If you're facing Aphelios in the early game, take advantage of his weaker state and punish him accordingly. It will prevent him from becoming a significant threat as the game progresses. To keep him under control, try to poke at him consistently. However, be cautious if he has his chakram weapon, as he can dish out damage quickly, making it difficult to match him. It's best not to engage him alone in this situation.
Ashe
Winning this matchup is simple, but don't underestimate her w and r since they can be the death of you. Also, be mindful of your positioning when fighting Ashe to avoid getting slowed down by her auto attacks.
Caitlyn
Caitlyn is more of a skill matchup for Miss Fortune, so as long as you avoid her traps and catch her when she uses q. Apart from this, you should be fine.
Corki
Corki has solid damage from his hextech munitions (passive), phosphorus bomb and missile barrage, so adequate spacing and positioning will be necessary. One thing to note when dueling him, his gatling gun shreds your overall resistance to physical and magical attacks, which could turn the tables in his favor depending on how long you fight him. Corki can get within striking distance of you, knocking you aside with valkyrie. Therefore, disengaging sooner is best to avoid being run down if you are in low health. Good positioning is critical in this matchup.
Draven
What can I say but don't take extended fights, and you only win all-ins against him with some help. Instead, poke him often with your skills while watching for his "stand aside" ability, and make sure not to take too many empowered axes from him.
Ezreal
Another skill matchup, so the only thing you need to do is watch out for his w + q combo and make sure he uses e and or his flash before engaging with him.
Jhin
The big thing you need to be aware of in this matchup is to avoid fighting him when he has his fourth shot since it does more damage based on your missing health. Instead, attack him only when he's out of bullets and is reloading.
Jinx
Your objective in this matchup is to punish Jinx whenever she approaches to hit minions, as her range is limited early on with pow-pow (minigun), making her vulnerable to your double-up bounces. However, if you see her using fishbones when you walk up to punish her, retreat and regroup. Be cautious when she places flame chompers, as getting trapped could lead to sudden death. Another concern in this matchup (after level 9) is that her attack range is higher than Miss Fortune's while she is using fishbones (rocket launcher). Therefore, it is harder to approach Jinx unless you can close the gap.
Kai'Sa
Kai'Sa's burst and her ability to break vision with her evolved supercharge separate you from winning all the trades and fights. Avoid taking too much damage from her passive, and you'll be better off in this matchup.
Kalista
This matchup is skill-reliant because of the mobility in her passive. The abilities you need to focus on are her rend & ultimate, making this matchup harder during extended fights. Watch your health bar around Kalista and coordinate with your team to take her down.
Kog'Maw
Kog'Maw is easy to take down, so just don't let him kill you too much. The big thing to do is poke him down in the lane often before level 6.
Lucian
This matchup isn't hard, but bait his dash out before channelling your ultimate. Make sure to poke him often using make it rain for good damage, and avoid taking long trades with Lucian unless you get the upper hand.
Nilah
Watch out for Nilah's jubilant veil (w), which dodges basic attacks and reduces magic damage & apotheosis (r) that interrupts your bullet times channel and pulls you close. Preventing her from last hitting minions denies the bonus gold and experience from her passive. A tough matchup for you if you make too many mistakes.
Samira
She is very mobile with wild rush (resets on takedown), alongside her blade whirl that can block double up, ultimate and your auto attacks. Both of these abilities help with stacking her passive. Fighting Samira is hard because she has safe laning with her flair ability and gets lifesteal early on to survive our poke damage. Make sure to have healing reduction available to deal with her effectively.
Senna
It's important to note that while Miss Fortune has higher base damage in the game's early stages, Senna has greater scaling potential. When facing Senna, it's crucial to avoid getting hit by her abilities, such as her W, "Last Embrace," and her Q, "Piercing Darkness," which can slow you down. Additionally, Piercing Darkness can heal Senna, while her ultimate ability, "Dawning Shadow," can provide her with a shield. Therefore, keeping an eye on her positioning and coordinating with your team before engaging her is advisable.
Sivir
The easiest way to beat Sivir in fights is to avoid taking too much damage from her q poke and be mindful of her positioning and her itemization. Apart from that, she's easy for you to deal with in the lane.
Smolder
Defeating Smolder requires careful positioning and a favorable support matchup while in the lane. Disrupting his farming with your support can make it easier to handle him. Keep in mind that he scales well into the late game, so it's important to exercise caution when engaging in fights.
Tristana
This champion out-scales you if she gets ahead. Her all-in potential is very potent, so avoid being shoved too far. It's best to play safe and get your support to bait out her skills, thus giving you a window to pounce on her after she is on cooldown.
Twitch
This matchup is straightforward, dodge his w ability to avoid being affected by the poison and take a hit from his contaminate ability. Be sure to watch out if he goes invisible too as he may bait you into an extended trade that might not be favourable.
Varus
He outranges you massively in the lane and has a larger poke radius with his q, e and r. Due to this range difference you could get poked out and set behind.
Vayne
Vayne is only a threat unless she picks up a few early takedowns. Vayne's condemn ability is also something to watch out for since it will cancel your ultimate and pin you into a wall or structure, so do your best to position yourself safely when attacking her. She scales well in long games, so you should keep an eye on her.
Xayah
Just keep track of her movements and feather placements to avoid getting rooted by her ultimate and have it lead to you potentially dying. Xayah's ultimate can dodge our abilities (becoming untargetable), so try to bait her ultimate before you engage for the best results.
Zeri
Dealing with Zeri is straightforward during the lane phase. She can slow us down with her w and gains movement speed as she attacks with her ultimate. All you need to do is poke her down at every turn and do your best to avoid her empowered w (guaranteed crit) that anchors off walls and structures.
Alistar
Alistar's unique perk is his passive Triumphant Roar, which will constantly heal you so long as he gains the stacks (7) needed to activate it. In addition, his crowd control makes your kit function nicely and synergizes with your e/r combo.
Amumu
Amumu has excellent tools to help you snowball effectively and give you a gold lead on your opponent. His bandage toss & curse of the sad mummy abilities are great for locking down targets and making them susceptible to your make it rain/bullet time combo or hitting them with a double-up shot.
Bard
Bard is great for the healing totems and the ult that puts you in stasis from harm or accidentally hinders your ult by mistake. The biggest thing you need to deal with when partnered with a Bard is the roaming he does. Talk to him to establish a plan of attack so you can base safely or survive while he's gone looking for his meeps.
Blitzcrank
Unlike Nautilus, Blitzcrank's q gives him a hook that pulls the enemy toward him and his carry/team, his e is a knock-up, & finally, his r gives him the ability to silence and damage an enemy who is looking to pounce on you. The r from Blitz can be great when setting up your ultimate after he does his initial q-e combo.
Brand
A burst mage that offers very little utility for you in the lane. He does have a decent poke that he can apply on the enemy bot and support. If they land a q stun after an e or w, prepare the cannons.
Braum
Braum q and his passive allow a quick burst of damage after the stun is applied. His w can give you more resistance to physical and magic damage, his e shields you from incoming damage & his r knocks the enemy up, and he has great synergy when you ult.
Galio
Galio is a strong tank that rarely sees much support play. His w is a taunt that is very helpful when gathering opponents to ult or even a single target you want to isolate, while his e is good at knocking up a target you want to chase down.
Janna
She has decent shielding potential with her e, good enemy disruption with her q and healing with her ultimate, making your lane phase poke heavy while still being healthy. Additionally, Janna can shield turrets giving you time to base and get back to the lane while minimizing turret and self-damage.
Karma
Karma is a strong support option for Miss Fortune. She can empower all her abilities with added effects: q gets an enhanced slow, her w grants her a self-heal on contact, and her e-shield empowers all her nearby allies instead of one ally. Great when looking to peel you out and set up kills in the lane.
Leona
Leona is fantastic as support for Miss Fortune. She has plenty of ways to stun the opponent for you (q stun, e root and r stun/slow). In addition, she can give Miss Fortune great peel and target access to flashy ults or clean kills. So always look to get Leona if you need a tank in the lane.
Lulu
Lulu support has plenty of ways to keep you safe. She has a q that slows the enemy, a w that polymorphs the enemy while granting movement/attack speed when cast on you, an e that slows them down and grants a shield and her fairy pix when applied to you, and an ultimate that makes you bigger and gives your more health.
Lulu is a very good enchanter if you need shielding and survivability.
Lux
Lux q and e are good sources of poke for you to work off. It will allow you to walk up the lane and farm with ease. If she hits (q), you gain a big window where both you and she can help ult for massive damage.
Maokai
Maokai's strengths lie in his q knockback, w root and r root. Make sure to coordinate your attacks carefully since Maokai's abilities are very predictable and telegraphed. When damaging an enemy with his ult or (w), that is when you should unleash your ultimate and dish out some good damage.
