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Spells:
Ghost
Ignite
Ability Order
Frost Shot (PASSIVE)
Ashe Passive Ability
Introduction

Basically I just love

This build is about babysit bottom lane

NOTE* Playing



My masteries follow a quite standard 21 / 0 / 9 for AD characters.
This allows me to get the benefit of
Executioner
, a great mastery point that makes
Enchanted Crystal Arrow be an even better idea.
On the support tree, I take mp and mp regen since
Ashe has early game mana hunger and I take movement speed from
Swiftness
to compensate her lack of mobility.
Alternatively, you could swap the two points in
Swiftness
for
Hardiness
, which might save you from this or that enemy carry.
This allows me to get the benefit of


On the support tree, I take mp and mp regen since


Alternatively, you could swap the two points in


My runes follow the common setup for AD carries, except that I take mana regen/lvl seals in order to remove her mana problems by the mid game.
I take armor penetration quints and marks, and magic resist/lvl glyphs.
This page allows me to have a good damage output and a few extra
Volleys during the laning phase while still keeping me alive against AP casters as the game goes.
It's not a perfect rune page, as it lacks the armor needed to fight against other AD carries and / or assassins in some cases. Also, the mana regen might not be needed for skilled players who know when to place their shots, yet it's a good idea to keep the mana stable during the laning phase.
I take armor penetration quints and marks, and magic resist/lvl glyphs.
This page allows me to have a good damage output and a few extra

It's not a perfect rune page, as it lacks the armor needed to fight against other AD carries and / or assassins in some cases. Also, the mana regen might not be needed for skilled players who know when to place their shots, yet it's a good idea to keep the mana stable during the laning phase.
My choices



Other choices
Pretty much anything, really. I once tried to use


This is why I can assure you that
Ashe is a carry, and a carry only.
Early on, you pretty much NEED the
Faerie Charm, since your first real problem gets solved:
Ashe can go mana hungry with ease after a few
Volleys.
Then you want the Philosopher's Stone to have extra gold income as you play and to avoid running out of mana.
Mainly, AVOID ATTACK SPEED for early on, as you have a toogle slow on your Q, and therefore, having to use a pretty hefty much of an 8 mana for shot once you have 2.0 attack speed means that your mana will drain REALLY fast.
In my oppinion, you should try to get the Philosopher's Stone as far early as you can, so get a kill and farm 5 minions, that should be enough, recall and go back to your lane. If you had too much action and you waited some more, you might as well grab your
Boots in that same run.
Then you can literally rage at me, you're bound to have trouble until you get your
Pickaxe now, as the enemy team is most likely trying to harass you to avoid your last hitting and make your way to level 6 slower. You must get this item no matter what, and a
The Brutalizer just wont work, even if you can get it earlier, because what we want from the
Pickaxe is one of it's future choices of upgrade, the
Infinity Edge.
Why only a
Zeal for so long? To be honest, really, I hate going OOM, so I ease myself as much as possible to reduce my mana costs. And so, buying a
Zeal results in a good 1.1 AS with extra movement speed along with it ( the crit chance is almost unoticeable at this point of the game), those stats allow
Ashe to freely use
Frost Shot without accidentaly re-applying the debuff for too long and waste mana in the process.
Finish your boots, and trust me, as Ashe,
Boots of Swiftness will really be a great choice, as it will allow you to kite pretty much any melee character with your
Frost Shot on. And since she has no way to escape other than using her ulti for a stun, these boots will surely help you get around and probably save your
Enchanted Crystal Arrow for more offensive purposes.
You may actually skip the
Vampiric Scepter, but I must advice you not to, it gives you some nice sustainability for your attacks, making fights be easier and enemies more and more favorable kite targets.
Getting two
B. F. Swords is not much of a MUST, but if you can, grab them both and dont turn them into The Bloodthirstier or
Infinity Edge early on, but rather stack them as you would do with Doran's Sword, and get their upgrades once you've settled a good ammount of money. (NOTE* this is only possible if you decided to skip the
Vampiric Scepter)
The finishing touches should be made by the late game, where you buy yourself a
Phantom Dancer and an
Eleisa's Miracle, the last will sustain you for long teamfights, allowing your
Volley spammage, damaging several enemy champions. That also gives us a healthy supply of mana, leaving always what's enough to cast
Enchanted Crystal Arrow and still be able to
Frost Shot for long periods of time, another perk that comes along with this item is the Tenacity, which will reduce incoming Crowd Control effects and allow you to get away from this or that situation.
Lastly, the reason to get a
Phantom Dancer is simple, the movement speed from it. In fact, if
Phantom Dancer were not to give bonus movement speed, I'd have picked another Bloodthirstier or a Madreds' Bloodrazor, just because
Ashe is too slow even with
Boots of Swiftness, therefore, more and more attack damage would be a better choice, but once again, getting too much attack speed might be bad for your mana pool no matter how great your regen is.
Force of Nature - This item is my personal recommendation for Ashe against AP heavy teams, since it provides a great amount of MR, while also increasing your movement speed, furthermore, it allows you to take a few hits on a teamfight and still be able to recover without having to go back. You may also get yourself a
Banshee's Veil but I still prefer the extra movement speed against the shield provided by BV.
Thornmail - Another personal choice of mine, this time, because this item is pretty cheap and offers a really nice passive for it's cost. Useful against heavy AD teams that stack more AS than AD, but still works great for single heavy hitters (like
Tryndamere for example).
Guardian Angel - This item grants armor and MR in a nearly perfect balance, enough to pretty much save you from both AD and AP carries sometimes. It's passive is pretty much worth 5k, so I consider it a really nice choice, specially since I haven't seen many times where people expect you to get this item as
Ashe, and so, you result in extra surprise for them. An alternative choice can be an
Aegis of the Legion for better teamfighting capabilities while raising your armor and MR by a little until you can get yourself the
Guardian Angel. If you don't like these items, there are more choices, such as the
Warmog's Armor.

