemies that attack his allies and get a Lich Bane to make his Q useful :P.
*Imagine an AP build with Lich Bane*
Please tell me what you think about all this ^.^ I want feedback please :D
[/spoiler]
[spoiler=Quarah, The Void's Cloud]
This champion is a very special one. He is very sneaky and hard to attack. He uses creatures to deal most of his damage and he has 2 spells that could potentially make him untargetable. He is an AP champ that deals physical damage.
[B][U]EDIT: I have realized that my concept has many many problems. I really don't think it could exist in the game. However, I still think this concept is fun and original. You can check it and hopefully you'll enjoy :).[/U][/B]
[B][U]Abilities:[/U][/B]
[B][U]Passive:[/U][/B]
Quarah gains 1 armor penetration for each 15 AP he has. All of his creatures benefit from his Armor Penetration. Additionally, Qua'rah gains AD equal to 15% of his current AP.
The Armor pen because he scales with AP and he deals entirely physical damage. Since there are no AP items that give Armor Pen... I wanted him to have Armor Pen in his kit.
[B][U]Q: Mind Control:[/U][/B]
Takes control of a chosen allied minion or one of Quarah's creatures (W) for 5 seconds. That minion or creature is controllable with Alt+Right Click or Q (like Mordekaiser's Ghost) and gains 50/75/100/125/150 movement speed and 40/60/80/100/120 (+30% of AP) Attack Damage.
It also gains 150/225/300/375/450 HP and 15/20/25/30/35 Armor and Magic resistance.
[B]Cooldown:[/B] 10 seconds
[B]Cast Range:[/B] 500
The minion/creature grows bigger and turns Dark and Evil when Quarah takes control of it. (Would love to have some bad-ass art here xD)
[B][U]W: Condensation: [/U][/B]
Quarah makes 3 Void creatures appear all around him. These creatures are uncontrollable but aim at enemy champions first. The creatures last 6 seconds and have: 8/15/22/29/36 (+9% of AP) Attack Damage, 1.125 Attack Speed rate, 300/325/350/375/400 Movement Speed.
They also have 12/18/24/30/36 (+20% of Quarah's Armor) armor, 12/18/24/30/36 (+20% of Quarah's Magic Resist) magic resist and 100/150/200/250/300 (+15% of Quarah's HP) HP.
[B]Cooldown:[/B] 11 seconds
[B][U]E: Parasite:[/U][/B]
Quarah tranforms himself into a cloud and sticks himself to a targeted enemy for 2/2.25/2.5/2.75/3 seconds.
Quarah slows the enemy by 15/20/25/30/35%. Any effect of crowd control (stun,slow,etc.) that is used on Quarah also affects the target that Quarah is on. Quarah's creatures automatically target the enemy that Quarah is sticked on.
The enemy that Quarah is on cannot in any way target Quarah. Quarah can still use his basic abilities while in this form. However, he cannot use his ultimate or autoattack.
The player can reactivate E to stop the ability at any time.
[B]Cooldown:[/B] 12/11/10/9/8 seconds
[B]Cast Range:[/B] 600
[B][U]R: Ultimate: [/B][/U]
Quarah tranforms himself into a cloud and infiltrates an allied minion or allied champion's body for up to 8/10/12 seconds. When Quarah is in an ally, he is untargetable and enemies cannot notice that he is into that ally. (The ally still controls himself as if nothing happened)
Whenever Quarah comes out of the body he was hidden into, he gains 25/30/35% more Ability Power and he gives 20% increased attack speed to all nearby allies (including creatures) for 7/8/9 seconds. (the % AP stacks additively with Rabadon's Deathcap and the Archmage mastery)
Double pressing R will automatically give you the AP and AS bonus without having to hide yourself in an ally. Quarah cannot hide himself into an ally if he has taken damage in the last 3 seconds. If Quarah is hiding in an ally and that ally dies, he immediatly comes out of its body.
[B]Cooldown:[/B] 80/65/50 seconds
[B]Cast Range: [/B]700
He could sneak into an allied minion at his tower, wait for the minion to go near the enemy and then come out of it and gank the enemy with his slow and creatures to deal damage.
Another use of that ultimate would be to simply enter in an ally, bait an enemy into thinking he's fighting your ally 1v1, then come out of your ally's body and turn the fight.
Another use would be ulting into an allied [[twisted fate]] or [[shen]] or [[nocturne]] body then wait for them to ult, using them as a teleporter XD.
Finally you COULD escape sticky situations with this ultimate but you need to somehow not get hit by anything for 3 seconds.
I would play this champion as a jungler because he has good ganking potential and his creatures can tank and kill the jungle monsters pretty easily.
