TFT Augments for Set 10: Remix Rumble
Augments are back in TFT Set 10, Remix Rumble! Augments come in 3 different tiers, indicated by their color.
3 times during your TFT game you will be given 3 augments from a tier to choose from. It is random which augment tier you get to pick from, but every player picks from the same tier. Be sure to pick augments that benefit the strategy you are aiming for, and check out the list below to learn about all of them.
Tier 1 Augments

AFK
You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.

Band of Thieves I
Gain 1 Thief's Gloves.

Battle Ready
Your team deals 3% more damage and takes 3% less damage.

Best Friends I
Units isolated in pairs gain 12% Attack Speed and 12 Armor at the start of combat.

Blistering Strikes
Your team's attacks burn their targets for 5% of their max Health over 5 seconds. Attacks also reduce their targets' healing received by 33%.

Blood Money
Gain 3 gold per 10 Health your Tactician loses.

Branching Out
Gain a random Emblem and a Reforger.

Buried Treasures I
Gain a random item component at the start of the next 2 rounds (including this round).

Caretaker's Ally
Gain a random 2-cost champion now. Gain the same one again every time you level up.

Component Buffet
Whenever you would get a component, gain a component anvil instead. Gain a random component. The anvil offers 4 choices.

Consistency
Gain double win and loss streak gold.

Cutting Corners
Leveling up costs 4 XP less. (e.g. Level 4 to 5 costs 6 XP instead of 10.)

Cybernetic Bulk I
Your champions holding an item gain 200 Health.

Cybernetic Uplink I
Your champions holding an item gain 80 Health and restore 2 Mana per second.

Exiles I
Your units that start combat with no adjacent allies gain a 25% maximum Health shield for 10 seconds.

Featherweights I
Your Tier 1 and 2 champions gain 15% Attack Speed and Move Speed.

Final Grab Bag
Gain a random component, 10 gold, and a Reforger.

Good For Something I
Champions that aren't holding items have a 35% to drop 1 gold on death.

Gotta Go Fast!
Your units generate 10% more Mana and move 35% faster.

Harmacist I
Your team has 10% Omnivamp and converts 20% of excess healing to true damage on their next attack.

Healing Orbs I
When an enemy dies, the nearest ally is healed for 225.

Help Is On The Way
After 8 player combats, choose 1 of 4 Support items.

Inconsistency
If your streak is less than 3, gain 2 gold.

Indomitable Will
When your team scores a takedown, they shed all negative effects and become immune to crowd control for 10 seconds.

Iron Assets
Gain a component anvil and 4 gold. The anvil offers 4 choices.

It Pays To Learn
Gain 10 XP and 8 gold.

Item Grab Bag I
Gain 1 random completed item.

Jeweled Lotus I
Combat start: Your strongest unit gains 40% Critical Strike Chance and their abilities can critically strike.

Job's Done
Gain 1 Component Anvil and 1 random component.

Keepers I
Combat start: grant units with adjacent allies a 150 Health Shield for 8 seconds. This Shield stacks.

Knowledge Download I
Gain 12 XP.

Lategame Specialist
When you reach Level 9, gain 33 gold.

Latent Forge
After 8 player combats, gain an Artifact anvil. The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.

Missed Connections
Gain a copy of each 1-cost champion.

Missing Link
After you refresh your shop 40 times, gain a copy of each Tier 5 unit.

Money!
Gain 11 gold. In 4 turns, gain 11 gold again.

On a Roll
Whenever you star up a champion, gain up to 2 free Shop rerolls per round. Gain 2 gold.

One, Two, Five!
Gain 1 random component, 2 gold, and 1 random 5-cost champion.

Ones Twos Three
Gain 3 1-cost champion, 2 2-cost champions, and 1 3-cost champion.

Pandora's Bench
Gain 2 gold. At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost.

Pandora's Items
Round start: items on your bench are randomized (except Tactician's Crown and Spatula). Gain 1 random component.

Partial Ascension
After 15 seconds of combat, your units deal 30% more damage.

Parting Gifts
When a champion dies, the nearest ally with open slots receives a temporary copy of an item they were holding and a 10% max Health Shield.

Pick of the Litter
Open a special shop with three free 3-cost champions. You can only pick one, but you get 2 copies of it.

Pick of the Litter+
Open a special shop with three free 4-cost champions. You can only pick one, but you get 2 copies of it.

