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Teamfight Tactics Champions Cheat Sheet - Set 3.5, TFT Return to the Stars

Use this page as a handy in-game reference for every TFT Set 3.5 champion's classes and origins. If you want more details on a specific champion you can find their rarity, ability, and stat information in the champion list below!

Origins Classes
Chrono
Blitzcrank
Caitlyn
Ezreal
Riven
Shen
Thresh
Twisted Fate
Wukong
Star Guardian
Ahri
Janna
Neeko
Poppy
Soraka
Syndra
Zoe
Rebel
Aurelion Sol
Jinx
Malphite
Master Yi
Yasuo
Zed
Ziggs
Cybernetic
Ekko
Fiora
Irelia
Leona
Lucian
Vayne
Vi
Dark Star
Jarvan IV
Jhin
Karma
Mordekaiser
Shaco
Xerath
Battlecast
Cassiopeia
Illaoi
Kog'Maw
Nocturne
Urgot
Viktor
Celestial
Ashe
Lulu
Rakan
Xayah
Xin Zhao
Space Pirate
Darius
Gangplank
Graves
Jayce
Astro
Bard
Gnar
Nautilus
Teemo
Mech-Pilot
Annie
Fizz
Rumble
Sorcerer
Ahri
Annie
Syndra
Twisted Fate
Viktor
Xerath
Zoe
Blademaster
Fiora
Irelia
Master Yi
Riven
Shen
Xayah
Yasuo
Vanguard
Jayce
Leona
Mordekaiser
Nautilus
Poppy
Wukong
Sniper
Ashe
Caitlyn
Jhin
Teemo
Vayne
Protector
Jarvan IV
Neeko
Rakan
Urgot
Xin Zhao
Mystic
Bard
Cassiopeia
Karma
Lulu
Soraka
Infiltrator
Ekko
Fizz
Nocturne
Shaco
Zed
Brawler
Blitzcrank
Gnar
Illaoi
Malphite
Vi
Blaster
Ezreal
Graves
Jinx
Kog'Maw
Lucian
Mana-Reaver
Darius
Irelia
Thresh
Demolitionist
Gangplank
Rumble
Ziggs
Starship
Aurelion Sol
Paragon
Janna
Mercenary
Gangplank



New champions from TFT Set 3.5 - Return to the Stars have been added and the cheat sheet is up to date! Which strategies will you discover? Plan out your team comps with our champion cheat sheet!

Teamfight Tactics is a fast-paced game, and that means you need to be able to quickly figure out which champions to pick in between rounds. Our cheat sheet makes it easy to see all TFT champions at once and quickly pick out what classes and origins they belong to.

If you're here for a list of all TFT champions and what they do, you can also find that below!

TeamFight Tactics Champion Details Swipe the table below to view more Champion Stats
Champion Spell Health Armor Magic Res Mana Atk Dmg Atk Spd Atk Range
Ahri 2G
Fires an orb in a line, dealing magic damage to all enemies it passes through. It returns dealing true damage to all enemies it passes through.

Damage : 175% / 250% / 425%
Return Damage : Damage %
600
1080
1944
25
25
0 / 60
45
68
101
0.75
3
Annie 2G
Deal magic damage to enemies in a cone and gain a shield for 4 seconds.

Damage : 200% / 300% / 475%
Shield : 350 / 450 / 550
700
1260
2268
45
45
50 / 120
40
60
90
0.65
2
Ashe 3G
Fires an arrow at the farthest enemy that explodes on the first target hit, dealing magic damage to all adjacent enemies and Stun them for 1/1/1.5 seconds.

Damage: 225% / 335% / 560%
650
1170
2106
25
25
40 / 100
65
98
146
0.8
5
Aurelion Sol 5G
Launches fighters that fly out to random enemies, dealing magic damage and draining mana, then return. Subsequent casts launch all returned fighters, plus 2 additional.

