Teamfight Tactics Item Cheat Sheet - Set 10, TFT Remix Rumble
How to get Teamfight Tactics Set 10 items, and what each TFT item does.

B.F. Sword
+10% Attack Damage





















Recurve Bow
+10% Attack Speed





















Chain Vest
+20 Armor





















Needlessly Large Rod
+10 Ability Power





















Negatron Cloak
+20 Magic Resist





















Tear of the Goddess
+15 Mana





















Giant's Belt
+150 Health





















Sparring Gloves
+20% Critical Strike Chance





















Spatula
It must do something...





















Frying Pan
Why else would it be here?





















+400 Health
Heal allies within 2 hexes for 25% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack).

+40 Ability Power
+40% Attack Damage
Gain 40% Omnivamp. Once per combat: At 40% Health, gain a 40% max Health Shield that lasts up to 5 seconds.

+30 Mana
+50% Attack Damage
Max mana reduced by 10. When the holder gets a takedown, they deal 20% more damage for 12 seconds.
[Unique - only 1 per champion]

+30% Attack Damage
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, heal 100% missing health and gain 85% bonus Attack Speed.
[Unique - only 1 per champion]

+40 Armor
Once per combat at 40% Health, gain a 50% max Health Shield that lasts 10 seconds and gain 60 Armor and 60 Magic Resist.

+15 Ability Power
+40 Magic Resist
30% Shred enemies within 3 hexes. When enemies cast an Ability, deal magic damage equal to 200% of their maximum Mana.
Radiant Bonus:
Also, regenerate 1.5% maximum Health per second.

Deal 5% bonus damage. Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds.

+50 Ability Power
+50% Attack Damage
+20 Damage Amp
Deal 30% more damage to enemies with more than 1750 maximum Health.

Gain 15% max health. Every 2 seconds, heal 10% max Health.

+50 Armor
+50 Magic Resist
Gain 15 Armor and 15 Magic Resist for each enemy targeting the holder.
Radiant Bonus:
Also, regenerate 1.5% maximum Health each second.

+500 Health
30% Sunder enemies within 3 hexes. Gain 70 Armor and Magic Resist for the first 20 seconds of combat.

+55% Critical Strike Chance
+45% Attack Damage
Physical damage 30% Sunders the target for the rest of combat. This effect does not stack.
[Unique - only 1 per champion]

+40% Critical Strike Chance
Gain 2 effects:
50% Attack Damage and 50 Ability Power.
30% Omnivamp.
Attack Damage and Ability Power are doubled above 50% health, and the Omnivamp is doubled below 50% health

+75% Critical Strike Chance
Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.

+10 Ability Power
Attacks grant 10% stacking Attack Speed.

+40 Attack Damage
Gain 40% Omnivamp. Damage dealt heals the lowest percent Health ally for the same amount.

+15 Mana
+30 Magic Resist
Combat start: The holder gains one of two effects, based on starting position.
Front Two Rows: 60 Armor and Magic Resist. Gain 2 Mana when struck by an attack.
Back Two Rows: 40 Ability Power. Gain 20 Mana every 3 seconds.

+500 Health
+20% Critical Strike Chance
Take 16% less damage. While above 40% Health, take 30% less damage, instead.

Deal 20% bonus damage.

+150 Health
+25% Attack Speed
Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 8 seconds.
[Unique - only 1 per champion]

+30 Magic Resist
+40% Critical Strike Chance
Combat start: Gain immunity to crowd control for 45 seconds. For 18 seconds, gain 7% Attack Speed every 2 seconds.
[Unique - only 1 per champion]

Deal 33% bonus damage.

+20% Critical Strike Chance
Each round: Equip 2 random Radiant items. Consumes 3 item slots.

Gain 15% max health. Take 25% reduced damage from attacks. When struck by any attack, deal 175 magic damage to all adjacent enemies (every 2 seconds).

+40 Armor
+200 Health
Combat start: Gain a 50% max Health Shield for 8 seconds. When the shield expires, gain 50 Ability Power.

