x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Runes: Hail of Blades
1
2
3
Domination
Precision
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
1
2
3
4
Mobility
Flash
Gustwalker Smite
Items
Ability Order Standard
Blast Shield (PASSIVE)
Vi Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Fiddlesticks
Annie
Synergies
Ideal
Strong
Ok
Low
None
Annie
Table of Contents
Introduction
Hi, my name is Demonsedge, and I've been enjoying my time at League of Legends. I can't say enough about this game.
I am not your typical jungle main, but Vi raised my interest in the role, and I have enjoyed playing her ever since.
Having played her in numerous games, I can speak to how she feels and works. Concerning team setup and itemization, I will look more in-depth at Vi's options below as you read through the guide.
I hope you will enjoy this guide and be able to understand my suggestions and recommendations for Vi.
So let's kick things off in style with my guide on Vi - The Piltover Enforcer.
I am not your typical jungle main, but Vi raised my interest in the role, and I have enjoyed playing her ever since.
Having played her in numerous games, I can speak to how she feels and works. Concerning team setup and itemization, I will look more in-depth at Vi's options below as you read through the guide.
I hope you will enjoy this guide and be able to understand my suggestions and recommendations for Vi.
So let's kick things off in style with my guide on Vi - The Piltover Enforcer.
|
Why choose Vi?: - Very simple to pick up and learn, and fun to play in the jungle. - She can provide a lot of solid burst damage, making her feel impactful when jungling, ambushing the enemy and getting objectives such as turrets/ dragons & baron nashor. - She has great potential to make plays, carry her team and be a good team fight asset. I always enjoy taking her on the rift when playing league matches, and I hope you will too. |
Abilities
| Cooldown: 16-12 (based on level) | Periodically, Vi's next ability hit will generate a shield equal to a % of her maximum health for 3 seconds. For increased shielding make sure to obtain as many chemtech dragon's as possible. Blast Shield's cooldown is reduced whenever you trigger Denting Blows on a target. |
| Target Range: 250 − 725 (based on channel time) | Speed: 1,250 − 1,400 (based on channel time) | Cooldown: 12 / 10.5 / 9 / 7.5 / 6 | Cast Time - | Cost: 50 / 60 / 70 / 80 / 90 Mana | Vi charges this ability and becomes slowed for up to 4 seconds to increase Vault Breaker's range, speed, and damage over the first 1.25 seconds of the channel. When recast, Vi dashes in the target direction dealing physical damage to enemies she passes through, stopping on the first champion hit. Applies Denting Blows to the target hit & knocks them back over 0.75 seconds, while non-champion enemies hit grouped towards her. - Vault Breaker can be recast anytime within the duration. - If the charge completes without reactivation, Vault Breaker is cancelled and put on full cooldown. - If interrupted, the ability will go on a three-second cooldown. Relentless Force and Cease and Desist are eligible to be cast during the dash animation. |
Vi's basic attacks,on-hit and Vault Breaker, apply a stack of Denting Blows to enemies hit for 4 seconds, refreshing on subsequent applications and stacking up to three times. The third stack consumes them all to deal % max health physical damage, capped at 300 against non-champions, and applies % armor reduction for four seconds. After triggering Denting Blows, Vi gains bonus attack speed for four seconds. This passive refreshes on subsequent triggers. |
| Effect Radius: 600 | Recharge Time: 14 / 12.5 / 11 / 9.5 / 8 | Cast Time: - | Cost: 26 / 32 / 38 / 44 / 50 Mana + 1 Charge | Static Cooldown: 1 | Vi empowers her next basic attack within six seconds to have bonus range and trigger a blast in the target's direction dealing physical damage to enemies hit in a cone. An excellent way to improve Vi's jungle clear and acts as an auto-attack for her during combat. - This ability can hold two charges during combat for increased damage potential. |
| Target Range: 800 | Speed: 800 | Cast Time: 0.25 | Cooldown: 120 / 100 / 80 | Cost: 100 / 125 / 150 Mana | Vi singles out an enemy champion and knocks them up, dealing bonus physical damage. Additionally, during the dash & uppercut animations, Vi is immune to all crowd control effects. Enemies she dashes through are dealt the same damage, knocked aside by 350 units over 0.25 seconds and then stunned for 0.75 seconds. |
Combos:
In this section, I will share some of the effective combos for Vi that are simple to understand and that you can apply while playing summoners rift (draft and ranked) games.