Damage : 90% / 150% / 1000%
Mana Drained : 10 / 15 / 50
Initial Fighters : 4 / 4 / 10
1100
1980
3564
55
40
120 / 120
10
15
23
0.2
1
Bard 3G
Passive: Attacks grant additional Mana. Mana is not gained in rounds without enemy champions.

Active: Spawn a meep on the bench. Meeps sell for 1 XP.

Mana per Attack : 5 / 20 / 90
700
1260
2268
25
25
0 / 90
45
68
101
0.7
3
Blitzcrank 2G
Pulls the furthest enemy into melee range, dealing magic damage and Stunning them for 2 seconds. Allies will prioritize attacking them. Blitzcrank's next attack Stuns for 1 second.

Damage : 200% / 300% / 475%
750
1350
2430
45
45
175 / 175
65
98
146
0.55
1
Caitlyn 1G
After a delay, fire a bullet towards the furthest enemy that deals magic damage to the first enemy it hits.

Damage : 750% / 1125% / 1750%
500
900
1620
20
20
20 / 110
45
68
101
0.7
5
Cassiopeia 3G
Launches poison at the nearest unpoisoned enemy, dealing magic damage over 14 seconds, and reducing the effectiveness of new shields by 50%.

Damage : 700% / 1050% / 2000%
750
1350
2430
35
35
0 / 30
40
60
90
0.75
2
Darius 2G
Deal magic damage. If this kills the target, immediately casts again. Targets below 50% health take double damage.

Damage : 290% / 435% / 675%
750
1260
2268
40
40
0 / 50
60
90
135
0.65
1
Ekko 5G
Freeze all units in time before attacking 5 times dealing bonus magic damage. Each strike targets the highest Attack Speed enemy and Chills them for 1.5 seconds.

Chill: Reduce Attack Speed by 30%

Bonus Damage : 120% / 175% / 2000%
Attacks : 5 / 7 / 20
Slow Duration : 1.5 / 2 / 7
850
1530
2754
30
20
80 / 150
60
90
135
0.9
1
Ezreal 3G
Fires a pulse at a random enemy, dealing magic damage to all nearby enemies on impact and 20% Mana Reaving them.

Mana Reave: Increase Max Mana until the next cast

Damage : 200% / 300% / 450%
650
1170
2106
25
25
30 / 80
55
83
124
0.75
3
Fiora 1G
For 1.5 seconds, become immune to damage and enemy ability effects. After, deal magic damage to a nearby enemy and Stun them for 1.5 seconds.

Damage : 200% / 300% / 450%
Stun Duration : 1.5 / 1.5 / 3 seconds
600
1080
1944
35
35
0 / 85
45
68
101
1
1
Fizz 4G
Throw a lure a the current target. After a delay a shark emerges dealing magic damage to all enemies within 2 hexes, Stunning them for 1.5 seconds and knocking them back.

Damage : 350% / 525% / 1100%
800
1440
2592
25
25
50 / 120
60
90
135
0.85
1
Gangplank 5G
Call down 1 orbital strike(s) on the current target. After 2 seconds, deal magic damage to all enemies within 3 hexes.

Damage : 450% / 675% / 9001%
Number of Strikes : 1 / 1 / 9
1000
1800
3240
30
20
70 / 160
60
90
135
1
1
Gnar 4G
Transforms and gain Health and Attack Damage. Leap over the current target and konck back and Stun adjacent enemies for 1 seconds, dealing 100 magic damage.

Damage : 100% / 200% / 800%
Transform Health : 750 / 1250 / 5000
Transform Attack Damage : 90% / 95% / 400%
900
1620
2916
45
45
20 / 120
65
98
146
0.8
2
Graves 1G
Launches a smoke grenade toward the enemy with the most Attack speed. It explodes on impact, dealing magic damage to adjacent enemies and Disarms them for 1.5 seconds.

Damage : 160% / 240% / 360%
650
1170
2106
35
35
30 / 80
55
83
124
0.55
1
Illaoi 1G
Slams a tentacle in a line, dealing magic damage and stealing Armor and Magic Resist from each target hit for 6 seconds.

