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Teamfight Tactics Item Cheat Sheet - Set 10, TFT Remix Rumble

How to get Teamfight Tactics Set 10 items, and what each TFT item does.

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Detailed Compact
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B.F. Sword

+10% Attack Damage

+10% bonus dmg
Deal +15% dmg if target HP > 1750
At 60% HP become untargetable and shed debuffs, then gain 15% AS
Dmg heals the lowest HP ally for 20% of the dmg dealt
At 40% HP, gain 25% max HP as shield for 5s
+5 mana per attk
At 60% HP, gain 25% max HP and 35% AD
Abilities can crit. +10% crit dmg if they already can
Holder gains the True Damage trait
Holder gains the Edgelord trait

Recurve Bow

+10% Attack Speed

Deal +15% dmg if target HP > 1750
+3% dmg, attks and abilities deal 1% burn and 35% wound for 5s
Gain 2% AD & AP when you attack or take damage
Gain 5% AS per attack. Stacks infinitely.
Hit 1 additional target for 50% AD
Every 3rd atk deals 35 magic dmg and Shredding to 4 targets
+60% AS for 5s after casting an ability
Crits reduce armor by 30% for 3s
Holder gains the 8-bit trait
Holder gains the Rapidfire trait

Chain Vest

+20 Armor

At 60% HP become untargetable and shed debuffs, then gain 15% AS
Gain 2% AD & AP when you attack or take damage
8% reduced dmg from attks, deal 100 dmg when hit every 2s
Gain 25% max HP shield for 8s. Gain +25 AP once it expires
Gain 10 armor and MR for each attacker
At 40% HP, gain 25% max HP shield for 5s, 20 Armor and MR
Burn 1% enemy's HP and reduce healing by 33% for 10s
10% reduced dmg, at >50% HP, 18% reduced dmg
Holder gains the Pentakill trait
Holder gains the Crowd Diver trait

Needlessly Large Rod

+10 Ability Power

Dmg heals the lowest HP ally for 20% of the dmg dealt
Gain 5% AS per attack. Stacks infinitely.
Gain 25% max HP shield for 8s. Gain +25 AP once it expires
15% bonus dmg
Enemies within 2 have -30% MR and take dmg on spellcast
+30 AP every 5s
Ability dmg burns 1% enemy HP & reduces healing
Abilities can crit. +10% crit dmg if they already can
Holder gains the K/DA trait
Holder gains the Spellweaver trait

Negatron Cloak

+20 Magic Resist

At 40% HP, gain 25% max HP as shield for 5s
Hit 1 additional target for 50% AD
Gain 10 armor and MR for each attacker
Enemies within 2 have -30% MR and take dmg on spellcast
Regen 2.5% max HP every 2s
Front 2 rows +40 AR and MR, back 2 rows +15 AP and +10 Mana every 3s
+25 AR and MR for 15s, 30% Sunder enemies within 2
+3% AS every 2s and CC immunity for 18s
Holder gains the Country trait
Holder gains the Sentinel trait

Tear of the Goddess

+15 Mana

+5 mana per attk
Every 3rd atk deals 35 magic dmg and Shredding to 4 targets
At 40% HP, gain 25% max HP shield for 5s, 20 Armor and MR
+30 AP every 5s
Front 2 rows +40 AR and MR, back 2 rows +15 AP and +10 Mana every 3s
Abilities cost 10 less mana. Gain 5% dmg for 8s after a takedown
Allies in 1 heal 15% HP every 5s and take 10% reduced dmg
Gain +15% AD / 15 AP, doubled >50% HP. Heal 12% dmg dealt, doubled <50% HP.
Holder gains the Emo trait
Holder gains the Dazzler trait

Giant's Belt

+150 Health

At 60% HP, gain 25% max HP and 35% AD
+60% AS for 5s after casting an ability
Burn 1% enemy's HP and reduce healing by 33% for 10s
Ability dmg burns 1% enemy HP & reduces healing
+25 AR and MR for 15s, 30% Sunder enemies within 2
Allies in 1 heal 15% HP every 5s and take 10% reduced dmg
12% bonus max health
After dmg, abilities and attks deal 15% bonus dmg for 3s
Holder gains the Heartsteel trait
Holder gains the Mosher trait

