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Recommended Items
Runes: Standard PTA
Precision
Inspiration
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Spells:
1
2
Standard
Flash
Heal
Items
Ability Order Standard
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Draven
Braum
Synergies
Ideal
Strong
Ok
Low
None
Braum
Champion Build Guide
Introduction
Hello guys, I'm MisterFirstBlood from EUW and today I'm gonna show you how to play Ezreal.
Runes
Press the Attack is in my opinion the best rune on Ezreal.
PTA offers a lot of burst damage and you can apply it in no time by using Mystic Shot immediately after auto attacking to reset your animation and attacking after mystic shot once more. If Press the Attack is applied your Essence Flux & Arcane Shift combo deals a ton of damage and you might win a trade in scenarios where this works.
Conqueror is a solid option too, while it takes a bit longer to be efficient it offers better teamfighting and a bit more healing. If you dont focus on the same target all the time this rune might be a stronger option than PTA, but its totally up to you. The last Option is First Strike. You can go for it but i wouldn't really recommend it since a lot of Ezreals damage comes from his rune choice and a short burst combo. While First Strike allows you to scale a bit sooner it doesnt really affect your damage outcome, so i dont like it very much, but give it a try if you feel like it.
While the Precision Tree grants you the most Damage with runes like Coup de Grace your Keystone, it also offers a lot of Durability While Laning Through runes like Legend: Bloodline and Presence of Mind. Paired with the Biscuit Delivery from the inspiration Tree you will have a pretty smooth Laning phase and your tear is stacked very soon.
While Magical Footwear saves you some gold it makes you easier to scale to your 2 Item power spike
PTA offers a lot of burst damage and you can apply it in no time by using Mystic Shot immediately after auto attacking to reset your animation and attacking after mystic shot once more. If Press the Attack is applied your Essence Flux & Arcane Shift combo deals a ton of damage and you might win a trade in scenarios where this works.
Conqueror is a solid option too, while it takes a bit longer to be efficient it offers better teamfighting and a bit more healing. If you dont focus on the same target all the time this rune might be a stronger option than PTA, but its totally up to you. The last Option is First Strike. You can go for it but i wouldn't really recommend it since a lot of Ezreals damage comes from his rune choice and a short burst combo. While First Strike allows you to scale a bit sooner it doesnt really affect your damage outcome, so i dont like it very much, but give it a try if you feel like it.
While the Precision Tree grants you the most Damage with runes like Coup de Grace your Keystone, it also offers a lot of Durability While Laning Through runes like Legend: Bloodline and Presence of Mind. Paired with the Biscuit Delivery from the inspiration Tree you will have a pretty smooth Laning phase and your tear is stacked very soon.
While Magical Footwear saves you some gold it makes you easier to scale to your 2 Item power spike
Itemization
Tear of the Goddess doesnt take that long to stack anymore so you don't need to start it. However, if you feel comfortable with your botlane matchup you can buy Tear or Cull tho, while i personally prefer Dorans blade + Health Potion Starts. (except for poison matchups like twitch where Doran's Shield is recommended.
Your Ultimate Goal while laning is to finish Trinity Force and Muramana as quickly as possible, after that you pretty much can buy any utility or damage item you prefer.
The next best options are Serylda's Grudge (it is super annoying for your enemies to play around) Frozen Heart and Spear of Shojin in my opinion but if you really need CC removal, Heal Reduce or sustain, you can buy things like Mercurial Scimitar Mortal Reminder or Bloodthirster to round your build up.
Ezreals last item choices dont really scale with Damage, like a jinx or Caitlyn doesn. He rather benefits from more and more utility that makes him unkillable and poking the entire enemies team down before he gets even touched once.
Your Ultimate Goal while laning is to finish Trinity Force and Muramana as quickly as possible, after that you pretty much can buy any utility or damage item you prefer.
The next best options are Serylda's Grudge (it is super annoying for your enemies to play around) Frozen Heart and Spear of Shojin in my opinion but if you really need CC removal, Heal Reduce or sustain, you can buy things like Mercurial Scimitar Mortal Reminder or Bloodthirster to round your build up.
Ezreals last item choices dont really scale with Damage, like a jinx or Caitlyn doesn. He rather benefits from more and more utility that makes him unkillable and poking the entire enemies team down before he gets even touched once.