Damage : 125% / 200% / 325%
Armor and Magic Resist Steal : 45% / 45% / 55%
700
1260
2268
40
40
40 / 80
45
68
101
0.7
1
Irelia 4G
Dash to the current target and deal physical damage. If this kills the target, cast again immediately at the enemy with the highest mana.

Percent of Attack Damage : 215% / 215% / 600%
Damage : 215% AP x 100% AD
900
1620
2916
45
45
0 / 30
80
120
180
0.85
1
Janna 5G
Summons 5 tornados which fly forward in a large cone. Allies hit gain Attack Speed for 5 seconds, Enemies hit are Stunned for 1.5 seconds.
Attack Speed : 80% / 125% / 500%
Stun Duration : 1.5 / 1.5 / 10
750
1350
2430
25
20
20 / 100
60
90
135
0.8
4
Jarvan IV 1G
Allies within 3 hexes gain Attack Speed for 6 seconds.

Attack Speed : 55% / 60% / 65%
700
1260
2268
40
40
60 / 100
60
90
135
0.6
1
Jayce 3G
Deal magic damage to adjacent enemies.

Damage : 350% / 525% / 875%
800
1440
2592
45
45
0 / 80
60
90
135
0.7
1
Jhin 4G
Passive: Attack speed is always 0.85. Convert 1% bonus Attack Speed into 0.8% Attack Damage. Every fourth shot deals physical damage.

Percent of Attack Damage : 324% / 404% / 4444%
Attacks Per Second : 0.85 / 0.85 / 1
Damage : 324% AP x 100% AD
650
1170
2106
25
25
0 / 0
85
128
191
0.85
5
Jinx 4G
Passive: After the first takedown, gain 60% bonus Attack Speed. After a second takedown, swap to the rocket launcher, causing attacks to deal bonus magic damage to all enemies in a small area.

Attack Speed : 60% / 85% / 125%
Bonus Damage : 110% / 175% / 875%
600
1080
1944
25
25
0 / 0
75
105
158
0.8
4
Karma 3G
Passive: At start of combat, bond to the closest ally.

Active: Grants the bonded ally (or a random one if that ally is dead) Shield for 4 seconds. While the Shield holds, they have bonus Attack Speed.

Shield : 400 / 475 / 550
Attack Speed : 70% / 80% / 90%
650
1170
2106
25
25
75 / 100
50
75
113
0.65
3
Kog'Maw 2G
Gains infinite Attack Range, 60% Attack Speed, and deal 2.5% of the target's maximum Health as bonus magic damage per attack for 3 seconds.

% Health per hit : 2.5% / 3% / 3.5%
550
990
1782
25
25
0 / 30
50
75
113
0.75
4
Leona 1G
Reduce all incoming damage for 4 seconds.

Damage Reduction : 45 / 55 / 65
700
1170
2106
40
40
40 / 80
60
90
135
0.55
1
Lucian 2G
Dashes away from the current target, then attacks them twice, with the second attack dealing magic damage.

Damage : 200% / 300% / 450%
550
990
1782
25
25
0 / 30
55
75
113
0.75
4
Lulu 5G
Polymorph the 2 nearest enemies for 2 seconds, Stunning them and causing them to hop aimlessly. Polymorphed enemies take 5% additional damage from all sources.

Number of Targets : 2 / 3 / 100
Bonus Damage : 5% / 10% / 2500%
Duration : 2 / 2.5 / 15
800
1440
2592
25
20
75 / 150
45
68
101
0.7
3
Malphite 1G
Passive: Starts of combat: gain max Health Shield.

Shield Amount : 40% / 45% / 70%
700
1260
2268
35
35
0 / 0
70
105
158
0.55
1
Master Yi 3G
For 6 seconds, gain increased Move Speed and attacks deal bonus true damage. While active, heal Health every seconds.

Damage : 50 / 75 / 125
Heal Percentage : 12%
850
1530
2754
45
45
0 / 55
55
83
124
0.85
1
Mordekaiser 2G
Gain a shield for 8 seconds. While the Shield is up, persists, deals magic damage per second to all adjacent enemies.