Pumping Up I
Your team gains 8% Attack Speed now. Each round after, they gain 0.5% more.

Reach the Summit
When you reach Level 9, gain 10 gold and 50 XP.

Recombobulator
Champions on your board permanently transform into random champions 1 cost tier higher. Gain 2 Magnetic Removers.

Red Buff
Your units' attacks burn their targets for 5% of their maximum Health over 5 seconds and reduce their targets' healing received by 50%.

Risky Moves
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.

Rolling For Days I
Gain 9 free Shop rerolls that never expire.

Silver Spoon
Gain 10 XP.

Silver Ticket
Gain a free Shop reroll after every 4 rerolls.

Silver Veil
Your team gains 5% Attack Speed and is immune to the first crowd control effect in combat.

Small Forge
Gain a Component Anvil and 2 gold.

Social Distancing I
Combat start: Units with no adjacent allies gain 10% Attack Damage and 10 Ability Power.

Spoils of War I
Enemies have a 25% chance to drop loot when killed.

Stationary Support I
After 8 player combats, gain 1 Training Dummy(s) with 1 permanently attached Support item(s).

Sticks And Stones
Champions that aren't holding items Shred and Sunder enemies for 3 seconds. Physical damage Sunders for 30%, and magic damage Shreds for 30%.

Stimpack
Gain 4 components after you lose 50 player health.

Switching Gears
Gain 3 gold whenever you break your win or loss streak.

Team Building
Gain a Lesser Champion Duplicator. Gain another after 7 player combats. This item allows you to copy a 3-cost or less champion.

Teaming Up I
Gain 1 random component and 2 random Tier 3 champions.

The Golden Remover
Gain a Golden Remover and component item anvil.

Tiny Grab Bag
Gain a random component, 2 gold, a Magnetic Remover.

Tiny Power I
Your units gain 6% Attack Damage, Ability Power, and Attack Speed.

Tiny Titans
Increase your current and maximum player health by 30.

Training Reward
Gain 5 gold and a Lesser Champion Duplicator.

Tri Force I
Your Tier 3 champions gain 100 Health, 10 starting Mana, and 10% Attack Speed.

Unified Resistance I
If you have 3 or more champions in the same row at the start of combat, they all gain 15 Armor and Magic Resist.

Vampirism I
Your team gains 20 Health. Gain another 4 Health and 1% Omnivamp per 5 missing player health.

Well-Earned Comforts I
Your units gain 70 Health for each item equipped.

Young and Wild and Free
You can always move freely on Carousel rounds. Gain 3 gold.
Tier 2 Augments

A Cut Above
Gain a Deathblade. Champions holding this item have a 20% chance to drop 1 gold on kill.

All That Shimmers
Open an Armory and choose 1 of 3 Shimmerscale items. Shimmerscale items aid gold generation.

Ascension
After 15 seconds of combat, your units deal 50% more damage.

Ba-BOOM!
Your champions deal 75% more damage for 2 seconds on every other cast.

Balanced Budget
At the start of the next 4 rounds, gain 7 gold.

Balanced Budget II
At the start of the next 4 rounds, gain 9 gold.

Battle Ready II
Your team deals 6% more damage and takes 6% less damage.

Best Friends II
Units isolated in pairs gain 15% Attack Speed and 20 Armor at the start of combat.

Big Gains
Your team gains 80 bonus Health, and permanently gains 10 Health every 2 takedowns.

Big Grab Bag
Gain 3 random components, 2 gold, and 1 Reforger. Reforgers allow you to remake any item.

Bigger Shot
Every 3 attacks, Big Shots also fire a bomb that deals 100% Attack Damage to enemies within 1 hex of the target. Gain a Kaisa.

Blank Slate
Immediately sell your team (including bench) for 200% of their value. Your next 8 Shop rerolls are free.

Blinged Out
Your True Damage champions gain 100 Health and 8% Attack Speed for each item they are holding. Gain a Yasuo and a Senna.

Bounty Hunters
Country champions have a 20% chance to drop 1 gold on kill. Your Dreadsteed's chances are doubled. Gain a Samira.

Built Different II
Your units with no Traits active gain 250-500 Health and 40-60% Attack Speed (based on current Stage).

Buried Treasures II
Gain a random item component at the start of the next 3 rounds (including this round).

Capricious Forge
Gain a Blacksmith's Gloves, which equips two random Artifacts each round. Artifacts are more powerful items with a unique effect.