Early on, you pretty much NEED the

Ashe can go mana hungry with ease after a few

Then you want the Philosopher's Stone to have extra gold income as you play and to avoid running out of mana.
Mainly, AVOID ATTACK SPEED for early on, as you have a toogle slow on your Q, and therefore, having to use a pretty hefty much of an 8 mana for shot once you have 2.0 attack speed means that your mana will drain REALLY fast.
In my oppinion, you should try to get the Philosopher's Stone as far early as you can, so get a kill and farm 5 minions, that should be enough, recall and go back to your lane. If you had too much action and you waited some more, you might as well grab your

Then you can literally rage at me, you're bound to have trouble until you get your




Why only a




Finish your boots, and trust me, as Ashe,



You may actually skip the

Getting two



The finishing touches should be made by the late game, where you buy yourself a





Lastly, the reason to get a




Situational Items










Her passive is

Normally, I can assure you that the very first shot you do when you head to your lane is a killing shot, it results in an almost certain critical hit, dealing double damage to your target. THIS IS

Her Q ability is a toggle on-hit-effect,

This is the MAIN REASON you shouldn't buy much attack speed, as you will always use 8 mana no matter what, so it's better to deal 100 damage in every second and waste 8 mana per sec rather than dealing 50 damage every 0.5 sec, wasting 16 mana per sec.
Her W ability is a skillshot nuke,



Basically, you wait for this skill to come out of CD and cast it on enemy CHAMPIONS. Using this on minions is an amazing waste of mana, as the damage done could sometimes mean a champion dead rather than a minion dead.
Her E ability is a passive gold per kill and a free



Pretty much a range-limited


Her ultimate skill is the oh-so-known

Honestly, this is THE ULTIMATE skill. you can basically hit an opponent that is inside his spawn and kill him, for instance. BUT, this is your ONLY DISABLE, it's CD is pretty high, so don't go shooting arrows like the world is about to end since you won't randomly grab several kills. This is the BEST SKILLSHOT one could ask for, since it pretty much ignores anything but enemy champions. When teamfighting, SAVE THIS SKILL, please do not use it from the spawn unless you're sure to kill whoever it hits or grant an ally the chance to do so.
Before shooting it, calculate the speed of the arrow and the target, predict where would the target move to.
But before those calculations, think on something:
Would this grant me an assist or a kill?
If yes - Shoot it on their heads.
If not - Wait until it's time to use it.
But before those calculations, think on something:
Would this grant me an assist or a kill?
If yes - Shoot it on their heads.
If not - Wait until it's time to use it.
Arrow storm!
This was previously called "Arrow Blitz" or something like it, from ANOTHER GUIDE!!
The credit to this trick is not mine, but I'm posting it here to make sure you all know it too.
This is a very very easy trick, it's basically, instant skill spam, to be honest, but oh well, basically, you have to shoot all of your skills but E in this order (preferably):

Toogle

Auto Attack

Keep Auto attacking if target isn't dead
BUT, make sure you have at least 250 mp before doing so, this is a calculated expectation of about how much mp you need to hit both



Suggestions:
I should listen to suggestions as soon as I release the guide (rofl)
Updates:
V1.0 - Guide released 12 / 10 / 2011
V1.1 - added extra information for those sneaky people who somehow managed to find my guide xD 12 / 11 / 2011
V1.2 - Checked some minor typos and changed few parts of the guide 12 / 25 / 2011
V1.3 - Added more information on Runes and Masteries
- Changed
Manamune for
Eleisa's Miracle 12 / 26 / 2011
I should listen to suggestions as soon as I release the guide (rofl)
Updates:
V1.0 - Guide released 12 / 10 / 2011
V1.1 - added extra information for those sneaky people who somehow managed to find my guide xD 12 / 11 / 2011
V1.2 - Checked some minor typos and changed few parts of the guide 12 / 25 / 2011
V1.3 - Added more information on Runes and Masteries
- Changed


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