Shield : 400 / 500 / 600
Damage : 60% / 90% / 145%
750
1350
2430
45
45
0 / 90
65
98
146
0.6
1
Nautilus 2G
Deal magic damage and Stun the current target for 2 seconds. Enemies within 1 hex receive 50% of this effect.

Damage : 250% / 375% / 585%
Stun Duration : 2 / 2 / 2.5
750
1350
2430
45
45
50 / 120
70
105
158
0.65
1
Neeko 3G
Deal magic damage to all nearby enemies and Stun them for 1.5 seconds.

Damage : 150% / 225% / 375%
Stun Duration : 1.5 / 1.75 / 2
850
1530
2754
45
45
35 / 110
50
75
113
0.65
2
Nocturne 1G
Stun the target for 1 seconds and deal magic damage over the duration.

Damage : 175% / 265% / 400%
Stun Duration : 1 / 1.25 / 1.5
500
900
1620
20
20
40 / 80
50
75
113
0.75
1
Poppy 1G
Throw the buckler at the furthest enemy that deals magic damage. When it bounces back, gain Shield.

Damage : 125% / 200% / 300%
Shield Amount : 300 / 375 / 475
700
1170
2106
40
40
30 / 75
55
83
124
0.55
1
Rakan 2G
Dashes to the furthest enemy within range and Stun them for 1.5 seconds, dealing magic damage.

Damage : 175% / 275% / 400%
Stun Duration : 1.5 / 1.5 / 2
650
1170
2106
40
40
50 / 100
45
68
101
0.7
2
Riven 4G
Dash and gain shields. Then, deal 100 magic damage to adjacent enemies.

Every third cast, launch a wave of energy that deals magic damage.

Shield : 175% / 250% / 1000%
Damage : 100% / 150% / 600%
Wave Damage : 300% / 500% / 1500%
950
1710
3078
45
45
0 / 30
70
105
158
0.85
1
Rumble 3G
Deal magic damage in a cone over 3 seconds, and Wound for 5 seconds.

Wound: Reduce healing received by 50%

Damage : 450% / 675% / 1125%
850
1530
2754
45
45
0 / 50
50
75
113
0.7
1
Shaco 3G
Teleport behind the current target and attack the target for physical damage. This is always a critical hit.

Damage Modifier : 250% / 250% / 255%
Total Damage : 250% AP x 100% AD
650
1170
2106
25
25
30 / 70
52
78
117
0.8
1
Shen 2G
All nearby allies automatically dodge incoming attacks for 2.5 seconds. While active, gains Magic Resist.

Zone Duration : 2.5 / 3 / 5
Magic Resist : 15 / 30 / 45
800
1440
2592
45
45
100 / 150
70
105
158
0.7
1
Soraka 4G
Heal your team for Health.

Healing : 250% / 375% / 20000%
700
1260
2268
25
25
50 / 120
50
75
113
0.75
3
Syndra 3G
Pulls in all orbs on the battlefield and creates 3 new ones, then fires them all at the enemy with the highest percent Health, dealing magic damage per orb.

Damage per Orb : 80% / 120% / 200%
650
1170
2106
25
25
10 / 60
45
68
101
0.7
4
Teemo 4G
Toss 3 traps around the nearest enemy. When an enemy nears a trap (or after 3 seconds) it explodes, dealing damage to nearby enemies and slowing their movement speed for 3 seconds.

Damage : 125% / 200% / 550%
650
1170
2106
25
25
0 / 60
45
68
101
0.85
5
Thresh 5G
Toss a lantern towards random unit(s) on your bench, pulling onto the battlefield with bonus Mana. Traits are unaffected.

Bonus Mana : 25 / 50 / 200
Number of Units : 1 / 1 / 9
950
1710
3078
55
40
50 / 90
50
75
113
0.95
2
Twisted Fate 1G
Throws three cards in a cone that deal magic damage to each enemy they pass through.