Caretaker's Favor
Gain a component anvil when you reach level 5, 6, 7, and 8. The anvil offers 4 choices.

Clear Mind
If there are no champions on your bench at the end of player combat, gain 3 XP.

Cluttered Mind
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.

Cold Steel
Enemies your Edgelords dash through become Mana-Reaved, Chilled, and Wounded for 4 seconds. Gain a Yasuo and a Kayle.

Combat Caster
Your team gains 90-170 Shield for 6 seconds after casting their Ability. The Shield amount scales with round of the game.

Contagion
Combat start: The highest Health enemy takes 18% more damage. Every 5 seconds, this effect spreads to 2 nearby enemies.

Crash Test Dummies
Gain 2 Target Dummies. Combat start: Your Target Dummies launch themselves towards the largest clump of enemies and Stun them for 1.3 seconds.

Crown Guarded
Gain a Crownguard. Your Crownguards' start of combat effect is 75% stronger.

Cybernetic Bulk II
Your champions holding an item gain 300 health.

Cybernetic Uplink II
Your champions holding an item gain 120 Health and restore 2.5 Mana per second.

Dedication
The first time you field at least 4 distinct units of the same trait in player combat, gain an Emblem for that trait.

Demonflare
Gain a Swain. Your strongest Swain deals 2.5% increased damage per 100 max Health.

Do It for the Fans
Your Headliner's damage heals your Superfans for 22% of the damage dealt. Gain a Gnar.

Double the Funk
Your Disco Balls affect allies up to 2 hexes away and pulse every 2.5 seconds. Gain a Nami and a Gragas.

Double Trouble II
When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and 30 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.

Dragon's Spirit
Gain a Dragon's Claw. Every time you heal 8000 Health with Dragon's Claws, gain an item component, up to 4.

Early Education
Your units permanently gain 1 Ability Power whenever they kill an enemy. Units start with 15 bonus Ability Power.

Emotional Connection
Allies of your Emo champions gain 60% of the Emo Mana bonus when any ally dies. Gain an Annie and a Vex.

Encore!
The first time your Headliner dies, they become invulnerable and heal 60% of their max Health over 1.5 seconds instead.

Endurance Training
Your units permanently gain 18 Health every time they kill an enemy. Units start with 100 bonus Health.

Escort Quest
Gain a Training Dummy. You gain 3 gold every time it survives player combat.

Expose Weakness
Damage from Executioners' attacks and spells Shred and Sunder enemies by 30% for 3 seconds. Gain a Twitch.

Extended Play
Gain bonuses for starring Punk champions.
2-star: Grants 2 gold
3-star: Gain 1 component

Final Grab Bag II
Gain 2 random components, 12 gold, and a Magnetic Remover.

Frequent Flier
After you reroll your Shop 8 times, rerolls only cost 1 gold.

Fully Adapted
Gain an Adaptive Helm. Champions holding this item gain both effects, regardless of position.

Gain 10 gold now and 1 gold every round.
Gain 10 gold now and 1 gold every round.

Gargantuan Resolve
Gain a Titan's Resolve. Your Titan's Resolves can continue stacking to 40 instead of 25.

Gifts from the Fallen
Your team gains 3% Attack Damage, 3 Ability Power, 3 Armor, and 3 Magic Resist. Each time an ally dies, gain these stats again.

Give Me Your Energy!
Crowd Divers gain 3 Armor, 3 Magic Resist, 3 Ability Power, 3% Attack Damage and 3% Attack Speed for each adjacent enemy. Gain an Evelynn and a Katarina.

Golden Ticket
Each time your Shop is rerolled, you have a 30% chance to gain a free reroll.

Good For Something II
Champions that aren't holding items have a 50% to drop 1 gold on death.

Gotta Go Fast! II
Your units generate 20% more Mana and move 60% faster.

Harmacist II
Your team has 15% Omnivamp and converts 25% of excess healing to true damage on their next attack.

Healing Orbs II
When an enemy dies, the nearest ally is healed for 450.

Heartthrobs
Gain 25% more Heartsteel hearts . Your Heartsteel champions gain 200 Health. Gain a K'Sante and an Aphelios.

Heavy Hitters
Your units with at least 1500 max Health gain Attack Damage and Ability Power equal to 1% of their max Health.