+20% Attack Speed
+20 Magic Resist
Attacks fire a bolt at a nearby enemy, dealing 110% Attack Damage Attack damage as physical damage.

+20 Mana
+35% Attack Damage
Attacks grant 10 bonus Mana.

+50 Ability Power
+15 Mana
Every 3rd attack deals 95 magic damage and 30% Shreds 8 enemies for 5 seconds.

+30% Attack Damage
Once per combat at 60% Health, gain 40% max Health and 60% Attack Damage.

+300 Health
Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 8 seconds.
[Unique - only 1 per champion]

+30 Ability Power
+200 Health
After casting an Ability, gain 120% Attack Speed for 8 seconds.

+35 Armor
Gain 3% Attack Damage and 3 Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 50 Armor and 50 Magic Resist.

+15 Mana
Combat start: Gain 40 Ability Power every 4 seconds in combat.

Gain 20% max health.
Radiant Bonus:
Regenerate 1.5% maximum Health per second.

+30 Ability Power
+150 Health
+20% Critical Strike Chance
+20% Damage amp
After damaging a Shield, deal 30% more damage for 3 seconds.

+70% Attack Damage
Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.



Deal 10% bonus damage.



+25% Attack Damage
+25 Ability Power
+5% Damage Amp
Deal 15% more damage to enemies with more than 1750 maximum Health.



+10% Attack Speed
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed.
[Unique - only 1 per champion]



+20% Attack Damage
+18% Damage Amp
Heal the lowest percent Health ally for 20% of damage dealt.



+15 Ability Power
+20 Magic Resist
+20% Omnivamp
Once per combat at 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.



+15 Starting Mana
+15% Attack Damage
Attacks restores 5 additional mana.



+15% Attack Damage
Once per combat at 60% Health, gain 25% max Health and 35% Attack Damage.



+35% Attack Damage
Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.



The holder gains the True Damage Trait.
[Unique - only 1 per champion]



The holder gains the Edgelord trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]



+3% Damage amp
Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.



+20 Armor
Grants 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, grant 20 Armor and 20 Magic Resist.



+10% Attack Speed
Attacks grant 5% stacking Attack Speed.



+20% Attack Damage
+20 Magic Resist
Attacks fire a bolt at a nearby enemy, dealing 50% attack damage as physical damage.



+15 Starting Mana
+15 Ability Power
Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 35 magic damage and 30% Shredding them for 5 seconds.



+10 Ability Power
+150 Health
After casting an Ability, gain 60% Attack Speed for 5 seconds.



+20% Attack Speed
+20% Critical Strike Chance
Any physical damage dealt 30% Sunders the target for 3 seconds. This effect does not stack.
[Unique - Only One Per Champion]



The holder gains the 8-bit trait.



The holder gains the Rapidfire trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]



Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies. (once every 2 seconds). Grants 7% max health.



+20 Armor
+100 Health
Combat start: Gain a 25% max Health Shield for 8 seconds. When the shield expires, gain 25 Ability Power.



+25 Armor
+25 Magic Resist
Grants 10 Armor and 10 Magic Resist for each enemy targeting the holder.



+30 Starting Mana
Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and 20 Armor and Magic Resist for the rest of combat.



+20 Armor
Every 2 seconds, an enemy within 2 hexes is 1% Burned and 33% Wounded for 10 seconds.
[Unique - Only One Per Champion]



+250 Health
+20% Critical Strike Chance
Take 10% less damage. While above 50% Health, take 18% less damage, instead.



The holder gains the Pentakill trait.
[Unique - only 1 per champion]



The holder gains the Crowd Diver trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]



+15% Damage amp



+15 Ability Power
+25 Magic Resist
30% Shred enemies within 2 hexes. When enemies cast an Ability, they are also zapped for magic damage equal to 160% of their maximum Mana.



+15 Starting Mana
Combat start: Grant 30 Ability Power every 5 seconds.