Tips & Tricks:
Playing As Vi:
- A fully charged Vault Breaker will deal double damage. It's great for catching and finishing off fleeing enemies.
- Relentless Force damages anyone caught in the shockwave. Use it on minions in fights to harass enemy champions behind them or to safely last-hit minions.
- Using Cease and Desist is a powerful initiation tool, so remember to stay within reach of the rest of your team.
Playing Against Vi:
- A fully charged Vault Breaker deals double damage. If you see Vi start to charge, you should back off or try to dodge it.
- will shred your armor and gain attack speed if she gains the effect of her Denting Blows on you. So try not to engage in extended brawls with her.
- Vi cannot be stopped while using her Cease and Desist. Remember to save your displacement effects until after she's finished charging.
Jungle Monsters & Pathing
This section will only apply to some jungle champions since they each have different routes that suit their play styles. So for this guide, I will outline the pathing routes that apply to Vi in hopes of understanding how to impact the rift best. |
Each camp listed above is vital for Vi to gain levels, earn gold and maintain resources (health & mana), all of which help you stay relevant in each game as the jungle.
Always look to secure epic monster spawns as Vi since each buff provided will benefit you and your team in fights and skirmishes.
The Baron Nashor will be available to target after the 20:00 mark, and the Elder Dragon will spawn once you or the enemy jungle has acquired the listed dragon soul. So always fight for these objectives when you can.
Standard Clear Routes:
|
> > > |
|
> > > |
With this standard clear path for Vi, you should aim to hit the rift scuttler at 3:30 since grabbing early scuttle vision can inform your teammates about who is in the river and be aware of any upcoming ambushes. This clear is also very effective at getting a level 3 dive against an overextended enemy.
Full Clear Routes:
|
> > > > > > |
|
> > > > > > |
With the full clear path as Vi, you can grab the rift scuttler at 3:30 or maximize your experience gain by clearing the remainder of your camps instead, then swing by the rift scuttler afterwards.
Vi is a ganking jungler compared to being a farm jungler, so in most games, we wouldn't contemplate doing a full clear unless you can't attack a lane after farming your camps.
Securing the early scuttle vision is optional with this clear route since taking the rift scuttler wastes time you could use to take the rest of your camps.
If you can acquire at least one rift scuttler after your full clear, that's a bonus for your team on either end of the map.
Summoner Spells
Default
Necessary for best success in the jungle. Smite is a unit-targeted summoner spell, dealing true damage damage to the following targets: medium/large monsters, lane minions, dragons, rift herald, baron nashor, rift scuttlers or pets. Multiple upgrade options are available to choose from: Gustwalker Smite, Mosstomper Smite, Scorchclaw Smite. Always be sure to have a Smite charge ready for any upcoming neutral objective ( dragons, rift herald & baron nashor), as it will be much easier to acquire them successfully.
Secondary Options
The most integral summoner spell for Vi that you pick 100% of the time for your games. It's important because if you get caught or stuck in a rough situation, you can escape from combat safely while also dodging a crucial ability.
Grabbing Ignite allows you to wear down the target, dealing true damage and cutting their healing. Great when looking to finish off low health targets. Though not commonly picked on Vi jungle, it can still be viable alongside having Smite. Due to not having Flash, you need to position Vault Breaker effectively when looking to escape fights. |
Vision Control
Control Wards are stored in your inventory (max 2) and can be placed anywhere on the map (limit 1), revealing and disabling enemy wards within a 900-unit radius. Control Wards function similarly to the Oracle Lens trinket showing stealth & camouflaged-based champions ( Twitch, Rengar, Evelynn and Kha'Zix) that approach them.
Grab Oracle Lens as your main trinket in the jungle after placing your first Stealth Ward on the map. It gives you access to vision denial and is excellent when dealing with stealth champions who plant traps, such as Teemo, Shaco, and Nidalee. It's also beneficial against champions who use stealth to engage/disengage, such as Twitch, Pyke, Wukong or Shaco.