Damage : 200% / 300% / 450%
500
900
1620
20
20
0 / 75
45
68
101
0.7
4
Urgot 5G
Fires a drill toward the farthest enemy and reel in the first enemy hit over 3 seconds. Once reeled in, repeatedly deal 2000 true damage very quickly until they die. After his first successful cast, the Mana cost of this ability is reduced.

Reel Duraiton : 3 / 2 / 1
Mana Cost Reduction : 20 / 30 / 100
950
1710
3078
40
40
50 / 120
80
120
180
0.7
2
Vayne 3G
Focus for 8 seconds, tumbling away from the current target immediately and every third attack thereafter. After tumbling, become untargetable, shed negative effects, and the next attack deals physical damage.

Damage : 125% / 185% / 315%
Focus Duration : 8
650
1170
2106
25
25
0 / 50
60
90
135
0.8
5
Vi 3G
Charges the farthest enemy, knocking aside and dealing magic damage to all enemies along the way. When the target is reached, deal magic damage and Stun them for 2 seconds.

Primary Damage : 250% / 375% / 625%
Explosion Damage : 125% / 185% / 325%
Stun Duration : 2 / 2.5 / 3
750
1350
2430
45
45
70 / 140
60
90
135
0.65
1
Viktor 4G
Burns a path between the two enemies most distant from one another, first dealing maximum Health in magic damage, then 1 second later dealing magic damage in an explosion along the same path.

% Health : 8% / 10% / 35%
Explosion Damage : 220% / 330% / 1100%
650
1170
2106
25
25
0 / 60
45
68
101
0.75
4
Wukong 4G
Deal magic damage to nearby enemies over 3 seconds. The first time each enemy is hit, Stun them for 2 seconds.

Damage : 300% / 450% / 1500%
Stun Duration : 2 / 2 / 8
1000
1800
3240
65
65
50 / 150
50
75
113
0.75
1
Xayah 1G
Gain Attack Speed for 8 seconds.

Attack Speed : 100% / 115% / 130%
500
900
1620
20
20
0 / 60
50
75
113
0.9
3
Xerath 5G
Summon meteors to strike random enemies in place of normal attacks for 6 seconds. Meteors deal magic damage upon impact and if they kill their target, all adjacent enemies take magic damage and are Stunned for 1.5 seconds.

Damage : 320% / 440% / 2500%
Area Damage : 80% / 110% / 625%
Transformation Duration : 6 / 8 / 45
700
1260
2268
20
20
20 / 80
60
90
135
0.9
5
Xin Zhao 2G
Attack the current target three times, dealing total physical damage. The third strike Stuns them for 1 second and deals bonus magic damage.

Bonus Damage : 225% / 340% / 525%
750
1350
2430
45
45
0 / 60
60
90
135
0.75
1
Yasuo 2G
Teleport to the furthest enemy in range. Stun them for 1 seconds and attack them 4 times.

Attacks : 4 / 5 / 6
Damage : 100% AD x Attacks
750
1350
2430
40
40
0 / 80
55
83
124
0.75
1
Zed 2G
Passive: Every third attack, deals bonus magic damage and steals 25% of the current target's Attack Damage.

Attack Damage Stolen : 25% / 25% / 30%
Bonus Magic Damage : 60% / 90% / 150%
700
1260
2268
30
30
0 / 0
50
75
113
0.75
1
Ziggs 1G
Deal magic damage to the current target.

Damage : 250% / 375% / 575%
500
900
1620
20
20
0 / 40
45
68
101
0.7
4
Zoe 1G
Kicks a bubble at the enemy with the highest health, dealing magic damage and Stunning for 2 seconds.