Abilities
P: Rising Spell Force
Ezreal gains increasing Attack Speed each time he successfully hits a spell, stacking up to 5 times.
Q: Mystic Shot
Ezreal fires a damaging bolt of energy which reduces all of his cooldowns slightly if it strikes an enemy unit.
W: Essence Flux
Ezreal fires an orb that sticks to the first champion or objective hit. If Ezreal hits an enemy with the orb, it detonates and deals damage.
E: Arcane Shift
Ezreal teleports to a target nearby location and fires a homing bolt which strikes the nearest enemy unit. Prioritizes enemies stuck with Essence Flux.
R: Trueshot Barrage
Ezreal winds up before firing a powerful barrage of energy that deals massive damage to each unit it passes through (damage is reduced for minions and non-epic monsters).
Ezreal gains increasing Attack Speed each time he successfully hits a spell, stacking up to 5 times.
Q: Mystic Shot
Ezreal fires a damaging bolt of energy which reduces all of his cooldowns slightly if it strikes an enemy unit.
W: Essence Flux
Ezreal fires an orb that sticks to the first champion or objective hit. If Ezreal hits an enemy with the orb, it detonates and deals damage.
E: Arcane Shift
Ezreal teleports to a target nearby location and fires a homing bolt which strikes the nearest enemy unit. Prioritizes enemies stuck with Essence Flux.
R: Trueshot Barrage
Ezreal winds up before firing a powerful barrage of energy that deals massive damage to each unit it passes through (damage is reduced for minions and non-epic monsters).
Ability Tips & Tricks + Spell Order
Q: Mystic Shot
- When your ult is on cooldown use Mystic Shot as often as possible to reduce its cooldown. You can also hit jungle monsters, never forget about that.
- After recalling and buying a tear use your Mystic Shot to stack it while moving to your lane again.
- Since this is your main damage tool you want to max it out very first in any case
W: Essence Flux
- You can mark Towers with it and combined with any sheen-like items you can push towers pretty fast.
- If a marked target is in your E range and you activate E it will guaranteed hit the markes enemy which deals tons of damage.
- Do not underestimate ezreals push power with sheen and your W.
- Try to trigger your mark and you receive some mana back.
- Because mobility abilities are pretty standard on ADC's to max out second you want to maximize your W at very last.
E: Arcane Shift
- Don't use Arcane Shift only to escape. Feel free to dodge some skillshots or reposition yourself to land a better Mystic Shot. Also dont forget to land your W before using Arcane Shift so you are guaranteed to hit enemies with it.
If there are no minions near to your enemy the Arcane Shift can hit too obviously.
- You can dodge many Spells with your Arcane Shift because you move instantely after using it, its like a flash.
- You can't ever have enough mobility so after finishing your main damage tool (Q) at level 9 you might invest points in this ability second.
R: Trueshot Barrage
- You can just snipe your enemies with Trueshot Barrage when you know where they are. So upgrade your trinket into a blue one at level 9. There is no need to avoid Jungle monsters on the way to your target because the damage on champs isnt reduced anymore.
- Dont use your ult for waveclear. Its way too powerful to use against champs.
- If a squishy Target doesn't have any vision and is running straight in your direction when hiding in a brush, you can do a fast combination with Trueshot Barrage, Arcane Shift, Essence Flux Mystic Shot and auto attack to completely delete your enemy.
General:
- You can kite very well with Serylda's Grudge. Because your Mystic Shot triggers hit effects you can increase Serylda's slow with red buff. If an enemy is near to you though escape over walls with Arcane Shift.
- Auto attack before and after hit a Mystic Shot. Even if you miss your Mystic Shot you can trigger the Serylda's passive and kleptomancy by auto attacking the enemy.
- When your ult is on cooldown use Mystic Shot as often as possible to reduce its cooldown. You can also hit jungle monsters, never forget about that.
- After recalling and buying a tear use your Mystic Shot to stack it while moving to your lane again.
- Since this is your main damage tool you want to max it out very first in any case
W: Essence Flux
- You can mark Towers with it and combined with any sheen-like items you can push towers pretty fast.
- If a marked target is in your E range and you activate E it will guaranteed hit the markes enemy which deals tons of damage.