Hope you liked it :D.
[/spoiler]
[spoiler=Alkina, The Reptilian Spirit]
[B][U]Alkina, The Reptilian Spirit[/U][/B]
Alright, this champion (Alkina) uses Fury kinda like Shyvanna. She generates Fury each second and each autoattacks give her fury. Abilities also give her Fury in some cases. To use her ultimate, she has to consume her Fury. However, she doesn't have to have 100 (maximum) fury to start her ultimate, she can start using it if she has 20+ fury.
[B][U]Some pictures:[/U][/B]
Alkina is a women that has grown reptilian traits over time. (Normal Form)
Snake Form: A big ferocious and powerful snake. (DPS form)
Basilisk Form: [img=http://stareh3.heroes.net.pl/basilisk1.jpg] (Tank Form)
Gorgon Form: [img=http://h3world.chat.ru/GORGON.JPG] (Mage Form)
[B][U]Abilities:[/U][/B]
[B][U]R: Changing Forms:[/U][/B]
When you press R, your four abilities buttons (Q,W,E and R) are changed to this:
Q: Transform into Snake Form
W: Transform into Basilisk Form
E: Transform into Gorgon Form
R: Transform into Human Form (normal form)
And you transform into what you chose... Your ultimate is available at level 1 but can be upgraded at level 6, 11 and 16 to get better bonus stats.
When you transform, your three basic abilities (Q,W and E) are changed and you also gain bonus effects depending on which form you are:
[I]When in Human Form,[/I] you gain 1/2/3/4 Fury each 2 Seconds.
[I]When in Snake Form,[/I] you gain 5/20/30/40% attack speed. If you are attacking a target that is affected by crowd control (slows, stuns, etc.) you gain 10/30/45/60% attack speed instead.
[I]When in Basilisk Form,[/I] getting autoattacked by an enemy champion or simply autoattacking will give you a ''Stone Skin'' stack. Each Stone Skin stack gives 2/4/5/6 Armor and Magic Resist for 4 seconds. Max stacks: 8
[I]When in Gorgon Form[/I], moving makes you gain 5/15/25/35 AP for 2 seconds and using an ability makes you gain 5/15/25/35 movement speed for 2 seconds.
When transformed into anything but Human Form, you lose 6 Fury per second. When you reach 0 Fury, you automatically go back into Human Form.
Cooldown: 12 seconds
[B][U]Passive: Skin Changer:[/U][/B]
Alkina gains 1 fury each time she autoattacks. 100 Fury Max.
Changing forms decreases your cooldowns by 10%.
[B][U]Q: On-hit Strike:[/U][/B]
[I]Human Form:[/I] Your next autoattack will deal attack damage +40/80/120/160/200 (+60% of AP) magic damage. If this strike deals a killing blow, you gain 10/15/20/25/30 HP back. You also gain 1/2/3/4/5 extra fury.
[I]Snake Form[/I]: Your next autoattack will deal attack damage +60/110/160/210/260 (+60% of AP)(+20% of Bonus AD) magic damage. The snake bites the enemy and Alkina is healed for 30% of the damage dealt.
[I]Basilisk Form:[/I] Your next autoattack will deal attack damage +40/80/120/160/200 (+60% of AP) magic damage and the Basilisk stares the enemy in the eyes, turning the enemy into a statue for 0.6/0.7/0.8/0.9/1 seconds.
[I]Gorgon Form:[/I] Your next autoattack will deal attack damage +40/80/120/160/200 (+70% of AP) magic damage and engulf the target into a cloud of darkness.The target is feared for 0.4/0.5/0.6/0.7/0.8 second. Other enemies in a 300 radius range around the target take half of the damage and are also feared for half the duration.
Cooldown: 6.5/6/5.5/5/4.5 seconds
[B][U]W: Special Abilities:[/U][/B]
Passive: Gain 10/15/20/25/30% Attack Speed permanently
Active:
[I]
Human Form:[/I] You gain an extra 5/10/15/20/25% attack speed and your autoattacks give you 2 fury instead of 1. Lasts 5 seconds.
[I]Snake Form:[/I] Your autoattacks deal an extra 25/45/55/75/95 (+25% of AP)(+10% of Bonus AD) magic damage per hit. Lasts for 5 seconds.
[I]Basilisk Form:[/I] Taunts all enemies in a cone (200 range and 120 degree width) for 0.8/0.9/1/1.1/1.2 seconds and also deals them 60/95/130/165/200 (+30% of AP)(+40% of total Armor) magic damage.