+150 Health
+10% Attack Speed
Ability damage deals 1% Burn and 33% Wound to enemies for 10 seconds.
[Unique - Only One Per Champion]



+35% Critical Strike Chance
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.



The holder gains the K/DA trait.
[Unique - only 1 per champion]



The holder gains the Spellweaver trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]



Gain 9% max health. Every 2 seconds, regenerate 2.5% maximum Health.



+15 Starting Mana
+10 Ability Power
Combat start: Gain different bonuses based on starting position.
Front Two Rows: 40 Armor and Magic Resist. Gain 1 Mana when struck by an attack.
Back Two Rows: 15 Ability Power. Gain 10 Mana every 3 seconds.



+20 Magic Resist
30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 15 seconds of combat.



+20 Magic Resist
+20% Critical Strike Chance
Combat start: Gain immunity to crowd control for 18 seconds. During this time, gain 3% Attack Speed every 2 seconds.
[Unique - Only One Per Champion]



The holder joins the Country band.
[Unique - only 1 per champion]



The holder gains the Sentinel trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]



+15 Ability Power
+15% Attack Damage
Max mana reduced by 10. When the holder gets a takedown, they deal 5% more damage for 8 seconds.
[Unique - Only One Per Champion]



+15 Starting Mana
Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack).



+20% Critical Strike Chance
Grant 2 effects:
+15% Attack Damage and +15 Ability Power
12% Omnivamp
Attack Damage and Ability Power are doubled above 50% health, and Omnivamp is doubled below 50% health



The holder gains the Emo trait.
[Unique - only 1 per champion]



The holder gains the Dazzler trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]



Gain 12% max health.



+20% Critical Strike Chance
+10 Ability Power
+20% Attack Speed
After damaging a shielded enemy, Abilities and attacks deal 15% more damage for 3 seconds.



The holder gains the Heartsteel trait.
[Unique - only 1 per champion]



The holder gains the Mosher trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]



+150 Health
Each round: Equip 2 random items. Consumes 3 item slots.



The holder gains the Punk trait.
[Unique - only 1 per champion]



The holder gains the Big Shot trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]






10% chance to drop 1 gold after 10 seconds of combat.
"...and a bit of Luck."



10% chance to drop 1 gold when the holder dies.
"Imbued with a Philosopher's wisdom..."
TFT Item Cheat Sheet
Use the item chart above to quickly find the items you need in your TFT matches! We all know how little time you have between rounds of TFT to plan out what you will do with your items. That’s where our cheat sheet comes in. Updated for Set 14 - TFT Cyber City
You can click on the Item Filter to keep track of what items you currently own, and easily see what advanced items you can create with them! We use the cheat sheet format to fit all the information you could possibly need on the screen, so you can read what an item does without having to tab out of Teamfight Tactics and hover or click on the items.
Win more games and stress less by using our TFT item chart. If you're here to read what each TFT item does ahead of time we also have a complete list of every item in Teamfight Tactics below.
Normal
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The holder gains the 8-bit trait.

+15 Starting Mana
+10 Ability Power
Combat start: Gain different bonuses based on starting position.
Front Two Rows: 40 Armor and Magic Resist. Gain 1 Mana when struck by an attack.
Back Two Rows: 15 Ability Power. Gain 10 Mana every 3 seconds.

+15 Starting Mana
Combat start: Grant 30 Ability Power every 5 seconds.

+15 Ability Power
+20 Magic Resist
+20% Omnivamp
Once per combat at 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.

+15 Ability Power
+15% Attack Damage
Max mana reduced by 10. When the holder gets a takedown, they deal 5% more damage for 8 seconds.
[Unique - Only One Per Champion]

Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies. (once every 2 seconds). Grants 7% max health.

The holder joins the Country band.
[Unique - only 1 per champion]

+20 Armor
+100 Health
Combat start: Gain a 25% max Health Shield for 8 seconds. When the shield expires, gain 25 Ability Power.

Deal 10% bonus damage.

Gain 9% max health. Every 2 seconds, regenerate 2.5% maximum Health.