Heroic Grab Bag
Gain 2 Lesser Champion Duplicators and 4 gold. This item allows you to copy a 3-cost or less champion.

Heroic Presence
Enemies that attack a Guardian's shield take magic damage equal to 7% of the shielded unit's max Health (up to once per second). Gain a Pantheon.

Hustler
You earn no interest, but gain 3 gold at the start of every player combat round.

Idealism
Gain a Hand of Justice. Champions holding this item deal 12% increased damage.

Infusion
Your team restores 20 Mana every 5 seconds.

Insert Coin
Your 8-Bit champions execute targets below 10% Health. Executions have a 10% chance to drop 1 gold, increased by 2% for each high score achieved. Gain a Corki and a Garen.

Inspiring Epitaph
When a unit dies, the nearest ally gains a 25% max Health Shield and 10% stacking Attack Speed.

It Pays to Learn II
Gain 16 XP and 12 gold.

Item Grab Bag II
Gain a random completed item, a random component, and 1 gold.

Jeweled Lotus II
Your team gains 15% Critical Strike chance, and their Abilities can critically strike.

Job Well Done
Gain a Completed Item Anvil and 1 random component.

Keepers II
Combat start: grant units with adjacent allies a 220 Health Shield for 8 seconds. This Shield stacks.

Know Your Enemy
Your team deals 10% more damage. Deal 15% more damage instead if you and your opponent have any of the same traits active.

Knowledge Download II
Gain 22 XP.

Last Stand
The first time you would be eliminated, you escape death and your team permanently gains 160 Health, 16 Armor and Magic Resist, and 16% Omnivamp.

Learning to Spell
Your team gains 10 bonus Ability Power, and permanently gains 1 Ability Power every 2 takedowns.

Library Card
Gain a Tome of Traits and a Component Anvil.

Little Buddies
Your 4-cost and 5-cost champions gain 75 Health and 10% Attack Speed for every 1-cost and 2-cost champion on your board.

Live for Danger
Edgelords attacks deal 40% of their damage to enemies within 1 hexes of their target. Gain a Yasuo and a Kayle.

Long Distance Pals
Combat start: Your 2 units furthest from each other form a bond, sharing 20% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.

Low Interest Rates
Your max interest is capped at 2 gold but you gain 2 gold at the start of every player combat.

Lucky Streak
Gain a Gambler's Blade and a Magnetic Remover.

Magic Wand
Gain a Needlessly Large Rod. Your units gain 18 Ability Power.

Mana Burn
All enemies take 1% of their max Health as true damage each second until they cast their Ability. Gain a Shroud of Stillness.

Martyr
Whenever one of your allies die, your team heals for 9% of their max Health.

Medium Forge
Gain a Completed Item Anvil and 1 Gold.

Mesmerizing Performance
K/DA champions gain 20 Ability Power. 12 seconds into combat, all enemies and non-K/DA units are forced to dance for 1.5 seconds. Gain a Lillia and a Kai'Sa.

Metabolic Accelerator
Gain 2 player health after every player combat. Your Tactician also moves faster.

Metalheads
Your Pentakill champions are immune to crowd control for the first 12 seconds of combat. They heal 4% of their max Health on takedown. Gain a Kayle and a Gnar.

Money Money!
Gain 16 gold. In 3 turns, gain 16 gold again.

Not Today
Gain an Edge of Night. Champions holding this item gain 35% Attack Speed.

Pandora's Items II
Round start: items on your bench are randomized (excluding Tactician's Crown and Spatula). Gain 1 random completed item.

Party Starters
Crowd Divers gain 10% Attack Speed and leap at 50% Health instead of on death. Gain 2 Crowd Divers.

Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost.

Portable Forge
Choose 1 of 2 Artifacts. Artifacts are more powerful items with a unique effect.

Portable Forge+
Choose 1 of 3 Artifacts. Artifacts are more powerful items with a unique effect.

Portable Forge++
Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect.

Pumping Up II
Your team gains 8% Attack Speed now. Each round after, they gain 1% more.

Raining Gold+
Gain 20 gold now and 1 gold every round.

Raise the Tempo
When your Spellweavers cast their 2nd Ability each combat, they instantly cast it again at 50% effectiveness. Gain a Gragas and a Seraphine.

Ramping Rhythm
Rapidfire champions can gain Attack Speed from their trait up to 30 stacks (starts Rapidfire champs at 4 stacks). Gain a Jinx and a Senna.