[I]Gorgon Form:[/I] Transforms into a cloud of darkness and becomes untargetable (Like Vlad's pool) for 1.5 seconds. Additionally, enemies in the cloud are dealt 20/35/50/65/80 (+25% of AP) magic damage each half second.
Cooldown: 15/14.5/14/13.5/13 seconds
[U][B]E: Dashes:[/B][/U]
[I]Human Form:[/I] Dashes in the chosen direction and deals 60/100/140/180/220 (+ 55% of AP) magic damage to the first enemy hit. You also gain 3/4/5/6/7 Fury if the enemy hit is a champion.
[I]Snake Form:[/I] Dashes in the chosen direction and deals 60/100/140/180/220 (+55% of AP)(+100% of total AD) magic damage to the first enemy hit. The enemy is slowed by 3% for 3/4/5/6/7 seconds.
[I]Basilisk Form:[/I] Dashes in the chosen direction and deals 60/100/140/180/220 (+55% of AP) magic damage to the first enemy hit. The enemy is also injured because of the Basilisk's heavy body and he deals 15/20/25/30/35% less damage for 4 seconds.
[I]
Gorgon Form:[/I] Dashes in the chosen direction and deals 60/100/140/180/220 (+55% of AP) magic damage to all enemies she passes though. Afterwards, the Gorgon leaves a trail of dark swamp on the ground for 3 seconds everywhere that she walks (like singed's poison). Enemies standing on this dark ground are dealt 8/11/13/17/20 (+10% of AP) magic damage per second. This effect lasts 5 seconds.
Cooldown: 10 seconds
Range: 500
[B][U]Base Stats:[/U][/B]
Health: 475 HP at level 1 and 1991 HP at level 18
Mana: trololol
Health Regen: Does anyone care?
Attack Damage: 59 AD at level 1 and 112 AD at level 18
Base Attack Speed: 0.666
Attack Speed Growth: +2.9% per level
Magic Resist: 30 MR + 1.25 per level
Armor: 17 Armor at level 1 and 85 Armor at level 18
Autoattack Range: 150 (all forms)
Movement speed: 335
That's it :D!
So as you've probably noticed, every Form has a role and specific strenghts.
Human Form: Gains Fury really fast
Snake: Deals the most damage and also scales heavily with AD. Also has great sustain which makes Snake the best 1v1 form.
Basilisk: Tankiness and a lot of CC. Incredible for teamfights initiation and utility.
Gorgon: High mobility, AoE damage and some utility. She can also be untargetable. Great for teamfights and ganks.
Build options: A LOT. You can build AP or AD or Attack Speed or Tank or Hybrid and be successful :D. You choose <3 :D.
I would play this champion as a top lane or jungler.
Please tell me if there are things that weren't clear and also tell me what you think of this champion ^_ ^.
[/spoiler]
[rule]
[b] Newer concepts:[/b]
[spoiler=NoName, The Dragon Slayer Yordle]
Role: Jungler
Melee Yordle type champion
Name: Pierce, The Dragon Slayer
Concept Art:
[img=https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-frc1/v/1005023_10201176811926136_536528770_n.jpg?oh=3746aaa52c7a7810c569fb029a62d534&oe=52A44075&__gda__=1386492243_456d0b61c131af78d12cdc91c8ffb236]
[img=http://oi44.tinypic.com/s5jknn.jpg]
Passive: Dragon Tracker:
Due to her Eye used to Dragon Hunting, Pierce is able to detect the presence of footprints of the foes she is hunting.
As soon as Pierce is withing 1800-3000 range (range goes up with levels) of any enemy champion, she is able to see their footprints on the ground for 3 seconds everywhere that her enemies walk. These footprints are shiny and pale blue and can be seen even in the fog of war or in bushes.
When Pierce walks onto the footprints of her enemies, she gains X% (slightly goes up with levels) bonus movement speed.
Animation: When Pierce detects footprints, her eye hidden by her patch starts glowing (shiny pale blue) and a small eye with a scar appears above her head (similar to oracles but is blue and with a scar). Whenever she walks on enemy footprints, some shiny blue dust goes up in the air behind her footsteps.
Q: Vital Strike: Being a used hunter, Pierce knows the weak spots of her enemies. She aims for those to compensate for her small height. Pierce has more ease aiming for Larger creatures' weak spots (she is a Dragon Hunter after all!)
Pierce strikes with her Kris (see image to know what a Kris sword looks like) into her target's weak spot, doing X physical damage + X% (This percentage scales with her AD) of target's Maximum HP (More ease killing big bruisers and jungle creatures). Additionally, enemies that were struck into a weak spot are more open to future attacks and take X% increased damage from Pierce's autoattacks for X seconds.
Low Cooldown.