+10% Attack Speed
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed.
[Unique - only 1 per champion]

Periodically, EDM champions transform into the sampled champion, sampling their Attack Damage and Ability Power and casting their Ability.

The holder gains the Emo trait.
[Unique - only 1 per champion]

+20 Magic Resist
30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 15 seconds of combat.

+25 Armor
+25 Magic Resist
Grants 10 Armor and 10 Magic Resist for each enemy targeting the holder.

+25% Attack Damage
+25 Ability Power
+5% Damage Amp
Deal 15% more damage to enemies with more than 1750 maximum Health.

+20% Critical Strike Chance
+10 Ability Power
+20% Attack Speed
After damaging a shielded enemy, Abilities and attacks deal 15% more damage for 3 seconds.

+10% Attack Speed
Attacks grant 5% stacking Attack Speed.

+20% Critical Strike Chance
Grant 2 effects:
+15% Attack Damage and +15 Ability Power
12% Omnivamp
Attack Damage and Ability Power are doubled above 50% health, and Omnivamp is doubled below 50% health

The holder gains the Heartsteel trait.
[Unique - only 1 per champion]

+20% Attack Damage
+18% Damage Amp
Heal the lowest percent Health ally for 20% of damage dealt.

+35% Attack Damage
Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.

+15 Ability Power
+25 Magic Resist
30% Shred enemies within 2 hexes. When enemies cast an Ability, they are also zapped for magic damage equal to 160% of their maximum Mana.

+35% Critical Strike Chance
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.

The holder gains the K/DA trait.
[Unique - only 1 per champion]

+20% Attack Speed
+20% Critical Strike Chance
Any physical damage dealt 30% Sunders the target for 3 seconds. This effect does not stack.
[Unique - Only One Per Champion]

+150 Health
+10% Attack Speed
Ability damage deals 1% Burn and 33% Wound to enemies for 10 seconds.
[Unique - Only One Per Champion]

+10 Ability Power
+150 Health
After casting an Ability, gain 60% Attack Speed for 5 seconds.

The holder gains the Pentakill trait.
[Unique - only 1 per champion]

+30 Starting Mana
Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and 20 Armor and Magic Resist for the rest of combat.

The holder gains the Punk trait.
[Unique - only 1 per champion]

+20 Magic Resist
+20% Critical Strike Chance
Combat start: Gain immunity to crowd control for 18 seconds. During this time, gain 3% Attack Speed every 2 seconds.
[Unique - Only One Per Champion]

+15% Damage amp

+3% Damage amp
Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.

+15 Starting Mana
Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack).

+20% Attack Damage
+20 Magic Resist
Attacks fire a bolt at a nearby enemy, dealing 50% attack damage as physical damage.

+15 Starting Mana
+15% Attack Damage
Attacks restores 5 additional mana.

+15 Starting Mana
+15 Ability Power
Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 35 magic damage and 30% Shredding them for 5 seconds.

+250 Health
+20% Critical Strike Chance
Take 10% less damage. While above 50% Health, take 18% less damage, instead.

+15% Attack Damage
Once per combat at 60% Health, gain 25% max Health and 35% Attack Damage.

+20 Armor
Every 2 seconds, an enemy within 2 hexes is 1% Burned and 33% Wounded for 10 seconds.
[Unique - Only One Per Champion]

10% chance to drop 1 gold after 10 seconds of combat.
"...and a bit of Luck."


10% chance to drop 1 gold when the holder dies.
"Imbued with a Philosopher's wisdom..."

+150 Health
Each round: Equip 2 random items. Consumes 3 item slots.

+20 Armor
Grants 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, grant 20 Armor and 20 Magic Resist.

The holder gains the True Damage Trait.
[Unique - only 1 per champion]

Gain 12% max health.
Artifact
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+20 Armor
+400 Health
Heal 3.5% max Health every second.

+30% Critical Strike Chance
Each round: Equip 2 random Ornn Artifacts. Consumes 3 item slots.

