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Recommended Items
Runes: Standard
+10% Attack Speed
+2% Movement Speed
+65 Base Health
Spells:
Flash
Ignite
Items
Ability Order E > Q > W > Max E > W > Q
King's Tribute (PASSIVE)
Trundle Passive Ability
Threats & Synergies
Lucian
Very little to do versus him. High damage and he can kite you so easily. By the time you can Q him, he's already used everything on you and you can't trade back. On top of not being able to E him until he dashes.
Ashe
Ashe almost always takes approach velocity, and you can set her up to benefit from that, on top making her ult easier to land, AND she helps you benefit from approach velocity constantly too.
Ashe
Ashe almost always takes approach velocity, and you can set her up to benefit from that, on top making her ult easier to land, AND she helps you benefit from approach velocity constantly too.
Champion Build Guide
Main account Profile: Navcan
Smurf: Navn
Twitch Stream: twitch.tv/navcan
Tiktok: @navcan
Youtube: navcans
Discord Server: Join Link
Hi there! I've been playing Trundle Support since 3 years ago! This guide is just a very general guideline of how to play Trundle Support, with runes and itemization. If you'd like to ask more questions, drop a comment or drop by my stream! I stream almost everyday, and still play Trundle in Platinum-Diamond occasionally. Thank you for reading!
If you're interested in my other guides:
Enchanters:
Lulu -> Support Lulu
Nami -> Support Nami
Karma -> Support Karma
Sona -> Support Sona
Yuumi -> Support Yuumi
Milio -> Support Milio
Soraka -> Support Soraka
Mage/Tank/Utility:
Zyra -> Support Zyra
Ashe -> Support Ashe
Amumu -> Support Amumu
Heimerdinger -> Support Heimerdinger
Lissandra -> Support Lissandra
Off-Meta/Fun stuff
Miss Fortune -> Support Miss Fortune
Veigar -> Support Veigar
Trundle -> Support Trundle
Jarvan IV -> Support Jarvan
Pantheon -> Support Pantheon
PROS
- Excellent pick tool for immobile targets.
- Flex pick in draft to top/jungle.
- Good against engage supports/tanks.
CONS
- Bad vs highly mobile teams comps.
- Really bad to blind pick.
- Doesn't pair well with most champions in lane.
Support Item Choice

- The safest option

- If enemy team is all melee/short range, then this can help amp your team's damage.
Boots/Shoes Choice
-

-

-

-



Items

- Being a walking slow will increase the


- Good AoE damage mitigation.

- If the enemy team has very few dashes, then this will increase the power of catching people, as the stats it provides are all meaningful to catch someone with


- If you have one particularly fed team mate, and they'll always be in fights with you, then soaking up damage for them would be very valuable.
- A bunch of desirable stats, and a good active.

- If the enemy team has a few melee champions that you can actually

- More uptime to catch enemies from the ability haste and mana regen.

- Being able to drop extra wards going into late game will help a lot since

- Extra tankiness and control wards will do nicely.

- If anything around you is about to die (minion waves), big pets like



- The range of this passive is actually massive (1400), and you don't have to be that close to get some hp back.

- Actually applies a very short slow, so it works with

- It makes taking cs under towers much nicer while you roam/your lane partner recalled, since you can

- Look to use this more often on AD threats if you can reach them immediately, otherwise, just

- This resets your auto-attack timer, so you can auto, then


- This ability has a lot of hidden power behind it as its not just for mobility, but for clearing wards faster, and increasing the healing from


- If you aren't about to fight but just need a bit of hp back, using this around a minion wave or jungle camp while your team mates are killing things is pretty nice.
- Cast this at maximum range in the direction you intend on going in (usually when leaving your base), and more around you if you're about to fight/skirmish.

- This is the whole reason trundle support is actually viable in niche scenarios. The range and slow allows for so much pick and roam and sets up ganks so easily, as well as much utility, because if you displace someone it will proc

- In early game, your opponents will often think you can do nothing at level 1, but you can bait and wait for your enemies to try to auto-attack you while standing in your minion wave, then once the auto attack lands, you can immediately use

- The pillar itself has a small displacement around it's center when you cast it, and you can use it to not only displace your opponents, but yourself and team mates as well. Knock-back effects such as



-


- Narrow corridors in jungle, you could even outright make it impossible for enemies to get through.
- To peel for your carry, you can place your pillar right between whoever you want to peel (or yourself) and the melee enemy.

- If you're using


- Try to use this on high-health targets, since you would be draining a percentage of that to become much tankier for a few seconds.
- If there's one particular threat on the enemy team, making them exceptionally squishier so that your team can kill them much quicker is also very useful.
- Be very mindful of who you use this on, as it can greatly swing fights.

Keystones

- This allows you to have pressure against laners who are immobile, as well as punish-pressure if they get over aggressive on you.
- Must take


- This is against really mobile enemy laners in which, your pillar will not be as useful against your lane opponents. If you're forced to take


Inspiration

- Incredible for follow-up and chasing potential.

- If reaching for cannon minions won't be punishing, then this is good otherwise take


- Get this to make sure you can secure cannons for stacking your quest.

- If going

Resolve

- Amazing synergy with




- good vs poke heavy lanes to stay healthy.

- good vs all-in lanes
- keep an eye on the cooldown as it can often decide winning or losing a 2v2

- good against high cc enemy team comps.


Laning Phase/Early Game
- Almost always start


- In lane, bait your opponents to try and auto attack you by standing just barely out of their auto attack range. Keep doing this, until they end up in the middle of your minion wave, this is when you can look to use

- Unfortunately, if your jungler never comes to gank your lane, and your opponents never over-step, laning will be a bit difficult, since using

- If you end up recalling, you can look to buy



Mid/Late game
- Once team fights become 4v4 or 5v5, you'll just die too quickly, unless the enemy team composition has a tank that you can


- Most of the time, you'll be looking to lock choke-points/ramps/narrow corridors and catch people over extending.
- You can also look to run to side lanes with your mobility and maybe help your solo laners get a free kill.
- Otherwise, just peel during fights.
HOW TO WARD IN SEASON 14 PART ONE!
HOW TO WARD IN SEASON 14 PART TWO!
SEASON 14 SUPPORT ITEM CHANGES
- Trundle's got some good situational uses to punish immobile champs, and cripple tanks.
14.8 Emerald and Below

14.8 Diamond+

Tier List Grading Points
- Winrates
- Champion Difficulty (more relevant in Emerald and below)
- Counter-play (more relevant in Emerald and below)
- Flex pick for draft (more relevant in diamond+)
- Early game (more relevant in diamond+)
- Late game/scaling (more relevant in Emerald and below)
- Anything in the (_Letter_+) row, means it's better the higher in elo you go. Anything in (_Letter_-) row, means it's better the lower in elo you go.
Overall Points:
- Games last longer the lower in elo you go. Therefore, mage supports tend to do much better since you can buy your items, and you basically become another carry threat. This leads to enchanters/engage being weaker in lower level play since you would rely on your teammtes more often.
- Champions that are fundamentally easier to execute on will have higher win rates. Since it is more unlikely players are pilot-ing their champion runes/builds/kit efficiently, the easier the champion, the more likely to maximize their kits. This is especially apparent in Platinum and below.
- I would recommend playing any of the champs in S+, S, or A. However you can climb on almost anything, provided you always look to maximize your champion kit, mechanics, and impact on the game. Winning is the result of improving.
There's also my tiktok
And my youtube!
Cheers and thank you for reading! Good luck on the rift
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