Stealth Ward is your base trinket in all games as Vi, revealing units within a target location (duration of ward based on champion level) seconds. With a max of three allowable Stealth Wards to place, you can establish deep vision in enemy territory or get sightlines on objectives ( baron nashor & dragons). Since you're mostly roaming the jungle and diving the enemy, Oracle Lens will serve you better. It will help when looking to ambush the enemy or secure important objectives, making sure they are vision-free, and it also helps when looking to take the enemy jungle camps while in the fog of war. |
Stats To Consider
|
Which Boots & Why?
Berserker's Greaves > Attack Speed
Berserker's Greaves can increase the uptime of Denting Blows in fights, making enemies more vulnerable to your damaging effects. They are also useful for taking objectives like turrets, Baron Nashor, or dragons.
Berserker's Greaves can increase the uptime of Denting Blows in fights, making enemies more vulnerable to your damaging effects. They are also useful for taking objectives like turrets, Baron Nashor, or dragons.
Boots of Swiftness > Slow Reduction
These boots are perfect for Vi when she roams between jungle camps and lanes. They can also come in handy when dealing with slow effects such as Ashe's Frost Shot, Volley, Serylda's Grudge, Rylai's Crystal Scepter, self-slows, or movement impairing effects that could leave you vulnerable when trying to escape.
When you equip these Boots, the self-slow effect applied to Vi's Vault Breaker is removed, enabling you to cast it without any movement penalty.
These boots are perfect for Vi when she roams between jungle camps and lanes. They can also come in handy when dealing with slow effects such as Ashe's Frost Shot, Volley, Serylda's Grudge, Rylai's Crystal Scepter, self-slows, or movement impairing effects that could leave you vulnerable when trying to escape.
When you equip these Boots, the self-slow effect applied to Vi's Vault Breaker is removed, enabling you to cast it without any movement penalty.
Ionian Boots of Lucidity > Ability Haste
Grab this pair in games where ability usage is a priority compared to needing defence or offence Boots for Vi in team fights. In addition, the summoner spell haste gives you more access to Flash and more Smite usage to secure camps from the enemy jungler, providing extra pressure on the map.
Grab this pair in games where ability usage is a priority compared to needing defence or offence Boots for Vi in team fights. In addition, the summoner spell haste gives you more access to Flash and more Smite usage to secure camps from the enemy jungler, providing extra pressure on the map.
Mercury's Treads > Magic Resistance & Tenacity
A decent option for Vi helps reduce the effects of crowd control from enemy champions while offering a small amount of magic resistance—standard choice for magic damage-heavy teams.
Mercury's Treads are also great when combined with the runes ( tenacity & slow resist), items ( Sterak's Gage, Wit's End) and chemtech dragon's for even more resistance to crowd control effects.
A decent option for Vi helps reduce the effects of crowd control from enemy champions while offering a small amount of magic resistance—standard choice for magic damage-heavy teams.
Mercury's Treads are also great when combined with the runes ( tenacity & slow resist), items ( Sterak's Gage, Wit's End) and chemtech dragon's for even more resistance to crowd control effects.
Plated Steelcaps > Basic Attack Damage Reduction
Your go-to pair for Vi in most games, helpful when dueling in the jungle. The armor provided and the auto attack damage reduction passive make it easier to soak up auto attacks. Great when facing heavy physical damage teams or auto-attack-centric champions.
Your go-to pair for Vi in most games, helpful when dueling in the jungle. The armor provided and the auto attack damage reduction passive make it easier to soak up auto attacks. Great when facing heavy physical damage teams or auto-attack-centric champions.
Itemization
Each jungle pet mentioned below grants early health regeneration while farming our camps and provides the following upgrades when fully evolved:
If we choose Gustwalker Hatchling, grants increased movement speed when exiting brushes or killing a monster for the next 2 seconds. It makes travelling from camp to camp much faster, accelerating the ability to reach an ambush angle faster.
If we choose Mosstomper Seedling, gain increased shielding after killing a monster camp or waiting 10 seconds out of combat for this effect to refresh.