+15 Mana
Dealing magic damage reduces the target's Magic Resist by 4. If their Magic Resist is 0, grant the holder 5 Mana instead.

+25% Attack Speed
+30 Armor
Gain 25% Omnivamp. 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.
[Unique - only 1 per champion]

+15 Mana
Combat start: Blast the current target for 40% of their max Health as magic damage. Repeat this every 13 seconds.
For the next 10 seconds, deal 25% more damage. Damage dealt to the blasted target is increased to 35%.
[Unique - only 1 per champion]

+400 Health
Once per combat at 66% and 33% health, gain 1 gold and immunity for 1 second.

+200 Health
Enemies who damage the holder are 20% Chilled for 1.5 seconds. After 7 Chills from this item, the attacker is Stunned instead (Cooldown: 15 seconds).
[Unique - only 1 per champion]

+50% Attack Damage
Doubles the holder's attack range, and causes each of their attacks to target a random enemy.

+10 Ability Power
Gain 1% bonus attack speed per gold in your bank (up to a maximum of 30). Each attack has a 5% chance to drop 1 gold on enemy kill.

+25% Attack Damage
Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 33% chance to drop Gold 1 gold.
[Unique - only 1 per champion]

+15 Mana
Grant 1 Ability Power per gold in your bank (up to 30 gold) and a 40% chance to drop 1 gold on enemy kill.

+20 Armor and Magic Resist
+250 Health
Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.

+35 Magic Resist
Combat start: If there are no adjacent allies, gain 600 Health, 20% Attack Damage, and 20 Ability Power.

+25 Ability Power
+25 Mana
+25 Armor
+25 Magic Resist
+250 Health

+150 Health
The holder gains 2% of their total Mana whenever they’re hit by an attack. Each cast restores 20% of the holder’s max Health over 3 seconds.

+30 Ability Power
The holder's first attack after each Ability cast deals 200 - 480 bonus magic damage. Damage increases based on Stage.

+70 Magic Resist
Every 3 seconds, Shields the lowest percent Health ally for 55% of the holder's combined Armor and Magic Resist for 5 seconds. On death grants this shield to all allies.

+45 Ability Power
100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target.

+10 Ability Power
+15 Mana
+15% Attack Damage
After casting the first time in combat, gain 120 Mana over 5 seconds.
[Unique - only 1 per champion]

+25% Durability
Shrinks the holder, granting them increased movement speed and immunity to Chill.

Grants 1 Armor, 1 Magic Resist, and 6 Health when taking damage, stacking up to 35 times.
At full stacks, grant 1 gold and continue gaining 1 gold every 8 seconds.
[Unique - only 1 per champion]

+40% Attack Damage
+50% Critical Strike Chance
After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 60% bonus Critical Strike Damage.

Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.

+30 Armor
+30 Magic Resist
Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 15, increased to 20 if they score the kill.

+50 Armor
+50 Magic Resist
Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds. The holder's Attack Speed is locked at 0.5.

+15 Ability Power
+15% Attack Damage
Gain 1 Attack Range. Damage is increased by 9% for each hex between the holder and their target.

+40 Magic Resist
+40% Attack Damage
+20% Critical Chance
Combat start: Teleport the holder to the mirrored hex on the enemy's side of the board. After 8 seconds, the holder returns to their original location.

+100 Health
Once per combat at 60% Health, the holder splits into three copies of themselves each with 33% of their max health.

+20 Ability Power
+300 Health
After 22 seconds gain 100% max Health and 120% increased damage for the rest of combat.

+10 Armor
+10 Magic Resist
+15% Critical Strike Chance
Summon a clone with 70% max Health and +10% max Mana. You cannot equip items to the clone. The clone benefits from active traits.
[Unique - only 1 per champion]

+40 Armor
Whenever a Shield on the holder breaks, 150% of that Shield's initial value is dealt to the nearest enemy as magic damage.

+30 Mana
Attacks deal 42-100 bonus magic damage. Heals the holder for 35% of all magic damage dealt. Damage increases based on Stage.