Milio
Milio is an enchanter support that provides healing, shielding, and a skill shot that stuns or knocks the enemy back. Finally, his ultimate includes removing all crowd control you might be affected by. Milio is an excellent option for Miss Fortune should you need healing and shielding in a pinch and should be requested as a support when dealing with heavy crowd control teams.
Morgana
Morgana is your typical dot mage support with heavy crowd control access. She has a 3-second q that can lock down any target it hits, a w that applies a dot burn, a black shield that will prevent you from any magic damage sources or crowd control spell that hits you, and a close-range lockdown ultimate that stuns if she keeps them in range long enough.
Her kit with yours allows you to poke lane hard and give you strong snowballing.
Nami
Nami's healing and damage are potent when compared to other enchanter supports. She has a great peel with (q), a good heal spell with (w) and an (e) that will apply her spell effects. Don't hesitate to fight the enemy when Nami puts her e on you. Her r knock-up will give a great window of opportunity to do considerable damage with your ultimate and act as a peel for you in a pinch.
Nautilus
Nautilus q gives him a hook that pulls him closer to the target, (w) creates a root, his (e) a slow. Lastly, his (r) allows you to isolate a running enemy or target someone looking to pounce on you.
Pantheon
Point click w, shield blocking (e), and a strong poke from his (q) Pantheon can do it all for you. Once he hits (w), be ready to follow up and start punishing the enemy.
Pyke
When you have Pyke as your duo, you need to understand the golden rule: he will pull them back to you with q and stun with e and set up kills for you pre-6. After he gets to level (6), it's a bidding war for kills, but don't fret. If Pyke gets a kill and you were part of the takedown, you'll gain gold, so don't get too mad (even if it does) that he got the kill since you both are getting rich due to his passive.
Rakan
Rakan is a jack-of-all-trades support. His kit can heal you if he hits an enemy with q, knock them up with his w, shield you twice with e and charm them with r. Rakan has the tools to make great plays while dealing damage in duels and team fights. However, he is squishy, be mindful of his positioning at all times.
Rell
Rell provides great peel for you since she can give you armor and magic resistance aura with her e, and when close to enemies, she can stun them. Additionally, with Rell, her r can pull in enemies, which allows your e + r combo to be clean and precise.
Renata Glasc
Her passive is similar to the imperial mandate item that gives you a burst of damage when you pop the mark. Renata can grab them with a hook projectile, provide shielding and provide a two-part w ability: part 1 - attack speed/movement speed, part 2 - prevent your death so long as you get a takedown during that time. Now, this is where she shines with you because her ultimate will make your ultimate hard to miss since she clusters the enemies and forces them to attack each other while you are hitting them with waves of cannon balls. She can create flashy highlights and could also provide a penta kill.
Senna
Strong poke support that can heal, lockdown the opponent & cloak you in a self-peeling untargetable mist, then finally, a shield damaging ultimate. As far as synergy, there is little for you, but she's by no means a bad option to keep you healthy and gives a good setup for your kit and ultimate.
Seraphine
Seraphine is the same idea as Sona but with a different form of q poke, while her w doesn't heal as much but provides shielding for you in a pinch. The best thing about this duo is that Seraphine's r pairs well with your r.
Get ready for your duet.
Sona
Sona is your classic healer with good poke and strong sustain for you and her. The ability to make you faster and healthier means she is invaluable to your survival in the lane. Her r synergies nicely with yours, so time them accordingly for massive damage.
Soraka
Strong support who can heal you on the fly, though at the cost of her health when using w. She heals herself with q (if the enemy is damaged) and others using her (w) global r ult. Be mindful of her health bar before you fight so you don't kill her while she tries to heal you.
Swain
Swain has two helpful forms of crowd control - a w that slows for you and an e that holds them in place for you, which is pleasant to have when looking to make a pick or when needing to escape combat. Overall strong peel and decent damage in a pinch while being relatively tanky throughout the game as he acquires soul fragments with his passive.
Taric
Taric is your best friend when it comes to protection in the game, he can heal on the spot, provide more armor/shielding for you, stun them for you and make you invulnerable when in a pinch.
Thresh
Thresh is a scaling support champion from top to bottom. He provides a hook skill shot to pull them in, a lantern to click on for quick getaways, and the ability to control the direction of the attackers he catches with q or by itself using his e, while Thresh's ultimate is a cage that slows for great setup on your ultimate. What more could you want?
Vel'Koz
He has tons of poke-based abilities that can disrupt the enemy into positioning in bad spots. In addition, you can farm relatively safely with his high burst poke and assist him nicely during fights.
Xerath
When paired with Xerath, do your best to manage your lane state effectively. His powerful abilities can be beneficial in landing ults or even securing takedowns during trades and skirmishes.
Yuumi
Yuumi grants you on-hit magic damage upon hitting the enemy with her q, on-hit healing with her w and shielding with her e when attached to you. Although compared to most other supports, she may not be the best option for Miss Fortune, she can ensure you are healthy enough to last in long fights or skirmishes.
Zilean
Zilean provides you with faster levelling, increased movement speed when engaging and looking to disengage on his e and a mobile guardian angel r to get you out of sticky situations.
Zyra
Zyra's grasping roots ability is excellent for holding them in place for your make-it-rain/bullet time combo or landing a double-up bounce. Additionally, her plants provide good harassment and damage over time to the enemy. If you are satisfied with this pick, coordinate a game plan to make your kits work together.
Synergies
IdealStrongOkLowNone
Alistar
Alistar's unique perk is his passive Triumphant Roar, which will constantly heal you so long as he gains the stacks (7) needed to activate it. In addition, his crowd control makes your kit function nicely and synergizes with your e/r combo.
Amumu
Amumu has excellent tools to help you snowball effectively and give you a gold lead on your opponent. His bandage toss & curse of the sad mummy abilities are great for locking down targets and making them susceptible to your make it rain/bullet time combo or hitting them with a double-up shot.
Bard
Bard is great for the healing totems and the ult that puts you in stasis from harm or accidentally hinders your ult by mistake. The biggest thing you need to deal with when partnered with a Bard is the roaming he does. Talk to him to establish a plan of attack so you can base safely or survive while he's gone looking for his meeps.
Blitzcrank
Unlike Nautilus, Blitzcrank's q gives him a hook that pulls the enemy toward him and his carry/team, his e is a knock-up, & finally, his r gives him the ability to silence and damage an enemy who is looking to pounce on you. The r from Blitz can be great when setting up your ultimate after he does his initial q-e combo.
Brand
A burst mage that offers very little utility for you in the lane. He does have a decent poke that he can apply on the enemy bot and support. If they land a q stun after an e or w, prepare the cannons.
Braum
Braum q and his passive allow a quick burst of damage after the stun is applied. His w can give you more resistance to physical and magic damage, his e shields you from incoming damage & his r knocks the enemy up, and he has great synergy when you ult.
Galio
Galio is a strong tank that rarely sees much support play. His w is a taunt that is very helpful when gathering opponents to ult or even a single target you want to isolate, while his e is good at knocking up a target you want to chase down.
Janna
She has decent shielding potential with her e, good enemy disruption with her q and healing with her ultimate, making your lane phase poke heavy while still being healthy. Additionally, Janna can shield turrets giving you time to base and get back to the lane while minimizing turret and self-damage.
Karma
Karma is a strong support option for Miss Fortune. She can empower all her abilities with added effects: q gets an enhanced slow, her w grants her a self-heal on contact, and her e-shield empowers all her nearby allies instead of one ally. Great when looking to peel you out and set up kills in the lane.
Leona
Leona is fantastic as support for Miss Fortune. She has plenty of ways to stun the opponent for you (q stun, e root and r stun/slow). In addition, she can give Miss Fortune great peel and target access to flashy ults or clean kills. So always look to get Leona if you need a tank in the lane.
Lulu
Lulu support has plenty of ways to keep you safe. She has a q that slows the enemy, a w that polymorphs the enemy while granting movement/attack speed when cast on you, an e that slows them down and grants a shield and her fairy pix when applied to you, and an ultimate that makes you bigger and gives your more health.
Lulu is a very good enchanter if you need shielding and survivability.
Lux
Lux q and e are good sources of poke for you to work off. It will allow you to walk up the lane and farm with ease. If she hits (q), you gain a big window where both you and she can help ult for massive damage.
Maokai
Maokai's strengths lie in his q knockback, w root and r root. Make sure to coordinate your attacks carefully since Maokai's abilities are very predictable and telegraphed. When damaging an enemy with his ult or (w), that is when you should unleash your ultimate and dish out some good damage.
