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Recommended Items
Runes: Lethal Tempo Page
1
2
3
4
5
6
7
8
9
Precision
Resolve
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
1
2
3
4
5
Standard
Flash
Teleport
Items
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Kassadin
Try to snowball other lanes and poke him as much as possible. Rush Trinity Force for extra poke. The main reason why he is extreme threat is his late game. No matter what you do he'll come to level 16 and take over the game.
Graves
Ideal
Strong
Ok
Low
None
Graves
Champion Build Guide
Introduction
Welcome to my in AD
Twisted Fate guide
Hello, my name is Shazzaam. I like to play off meta things. I used to adore AD





Patch Changes
Patch 13.14

- Attack Speed: 35% -> 33%
- Attack Damage per Stack: 4% -> 6%
- Maximum Threefold Strike Stacks: 5 -> 3
This is such a small nerf it doesn't matter for

Here's a math for Level 9

Patch 13.13:
- Max Stacks (5) - 89.088 Attack Damage
- 4 Stacks - 86.1184 Attack Damage
- Max Stacks (3) - 87.6032 Attack Damage

Patch 13.13:
- Max Stacks (5) - 129.72 Attack Damage
- 4 Stacks - 125.396 Attack Damage
- Max Stacks (3) - 127.558 Attack Damage


Pros and Cons
+ Insane 1 item powerspike + Global Presence + More consistent damage + Has a lot less counters than standard ![]() + Flexible (Can go Top or Bot if you want to) |
- Hard to pull off - Really weak and squishy until ![]() ![]() - You will have Mana problems |
Runes
LETHAL TEMPO Lethal Tempo is the highest DPS rune for ![]() ![]() ![]() |
![]() FIRST STRIKE It's Season 9 all over again. This rune is really good with Twisted Fate's Passive. A little trick you can do is track the cooldown of this rune and when you're about to have it up you can make your card travel and while it's travelling you can activate the rune off cooldown. Combine this with ![]() |
PHASE RUSH Phase Rush gives you soo much mobility and kiting potential. This rune is a really good option for kiting enemies, but you'll have less DPS. |
![]() UNSEALED SPELLBOOK It's not a bad rune because you get access to all Summoner Spells, but then you're missing a keystone since is a real bummer because AD Twisted Fate can use every single keystone. I would only go for this Rune if I really needed to have access to both ![]() ![]() ![]() ![]() |
Summoner Spells
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Items
STARTING ITEMS
Synergizes really well with ![]() |
This item helps us survive the laning phase and it also gives us more money to spend since we won't be needing to buy ![]() ![]() |
Not a bad alternative to Cull if you want to bully your opponent and the ![]() |
MYTHIC ITEM
This item is really really busted on ![]() ![]() |
BOOTS CHOICE
2ND AND 3RD ITEM CHOICE
4TH ITEM CHOICE
ITEMS TO END YOUR BUILD
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Abilities
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WILD CARDS (Q): Twisted Fate throws three cards, dealing damage to each enemy unit they pass through. We max this first because this is our main waveclear ability with our Red Card since it has high base damage and the cooldown is quite low. |
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PICK A CARD (W): Twisted Fate chooses a magic card from his deck, and uses that for his next attack, causing bonus effects. We max this ability second. Red Card deals Area of Effect damage. At level 7-8 with ![]() Gold Card stuns the target for 1/1.25/1.5/1.75/2 seconds, but has the lowest damage out of the three. This card will help you a lot in 1v1's since you'll often be hitting ~2 Attack Speed. Blue Card has the highest base damage out of the 3 cards and it restores 50/75/100/125/150 mana. Good for lasthitting minions. |
![]() |
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STACKED DECK (E): Every 4 attacks, Twisted Fate deals bonus damage. In addition, his Attack Speed is increased. This helps a lot with farming creeps under tower. You can use the enhanced attack combined with ![]() |
![]() |
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DESTINY (R): Twisted Fate predicts the fortunes of his foes, revealing all enemy champions and enabling the use of Gate, which teleports Twisted Fate to any target location in 1.5 seconds. It grants ![]() This is what makes ![]() ![]() ![]() ![]() ![]() |
The Default levelup order
Maxing out W before putting 2nd point into Ultimate (Good if you want to duel a lot)
4 points Q + Minion Dematerializer Variation 1 (Better transition to on-hit style damage after your early "hybrid" ability+auto based damage)
4 points Q + Minion Dematerializer Variation 2 (Better transition to on-hit style damage after your early "hybrid" ability+auto based damage. This is when you need longer Gold Card stun to fight opponents)
How to play this build?
Early Game
Early game with this build is the hardest part. You want to harass the enemy as much as possible, but don't give CS for that. Always prioritize getting a CS over getting 1 basic attack on enemy. Against champions with bad early wave clear, last hit first 2 waves and try to stack them and when cannon minion wave comes, push the wave in to reset it. It will give you time to ward, help your jungle with scuttle crabs or you can just base. Your best way of trading is with