W: Dragon Dance: Pierce does a very quick small piroutte (twirl?) in the chosen direction (think of Vayne's tumble) and her next attack deals X (scales with AD) extra physical damage and also slows target for X% for X seconds. Each autoattack reduces the cooldown of this ability.
Medium Cooldown.
E: You can't escape!: Pierce jumps/dives in a straight line (skillshot gapcloser) with her Kris in front of her and plunges her sword IN the first enemy target she encounters doing X physical damage (scales with AD) and stunning the target for 1 second. Still in the air, Pierce holds on her weapon once it has entered her enemy target and turns around him in a semi-circle form, kicking all enemies around her target with her feet in the process (does some AoE physical damage), to finally land behind her primary target.
So this is her AoE damage spell + Gap Closer + CC spell. If you're confused about what the actual skill does, it's just a gap closer that stuns and when she lands on her target she does some AoE damage around her target by kicking stuff while she's in the air. Also she lands behind her target at the end.
Long Cooldown.
Ult: Terrific Call: Pierce announces that the hunt is on and uses one of her trophies as an instrument to put fear into her enemies' hearts.
Pierce glances at the sky then takes out her Dragon Tooth Horn in which she blows very hard. A powerful sound comes out and Fears (literally) and does X Physical damage to all enemies in an area around her. The closer the enemies are to Pierce, the more damage they take and the longer they are Feared.
[/spoiler]
That's it for now, a lot more to come!
SPOTLIGHT OF THE MOMENT ON: New concept art (unfinished) for Pierce, The Dragon Slaying Yordle!
[img=http://oi44.tinypic.com/s5jknn.jpg]
:'D[/quote]
<3 YEAH! :D. Gonna have more art for her ~soonish according to my GF xD! I'm also considering changing her ult and E due to some feedback.
[quote=DarkPercy]<3 YEAH! :D. Gonna have more art for her ~soonish according to my GF xD! I'm also considering changing her ult and E due to some feedback.[/quote]
<3 YEAH! :D. Gonna have more art for her ~soonish according to my GF xD! I'm also considering changing her ult and E due to some feedback.
Didn't know Vapora could draw.
[quote=GrandmasterD][quote=DarkPercy]
<3 YEAH! :D. Gonna have more art for her ~soonish according to my GF xD! I'm also considering changing her ult and E due to some feedback.
[/quote]
Didn't know Vapora could draw.[/quote]
You always learn more things about Vapora. Fascinating.
[quote=Janitsu][quote=GrandmasterD]
[quote=DarkPercy]
<3 YEAH! :D. Gonna have more art for her ~soonish according to my GF xD! I'm also considering changing her ult and E due to some feedback.
[/quote]
Didn't know Vapora could draw.
[/quote]
You always learn more things about Vapora. Fascinating.[/quote]
;////////////////////////////; <3 DarkPercy u da best <3<3<3<3<3
Oh god cutie, please change that default Gangplank Avatar XD
No you're da best :3
[quote=DarkPercy][quote=Flakynne]
;////////////////////////////; <3 DarkPercy u da best <3<3<3<3<3
[/quote]
Oh god cutie, please change that default Gangplank Avatar XD
No you're da best :3[/quote]
i say keep the GP picture, percy loves him some beard
also i have a champion idea but it uses a weird resource and i wanna think more about it before i post it
[quote=DillButt64]i say keep the GP picture, percy loves him some beard
also i have a champion idea but it uses a weird resource and i wanna think more about it before i post it[/quote]
Sup. I did this on the League of Legends forums 3 years ago and spent hundreds of hours writing champion concepts and reviewing other people's concepts (some were really good but most were just complete ******** lol).
So yeah I recently got back into creating champions because some of my friends and my girlfriend are constantly creating/drawing characters for their school projects. They like it when I create a league of legends kit + lore for their characters, it inspires them to add more details to their art concepts. (I also love creating champs, the only reason I stopped was because no one ever looked at my concepts lul :|).
SO! What can you find here? My champion concepts, the old and new ones, and my reviews. Post your champion concept here OR link me to your thread and I will give you a review :P. I will warn you though, I am very blunt and to the point in my reviews.... but if I don't mention something being bad it means I think it's good. If I find something super amazing I'll point it out though.
Feel free to leave comments on any of those concepts! I love them even when they're just negative feedback l0l
Some of my old concepts that I considered good enough to repost here (Taken directly from my Leagueoflegends forums posts):
Newer concepts:
That's it for now, a lot more to come!
SPOTLIGHT OF THE MOMENT ON: New concept art (unfinished) for Pierce, The Dragon Slaying Yordle!
:'D