Sparring Gloves

+20% Critical Strike Chance

Abilities can crit. +10% crit dmg if they already can
Crits reduce armor by 30% for 3s
10% reduced dmg, at >50% HP, 18% reduced dmg
Abilities can crit. +10% crit dmg if they already can
+3% AS every 2s and CC immunity for 18s
Gain +15% AD / 15 AP, doubled >50% HP. Heal 12% dmg dealt, doubled <50% HP.
After dmg, abilities and attks deal 15% bonus dmg for 3s
Equip 2 random items. Consumes 3 slots
Holder gains the Punk trait
Holder gains the Big Shot trait

Spatula

It must do something...

Holder gains the True Damage trait
Holder gains the 8-bit trait
Holder gains the Pentakill trait
Holder gains the K/DA trait
Holder gains the Country trait
Holder gains the Emo trait
Holder gains the Heartsteel trait
Holder gains the Punk trait
+1 unit cap
Team gains +1 max team size.

Frying Pan

Why else would it be here?

Holder gains the Edgelord trait
Holder gains the Rapidfire trait
Holder gains the Crowd Diver trait
Holder gains the Spellweaver trait
Holder gains the Sentinel trait
Holder gains the Dazzler trait
Holder gains the Mosher trait
Holder gains the Big Shot trait
Team gains +1 max team size.
+1 max team size, 10% chance to drop 1 gold when holder dies
Absolution
+15 Mana
+400 Health

Heal allies within 2 hexes for 25% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack).
Blessed Bloodthirster
+20 Magic Resist
+40 Ability Power
+40% Attack Damage

Gain 40% Omnivamp. Once per combat: At 40% Health, gain a 40% max Health Shield that lasts up to 5 seconds.
Blue Blessing
+50 Ability Power
+30 Mana
+50% Attack Damage

Max mana reduced by 10. When the holder gets a takedown, they deal 20% more damage for 12 seconds.

[Unique - only 1 per champion]
Brink of Dawn
+30 Armor
+30% Attack Damage

Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, heal 100% missing health and gain 85% bonus Attack Speed.

[Unique - only 1 per champion]
Bulwark's Oath
+30 Mana
+40 Armor

Once per combat at 40% Health, gain a 50% max Health Shield that lasts 10 seconds and gain 60 Armor and 60 Magic Resist.
Covalent Spark
+200 Health
+15 Ability Power
+40 Magic Resist

30% Shred enemies within 3 hexes. When enemies cast an Ability, deal magic damage equal to 200% of their maximum Mana.

Radiant Bonus:
Also, regenerate 1.5% maximum Health per second.
Crest of Cinders
+60% Attack Speed

Deal 5% bonus damage. Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds.
Demonslayer
+10% Attack Speed
+50 Ability Power
+50% Attack Damage
+20 Damage Amp

Deal 30% more damage to enemies with more than 1750 maximum Health.
Dragon's Will
+115 Magic Resist

Gain 15% max health. Every 2 seconds, heal 10% max Health.
Dvarapala Stoneplate
+250 Health
+50 Armor
+50 Magic Resist

Gain 15 Armor and 15 Magic Resist for each enemy targeting the holder.

Radiant Bonus:
Also, regenerate 1.5% maximum Health each second.
Equinox
+30 Magic Resist
+500 Health

30% Sunder enemies within 3 hexes. Gain 70 Armor and Magic Resist for the first 20 seconds of combat.
Eternal Whisper
+25% Attack Speed
+55% Critical Strike Chance
+45% Attack Damage

Physical damage 30% Sunders the target for the rest of combat. This effect does not stack.

[Unique - only 1 per champion]
Fist of Fairness
+15 Mana
+40% Critical Strike Chance

Gain 2 effects:
50% Attack Damage and 50 Ability Power.
30% Omnivamp.

