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Zeri Build Guide by RealLrd34

ADC [14.24] Adc Zeri Best builds S14 (Buff Yun tal)

ADC [14.24] Adc Zeri Best builds S14 (Buff Yun tal)

Updated on December 15, 2024
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League of Legends Build Guide Author RealLrd34 Build Guide By RealLrd34 127 13 348,818 Views 7 Comments
127 13 348,818 Views 7 Comments League of Legends Build Guide Author RealLrd34 Zeri Build Guide By RealLrd34 Updated on December 15, 2024
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Runes: Lethal tempo

1 2 3 4 5 6 7 8
Precision
Lethal Tempo
Triumph
Legend: Alacrity
Last Stand

Resolve
Conditioning
Overgrowth
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health

Spells:

1 2 3 4
Flash Barrier
LoL Summoner Spell: Barrier

Barrier

LoL Summoner Spell: Flash

Flash

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

[14.24] Adc Zeri Best builds S14 (Buff Yun tal)

By RealLrd34
zeri
Best Builds / Runes Adc / Bruiser Zeri Season 14 patch [14.24].

Please Like if you like this guide.
Cons & Pros
Pros:

1. Good mobilty (Easily dodges abilities)
2. Good in Teamfights
3. Good Late-mid game
4. AoE dmg
5. Easy farm


Cons:

1. Weak early game
2. Need a lot of items for do dmg (at least 2-4 Items)
3. Bad Vs high cc
4. Hard to master
5. Squishy
---

power spike

Early Game (1-10) Mins Zeri Is Weak

Mid Game (10-20) Mins Zeri Is Strong

Late Game (20+) Mins Zeri Is Average/Strong

Zeri abilities
'' Passive - Living Battery ''


Range: 500

Zeri's attacks are treated as abilities instead of attacks and can be charged up by moving and casting Burst Fire. Uncharged attacks consume a small amount of charge deal 10-25 (+3% of ability power) magic damage and execute enemies below 60−150 (+18% of ability power) health (depending on level). A fully charged attack deals 90−200 (+110% of ability power) (+1−15% of target's maximum health) magic damage and consumes all charge (depending on level).
'' Q-Burst Fire ''

Range: 750

Zeri fires a burst of 7 rounds that deals 15 / 17 / 19 / 21 / 23 (+1.04 / 1.08 / 1.12 / 1.16 / 1.2% of attack damage) physical damage to the first enemy hit. This ability is treated as an attack.
'' W-Ultrashock Laser ''

Range: 1200 / 1500
Cooldown: 12 / 11 / 10 / 9 / 8 Cost: 50 / 60 / 70 / 80 / 90

Zeri fires an electric pulse that deals 20 / 60 / 100 / 140 / 180 (+25% of ability power) (+1.3 per attack damage) magic damage and slows the first enemy hit by 30 / 35 / 40 / 45 / 50% for 2 seconds.

If the pulse hits terrain, it expands into a laser that applies the effects in an area and critically strikes champions and monsters.
'' E-Spark Surge ''

Range: 300
Cooldown: 22 / 21 / 20 / 19 / 18 Cost: 90 / 85 / 80 / 75 / 70

Zeri dashes a short distance and vaults over any terrain she touches, greatly extending the dash range. For the next 5 seconds, her shots of Burst Fire pierce dealing 0-85% (depending on critical strike chance) damage to enemies after the first and an additional 20 / 22 / 24 / 26 / 28 (+20% of ability power) (+0.12 per bonus attack damage) magic damage on-hit to the first target struck.

Hitting an enemy champion with an attack or ability reduces this ability's cooldown by 0.5 seconds. Critical strikes reduce the cooldown by 1.5 seconds instead.
'' R-Lightning Crash ''

Range: 825
Cooldown: 100 / 85 / 70 Cost: 100

Zeri discharges a nova of electricity, dealing 175 / 275 / 375 (+110% of ability power) (+0.85 per bonus attack damage) magic damage to nearby enemies. If she hits an enemy champion, Zeri gains 30% attack speed and 10% movement speed for 5 seconds. Hitting an enemy champion with an attack or ability extends this ability's duration and adds a stack of Overcharge for 1.5 seconds. Critical strikes add 2 additional stacks. Each stack grants 0.5% movement speed.

During this time, Burst Fire becomes a faster triple shot that chains 25% AD physical damage to nearby enemies. This damage can critically strike.
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