Milio
Milio is an enchanter support that provides healing, shielding, and a skill shot that stuns or knocks the enemy back. Finally, his ultimate includes removing all crowd control you might be affected by. Milio is an excellent option for Miss Fortune should you need healing and shielding in a pinch and should be requested as a support when dealing with heavy crowd control teams.
Morgana
Morgana is your typical dot mage support with heavy crowd control access. She has a 3-second q that can lock down any target it hits, a w that applies a dot burn, a black shield that will prevent you from any magic damage sources or crowd control spell that hits you, and a close-range lockdown ultimate that stuns if she keeps them in range long enough.
Her kit with yours allows you to poke lane hard and give you strong snowballing.
Nami
Nami's healing and damage are potent when compared to other enchanter supports. She has a great peel with (q), a good heal spell with (w) and an (e) that will apply her spell effects. Don't hesitate to fight the enemy when Nami puts her e on you. Her r knock-up will give a great window of opportunity to do considerable damage with your ultimate and act as a peel for you in a pinch.
Nautilus
Nautilus q gives him a hook that pulls him closer to the target, (w) creates a root, his (e) a slow. Lastly, his (r) allows you to isolate a running enemy or target someone looking to pounce on you.
Pantheon
Point click w, shield blocking (e), and a strong poke from his (q) Pantheon can do it all for you. Once he hits (w), be ready to follow up and start punishing the enemy.
Pyke
When you have Pyke as your duo, you need to understand the golden rule: he will pull them back to you with q and stun with e and set up kills for you pre-6. After he gets to level (6), it's a bidding war for kills, but don't fret. If Pyke gets a kill and you were part of the takedown, you'll gain gold, so don't get too mad (even if it does) that he got the kill since you both are getting rich due to his passive.
Rakan
Rakan is a jack-of-all-trades support. His kit can heal you if he hits an enemy with q, knock them up with his w, shield you twice with e and charm them with r. Rakan has the tools to make great plays while dealing damage in duels and team fights. However, he is squishy, be mindful of his positioning at all times.
Rell
Rell provides great peel for you since she can give you armor and magic resistance aura with her e, and when close to enemies, she can stun them. Additionally, with Rell, her r can pull in enemies, which allows your e + r combo to be clean and precise.
Renata Glasc
Her passive is similar to the imperial mandate item that gives you a burst of damage when you pop the mark. Renata can grab them with a hook projectile, provide shielding and provide a two-part w ability: part 1 - attack speed/movement speed, part 2 - prevent your death so long as you get a takedown during that time. Now, this is where she shines with you because her ultimate will make your ultimate hard to miss since she clusters the enemies and forces them to attack each other while you are hitting them with waves of cannon balls. She can create flashy highlights and could also provide a penta kill.
Senna
Strong poke support that can heal, lockdown the opponent & cloak you in a self-peeling untargetable mist, then finally, a shield damaging ultimate. As far as synergy, there is little for you, but she's by no means a bad option to keep you healthy and gives a good setup for your kit and ultimate.
Seraphine
Seraphine is the same idea as Sona but with a different form of q poke, while her w doesn't heal as much but provides shielding for you in a pinch. The best thing about this duo is that Seraphine's r pairs well with your r.
Get ready for your duet.
Sona
Sona is your classic healer with good poke and strong sustain for you and her. The ability to make you faster and healthier means she is invaluable to your survival in the lane. Her r synergies nicely with yours, so time them accordingly for massive damage.
Soraka
Strong support who can heal you on the fly, though at the cost of her health when using w. She heals herself with q (if the enemy is damaged) and others using her (w) global r ult. Be mindful of her health bar before you fight so you don't kill her while she tries to heal you.
Swain
Swain has two helpful forms of crowd control - a w that slows for you and an e that holds them in place for you, which is pleasant to have when looking to make a pick or when needing to escape combat. Overall strong peel and decent damage in a pinch while being relatively tanky throughout the game as he acquires soul fragments with his passive.
Taric
Taric is your best friend when it comes to protection in the game, he can heal on the spot, provide more armor/shielding for you, stun them for you and make you invulnerable when in a pinch.
Thresh
Thresh is a scaling support champion from top to bottom. He provides a hook skill shot to pull them in, a lantern to click on for quick getaways, and the ability to control the direction of the attackers he catches with q or by itself using his e, while Thresh's ultimate is a cage that slows for great setup on your ultimate. What more could you want?
Vel'Koz
He has tons of poke-based abilities that can disrupt the enemy into positioning in bad spots. In addition, you can farm relatively safely with his high burst poke and assist him nicely during fights.
Xerath
When paired with Xerath, do your best to manage your lane state effectively. His powerful abilities can be beneficial in landing ults or even securing takedowns during trades and skirmishes.
Yuumi
Yuumi grants you on-hit magic damage upon hitting the enemy with her q, on-hit healing with her w and shielding with her e when attached to you. Although compared to most other supports, she may not be the best option for Miss Fortune, she can ensure you are healthy enough to last in long fights or skirmishes.
Zilean
Zilean provides you with faster levelling, increased movement speed when engaging and looking to disengage on his e and a mobile guardian angel r to get you out of sticky situations.
Zyra
Zyra's grasping roots ability is excellent for holding them in place for your make-it-rain/bullet time combo or landing a double-up bounce. Additionally, her plants provide good harassment and damage over time to the enemy. If you are satisfied with this pick, coordinate a game plan to make your kits work together.
If you're facing Aphelios in the early game, take advantage of his weaker state and punish him accordingly. It will prevent him from becoming a significant threat as the game progresses. To keep him under control, try to poke at him consistently. However, be cautious if he has his chakram weapon, as he can dish out damage quickly, making it difficult to match him. It's best not to engage him alone in this situation.
Ashe
Winning this matchup is simple, but don't underestimate her w and r since they can be the death of you. Also, be mindful of your positioning when fighting Ashe to avoid getting slowed down by her auto attacks.
Caitlyn
Caitlyn is more of a skill matchup for Miss Fortune, so as long as you avoid her traps and catch her when she uses q. Apart from this, you should be fine.
Corki
Corki has solid damage from his hextech munitions (passive), phosphorus bomb and missile barrage, so adequate spacing and positioning will be necessary. One thing to note when dueling him, his gatling gun shreds your overall resistance to physical and magical attacks, which could turn the tables in his favor depending on how long you fight him. Corki can get within striking distance of you, knocking you aside with valkyrie. Therefore, disengaging sooner is best to avoid being run down if you are in low health. Good positioning is critical in this matchup.
Draven
What can I say but don't take extended fights, and you only win all-ins against him with some help. Instead, poke him often with your skills while watching for his "stand aside" ability, and make sure not to take too many empowered axes from him.
Ezreal
Another skill matchup, so the only thing you need to do is watch out for his w + q combo and make sure he uses e and or his flash before engaging with him.
Jhin
The big thing you need to be aware of in this matchup is to avoid fighting him when he has his fourth shot since it does more damage based on your missing health. Instead, attack him only when he's out of bullets and is reloading.
Jinx
Your objective in this matchup is to punish Jinx whenever she approaches to hit minions, as her range is limited early on with pow-pow (minigun), making her vulnerable to your double-up bounces. However, if you see her using fishbones when you walk up to punish her, retreat and regroup. Be cautious when she places flame chompers, as getting trapped could lead to sudden death. Another concern in this matchup (after level 9) is that her attack range is higher than Miss Fortune's while she is using fishbones (rocket launcher). Therefore, it is harder to approach Jinx unless you can close the gap.
Kai'Sa
Kai'Sa's burst and her ability to break vision with her evolved supercharge separate you from winning all the trades and fights. Avoid taking too much damage from her passive, and you'll be better off in this matchup.
Kalista
This matchup is skill-reliant because of the mobility in her passive. The abilities you need to focus on are her rend & ultimate, making this matchup harder during extended fights. Watch your health bar around Kalista and coordinate with your team to take her down.
Kog'Maw
Kog'Maw is easy to take down, so just don't let him kill you too much. The big thing to do is poke him down in the lane often before level 6.
Lucian
This matchup isn't hard, but bait his dash out before channelling your ultimate. Make sure to poke him often using make it rain for good damage, and avoid taking long trades with Lucian unless you get the upper hand.
Nilah
Watch out for Nilah's jubilant veil (w), which dodges basic attacks and reduces magic damage & apotheosis (r) that interrupts your bullet times channel and pulls you close. Preventing her from last hitting minions denies the bonus gold and experience from her passive. A tough matchup for you if you make too many mistakes.
Samira
She is very mobile with wild rush (resets on takedown), alongside her blade whirl that can block double up, ultimate and your auto attacks. Both of these abilities help with stacking her passive. Fighting Samira is hard because she has safe laning with her flair ability and gets lifesteal early on to survive our poke damage. Make sure to have healing reduction available to deal with her effectively.