If we choose Scorchclaw Pup, we build up ember stacks and then release them as % max health damage to the enemy, along with slowing them.
As your pet grows (gaining treats from killing jungle monsters), it will increase the damage value of your Smite charges.
The best way to know which jungle pet is more efficient depends on how you plan to build for each game, ensuring you have better outcomes in fights and skirmishes.
A fantastic option for Vi. It provides some armor shred and a passive that grants you movement speed to keep pace with the target you are hitting. In addition, it synergizes well with Vi's Denting Blows passive.
Very effective in one-on-one combat, providing more dueling potential in extended trading and skirmishes.
Very effective in one-on-one combat, providing more dueling potential in extended trading and skirmishes.
Sundered Sky is an excellent damage/sustain option for Vi. It functions similarly to spell blade items, triggering an empowered attack that heals you and deals heavy burst damage in combat. Makes fighting tanks/bruisers ( Malphite, Leona, Sejuani, Warwick, Kayn ( The Darkin Scythe: Rhaast, or Darius), more manageable.
Just be mindful of any grievous wounds effects that could be applied to you:
- Abilities: Varus's Hail of Arrows, Katarina's Death Lotus, Kled's Beartrap on a Rope or Singed's Poison Trail under the effects of Insanity Potion).
- Summoner spells: Ignite.
- Items: Chempunk Chainsword, Morellonomicon, or Thornmail.
Just be mindful of any grievous wounds effects that could be applied to you:
- Abilities: Varus's Hail of Arrows, Katarina's Death Lotus, Kled's Beartrap on a Rope or Singed's Poison Trail under the effects of Insanity Potion).
- Summoner spells: Ignite.
- Items: Chempunk Chainsword, Morellonomicon, or Thornmail.
Trinity Force is your standard pickup with Vi, gaining movement speed when striking your target. A solid choice for Vi for increased burst potential when dueling and skirmishing.
If you're playing as Vi and looking for an excellent item to use in duels, consider choosing Blade of the Ruined King. Deals damage based on a percentage of your opponent's current health and steals their movement speed. Particularly effective against tanks or when you need to stick closely to a specific target. It's also good when paired with other items withon-hit effects.
Chempunk Chainsword boosts Vi's attack damage/health for sustained fights and duels, while also applying grievous wounds to the target.
A strong purchase against champions such as Kayn ( The Darkin Scythe: Rhaast), Samira, Nami, Soraka, or Sona.
A strong purchase against champions such as Kayn ( The Darkin Scythe: Rhaast), Samira, Nami, Soraka, or Sona.
A good pickup for Vi if you need the added mobility. While moving, you charge up bonuson-hit damage as physical damage when striking a target. When hit at maximum momentum stacks, they're slowed for 1 second.
Stores a % of damage taken by Vi, which is then dealt as true damage every second for a few seconds. This item offers damage reduction to sustain long fights, and if you secure a takedown, heal afterwards and stop the bleeding.
In most games where crowd control is prevalent and you need safety, pick Edge of Night. The spell shield helps to ignore the first ability you get hit by (which can be life-saving). It can also make or break a team fight by blocking critical skills.
Experimental Hexplate provides Vi sustained damage upon hitting Cease and Desist while also providing ultimate cooldown and mobility. Another solid option for Vi is to have more potential in duels, team fights and skirmishes.
Frozen Heart reduces the effectiveness of auto-attack oriented champions such as Kayle, or Gwen. It also reduces damage on incoming auto attacks you receive.
Jak'Sho, The Protean is an excellent option to consider when ahead or if you need durability in late game team fights. Also great into champions that possess mixed damage in their kits such as Kayle, Akali or Warwick
With Maw of Malmortius, you gain increased durability when dueling or fighting with magic damage champions. These can include Brand, LeBlanc, Vex, and Akali, who deal heavy damage from their combo rotations.
Pick this up when facing champions with shielding ( Sett, Karma, Janna & Lulu) or against champions such as Samira, Yasuo, Yone and Nilah, who pick up shield based items such as Immortal Shieldbow & Sterak's Gage.
With Spear of Shojin Vi gains improved ability uptime along with improved damage. An excellent mid to late-game item purchase to improve her team fight and dueling power.