Attack Damage and Ability Power are doubled above 50% health, and the Omnivamp is doubled below 50% health
Glamorous Gauntlet
+70 Ability Power
+75% Critical Strike Chance

Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Guinsoo's Reckoning
+20% Attack Speed
+10 Ability Power

Attacks grant 10% stacking Attack Speed.
Hextech Lifeblade
+40 Ability Power
+40 Attack Damage

Gain 40% Omnivamp. Damage dealt heals the lowest percent Health ally for the same amount.
Jak'sho the Protean
+25 Ability Power
+15 Mana
+30 Magic Resist

Combat start: The holder gains one of two effects, based on starting position.

Front Two Rows: 60 Armor and Magic Resist. Gain 2 Mana when struck by an attack.

Back Two Rows: 40 Ability Power. Gain 20 Mana every 3 seconds.
Legacy of the Colossus
+40 Armor
+500 Health
+20% Critical Strike Chance

Take 16% less damage. While above 40% Health, take 30% less damage, instead.
Luminous Deathblade
+105% Attack Damage

Deal 20% bonus damage.
More More-ellonomicon
+50 Ability Power
+150 Health
+25% Attack Speed

Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 8 seconds.

[Unique - only 1 per champion]
Quickestsilver
+50% Attack Speed
+30 Magic Resist
+40% Critical Strike Chance

Combat start: Gain immunity to crowd control for 45 seconds. For 18 seconds, gain 7% Attack Speed every 2 seconds.

[Unique - only 1 per champion]
Rabadon's Ascended Deathcap
+70 Ability Power

Deal 33% bonus damage.
Rascal's Gloves
+150 Health
+20% Critical Strike Chance

Each round: Equip 2 random Radiant items. Consumes 3 item slots.
Rosethorn Vest
+100 Armor

Gain 15% max health. Take 25% reduced damage from attacks. When struck by any attack, deal 175 magic damage to all adjacent enemies (every 2 seconds).
Royal Crownshield
+40 Ability Power
+40 Armor
+200 Health

Combat start: Gain a 50% max Health Shield for 8 seconds. When the shield expires, gain 50 Ability Power.
Runaan's Tempest
+40% Attack Damage
+20% Attack Speed
+20 Magic Resist

Attacks fire a bolt at a nearby enemy, dealing 110% Attack Damage Attack damage as physical damage.
Spear of Hirana
+35 Ability Power
+20 Mana
+35% Attack Damage

Attacks grant 10 bonus Mana.
Statikk's Favor
+20% Attack Speed
+50 Ability Power
+15 Mana

Every 3rd attack deals 95 magic damage and 30% Shreds 8 enemies for 5 seconds.
Sterak's Megashield
+400 Health
+30% Attack Damage

Once per combat at 60% Health, gain 40% max Health and 60% Attack Damage.
Sunlight Cape
+40 Armor
+300 Health

Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 8 seconds.

[Unique - only 1 per champion]
The Baron's Gift
+20% Attack Speed
+30 Ability Power
+200 Health

After casting an Ability, gain 120% Attack Speed for 8 seconds.
Titan's Vow
+30% Attack Speed
+35 Armor

Gain 3% Attack Damage and 3 Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 50 Armor and 50 Magic Resist.
Urf-Angel's Staff
+60 Ability Power
+15 Mana

Combat start: Gain 40 Ability Power every 4 seconds in combat.
Warmog's Pride
+1000 Health

Gain 20% max health.

Radiant Bonus:
Regenerate 1.5% maximum Health per second.
Willbreaker
+40% Attack Speed
+30 Ability Power
+150 Health
+20% Critical Strike Chance
+20% Damage amp

After damaging a Shield, deal 30% more damage for 3 seconds.
Zenith Edge
+75% Critical Strike Chance
+70% Attack Damage

Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
+55 Attack Damage

Deal 10% bonus damage.
+10% Attack Speed
+25% Attack Damage
+25 Ability Power
+5% Damage Amp

Deal 15% more damage to enemies with more than 1750 maximum Health.
+20 Armor
+10% Attack Speed

Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed.