- Do not underestimate ezreals push power with sheen and your W.
- Try to trigger your mark and you receive some mana back.
- Because mobility abilities are pretty standard on ADC's to max out second you want to maximize your W at very last.
E: Arcane Shift
- Don't use Arcane Shift only to escape. Feel free to dodge some skillshots or reposition yourself to land a better Mystic Shot. Also dont forget to land your W before using Arcane Shift so you are guaranteed to hit enemies with it.
If there are no minions near to your enemy the Arcane Shift can hit too obviously.
- You can dodge many Spells with your Arcane Shift because you move instantely after using it, its like a flash.
- You can't ever have enough mobility so after finishing your main damage tool (Q) at level 9 you might invest points in this ability second.
R: Trueshot Barrage
- You can just snipe your enemies with Trueshot Barrage when you know where they are. So upgrade your trinket into a blue one at level 9. There is no need to avoid Jungle monsters on the way to your target because the damage on champs isnt reduced anymore.
- Dont use your ult for waveclear. Its way too powerful to use against champs.
- If a squishy Target doesn't have any vision and is running straight in your direction when hiding in a brush, you can do a fast combination with Trueshot Barrage, Arcane Shift, Essence Flux Mystic Shot and auto attack to completely delete your enemy.
General:
- You can kite very well with Serylda's Grudge. Because your Mystic Shot triggers hit effects you can increase Serylda's slow with red buff. If an enemy is near to you though escape over walls with Arcane Shift.
- Auto attack before and after hit a Mystic Shot. Even if you miss your Mystic Shot you can trigger the Serylda's passive and kleptomancy by auto attacking the enemy.
Pros / Cons
++ High Range
+ Low Cooldowns
+ Utility
+ Escape
+ Cheap Itembuild (Tear, Triforce)
+ Strong midgame
+ Snowball when ahead
*****
- Not the very best Early compared to Draven and so on.
- 3 out of your 4 spells are skillshots. If you have a bad day you won't deal a lot of damage.
- Bad against healers like sona
- Not as useful as other ad carries when behind
+ Low Cooldowns
+ Utility
+ Escape
+ Cheap Itembuild (Tear, Triforce)
+ Strong midgame
+ Snowball when ahead
*****
- Not the very best Early compared to Draven and so on.
- 3 out of your 4 spells are skillshots. If you have a bad day you won't deal a lot of damage.
- Bad against healers like sona
- Not as useful as other ad carries when behind
Ezreal is good against
Ezreal is bad against
- Healers like sona because they just outsustain your poke
- Hypercarry Lategame champs because Ezreal isnt really a 1v1 champ later in the game
- Hard CC like Vi/ Malphite ult which goes throw Ezreal's Arcane Shift
- Point and click spells which delete ezreal ( Syndra Veigar ult, Pantheon w)
- Kai'Sa seems strong against him too since both don't have waveclear and her damage is a bit higher than Ezreals.
- Hypercarry Lategame champs because Ezreal isnt really a 1v1 champ later in the game
- Hard CC like Vi/ Malphite ult which goes throw Ezreal's Arcane Shift
- Point and click spells which delete ezreal ( Syndra Veigar ult, Pantheon w)
- Kai'Sa seems strong against him too since both don't have waveclear and her damage is a bit higher than Ezreals.
Ezreal is good with
Summary
Ezreal is a very strong and safe AD Carry. You can win teamfights before they even start if you're able to poke your enemies enough. If youre behind ezreal can't really impact the game but if you're ahead you can carry other lanes and pressure them in a very safe way without risking a throw.
You can avoid a lot of deaths with Serylda's Grudge slow and E. You can improve your aiming when playing ezreal cause you have to land a hundred of skillshots every game. For beginners it's also easy to farm with Q.
In my opinion it's one of the most fun to play champs in league especially cause i got a pulsfire ezreal skin shard :D
Greetings
Misterfirstblood
You can avoid a lot of deaths with Serylda's Grudge slow and E. You can improve your aiming when playing ezreal cause you have to land a hundred of skillshots every game. For beginners it's also easy to farm with Q.
In my opinion it's one of the most fun to play champs in league especially cause i got a pulsfire ezreal skin shard :D
Greetings
Misterfirstblood
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