+30 Armor
+30 Magic Resist
Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds.
[Unique - only 1 per champion]
Elusive Emblem
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The holder gains the Bruiser trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]

The holder joins the Disco band.
[Unique - only 1 per champion
Elusive - cannot be crafted.]

The holder gains the Executioner trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]

The holder gains the Guardian trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]

The holder joins the Hyperpop band.
[Unique - only 1 per champion
Elusive - cannot be crafted.]

The holder gains the Jazz trait.
[Unique - only 1 per champion]

The holder gains the Superfan trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]
Radiant
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+400 Health
Heal allies within 2 hexes for 25% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack).

+40 Ability Power
+40% Attack Damage
Gain 40% Omnivamp. Once per combat: At 40% Health, gain a 40% max Health Shield that lasts up to 5 seconds.

+30 Mana
+50% Attack Damage
Max mana reduced by 10. When the holder gets a takedown, they deal 20% more damage for 12 seconds.
[Unique - only 1 per champion]

+30% Attack Damage
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, heal 100% missing health and gain 85% bonus Attack Speed.
[Unique - only 1 per champion]

+40 Armor
Once per combat at 40% Health, gain a 50% max Health Shield that lasts 10 seconds and gain 60 Armor and 60 Magic Resist.

+15 Ability Power
+40 Magic Resist
30% Shred enemies within 3 hexes. When enemies cast an Ability, deal magic damage equal to 200% of their maximum Mana.
Radiant Bonus:
Also, regenerate 1.5% maximum Health per second.

+50 Ability Power
+50% Attack Damage
+20 Damage Amp
Deal 30% more damage to enemies with more than 1750 maximum Health.

Gain 15% max health. Every 2 seconds, heal 10% max Health.

+50 Armor
+50 Magic Resist
Gain 15 Armor and 15 Magic Resist for each enemy targeting the holder.
Radiant Bonus:
Also, regenerate 1.5% maximum Health each second.

+500 Health
30% Sunder enemies within 3 hexes. Gain 70 Armor and Magic Resist for the first 20 seconds of combat.

+55% Critical Strike Chance
+45% Attack Damage
Physical damage 30% Sunders the target for the rest of combat. This effect does not stack.
[Unique - only 1 per champion]

+40% Critical Strike Chance
Gain 2 effects:
50% Attack Damage and 50 Ability Power.
30% Omnivamp.
Attack Damage and Ability Power are doubled above 50% health, and the Omnivamp is doubled below 50% health

+75% Critical Strike Chance
Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.

+10 Ability Power
Attacks grant 10% stacking Attack Speed.

+40 Attack Damage
Gain 40% Omnivamp. Damage dealt heals the lowest percent Health ally for the same amount.

+15 Mana
+30 Magic Resist
Combat start: The holder gains one of two effects, based on starting position.
Front Two Rows: 60 Armor and Magic Resist. Gain 2 Mana when struck by an attack.
Back Two Rows: 40 Ability Power. Gain 20 Mana every 3 seconds.

+500 Health
+20% Critical Strike Chance
Take 16% less damage. While above 40% Health, take 30% less damage, instead.

Deal 20% bonus damage.

+150 Health
+25% Attack Speed
Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 8 seconds.
[Unique - only 1 per champion]

+30 Magic Resist
+40% Critical Strike Chance
Combat start: Gain immunity to crowd control for 45 seconds. For 18 seconds, gain 7% Attack Speed every 2 seconds.
[Unique - only 1 per champion]

Deal 33% bonus damage.

+20% Critical Strike Chance
Each round: Equip 2 random Radiant items. Consumes 3 item slots.

Gain 15% max health. Take 25% reduced damage from attacks. When struck by any attack, deal 175 magic damage to all adjacent enemies (every 2 seconds).

+40 Armor
+200 Health
Combat start: Gain a 50% max Health Shield for 8 seconds. When the shield expires, gain 50 Ability Power.

+20% Attack Speed
+20 Magic Resist
Attacks fire a bolt at a nearby enemy, dealing 110% Attack Damage Attack damage as physical damage.