[Unique - only 1 per champion]
+20 Ability Power
+20% Attack Damage
+18% Damage Amp

Heal the lowest percent Health ally for 20% of damage dealt.
+15% Attack Damage
+15 Ability Power
+20 Magic Resist
+20% Omnivamp

Once per combat at 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.
+15 Ability Power
+15 Starting Mana
+15% Attack Damage

Attacks restores 5 additional mana.
+150 Health
+15% Attack Damage

Once per combat at 60% Health, gain 25% max Health and 35% Attack Damage.
+35% Critical Strike Chance
+35% Attack Damage

Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
+10% Attack Damage

The holder gains the True Damage Trait.

[Unique - only 1 per champion]
+10% Attack Damage

The holder gains the Edgelord trait.

[Unique - only 1 per champion
Elusive - cannot be crafted.]
+35% Attack Speed
+3% Damage amp

Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.
+10% Attack Speed
+20 Armor

Grants 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, grant 20 Armor and 20 Magic Resist.
+10 Ability Power
+10% Attack Speed

Attacks grant 5% stacking Attack Speed.
+20% Attack Speed
+20% Attack Damage
+20 Magic Resist

Attacks fire a bolt at a nearby enemy, dealing 50% attack damage as physical damage.
+15% Attack Speed
+15 Starting Mana
+15 Ability Power

Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 35 magic damage and 30% Shredding them for 5 seconds.
+10% Attack Speed
+10 Ability Power
+150 Health

After casting an Ability, gain 60% Attack Speed for 5 seconds.
+15% Attack Damage
+20% Attack Speed
+20% Critical Strike Chance

Any physical damage dealt 30% Sunders the target for 3 seconds. This effect does not stack.

[Unique - Only One Per Champion]
+10% Attack Speed

The holder gains the 8-bit trait.
+10% Attack Speed

The holder gains the Rapidfire trait.

[Unique - only 1 per champion
Elusive - cannot be crafted.]
+65 Armor

Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies. (once every 2 seconds). Grants 7% max health.
+20 Ability Power
+20 Armor
+100 Health

Combat start: Gain a 25% max Health Shield for 8 seconds. When the shield expires, gain 25 Ability Power.
+100 Health
+25 Armor
+25 Magic Resist

Grants 10 Armor and 10 Magic Resist for each enemy targeting the holder.
+20 Armor
+30 Starting Mana

Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and 20 Armor and Magic Resist for the rest of combat.
+150 Health
+20 Armor

Every 2 seconds, an enemy within 2 hexes is 1% Burned and 33% Wounded for 10 seconds.

[Unique - Only One Per Champion]
+20 Armor
+250 Health
+20% Critical Strike Chance

Take 10% less damage. While above 50% Health, take 18% less damage, instead.
+20 Armor

The holder gains the Pentakill trait.

[Unique - only 1 per champion]
+20 Armor

The holder gains the Crowd Diver trait.

[Unique - only 1 per champion
Elusive - cannot be crafted.]
+50 Ability Power
+15% Damage amp
+150 Health
+15 Ability Power
+25 Magic Resist

30% Shred enemies within 2 hexes. When enemies cast an Ability, they are also zapped for magic damage equal to 160% of their maximum Mana.
+20 Ability Power
+15 Starting Mana

Combat start: Grant 30 Ability Power every 5 seconds.
+25 Ability Power
+150 Health
+10% Attack Speed

Ability damage deals 1% Burn and 33% Wound to enemies for 10 seconds.

[Unique - Only One Per Champion]
+35 Ability Power
+35% Critical Strike Chance

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
+10% Ability Power

The holder gains the K/DA trait.

[Unique - only 1 per champion]
+150 Health

The holder gains the Spellweaver trait.