Senna
It's important to note that while Miss Fortune has higher base damage in the game's early stages, Senna has greater scaling potential. When facing Senna, it's crucial to avoid getting hit by her abilities, such as her W, "Last Embrace," and her Q, "Piercing Darkness," which can slow you down. Additionally, Piercing Darkness can heal Senna, while her ultimate ability, "Dawning Shadow," can provide her with a shield. Therefore, keeping an eye on her positioning and coordinating with your team before engaging her is advisable.
Sivir
The easiest way to beat Sivir in fights is to avoid taking too much damage from her q poke and be mindful of her positioning and her itemization. Apart from that, she's easy for you to deal with in the lane.
Smolder
Defeating Smolder requires careful positioning and a favorable support matchup while in the lane. Disrupting his farming with your support can make it easier to handle him. Keep in mind that he scales well into the late game, so it's important to exercise caution when engaging in fights.
Tristana
This champion out-scales you if she gets ahead. Her all-in potential is very potent, so avoid being shoved too far. It's best to play safe and get your support to bait out her skills, thus giving you a window to pounce on her after she is on cooldown.
Twitch
This matchup is straightforward, dodge his w ability to avoid being affected by the poison and take a hit from his contaminate ability. Be sure to watch out if he goes invisible too as he may bait you into an extended trade that might not be favourable.
Varus
He outranges you massively in the lane and has a larger poke radius with his q, e and r. Due to this range difference you could get poked out and set behind.
Vayne
Vayne is only a threat unless she picks up a few early takedowns. Vayne's condemn ability is also something to watch out for since it will cancel your ultimate and pin you into a wall or structure, so do your best to position yourself safely when attacking her. She scales well in long games, so you should keep an eye on her.
Xayah
Just keep track of her movements and feather placements to avoid getting rooted by her ultimate and have it lead to you potentially dying. Xayah's ultimate can dodge our abilities (becoming untargetable), so try to bait her ultimate before you engage for the best results.
Zeri
Dealing with Zeri is straightforward during the lane phase. She can slow us down with her w and gains movement speed as she attacks with her ultimate. All you need to do is poke her down at every turn and do your best to avoid her empowered w (guaranteed crit) that anchors off walls and structures.
Alistar
Alistar's unique perk is his passive Triumphant Roar, which will constantly heal you so long as he gains the stacks (7) needed to activate it. In addition, his crowd control makes your kit function nicely and synergizes with your e/r combo.
Amumu
Amumu has excellent tools to help you snowball effectively and give you a gold lead on your opponent. His bandage toss & curse of the sad mummy abilities are great for locking down targets and making them susceptible to your make it rain/bullet time combo or hitting them with a double-up shot.
Bard
Bard is great for the healing totems and the ult that puts you in stasis from harm or accidentally hinders your ult by mistake. The biggest thing you need to deal with when partnered with a Bard is the roaming he does. Talk to him to establish a plan of attack so you can base safely or survive while he's gone looking for his meeps.
Blitzcrank
Unlike Nautilus, Blitzcrank's q gives him a hook that pulls the enemy toward him and his carry/team, his e is a knock-up, & finally, his r gives him the ability to silence and damage an enemy who is looking to pounce on you. The r from Blitz can be great when setting up your ultimate after he does his initial q-e combo.
Brand
A burst mage that offers very little utility for you in the lane. He does have a decent poke that he can apply on the enemy bot and support. If they land a q stun after an e or w, prepare the cannons.
Braum
Braum q and his passive allow a quick burst of damage after the stun is applied. His w can give you more resistance to physical and magic damage, his e shields you from incoming damage & his r knocks the enemy up, and he has great synergy when you ult.
Galio
Galio is a strong tank that rarely sees much support play. His w is a taunt that is very helpful when gathering opponents to ult or even a single target you want to isolate, while his e is good at knocking up a target you want to chase down.
Janna
She has decent shielding potential with her e, good enemy disruption with her q and healing with her ultimate, making your lane phase poke heavy while still being healthy. Additionally, Janna can shield turrets giving you time to base and get back to the lane while minimizing turret and self-damage.
Karma
Karma is a strong support option for Miss Fortune. She can empower all her abilities with added effects: q gets an enhanced slow, her w grants her a self-heal on contact, and her e-shield empowers all her nearby allies instead of one ally. Great when looking to peel you out and set up kills in the lane.
Leona
Leona is fantastic as support for Miss Fortune. She has plenty of ways to stun the opponent for you (q stun, e root and r stun/slow). In addition, she can give Miss Fortune great peel and target access to flashy ults or clean kills. So always look to get Leona if you need a tank in the lane.
Lulu
Lulu support has plenty of ways to keep you safe. She has a q that slows the enemy, a w that polymorphs the enemy while granting movement/attack speed when cast on you, an e that slows them down and grants a shield and her fairy pix when applied to you, and an ultimate that makes you bigger and gives your more health.
Lulu is a very good enchanter if you need shielding and survivability.
Lux
Lux q and e are good sources of poke for you to work off. It will allow you to walk up the lane and farm with ease. If she hits (q), you gain a big window where both you and she can help ult for massive damage.
Maokai
Maokai's strengths lie in his q knockback, w root and r root. Make sure to coordinate your attacks carefully since Maokai's abilities are very predictable and telegraphed. When damaging an enemy with his ult or (w), that is when you should unleash your ultimate and dish out some good damage.
Milio
Milio is an enchanter support that provides healing, shielding, and a skill shot that stuns or knocks the enemy back. Finally, his ultimate includes removing all crowd control you might be affected by. Milio is an excellent option for Miss Fortune should you need healing and shielding in a pinch and should be requested as a support when dealing with heavy crowd control teams.
Morgana
Morgana is your typical dot mage support with heavy crowd control access. She has a 3-second q that can lock down any target it hits, a w that applies a dot burn, a black shield that will prevent you from any magic damage sources or crowd control spell that hits you, and a close-range lockdown ultimate that stuns if she keeps them in range long enough.
Her kit with yours allows you to poke lane hard and give you strong snowballing.
Nami
Nami's healing and damage are potent when compared to other enchanter supports. She has a great peel with (q), a good heal spell with (w) and an (e) that will apply her spell effects. Don't hesitate to fight the enemy when Nami puts her e on you. Her r knock-up will give a great window of opportunity to do considerable damage with your ultimate and act as a peel for you in a pinch.
Nautilus
Nautilus q gives him a hook that pulls him closer to the target, (w) creates a root, his (e) a slow. Lastly, his (r) allows you to isolate a running enemy or target someone looking to pounce on you.
Pantheon
Point click w, shield blocking (e), and a strong poke from his (q) Pantheon can do it all for you. Once he hits (w), be ready to follow up and start punishing the enemy.
Pyke
When you have Pyke as your duo, you need to understand the golden rule: he will pull them back to you with q and stun with e and set up kills for you pre-6. After he gets to level (6), it's a bidding war for kills, but don't fret. If Pyke gets a kill and you were part of the takedown, you'll gain gold, so don't get too mad (even if it does) that he got the kill since you both are getting rich due to his passive.
Rakan
Rakan is a jack-of-all-trades support. His kit can heal you if he hits an enemy with q, knock them up with his w, shield you twice with e and charm them with r. Rakan has the tools to make great plays while dealing damage in duels and team fights. However, he is squishy, be mindful of his positioning at all times.
Rell
Rell provides great peel for you since she can give you armor and magic resistance aura with her e, and when close to enemies, she can stun them. Additionally, with Rell, her r can pull in enemies, which allows your e + r combo to be clean and precise.
Renata Glasc
Her passive is similar to the imperial mandate item that gives you a burst of damage when you pop the mark. Renata can grab them with a hook projectile, provide shielding and provide a two-part w ability: part 1 - attack speed/movement speed, part 2 - prevent your death so long as you get a takedown during that time. Now, this is where she shines with you because her ultimate will make your ultimate hard to miss since she clusters the enemies and forces them to attack each other while you are hitting them with waves of cannon balls. She can create flashy highlights and could also provide a penta kill.
Senna
Strong poke support that can heal, lockdown the opponent & cloak you in a self-peeling untargetable mist, then finally, a shield damaging ultimate. As far as synergy, there is little for you, but she's by no means a bad option to keep you healthy and gives a good setup for your kit and ultimate.
Seraphine
Seraphine is the same idea as Sona but with a different form of q poke, while her w doesn't heal as much but provides shielding for you in a pinch. The best thing about this duo is that Seraphine's r pairs well with your r.
Get ready for your duet.