Damage : 175% / 260% / 400%
Stun Duration : 2 / 2 / 2.5
500
900
1620
20
20
40 / 80
40
60
90
0.7
4
TFT Origins
Chrono
Your team gains 10% Attack Speed at the start of combat and every few seconds.
  • 2: 7 seconds
  • 4: 4 seconds
  • 6: 1.5 seconds
  • 8: 0.5 seconds
Star Guardian
Whenever a Star Guardian casts, all other Star Guardians gain Mana.
  • 3: 15 Mana
  • 6: 25 Mana
  • 9: 80 Mana
Rebel
At the start of combat for 8 seconds, Rebels gain a Shield and bonus damage for each adjacent Rebel.
  • 3: 150 Shield; +6% bonus damage
  • 6: 225 Shield; +10% bonus damage
  • 9: 400 Shield; +20% bonus damage
Cybernetic
Cybernetics holding at least 1 item gain Attack Damage and Health.
  • 3: +30% AD, +350 HP
  • 6: +60% AD, +700 HP
Dark Star
Whenever an allied champion dies, Dark Stars gain Attack Damage and Ability Power.
  • 2: +6% AD and AP
  • 4: +15% AD and AP
  • 6: +25% AD and AP
  • 8: +45% AD and AP
Battlecast
After dealing or taking 10 instances of damage, Battlecast champions deal magic damage to the nearest enemy. If below 50% Health, heal that much instead.
  • 2: 90 Damage
  • 4: 200 Damage
  • 6: 400 Damage
  • 8: 1000 Damage
Celestial
Your team gains Omnivamp.
  • 2: 15% Omnivamp
  • 4: 25% Omnivamp
  • 6: 50% Omnivamp
Space Pirate
Whenever a Space Pirate lands a killing blow, there is a chance to drop loot.
  • 2: 50% for 1 gold
  • 4: and 33% to drop an item
Astro
3: Astro abilities cost 30 less Mana
Mech-Pilot
3: Start of combat: 3 random Mech-Pilots merge into a Super-Mech.

The Super-Mech has the Traits of its pilots, 3 random items from among them, and gains 65% of the combined pilot's Health and Attack Damage.

When the Super-Mech dies, the Pilots are ejected with 35% of their max Health.
TFT Classes
Sorcerer
Your team gains Ability Power.
  • 2: 25% AP
  • 4: 45% AP
  • 6: 75% AP
Blademaster
Blademasters' attacks have a chance to trigger additional attacks against the current target.
  • 3: 30% chance. 1 extra attack(s).
  • 6: 30% chance. 2 extra attack(s).
  • 9: 80% chance. 2 extra attack(s).
Vanguard
Vanguards gain Armor.
  • 2: +70 Armor
  • 4: +150 Armor
  • 6: +350 Armor
Sniper
Snipers deal increased damage for each hex between themselves and their target.
  • 2: +9% per hex
  • 4: +16% per hex
Protector
Whenever a Protector casts their ability, they gain a Shield for 4 seconds.
  • 2: 30% max Health
  • 4: 40% max Health
  • 6: 50% max Health
Mystic
Your team gains Magic Resist.
  • 2: +30 MR
  • 4: +80 MR
Infiltrator
Innate: At the start of combat, Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat, refreshed on enemy takedowns.
  • 2: 25% Bonus Attack Speed
  • 4: 45% Bonus Attack Speed
  • 6: 75% Bonus Attack Speed
Brawler
Brawlers gain Health.
  • 2: +350 Health
  • 4: +600 Health
Blaster
Every 4th attack, Blasters fire additional attacks at random enemies. These additional attacks can critically hit.
  • 2: 1 Additional Attack
  • 4: 2 Additional Attacks
Mana-Reaver
2: Mana-Reaver attacks increase Mana Reave.

Mana Reave: Increase max Mana by 30% until the next cast.
Demolitionist
2: Demolitionists' abilities Stun enemies for 1.5 seconds. (once per cast)
Starship
1: Innate: Starships gain 40 Mana per second, maneuver around the board, and are immune to movement impairing effects, but don't attack.
Paragon
1: Your team's attacks are converted to magic damage. Your Star Guardians' attacks deal true damage instead.
Mercenary
1: Innate: Upgrades for Mercenaries' abilities have a chance to appear in the shop.

League of Legends Champions:

Teamfight Tactics Guide