+20 Mana
+35% Attack Damage
Attacks grant 10 bonus Mana.

+50 Ability Power
+15 Mana
Every 3rd attack deals 95 magic damage and 30% Shreds 8 enemies for 5 seconds.

+30% Attack Damage
Once per combat at 60% Health, gain 40% max Health and 60% Attack Damage.

+300 Health
Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 8 seconds.
[Unique - only 1 per champion]

+30 Ability Power
+200 Health
After casting an Ability, gain 120% Attack Speed for 8 seconds.

+35 Armor
Gain 3% Attack Damage and 3 Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 50 Armor and 50 Magic Resist.

+15 Mana
Combat start: Gain 40 Ability Power every 4 seconds in combat.

Gain 20% max health.
Radiant Bonus:
Regenerate 1.5% maximum Health per second.

+30 Ability Power
+150 Health
+20% Critical Strike Chance
+20% Damage amp
After damaging a Shield, deal 30% more damage for 3 seconds.

+70% Attack Damage
Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Support
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+20% Critical Strike Chance
Each round: Equip 2 random Support items.
[Consumes 3 item slots]

Combat start: Grant 25% Attack Speed and 15 Armor and Magic Resist to the holder, adjacent allies, and all allies behind them for 12 seconds.

Combat start: Grant the holder and allies within 1 hexes in the same row immunity to crowd control and 25% Attack Speed for 18 seconds.
[Unique - only 1 per champion]

Combat start: Grant 25 Ability Power and 10 Mana to the holder and allies within 2 hexes in the same row.

Deal 5% bonus damage. Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds.

When combat begins, the holder and all allies within 1 hexes in the same row gain the Crest of Cinders.
Units with the Crest of Cinders empower their attacks to Burn their target for 8% of their maximum health as true damage and apply 33% Wound.
[Unique - only one per champion]

While the holder is alive, all enemies are 33% Wounded, and all allies deal 8% more damage. This effect refreshes every 5 seconds.

Combat Start: Grant 200 Health and 15% Omnivamp to the holder and allies within 1 hex in the same row.

Combat start: The holder and allies within 2 hexes in the same row gain a 250 Shield, 20 Armor, and 20 Magic Resist for 20 seconds.

Every 4 seconds, grant a 55-325 Shield (based on Stage) to the 2 lowest percent health allies for 4 seconds.

Your team deals 5% bonus damage. Each second the holder is alive, your team deals an additional 1% bonus damage, up to a total of 20%.

Damage dealt 30% Shreds and 30% Sunders enemies for 15 seconds. Your team gains 8% Attack Damage and 8 Ability Power.
??[Unique - only 1 per champion]

Combat start: Grant 30 Armor and 30 Magic Resistance to the holder and adjacent allies.

Combat start: Shoot a beam that 30% Mana Reaves enemies. Your team gains 60 Health.
[Unique - only 1 per champion]

Combat start: The holder and all adjacent allies gain 15 Attack Damage and 20 Ability Power.
When the holder dies, Stun all enemies within 2-hexes for 2 seconds.

When the holder dies, the 4 highest percent health allies gain a temporary completed item.

Every 5 seconds, heal your team for 7% of their max Health. When the holder dies, the healing increases to 14% max Health for 2 extra heals.

Combat start: Grant 30% Attack Speed to the holder and allies within 2 hexes in the same row.

Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Your team gains 2% Attack Speed.
[Unique - only 1 per champion]

Combat start: Summon a large Voidspawn that forces nearby enemies to attack it.
Basic
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Craftable Emblem
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The holder gains the Big Shot trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]

The holder gains the Crowd Diver trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]

The holder gains the Dazzler trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]

The holder gains the Edgelord trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]

The holder gains the Mosher trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]

The holder gains the Rapidfire trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]

The holder gains the Sentinel trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]

The holder gains the Spellweaver trait.
[Unique - only 1 per champion
Elusive - cannot be crafted.]