Sona
Sona is your classic healer with good poke and strong sustain for you and her. The ability to make you faster and healthier means she is invaluable to your survival in the lane. Her r synergies nicely with yours, so time them accordingly for massive damage.
Soraka
Strong support who can heal you on the fly, though at the cost of her health when using w. She heals herself with q (if the enemy is damaged) and others using her (w) global r ult. Be mindful of her health bar before you fight so you don't kill her while she tries to heal you.
Swain
Swain has two helpful forms of crowd control - a w that slows for you and an e that holds them in place for you, which is pleasant to have when looking to make a pick or when needing to escape combat. Overall strong peel and decent damage in a pinch while being relatively tanky throughout the game as he acquires soul fragments with his passive.
Taric
Taric is your best friend when it comes to protection in the game, he can heal on the spot, provide more armor/shielding for you, stun them for you and make you invulnerable when in a pinch.
Thresh
Thresh is a scaling support champion from top to bottom. He provides a hook skill shot to pull them in, a lantern to click on for quick getaways, and the ability to control the direction of the attackers he catches with q or by itself using his e, while Thresh's ultimate is a cage that slows for great setup on your ultimate. What more could you want?
Vel'Koz
He has tons of poke-based abilities that can disrupt the enemy into positioning in bad spots. In addition, you can farm relatively safely with his high burst poke and assist him nicely during fights.
Xerath
When paired with Xerath, do your best to manage your lane state effectively. His powerful abilities can be beneficial in landing ults or even securing takedowns during trades and skirmishes.
Yuumi
Yuumi grants you on-hit magic damage upon hitting the enemy with her q, on-hit healing with her w and shielding with her e when attached to you. Although compared to most other supports, she may not be the best option for Miss Fortune, she can ensure you are healthy enough to last in long fights or skirmishes.
Zilean
Zilean provides you with faster levelling, increased movement speed when engaging and looking to disengage on his e and a mobile guardian angel r to get you out of sticky situations.
Zyra
Zyra's grasping roots ability is excellent for holding them in place for your make-it-rain/bullet time combo or landing a double-up bounce. Additionally, her plants provide good harassment and damage over time to the enemy. If you are satisfied with this pick, coordinate a game plan to make your kits work together.
Synergies
IdealStrongOkLowNone
Alistar
Alistar's unique perk is his passive Triumphant Roar, which will constantly heal you so long as he gains the stacks (7) needed to activate it. In addition, his crowd control makes your kit function nicely and synergizes with your e/r combo.
Amumu
Amumu has excellent tools to help you snowball effectively and give you a gold lead on your opponent. His bandage toss & curse of the sad mummy abilities are great for locking down targets and making them susceptible to your make it rain/bullet time combo or hitting them with a double-up shot.
Bard
Bard is great for the healing totems and the ult that puts you in stasis from harm or accidentally hinders your ult by mistake. The biggest thing you need to deal with when partnered with a Bard is the roaming he does. Talk to him to establish a plan of attack so you can base safely or survive while he's gone looking for his meeps.
Blitzcrank
Unlike Nautilus, Blitzcrank's q gives him a hook that pulls the enemy toward him and his carry/team, his e is a knock-up, & finally, his r gives him the ability to silence and damage an enemy who is looking to pounce on you. The r from Blitz can be great when setting up your ultimate after he does his initial q-e combo.
Brand
A burst mage that offers very little utility for you in the lane. He does have a decent poke that he can apply on the enemy bot and support. If they land a q stun after an e or w, prepare the cannons.
Braum
Braum q and his passive allow a quick burst of damage after the stun is applied. His w can give you more resistance to physical and magic damage, his e shields you from incoming damage & his r knocks the enemy up, and he has great synergy when you ult.
Galio
Galio is a strong tank that rarely sees much support play. His w is a taunt that is very helpful when gathering opponents to ult or even a single target you want to isolate, while his e is good at knocking up a target you want to chase down.
Janna
She has decent shielding potential with her e, good enemy disruption with her q and healing with her ultimate, making your lane phase poke heavy while still being healthy. Additionally, Janna can shield turrets giving you time to base and get back to the lane while minimizing turret and self-damage.
Karma
Karma is a strong support option for Miss Fortune. She can empower all her abilities with added effects: q gets an enhanced slow, her w grants her a self-heal on contact, and her e-shield empowers all her nearby allies instead of one ally. Great when looking to peel you out and set up kills in the lane.
Leona
Leona is fantastic as support for Miss Fortune. She has plenty of ways to stun the opponent for you (q stun, e root and r stun/slow). In addition, she can give Miss Fortune great peel and target access to flashy ults or clean kills. So always look to get Leona if you need a tank in the lane.
Lulu
Lulu support has plenty of ways to keep you safe. She has a q that slows the enemy, a w that polymorphs the enemy while granting movement/attack speed when cast on you, an e that slows them down and grants a shield and her fairy pix when applied to you, and an ultimate that makes you bigger and gives your more health.
Lulu is a very good enchanter if you need shielding and survivability.
Lux
Lux q and e are good sources of poke for you to work off. It will allow you to walk up the lane and farm with ease. If she hits (q), you gain a big window where both you and she can help ult for massive damage.
Maokai
Maokai's strengths lie in his q knockback, w root and r root. Make sure to coordinate your attacks carefully since Maokai's abilities are very predictable and telegraphed. When damaging an enemy with his ult or (w), that is when you should unleash your ultimate and dish out some good damage.
Milio
Milio is an enchanter support that provides healing, shielding, and a skill shot that stuns or knocks the enemy back. Finally, his ultimate includes removing all crowd control you might be affected by. Milio is an excellent option for Miss Fortune should you need healing and shielding in a pinch and should be requested as a support when dealing with heavy crowd control teams.
Morgana
Morgana is your typical dot mage support with heavy crowd control access. She has a 3-second q that can lock down any target it hits, a w that applies a dot burn, a black shield that will prevent you from any magic damage sources or crowd control spell that hits you, and a close-range lockdown ultimate that stuns if she keeps them in range long enough.
Her kit with yours allows you to poke lane hard and give you strong snowballing.
Nami
Nami's healing and damage are potent when compared to other enchanter supports. She has a great peel with (q), a good heal spell with (w) and an (e) that will apply her spell effects. Don't hesitate to fight the enemy when Nami puts her e on you. Her r knock-up will give a great window of opportunity to do considerable damage with your ultimate and act as a peel for you in a pinch.
Nautilus
Nautilus q gives him a hook that pulls him closer to the target, (w) creates a root, his (e) a slow. Lastly, his (r) allows you to isolate a running enemy or target someone looking to pounce on you.
Pantheon
Point click w, shield blocking (e), and a strong poke from his (q) Pantheon can do it all for you. Once he hits (w), be ready to follow up and start punishing the enemy.
Pyke
When you have Pyke as your duo, you need to understand the golden rule: he will pull them back to you with q and stun with e and set up kills for you pre-6. After he gets to level (6), it's a bidding war for kills, but don't fret. If Pyke gets a kill and you were part of the takedown, you'll gain gold, so don't get too mad (even if it does) that he got the kill since you both are getting rich due to his passive.
Rakan
Rakan is a jack-of-all-trades support. His kit can heal you if he hits an enemy with q, knock them up with his w, shield you twice with e and charm them with r. Rakan has the tools to make great plays while dealing damage in duels and team fights. However, he is squishy, be mindful of his positioning at all times.
Rell
Rell provides great peel for you since she can give you armor and magic resistance aura with her e, and when close to enemies, she can stun them. Additionally, with Rell, her r can pull in enemies, which allows your e + r combo to be clean and precise.
Renata Glasc
Her passive is similar to the imperial mandate item that gives you a burst of damage when you pop the mark. Renata can grab them with a hook projectile, provide shielding and provide a two-part w ability: part 1 - attack speed/movement speed, part 2 - prevent your death so long as you get a takedown during that time. Now, this is where she shines with you because her ultimate will make your ultimate hard to miss since she clusters the enemies and forces them to attack each other while you are hitting them with waves of cannon balls. She can create flashy highlights and could also provide a penta kill.
Senna
Strong poke support that can heal, lockdown the opponent & cloak you in a self-peeling untargetable mist, then finally, a shield damaging ultimate. As far as synergy, there is little for you, but she's by no means a bad option to keep you healthy and gives a good setup for your kit and ultimate.
Seraphine
Seraphine is the same idea as Sona but with a different form of q poke, while her w doesn't heal as much but provides shielding for you in a pinch. The best thing about this duo is that Seraphine's r pairs well with your r.
Get ready for your duet.
Sona
Sona is your classic healer with good poke and strong sustain for you and her. The ability to make you faster and healthier means she is invaluable to your survival in the lane. Her r synergies nicely with yours, so time them accordingly for massive damage.