Rap Queen
The first time Akali casts, K/DA and True Damage champions gain 50% of the other's bonus. Gain an Akali.

Rave Festival
Disco Balls cast the selected EDM champion's Ability at 50% effectiveness. Gain a Jax and a Nami.

Remember Your Roots
Allies sharing a trait with your Headliner gain 200 Health and 10% Attack Speed.

Retro Gamers
Heartsteel Champions gain 4% Attack Damage for each 8-bit champion fielded. Whenever you beat a high score, gain 20 Hearts multiplied by the number of times it's been beaten. Gain an Aphelios and a Garen.

Return on Investment
When you reroll your Shop 16 times, gain a Tactician's Crown.

Rich Get Richer
Gain 12 gold. Your max interest is increased to 7. Interest is extra gold you gain per 10g saved.

Rich Get Richer+
Gain 18 gold. Your max interest is increased to 7. Interest is extra gold you gain per 10g saved.

Rolling For Days II
Gain 15 free shop refreshes. These shop refreshes carry over between rounds.

Salvage Bin
Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown).

Salvage Bin+
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown).

Salvage Bin++
Gain 1 random completed item now, and 1 component after 2 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown).

Sample Synthesis
EDM's sampled champion gains 5 Mana every 2 seconds. When they cast, they gain 20% Attack Damage and 20 Ability Power for the rest of combat. Gain a Jax and a Lux.

Scapegoat
Gain a Training Dummy and 2 gold. If it is the first to die each player combat, gain 1 gold.

Scrappy Inventions
Combat start: Up to 5 equipped components turn into completed items for the rest of combat. Gain a component at the start of the next 2 stages.

Share the Spotlight
Your units that start combat in a lighted hex gain a 30% max Health shield for 10 seconds. Gain a Kaisa and Lillia.

Shield Bash
Sentinels gain 5% bonus Armor and Magic Resist. Every 4 seconds, their next attack deals 75% of their total resistances as magic damage. Gain a Garen.

Shimmering Inventors
Your Piltover units deal 8% more damage for every 3 gold you have (max: 40%), and have a 33% chance to drop 2 gold at round start. Gain an Ekko.

Shock Treatment
Gain a Statikk Shiv. Your Statikk Shivs' chain lightning effects deal 40-125% more damage (based on stage level).

Shoplifting
At the start of each turn, gain the highest Tier champion in your shop for free.

Sleight of Hand
Gain a Thief's Gloves. Champions holding this item gain 200 Health and 20% Attack Speed.

Social Distancing II
Combat start: Units with no adjacent allies gain 16% Attack Damage and 16 Ability Power.

Spoils of War II
Enemies have a 30% chance to drop loot when killed.

Stand United II
Your units gain 2.5% Attack Damage and 2.5 Ability Power per Trait active across your team.

Stars are Born
The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 1 gold.

Stationary Support II
Gain 1 Training Dummy with 1 permanently attached Support item(s).

Submit to the Pit
For each adjacent ally at the start of combat, Moshers gain 4 Armor, 4 Magic Resist, 4% Attack Damage, 4 Ability Power, and 4% Attack Speed. Gain a Jax and a Gnar.

Support Cache
Choose 1 of 4 Support items.

Teaming Up II
Gain 1 random Support item and 2 random 4-cost champions.

That's Jazz, Baby!
Gain a Bard. Combat start: Jazz champions gain permanent bonuses based on the number of active traits.
3: 20 max Health
5: and 2% Attack Speed
7: and 2% Attack Damage and 2 Ability Power

The Band Is All Here
When you have 3 3-star Punks, gain a Yorick and a Bloodthirster. Punks gain 4% Damage Amp for each Pentakill champion fielded. Gain a Gnar and a Twitch.

The Drop
After their first sampled cast, EDM champions will sample 30% more frequently. Gain a Lux.

The Ol' Razzle Dazzle
The damage over time effect from your Dazzlers lasts 2 seconds longer and deals 100% more damage. Gain a Nami and a Bard.

Three's a Crowd
Your team gains 75 Health for each unique 3-cost champion on your board.

Three's Company
Gain 4 random 3-cost champions.

Tiny Power II
Your units gain 10% Attack Damage, Ability Power, and Attack Speed.

Tons of Stats!
Your team gains 44 Health, 4% Attack Damage, 4 Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.