[Unique - only 1 per champion
Elusive - cannot be crafted.]
+75 Magic Resist

Gain 9% max health. Every 2 seconds, regenerate 2.5% maximum Health.
+20 Magic Resist
+15 Starting Mana
+10 Ability Power

Combat start: Gain different bonuses based on starting position.
Front Two Rows: 40 Armor and Magic Resist. Gain 1 Mana when struck by an attack.
Back Two Rows: 15 Ability Power. Gain 10 Mana every 3 seconds.
+150 Health
+20 Magic Resist

30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 15 seconds of combat.
+30% Attack Speed
+20 Magic Resist
+20% Critical Strike Chance

Combat start: Gain immunity to crowd control for 18 seconds. During this time, gain 3% Attack Speed every 2 seconds.

[Unique - Only One Per Champion]
+20 Magic Resist

The holder joins the Country band.

[Unique - only 1 per champion]
+20 Magic Resist

The holder gains the Sentinel trait.

[Unique - only 1 per champion
Elusive - cannot be crafted.]
+30 Starting Mana
+15 Ability Power
+15% Attack Damage

Max mana reduced by 10. When the holder gets a takedown, they deal 5% more damage for 8 seconds.

[Unique - Only One Per Champion]
+150 Health
+15 Starting Mana

Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack).
+15 Starting Mana
+20% Critical Strike Chance

Grant 2 effects:
+15% Attack Damage and +15 Ability Power
12% Omnivamp

Attack Damage and Ability Power are doubled above 50% health, and Omnivamp is doubled below 50% health
+15 Mana

The holder gains the Emo trait.

[Unique - only 1 per champion]
+15 Starting Mana

The holder gains the Dazzler trait.

[Unique - only 1 per champion
Elusive - cannot be crafted.]
+600 Health

Gain 12% max health.
+150 Health
+20% Critical Strike Chance
+10 Ability Power
+20% Attack Speed

After damaging a shielded enemy, Abilities and attacks deal 15% more damage for 3 seconds.
+150 Health

The holder gains the Heartsteel trait.

[Unique - only 1 per champion]
+150 Health

The holder gains the Mosher trait.

[Unique - only 1 per champion
Elusive - cannot be crafted.]
+20% Critical Strike Chance
+150 Health

Each round: Equip 2 random items. Consumes 3 item slots.
+20% Critical Strike Chance

The holder gains the Punk trait.

[Unique - only 1 per champion]
+20% Critical Strike Chance

The holder gains the Big Shot trait.

[Unique - only 1 per champion
Elusive - cannot be crafted.]
Increases your unit cap by 1.
Your team gains +1 max team size.

10% chance to drop 1 gold after 10 seconds of combat.

"...and a bit of Luck."
Your team gains +1 max team size.

10% chance to drop 1 gold when the holder dies.

"Imbued with a Philosopher's wisdom..."

TFT Item Cheat Sheet

Use the item chart above to quickly find the items you need in your TFT matches! We all know how little time you have between rounds of TFT to plan out what you will do with your items. That’s where our cheat sheet comes in. Updated for Set 14 - TFT Cyber City

You can click on the Item Filter to keep track of what items you currently own, and easily see what advanced items you can create with them! We use the cheat sheet format to fit all the information you could possibly need on the screen, so you can read what an item does without having to tab out of Teamfight Tactics and hover or click on the items.

Win more games and stress less by using our TFT item chart. If you're here to read what each TFT item does ahead of time we also have a complete list of every item in Teamfight Tactics below.


Normal

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8-bit Emblem +10% Attack Speed

The holder gains the 8-bit trait.
Adaptive Helm +20 Magic Resist
+15 Starting Mana
+10 Ability Power

Combat start: Gain different bonuses based on starting position.
Front Two Rows: 40 Armor and Magic Resist. Gain 1 Mana when struck by an attack.
Back Two Rows: 15 Ability Power. Gain 10 Mana every 3 seconds.
Archangel's Staff +20 Ability Power
+15 Starting Mana

Combat start: Grant 30 Ability Power every 5 seconds.
Bloodthirster +15% Attack Damage
+15 Ability Power
+20 Magic Resist
+20% Omnivamp

Once per combat at 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.
Blue Buff +30 Starting Mana
+15 Ability Power
+15% Attack Damage

Max mana reduced by 10. When the holder gets a takedown, they deal 5% more damage for 8 seconds.