Soraka
Strong support who can heal you on the fly, though at the cost of her health when using w. She heals herself with q (if the enemy is damaged) and others using her (w) global r ult. Be mindful of her health bar before you fight so you don't kill her while she tries to heal you.
Swain
Swain has two helpful forms of crowd control - a w that slows for you and an e that holds them in place for you, which is pleasant to have when looking to make a pick or when needing to escape combat. Overall strong peel and decent damage in a pinch while being relatively tanky throughout the game as he acquires soul fragments with his passive.
Taric
Taric is your best friend when it comes to protection in the game, he can heal on the spot, provide more armor/shielding for you, stun them for you and make you invulnerable when in a pinch.
Thresh
Thresh is a scaling support champion from top to bottom. He provides a hook skill shot to pull them in, a lantern to click on for quick getaways, and the ability to control the direction of the attackers he catches with q or by itself using his e, while Thresh's ultimate is a cage that slows for great setup on your ultimate. What more could you want?
Vel'Koz
He has tons of poke-based abilities that can disrupt the enemy into positioning in bad spots. In addition, you can farm relatively safely with his high burst poke and assist him nicely during fights.
Xerath
When paired with Xerath, do your best to manage your lane state effectively. His powerful abilities can be beneficial in landing ults or even securing takedowns during trades and skirmishes.
Yuumi
Yuumi grants you on-hit magic damage upon hitting the enemy with her q, on-hit healing with her w and shielding with her e when attached to you. Although compared to most other supports, she may not be the best option for Miss Fortune, she can ensure you are healthy enough to last in long fights or skirmishes.
Zilean
Zilean provides you with faster levelling, increased movement speed when engaging and looking to disengage on his e and a mobile guardian angel r to get you out of sticky situations.
Zyra
Zyra's grasping roots ability is excellent for holding them in place for your make-it-rain/bullet time combo or landing a double-up bounce. Additionally, her plants provide good harassment and damage over time to the enemy. If you are satisfied with this pick, coordinate a game plan to make your kits work together.
I specialize in the bot lane, and the marksman champion I prefer to use is Miss Fortune. As you read this guide, you'll discover team compositions that work well with her abilities and get recommendations for suitable items.
With my guidance, you can improve your skills when playing as Miss Fortune.
So, let's get started with my guide on Miss Fortune - The Bounty Hunter!
Miss Fortune - The Bounty Hunter Marksman, Bottom Lane
Specialties: Burst Damage, Ranged Why choose Miss Fortune?:
- This champion is relatively easy to understand and learn.
- She deals excellent damage against targets during trades, has strong farming potential, and is effective at securing objectives such as turrets/ dragons or baron nashor.
- Has the potential to carry the game, make big plays, and is a great team fight asset.
I always enjoy playing Miss Fortune, and I hope you will too.
Love Tap helps with last-hitting and harassment (scaling with levels, and attack damage). To maximize damage while farming or trading, hit new targets ( minions, champions, turrets or neutral objectives) often and switch between them.
Love Tap will also triggeron-hit effects such as life steal on each target hit.
Double Up allows you to bounce a cannonball from one target to another, applying Love Tap, on-attack andon-hit effects ( Blade of the Ruined King, Muramana and Essence Reaver). It helps secure minions or bounce off near-dead minions for critical strikes on the secondary target hit (if any). Avoid spamming it often, as you will quickly run out of mana.
Pairing it with Infinity Edge amplifies the bonus critical damage dealt.
Strut improves Miss Fortune's mobility, which is advantageous both in and out of combat as long as she doesn't take any damage. By activating Strut, her passive movement speed is immediately increased to its full potential. Additionally, the attack speed buff can help her push lanes, trade more effectively, and secure objectives. When applying Love Tap to different targets you'll reduce the cooldown of Strut.
Proper positioning is crucial to ensure that Strut's passive is not removed.
When Miss Fortune respawns, she will receive movement speed equal to the current rank of Strut, allowing her to return to combat faster.
Make it Rain is great for starting fights, slowing down enemies, potentially secure kills (if aimed correctly) or aid in your escape during combat. It's great for collecting Dark Harvest stacks from a safe distance, while also providing access to the enemy in the backline, even if tanks or other frontline champions are protecting them.
With Bullet Time, you can create opportunities for your team, such as:
- When looking to secure objectives ( Dragons, rift herald or Baron Nashor) .
- Tipping the scale in a team fight or skirmish.
Purchasing Infinity Edge, grants increased critical strike damage to each wave.
Combos:
I will share simple and practical combinations while playing Miss Fortune in Summoners Rift games, whether in draft or ranked modes. These combos will be easy to understand and implement.
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Tips & Tricks:
Playing As Miss Fortune:
- You can use the ability Double Up to hit targets hiding in nearby bushes by bouncing off minions.
- To maintain the your Strut's passive, get shielding effects from items ( Bloodthirster), or the mountain dragon soul.
- Make it Rain can also be used when scouting for the enemy within a fog of war zone (walls, bushes, or areas where you do not have vision).
- To deal the most damage to the enemy with Bullet Time, position it in choke points, ensuring that each wave of bullets hits the enemy.
Playing Against Miss Fortune:
- Avoid being near minions when farming against her to avoid damage from her second Double Up bounce.
- When damaged Miss Fortune will lose the bonus movement speed from Strut, making it easier to chase her down.
- Stay mobile to avoid the damage from her Make it Rain- Bullet Time combo, especially when paired with potent initiators.
- Use your crowd control/impairment abilities when Miss Fortune activates Bullet Time, cancelling the channel.
As a Miss Fortune player, it's crucial to have a solid understanding of the primary objectives for each game stage. Keeping this in mind can make all the difference in your performance.
- Early game: In the game's early stages, your primary goal should be to gather as many minions as possible to earn both gold and experience. It will enable you to buy your essential items, giving you an edge over your opponent.
Another tactic is to deny your opponent access to gold and experience by setting up a freeze or trading with them.
Additionally, it's essential to keep an eye on the enemy jungle and ward off the area to prevent any unexpected attacks.
- Mid-game: During the mid-game, it's time to group up with your team and focus on team fighting and securing objectives like Baron Nashor, Rift Herald, or Dragons. Exercise caution when collecting waves or jungle camps, and always be mindful of your opponent's location to avoid falling into an ambush and getting eliminated.
- Late game: You must make strategic decisions to secure victory in the late game. It may involve pushing lanes, focusing on objectives, or team fighting to take down the enemy nexus. Staying focused and making intelligent moves is essential, as a single mistake can be costly at this stage.
Things to consider:
Before prioritizing objectives like dragons or rift herald, one must consider the potential dangers of wandering around the map:
- How much could I gain/lose when roaming compared to staying in my lane?
- What are the risks to me?
- Will I get ahead from roaming, or will I need to catch up?
Assessing whether your involvement in team fights will impact the outcome or objective is critical. If it won't, it may be more beneficial to maintain pressure on the map from your current location.
To maximize your chances of victory as Miss Fortune, only engage with Double Up, Make it Rain, or Bullet Time once your enemies are in a favourable position to apply the most significant damage output.
An essential spell for Miss Fortune that you should pick for your games 100% of the time. Since you don't have access to any form of self-peel, Flash assists when caught out or stuck in rough situations, allowing you to escape safely, dodging any crucial abilities.
Secondary Options
Barrier is helpful for Miss Fortune to shield yourself from highly damaging spells/auto attacks or damage dealt by foes who use stealth as their form of engagement, where Exhaust would be unable to hit them before damage is applied. Champions that it would be useful against are Shaco, Akali, Xerath, Kha'Zix, Twitch or Lux.
If you're affected by damage over time, attack speed reduction, armor shredding or grievous wound effects, Cleanse will not remove them.
Note that activating Cleanse before being hit by animmobilizing effect won't save you.
Effective for Miss Fortune when looking to slow down and reduce the damage you could take from a threatening foe ( Draven, Katarina, Master Yi, Zed or LeBlanc) in combat. It is also handy when fleeing combat or reducing damage over time spells cast upon you.
Ghost provides strong engage and disengage potential for Miss Fortune. It shares a similar effect with Youmuu's Ghostblade, allowing you to dash through allied minions or monsters in a pinch, making it easier to chase enemy champions or escape bad situations.
It also helps increase kiting potential (while active) when looking to dodge important skill shots from enemies such as Lux, Xerath, Zyra, or Zilean.
An effective spell for Miss Fortune, providing healing and a small movement speed bonus. An excellent choice for Miss Fortune that can give you that little boost needed to escape skill shots or get you and a teammate out of a jam. The downside is that subsequent Heal activations within a short window are less effective, so refrain from taking it should your support choose this instead. If you both have it, coordinate them appropriately for the best results.