Too Big to Fail
On death, Bruisers deal 35% of their max Health to enemies within 1 hex. After 20 seconds, expand the range to 2 hexes. Gain an Olaf and a Gragas.

Trade Sector
Gain a free Shop reroll every round. Gain 2 gold.

Training Reward II
Gain 12 gold and a Lesser Champion Duplicator.

Twin Terror I
When you field exactly 2 copies of a champion, they both gain 300 Health, 30% Attack Speed. Anytime you 3-star, gain a 2-star copy.

Two Healthy
Your team gains 110 Health for each unique 2-cost champion on your board.

Unified Resistance II
If you have 3 or more champions in the same row at the start of combat, they all gain 25 Armor and Magic Resist.

Unstable Yordle Delivery
Twice at Round Start: Gain a random Yordle or 1-5 gold (based on current Stage). Gain 3 Yordles.

Vampirism II
Your team gains 50 Health. Gain another 6 Health and 1% Omnivamp per 5 missing player health.

Wandering Trainer I
Gain 1 gold and a Training Dummy with 2 permanently attached Emblems.

Well-Earned Comforts II
Your units gain 111 Health for each item equipped.

What Doesn't Kill You
Gain 2 gold after losing a player combat. Gain a random component after every 4 losses.

You Have My Bow
Gain a Recurve Bow. Your units gain 12% Attack Speed.

You Have My Sword
Gain a B.F. Sword. Your units gain 15% Attack Damage.
Tier 3 Augments

Balanced Budget III
At the start of the next 4 rounds, gain 11 gold.

Battle Ready III
Your team deals 8% more damage and takes 8% less damage.

Binary Airdrop
Combat start: champions holding 2 items gain a random 3rd completed item. Gain 2 gold.

Birthday Present
Gain a 2-star champion every time you level up. The champion's cost tier is your level minus 4 (min: 1-cost).

Blinding Speed
Gain a Red Buff, Guinsoo's Rageblade, a Recurve Bow and a Magnetic Remover.

Built Different III
Your units with no Traits active gain 300-600 Health and 50-70% Attack Speed (based on current Stage).

Buried Treasures III
Gain a random item component at the start of the next 6 rounds (including this round).

Caretaker's Chosen
As you level, gain more powerful items.
[list]
[*]Level 4: component anvil
[*]Level 6: completed item anvil
[*]Level 8: choose 1 of 5 Radiant items
[/list]

Cruel Pact
Buying XP costs 6 player health instead of 4 gold. Heal 3 player health before each player combat.

Cursed Crown
Gain +2 max team size, but take 100% more player damage when you lose a player combat.

Cybernetic Bulk III
Your champions holding an item gain 500 health.

Cybernetic Uplink III
Your champions holding an item gain 200 Health and restore 3.5 Mana per second.

Determined Investors
The first time you have 40 gold at the end of combat, gain Diamond Hands and 2 random component(s).

Double Trouble III
When you field exactly 2 copies of a champion, they both gain 40% Attack Damage and 40 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.

Endless Hordes
Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 15%. Gain 4 gold.

Endless Hordes +
Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 15%. Gain 14 gold.

Final Ascension
Your team deals 15% more damage. After 15 seconds, they deal 45% more damage.

Final Reserves
The first time you would be eliminated, you instead remain alive. After this happens, gain 70 XP and set your gold to 50. Excess gold is converted to XP.

Giant Grab Bag
Gain 3 random components, 4 gold, and a Lesser Champion Duplicator.

Going Long
You no longer gain interest. Round start: gain 4 XP. Grants 8 gold immediately.

Gotta Go Fast!!! III
Your units generate 30% more Mana and move 100% faster.

Harmacist III
Your team has 25% Omnivamp and converts 30% of excess healing to true damage on their next attack.

Hedge Fund
Gain 20 gold. Your max interest is increased to 10.

Hedge Fund+
Gain 30 gold. Your max interest is increased to 10.

Hedge Fund++
Gain 40 gold. Your max interest is increased to 10.

Hologram
Create a clone of your Headliner champion with 100% -130% of its base health (based on stage level). You cannot equip items on the clone.

Impenetrable Bulwark
Gain a Bramble Vest, a Dragon's Claw, a Giant's Belt, and a Magnetic Remover.

Infernal Contract
Your max level is 7. Gain 90 gold.

It Pays to Learn III
Gain 24 XP and 16 gold.