Spirit Visage will give you decent health, magic resist, ability haste and % base health regeneration. Great for improving the effectiveness of Vi's Blast Shield, giving you more shielding in fights with the enemy. Finally, combine this item with Revitalize for even more shielding power.
Offers extra attack damage, tenacity and also provides a shield when below 30% max health. A solid bruiser item that strengthens her dueling potential and allows you to absorb damage from skills shots and certain executable abilities (not including Pyke's Death from Below or Urgot's Fear Beyond Death).
Vi is a strong duelist, and with Sterak's Gage, it can be improved upon when dealing with tough matchups, duels and skirmishes.
Vi is a strong duelist, and with Sterak's Gage, it can be improved upon when dealing with tough matchups, duels and skirmishes.
Strengthens her dueling potential and deals damage within a small area. The provided Tiamat component makes it an excellent rush option to clear jungle camps faster. Strong into immobile champions or champions you wish to slow down and isolate in combat.
A neat trick you can attempt is activating its effect at the tail end of Cease and Desist, making it much easier to isolate your targets.
A neat trick you can attempt is activating its effect at the tail end of Cease and Desist, making it much easier to isolate your targets.
Excellent for securing kills as Vi. The execution from The Collector helps ensure takedowns during fights and skirmishes are secured, providing extra gold needed to reach your item power spikes sooner, snowballing the game much faster and creating a tempo advantage against the enemy.
With this Tiamat upgrade, you'll have faster jungle clears and still provides strong damage output. Once completed, you'll dealon-hit % max health damage to your target, along with an additional % max health damage to targets in a cone behind them.
An excellent choice for Vi for a mix of durability and damage and pairs nicely with other health-related items.
An excellent choice for Vi for a mix of durability and damage and pairs nicely with other health-related items.
Warmog's Armor is an excellent tank option for Vi, providing increased durability and sustainability, due to increased regeneration outside combat and granting additional mobility.
It is an excellent way to recover health after taking a short/long trade over an objective ( turret, dragon, baron nashor, rift herald, or a duel/skirmish.
It is an excellent way to recover health after taking a short/long trade over an objective ( turret, dragon, baron nashor, rift herald, or a duel/skirmish.
With Youmuu's Ghostblade, you have another great tool for dealing with squishier targets in combat. The added ghosting effect helps you escape or keep up with your target.
Runes
The following keystone & rune choices are great for Vi and will complement her in combat. Always pay attention to the enemy team comp, plus your item builds when selecting your runes to get the most value in each game.
Keystone Runes:
- Hail of Blades is efficient on Vi, giving insane trading and helping to apply Denting Blows quickly to your target while providing more burst damage in combat against the enemy. - Press the Attack work nicely on Vi pairing her Denting Blows with a potenton-hit playstyle. Since you are auto-attack heavy with Vi, applying the vulnerable passive on your current target shouldn't be tough to complete. Consider this when going against targets you can quickly eliminate. - Conqueror for Vi is effective when looking to be the frontline for her team. Conqueror grants you more damage (after stacking it 12 times) in extended trades. Since Vi can weave autos between abilities effectively, stacking this keystone is very efficient, meaning we can trigger the healing effect provided. |
Domination Runes:
- Selecting Sudden Impact for Vi is excellent in fights, granting additional true damage after you have completed a dash, stealth or blink (also triggers after using Teleport and Flash). While the value of the true damage is small, it's very effective when punching through the enemy. - When looking for more potency in fights, consider Eyeball Collection. This rune grants more damage with autos and abilities, giving you more threat in team fights and skirmishes. It's an excellent rune choice for any matchup when you run the Domination tree. - Relentless Hunter is great for Vi since it gives you fast movement across the jungle, allowing you to clear your camps fast and reach your lanes much quicker for dives or ambushes. Also great when looking to roam between the lanes/help catch enemies trying to get away. - Ultimate Hunter grants Vi ability haste towards her Cease and Desist's cooldown, giving you more chances to dominate in team fights. Very strong when combined with items or runes that offer additional ability haste. |
Inspiration Runes:
- Magical Footwear allows Vi to delay building boots so you can focus on getting your core items sooner. Once added, gain extra movement speed in your current pair of boots purchased. - Cosmic Insight provides more access to summoner spells ( Flash, Heal), Smite and item/ward trinket haste. This rune is excellent when paired with items like Essence Reaver or other Sheen-related items. Also very helpful for increasing your vision score. |
Precision Runes:
- With Triumph you restore health and earn additional gold with each kill or assist gained after combat. Provides Vi with some sustain from takedowns and allows for faster item purchases. - Your standard Precision rune for Vi, helping to reach the three-stack bonus on Denting Blows much faster. With Legend: Alacrity Vi dishes out more damage with her auto attacks, allowing more pressure in fights - Coup de Grace helps amplify all the damage dealt to low health targets. It's an excellent option for Vi when combined with all the armor shredding from Denting Blows, allowing for a more significant impact in duels, team fights, and skirmishes. - Last Stand on Vi is excellent if you don't mind fighting to the bitter end. The damage threshold begins after you are below 60% health while receiving the max damage value while below 30% health. |
Resolve Runes:
- Shield Bash is a healthy option for Vi for more durability. Offers
armor and magic resist when shielded from abilities or items. When the shield expires, you have 2 seconds to hit the enemy with an empowered auto attack (based on 8.5% of the last shield gained + 1.5% bonus health). - Since Vi doesn't have much in the line of sustain outside Blast Shield, Conditioning helps her immensely, providing armor and magic resistance against champions like Akali, Kha'Zix, Rengar, or LeBlanc, who could burst you down quickly. - Second Wind is excellent for poke matchups, offering regeneration equal to 3 + a % of your missing health over 10 seconds after taking damage from enemies. Great when you have to deal with dot damage effects. - Going with Bone Plating on Vi is best when dealing with heavy burst teams or champions who can deal extreme damage in a fast instance. Efficient at reducing damage taken from three upcoming attacks or abilities. - Overgrowth for Vi helps to gain health throughout the game. Provides increased value to her Blast Shield passive, giving her more durability in each fight. Great when paired with other Resolve runes, such as Demolish or Shield Bash. - Revitalize is excellent for increasing our total healing and shielding power. It works nicely with Vi's Blast Shield and items that offer her shielding ( Sterak's Gage) when dueling with the enemy or when you are fighting a neutral objective. If you are taking this rune, consider Spirit Visage to further increase shielding effects on you - Unflinching can be an excellent option for Vi against heavy crowd control teams since each immobilizing effect increases your durability. An excellent choice when fighting champions such as Fiddlesticks, Morgana or Amumu. While the durability is excellent, taking too many immobilizing effects can be dangerous as Vi. |
Sorcery Runes:
- Transcendence provides Vi more ability haste during fights, thus increasing your damage per second to enemies and objectives. Excellent for more uptime on signature abilities and lets you cast your ultimate much sooner. - Waterwalking benefits Vi while in the river, gaining bonus movement speed & additional damage. Excellent option when fights occur or when you need more mobility to get to your teammates/ dragons or rift herald within the river sections of the map. - Gathering Storm is a good option for Vi for increased ability damage every 10 minutes and scales indefinitely. While not chosen in most games as Vi, it can still be viable for a little extra punch in fights. |
Rune Shards
When deciding on what rune shards (whether offensive or defensive) to pick for Vi in each of your games, you have to factor in a few things in champion select.
|
Always pay attention to the team compositions you are fighting when mixing and matching the rune shards listed above with your Boots and items. It's a sure way to improve your overall survivability in games.
Summary
There are many ways to build Vi, but hopefully, this guide made it easier for you to understand what abilities/items and runes work well together and how to make the most of her kit.
I hope you enjoyed this guide and will refer this to your friends and fellow gamers looking for tips and tricks.
Contact me in the discussion section for any questions or thoughts you wish to share. I'll be happy to discuss things with you and see how I can make sense of anything you need answers for to the best of my ability.
I hope you enjoyed this guide and will refer this to your friends and fellow gamers looking for tips and tricks.
Contact me in the discussion section for any questions or thoughts you wish to share. I'll be happy to discuss things with you and see how I can make sense of anything you need answers for to the best of my ability.
You must be logged in to comment. Please login or register.