Stealth Ward is your main trinket in all games as Miss Fortune, revealing units within a target location. With the ability to place a max of three Stealth Wards on the map at any given time, you can create sightlines on essential regions of the map. It is helpful when setting up vision while split pushing or when establishing deep vision in enemy territory or objectives ( Baron Nashor & dragons).
Farsight Alteration
Farsight Alteration (available at level 9) is picked in 99.5% of games as Miss Fortune and helps when looking to split push or getting vision on objectives or other regions of the rift from a safe distance to prevent you from having to walk up to bushes and spot enemy flanks. Similar to Stealth Wards, it helps create vision in critical areas, but unlike Stealth Wards, it's visible to the enemy and fragile, meaning they will die the instant they are spotted.
Always consider buying Control Wards to remove enemy vision (traps or wards) from the map; therefore, do your best to acquire one or two if you have spare gold.
- Attack Damage: It's an essential stat for Miss Fortune to acquire, increasing her damage dealt with auto attacks and abilities (including Love Tap). Always look to prioritize it when possible.
- Attack Speed: Effective when looking to reset your auto-attack animations or cast Double Up faster. While it's not needed to thrive in combat, it's also helpful during fights with champions who have a higher base attack speed rating ( Jinx, Ashe, Xayah or Caitlyn) compared to Miss Fortune.
- Life Steal: The most efficient healing stat to build when playing Miss Fortune. It can be triggered when applied through auto attacks/on-hit item effects and your Love Tap & Double Up abilities.
- Omni Vamp: Another healing option applies while using abilities and auto attacks as Miss Fortune, though it is less effective than life steal for her in comparison. Due to recent changes, there isn't a realiable omni vamp option to consider as Miss Fortune, therefore avoiding this defensive stat would be wise until something surfaces.
- Health: It is excellent to consider in most matchups, especially against assassins who typically build lethality items when playing as Miss Fortune. We wouldn't normally consider this as we aren't a tank, but having health can be the difference between dying quickly or living longer. Consider it after purchasing your core or necessary item options.
- Ability Haste: Useful stat in theory on Miss Fortune, but not as prioritized in the grand scheme. Best when looking to build around your abilities ( Double Up & Bullet Time) as your primary damage source.
- Armor/Magic Resistance: Suitable for Miss Fortune when against assassins or champions that threaten your survival. Very efficient when paired with health items/runes, as you will be much harder to kill in combat. However, similar to prioritizing health, tanks will gravitate to armor and magic resistance more than marksman; therefore, we'll prioritize other stats more often than not.
- Movement Speed: Helpful to improve kiting and escaping fights while also useful for dodging skill shots and other abilities. Not as prioritized on Miss Fortune, but efficient compared to the other available options.
Berserker's Greaves > Attack Speed Berserker's Greaves are the default selection in most games when playing Miss Fortune. They provide valuable attack speed needed to trade efficiently in each matchup and grant consistent damage against objectives such as turrets/ baron nashor or dragons.
Zephyr > Attack Speed ( Berserker's Greaves upgrade) Zephyr provides increased attack Speed and extraon-hit mobility that helps to improve your kiting potential in combat.
Boots of Swiftness > Slow Reduction
Excellent on Miss Fortune when dealing with slowing effects applied to you in combat. They can vary from sources such as Ashe's Frost Shot/ Volley/ Serylda's Grudge/ Rylai's Crystal Scepter, or other movement impairing effects/abilities that would leave you vulnerable and make it hard for you to escape combat.
Mercury's Treads > Magic Resistance & Tenacity
Consider Mercury's Treads against manycrowd control effects that could impair your survivability should you not be able to bring Cleanse. I recommend these Boots for their tenacity & magic resistance should the need arise. Great into teams with heavy magic damage threats.
Plated Steelcaps > Basic Attack Damage Reduction
When facing champions that rely on dealing damage through auto attacks, it's advisable to choose Plated Steelcaps for Miss Fortune. An excellent option when looking to reduce damage taken from auto attacks during combat or when against teams who heavily stack physical damage.
Going the "no Boots" build path (using Zeal or other % movement speed item replacements) along with your Strut passive to move about the map is viable. Still, when you are low and trying to escape, it will be much harder without Boots than having them. So, if you take the "no Boots" route, ensure sound positioning for the best results.
If you are dealing with poke champions or need extra sustain in longer early fights, I suggest starting with Doran's Blade. It can make all the difference between surviving difficult matchups or restoring health from jungle ambushes.
Long Sword gives you an early advantage in matchups with snowball potential, making it easier to buy your first item sooner. Comparatively, to Doran's Blade, you won't have the added life steal early on (which can be vital in most cases), though you can acquire three Health Potion to complement this purchase.
-Critical Strike: Geared towards a heavy auto attack/on-hit playstyle with improved critical strike damage on Double Up and Bullet Time. It scales nicely into the late game.
-Lethality: Improves your overall damage against targets with your abilities, while also shredding the armor of squishier targets and tanks.
Critical Strike Build:
Core Items
Using Bloodthirster can significantly improve your ability to survive during battles and group fights. It's particularly advantageous for Miss Fortune since your Double Up and Love Tap abilities can activate the life steal effects, keeping you healthy during trades and skirmishes.
Essence Reaver on Miss Fortune is an excellent rush option to consider in most games. It's also very effective when solving mana issues you might have in fights. Since you can trigger its effect with Miss Fortune's Double Up, it will shine when playing anon-hit build for more damage and pressure.
Infinity Edge is your bread-and-butter item for Miss Fortune since it scales with Double Up & Bullet Time, dealing massive damage with their bonus critical strike effects. Once acquired, it's an insane power spike and helpful when playing with crit as Miss Fortune.
Situational Items
Kraken Slayer is a powerful burst damage option for Miss Fortune granting additional physical damage, increasing in effectiveness upon striking the same target. When paired with Strut's attack speed bonuses and Double Up (applies a stack with each bounce), you'll trigger this effect very efficiently.
Works incredibly well when stacking otheron-hit effects against your targets.
Miss Fortune can benefit greatly from using Phantom Dancer. It provides a ghosting effect that helps you maintain your distance or chase down opponents you want to eliminate. Effective when paired with other items withon-hit effects ( Blade of the Ruined King, Wit's End).
Rapid Firecannon enhances Miss Fortune's auto attack and Double Up's range and addson-hitmagic damage during battles. When casting Double Up, if you quickly attack the target (during Double Up's animation) it will result in added single-target damage.
With the execution from The Collector, you'll gain increased gold income, which in turn allows you to reach your item power spikes sooner, thus enabling you to snowball your games relatively quickly. An excellent buy on Miss Fortune for improved dueling potential.
Wit's End is a solid defensive option to consider when you're against magic damage champions such as LeBlanc, Karthus, Akali or Ekko. Its also effective when dueling as Miss Fortune since it provideson-hitmagic damage against your target.
Also strong when paired with otheron-hit/on-attack item effects.
Yun Tal Wildarrows is an excellenton-hit burst option for Miss Fortune, dealing increased damage with each critical strike applied to your target. Since Double Up applies this bonus, it increases your trading potential with opponents in fights or skirmishes.
Lethality Build:
Core Items
An excellent option for Miss Fortune, providing additional lethality for improved combat efficiency and mobility upon securing a takedown on the enemy. A very good replacement to acquire when contemplating to sell your Boots in the late game.
With the execution from The Collector, you'll gain increased gold income, which in turn allows you to reach your item power spikes sooner, thus enabling you to snowball your games relatively quickly. An excellent buy on Miss Fortune for improved dueling potential.
Very efficient when needing some out-of-combat movement speed, and the ability to walk through minions should you get caught in a sticky situation or don't have your Flash and need to make a quick getaway. Also helpful in situations where you are trying to chase down a low health target you want to finish off.
Situational Items
Axiom Arc is a great choice for Miss Fortune as it allows her to use Bullet Time more frequently during team fights. Axiom Arc reduces the cooldown of Bullet Time by a percentage, (scaling with a percentage of your total lethality), whenever you eliminate recently damaged targets.
An excellent option for Miss Fortune, providing armor shred when damaging the enemy while also granting additional mobility in combat. In addition, it synergizes well with Bullet Time, applying the armor reduction with each successive wave.
Select Edge of Night when looking to dodge crowd control as Miss Fortune. Its spell shield ignores the first ability you get hit by (which can be life-saving). It can also make or break a team fight if used correctly. Avoid combat to refresh the shields cooldown.
Note that Nocturne's Paranoia will consume the spell shield, so be careful when entering into a team fight.
Hubris is a solid rush option for Miss Fortune, when you can snowball your lane matchup. It scales with each takedown you acquire, making it an excellent way to improve your overall damage in combat.