First back must always be


Mid Game
By now you should have your




Late Game
You should get to sidelane and pressure enemy team. At this point you can easily 1v1 everyone, especially if you have


Tips and Tricks
1. At 1:20 go to enemy Raptors and place the ward in the middle of raptors camp and red buff's wall. This will show enemy jungler and by looking at his CS you'll be able to figure out what camps he did (Every camp is 4 CS). This can help your jungler a lot.
2. Try to stop enemy midlaner basing with your Q.
3. Look at your minimap as much as possible. Also you can hold F-keys F1-F4 (By default F1 focuses on you;change that so F1-F4 focuses on your teammates since you probably use spacebar to focus on yourself. Also you shouldn't use locked camera) to look at teammates point of view.
4. When you activate
Pick A Card, walk up to the enemy while its rotating. That way you can zone them from minions. Hold it for as long as possible.
5. A neat trick with
First Strike. Track it's cooldown, when it's about to be up, make sure your auto is in the air and when it hits the opponent it'll automatically proc and basically you guarantee it. It'll take some time, but when you learn to do it consistently, this rune will feel soo much better, not just for
Twisted Fate, but for every champion that uses this Rune.
6. If a champion has a spellshield (
Edge of Night for example), you can use your ultimate to remove it.
7. If you're facing something like
Fiora, you can hover your
Pick A Card Yellow Card and cast your Q. The animation looks similar to throwing your auto and people get baited by it. Do it from time to time to switch up your pattern.
8. Another tip against champions that can dodge your
Pick A Card Yellow Card . When you're hovering it you can do a quick turn
to try to bait it alongside throwing your Q to bait it.
9. Start using Target Champions only. It's really broken, especially if you need to kite a lot.
10. When you push, don't stay in vision. Leave vision so people start panicking and spam pinging that you might
Destiny to other lanes.
11. Don't waste your
Destiny, especially your early ones because it's long cooldown. Just by being out of vision and looking at the situation is more than enough to scare enemy off.
12. When you use
Destiny, don't teleport right away. Look at the situation and the map and then decide what you want to do and if the situation is winnable or not.
13. If your wave is frozen and you can't do anything to unfreeze it, ping your jungler to help you fix it.
2. Try to stop enemy midlaner basing with your Q.
3. Look at your minimap as much as possible. Also you can hold F-keys F1-F4 (By default F1 focuses on you;change that so F1-F4 focuses on your teammates since you probably use spacebar to focus on yourself. Also you shouldn't use locked camera) to look at teammates point of view.
4. When you activate

5. A neat trick with


6. If a champion has a spellshield (

7. If you're facing something like


8. Another tip against champions that can dodge your

to try to bait it alongside throwing your Q to bait it.
9. Start using Target Champions only. It's really broken, especially if you need to kite a lot.
10. When you push, don't stay in vision. Leave vision so people start panicking and spam pinging that you might

11. Don't waste your

12. When you use

13. If your wave is frozen and you can't do anything to unfreeze it, ping your jungler to help you fix it.
Useful videos
Here are some useful videos that explain wave management and controlling waves
Skins
I use skins in this order, with High Noon and Cutpurse being the main ones, while other 3 are not bad. Underworld Twisted Fate used to have highly transparant and small particle visuals on both the AA animation and
Wild Cards, but in my experience playing with that skin at ~2 Attack Speed is really awkward and quirky.

Conclusion
Thank you for reading my guide. I hope you found this guide helpful.
Huge credits to Jebsu for coming up with this build.
https://twitter.com/Jebwuu
https://www.twitch.tv/Jebsu1v9
Huge credits to Jebsu for coming up with this build.
https://twitter.com/Jebwuu
https://www.twitch.tv/Jebsu1v9
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