Item Grab Bag III
Gain 2 random completed items and 4 Gold.

Jeweled Lotus III
Your team gains 40% Critical Strike chance, and their Abilities can critically strike.

Knowledge Download III
Gain 36 XP.

Large Forge
Gain an Artifact Anvil and a Component Item Anvil.

Level Up!
When you buy XP, gain an additional 2. Gain 8 immediately.

Living Forge
Gain an Artifact anvil now and after every 10 player combats.

Living Forge+
Gain an Artifact anvil now and after every 4 player combats.

Lucky Gloves
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.

Lucky Gloves+
Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves.

March of Progress
Gain 3 XP now, and bonus XP equal to your level at the start of every player combat round. You can no longer use gold to level up.

Masterful Job
Gain an Artifact Anvil and a Completed Item Anvil.

Money Money Money!
Gain 25 gold. In 3 turns, gain 25 gold again.

New Recruit
Gain +1 max team size and a Champion Duplicator.

Overwhelming Force
Gain a Deathblade, an Infinity Edge, a BF Sword, and a Magnetic Remover.

Pandora's Items III
Round start: items on your bench are randomized (excluding Tactician's Crown and Spatula).
Gain 1 random Radiant item.

Phreaky Friday
Gain an Infinity Force. After 5 player combats, gain another.

Phreaky Friday +
Gain an Infinity Force. After 3 player combats, gain another.

Prismatic Ticket
Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.

Pumping Up III
Your team gains 12% Attack Speed now. Each round after, they gain 2% more.

Radiant Relics
Choose 1 of 5 Radiant items. Gain a Magnetic Remover.

Roll The Dice
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.

Rolling For Days III
Gain 25 free shop refreshes. These shop refreshes carry over between rounds.

Shopping Spree
Gain 1 gold per round. When you level up, gain a number of free shop refreshes equal to your level, which carry over between rounds.

Social Distancing III
Combat start: Units with no adjacent allies gain 25% Attack Damage and 25 Ability Power.

Spectral Supplies
Combat start: Distribute 4 temporary items to the champions with the fewest items.

Spoils of War III
Enemies have a 40% chance to drop loot when killed.

Starter Kit
Gain 4 gold and a 4-cost champion and a 2-star 1-cost champion that shares a trait with them.
At the start of the next 2 stages, gain that 4-cost champion again.

Stationary Support III
Gain 1 Training Dummy with 2 permanently attached Support item(s).

Tactician's Tools
Gain 2 Spatulas and 1 Component Anvil.

Talent Search
All of your champions gain their unique Headliner effect. In Addition, your Headliner gains 100 Health and 10% Attack Speed.

Teaming Up III
Gain 1 Support Anvil, 1 random component, and 2 random Tier 4 champions.

The Golden Egg
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.

The Golden Egg+
Gain a golden egg that hatches in 6 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.

Think Fast
Shop refreshes are free until the end of this round. Traits and other augments do not benefit from these free shops. Gain 3 gold.

Tiniest Titan
Your Tactician is small and speedy. After each PVP round, heal 2 Health and gain 1 gold.

Tiniest Titan+
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now.

Tiny Power III
Your units gain 15% Attack Damage, Ability Power, and Attack Speed.

Too Much Candy
Your rerolls cost 0 gold. Every 6 rerolls, the cost goes up by 1 gold. At the start of each stage your reroll cost is reset to 0.

Training Reward III
Gain 24 gold and a Champion Duplicator.

Twin Terror II
When you field exactly 2 copies of a champion, they both gain 450 Health, 45% Attack Speed. Anytime you 3-star, gain a 2-star copy.

Unleashed Arcana
Gain a Jeweled Gauntlet, a Rabadon's Deathcap, a Needlessly Large Rod, and a Magnetic Remover.

Urf's Grab Bag
Gain 2 random components, a Champion Duplicator, and a Spatula.

Wandering Trainer II
Gain a Training Dummy. It has 3 random Emblems equipped, which cannot be removed. Gain 6 gold.

Well-Earned Comforts III
Your units gain 120 Health and 6% Attack Speed for each item equipped.

Wellness Trust
Round start: Gain 3 gold. If you have at least 40 gold, heal 2 player health.

What The Forge
Completed items you own (except Tactician's Crown and Emblems) are transformed into random Artifacts. Champions gain 110 Health per equipped Artifact.