A strong % armor penetration option for Miss Fortune. Compared to its counterpart Lord Dominik's Regards, Serylda's Grudge helps by slowing down your targets in combat, ensuring your opponents take the most damage possible from all your abilities.
Great against champions such as Teemo, Nidalee, or Shaco, who love to place traps in choke points, bushes, or neutral objectives. Helpful with vision denial around objective markers and lane bushes that may contain any wards.
Situational Items ForCritical Strike and Lethality
Consider building Blade of the Ruined King when you are up against tanks or bruisers in the game. It is a strongon-hit option that synergizes nicely with Miss Fortune's Double Up ability. It's also ideal for sticking close to targets and kiting melee or other squishy champions.
Guardian Angel offers a necessary revive to live longer and carry the game. Consider purchasing it when ahead and need the added resurrection for future fights. However, be careful since dying in a large crowd means you could die again after the passive effect triggers.
Very efficient durability and sustain option when dueling heavy magic damage threats such as Brand, Morgana, and Teemo, who cause damage gradually. Also great into champions like Syndra, Vex, and Katarina, who have powerful damage output that can defeat you quickly.
You can take this into Veigar also, but after awhile the shield will not be able to withstand the amount of damage he can deal with sufficient Phenomenal Evil Power stacks, therefore it might be wise when dealing with him to invest in another defensive option ( Guardian Angel).
However, due to its long active cooldown, careful ability blocking is paramount.
Muramana is a strongon-hit option that grants increased ability usage (increased mana sustain). It also improves the effectiveness of your auto attacks and abilities by using your overall mana pool (gained from Manaflow Band or other items/runes) as an added damage source. It is very effective when paired with otheron-hit items or when looking to deal with more single-target burst damage in fights.
The following keystone and rune choices are great for Miss Fortune and will complement her in combat. Always pay attention to the enemy team comp, plus your item builds when selecting your runes to get the most value in each game.
Keystone Runes:
- Dark Harvest is an excellent keystone option for Miss Fortune that deals additional damage to low-health targets, when hit by any of your attacks/abilities, increasing in effectiveness based on the number of souls acquired. As you gain more stacks, your execution threshold increases (further increased with The Collector). It's also a great option when playing lethality on Miss Fortune.
- First Strike is an excellent keystone option for Miss Fortune, providing extra gold upon damaging an enemy champion. Additional gold can be obtained (equal to the amount of damage you deal with abilities and auto attacks) once you trigger First Strike on the enemy. A helpful keystone that pairs nicely with Cash Back when looking to ramp into your much-needed core items.
With the initial 15 gold, hitting a single Double Up or even Make it Rain (if you have a lot of mana) can be huge early.
- Press the Attack is the most efficient keystone for Miss Fortune since it works well into most matchups and triggers after auto-attacking three times or performing an auto- Double Up-auto combo. Upon triggering the effect, your target will take more damage from all your spells and auto attacks. Excellent when paired with crowd control supports such as Leona, Thresh, Rell, Nautilus, Amumu, or Morgana.
- Conqueror grants extra damage for Miss Fortune (per auto or ability used) in combat, gaining an extra boost during trades and duels with the enemy. So while we may not trigger the keystone's healing effect, it's still a viable option to consider.
- Arcane Comet is a strong keystone choice for Miss Fortune when looking to poke down the enemy at a distance. Very good into poke champions such as ( Ezreal, Lux, Zyra & Xerath), and also effective to chip away at lane opponents who don't possess sufficient healing or shielding in their kits. Another solid option when playing lethality with Miss Fortune.
- Selecting Cheap Shot for Miss Fortune is excellent in fights, dealing additional true damage on a target recently affected by crowd control effects (not including suppression or airborne). While the true damage values aren't stellar, you can still make the most of the rune. A great choice alongside champions such as Leona, Morgana, Lux, Nautilus & Amumu.
- Taste of Blood provides a small amount of healing to Miss Fortune upon damaging a target with either auto attacks or abilities in combat. While the scaling is low, it does help out Miss Fortune recover health during trades or upon dealing poke damage to the enemy.
- When looking for more potency in fights, consider Eyeball Collection. It is helpful when looking for increased damage potential with your autos and abilities, thus giving you more threat presence in team fights and skirmishes. It's an excellent rune choice for any matchup when you run the Domination tree.
- Treasure Hunter on Miss Fortune is an excellent way to gain extra gold per unique takedown and accelerates your build to acquire your core items faster. It is best in games where you can quickly snowball your opponent.
- Ultimate Hunter grants Miss Fortuneability haste towards Bullet Time's cooldown, giving you more chances to dominate in team fights. Very strong when combined with items or runes that offer additional ability haste.
- Magical Footwear allows Miss Fortune to delay buying Boots to focus on getting your legendary and core items sooner. Once added, you gain extra movement speed in your current pair of Boots purchased. Takedowns will speed up the acquisition process by a small margin.
- Biscuit Delivery is helpful when you need additional sustain after trades and skirmishes while giving you more maximum mana per biscuit (max 3)—a staple Inspiration rune taken by Miss Fortune in most of her tough matchups.
- Triumph provides Miss Fortune with additional sustain and income generation when eliminating enemies after duels and skirmishes. It's an excellent option for more uptime in combat and the ability to snowball your lane due to your increased gold advantage.
- Presence of Mind helps Miss Fortune by increasing mana regeneration as you hit enemies with auto attacks or abilities, ensuring a healthy mana pool before team fighting with the enemy.
- With Legend: Alacrity on Miss Fortune, you'll have more trading power, thus increasing the damage you deal in fights. You'll also have better success farming minions or taking objectives faster.
- Legend: Bloodline can help Miss Fortune when up against opponents who rely on poke spells such as Ezreal, Lux, and Soraka. Although the life steal from this rune may have a lower value when compared to other options, it is still a reliable source of healing.
- An excellent rune option for Miss Fortune improving our damage against low health targets, making it easier to eliminate them in combat. A strong rune choice in both lethality or crit builds for team fights & duels.
- With Cut Down, Miss Fortune deals increased damage to targets above 60% max health. It's a solid rune option early on, while being very effective during late-game team fights, improving dueling significantly.
- Bone Plating is a solid defensive option for Miss Fortune, providing damage reduction from incoming attacks & abilities. It can be massive during team fights, such as Miss Fortune, potentially saving you from certain death and leaving the fight alive. Consider Bone Plating into matchups that consist of Assassin or other heavy burst comps.
- Overgrowth is a safe option for Miss Fortune when selecting Resolve as our secondary. It provides an additional layer of durability and gains extra max health from monster/ minion deaths. While the health gained is small, it builds up nicely throughout the game and is a viable option in duels and skirmishes.
- Excellent choice for Miss Fortune when you need extra mana (combines nicely with Manamune/ Muramana) plus increased mana regeneration. It has immense value for Miss Fortune and can be a staple pick in any matchup.
- Transcendence provides Miss Fortune with more ability haste during fights, thus increasing your damage per second to enemies and objectives. This is excellent for poke matchups ( Lux/ Ezreal or Sivir/ Zyra) in which you can attack from a safe distance with your abilities.
- Gathering Storm enhances our damage output from autos and abilities against targets and continues to increase indefinitely. When paired alongside Dark Harvest, it provides additional burst damage against targets.
When choosing between offensive or defensive rune shards for Miss Fortune, you need to keep in mind certain factors to make the right decision.
Offensive Shards
• Do you require extra attack speed? It is helpful for improved trading and dueling.
• Do you need additional attack damage? Always take at least one adaptive damage shard for Miss Fortune, and maybe two if needed.
• Do you require ability haste? Avoiding this shard is best, as it's less valued than other shard options.
Defensive Shards
• Do you need more movement speed? While Miss Fortune has excellent movement from her Strut, grabbing additional mobility can help in combat.
• Do you need tenacity & slow resist? It is excellent when dealing with comps that load up onimmobilizing effects that inhibit your ability to fight or escape from harm's way.
• Do you need health? With two health options at your disposal as Miss Fortune, knowing which one to take is crucial to your survivability. For longer games, the scaling health shard is a good choice. On the other hand, if you are looking for a more early or mid game option, the flat health shard is more suitable.
Both options are valuable for Miss Fortune, helping her survive and deal with mixed-damage enemy teams.
Always pay attention to the team compositions you are fighting when mixing and matching the rune shards listed above with your Boots and items. It's a sure way to improve your overall survivability in games.
Understanding how to build Miss Fortune can be made easier with this guide, highlighting the best abilities, items, and runes to use with her kit.
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If you have any questions or thoughts to share, please do not hesitate to contact me in the discussion section. I am always happy to discuss things with you and do my best to provide the answers you need.
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