[Unique - Only One Per Champion]
Bramble Vest +65 Armor

Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies. (once every 2 seconds). Grants 7% max health.
Country Emblem +20 Magic Resist

The holder joins the Country band.

[Unique - only 1 per champion]
Crownguard +20 Ability Power
+20 Armor
+100 Health

Combat start: Gain a 25% max Health Shield for 8 seconds. When the shield expires, gain 25 Ability Power.
Deathblade +55 Attack Damage

Deal 10% bonus damage.
Dragon's Claw +75 Magic Resist

Gain 9% max health. Every 2 seconds, regenerate 2.5% maximum Health.
Edge of Night +20 Armor
+10% Attack Speed

Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed.

[Unique - only 1 per champion]
EDM Selector Use the EDM selector to sample a champion.

Periodically, EDM champions transform into the sampled champion, sampling their Attack Damage and Ability Power and casting their Ability.
Emo Emblem +15 Mana

The holder gains the Emo trait.

[Unique - only 1 per champion]
Evenshroud +150 Health
+20 Magic Resist

30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 15 seconds of combat.
Gargoyle Stoneplate +100 Health
+25 Armor
+25 Magic Resist

Grants 10 Armor and 10 Magic Resist for each enemy targeting the holder.
Giant Slayer +10% Attack Speed
+25% Attack Damage
+25 Ability Power
+5% Damage Amp

Deal 15% more damage to enemies with more than 1750 maximum Health.
Guardbreaker +150 Health
+20% Critical Strike Chance
+10 Ability Power
+20% Attack Speed

After damaging a shielded enemy, Abilities and attacks deal 15% more damage for 3 seconds.
Guinsoo's Rageblade +10 Ability Power
+10% Attack Speed

Attacks grant 5% stacking Attack Speed.
Hand of Justice +15 Starting Mana
+20% Critical Strike Chance

Grant 2 effects:
+15% Attack Damage and +15 Ability Power
12% Omnivamp

Attack Damage and Ability Power are doubled above 50% health, and Omnivamp is doubled below 50% health
Heartsteel Emblem +150 Health

The holder gains the Heartsteel trait.

[Unique - only 1 per champion]
Hextech Gunblade +20 Ability Power
+20% Attack Damage
+18% Damage Amp

Heal the lowest percent Health ally for 20% of damage dealt.
Infinity Edge +35% Critical Strike Chance
+35% Attack Damage

Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Ionic Spark +150 Health
+15 Ability Power
+25 Magic Resist

30% Shred enemies within 2 hexes. When enemies cast an Ability, they are also zapped for magic damage equal to 160% of their maximum Mana.
Jeweled Gauntlet +35 Ability Power
+35% Critical Strike Chance

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
K/DA Emblem +10% Ability Power

The holder gains the K/DA trait.

[Unique - only 1 per champion]
Last Whisper +15% Attack Damage
+20% Attack Speed
+20% Critical Strike Chance

Any physical damage dealt 30% Sunders the target for 3 seconds. This effect does not stack.

[Unique - Only One Per Champion]
Morellonomicon +25 Ability Power
+150 Health
+10% Attack Speed

Ability damage deals 1% Burn and 33% Wound to enemies for 10 seconds.

[Unique - Only One Per Champion]
Nashor's Tooth +10% Attack Speed
+10 Ability Power
+150 Health

After casting an Ability, gain 60% Attack Speed for 5 seconds.
Pentakill Emblem +20 Armor

The holder gains the Pentakill trait.

[Unique - only 1 per champion]
Protector's Vow +20 Armor
+30 Starting Mana

Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and 20 Armor and Magic Resist for the rest of combat.
Punk Emblem +20% Critical Strike Chance

The holder gains the Punk trait.

[Unique - only 1 per champion]
Quicksilver +30% Attack Speed
+20 Magic Resist
+20% Critical Strike Chance

Combat start: Gain immunity to crowd control for 18 seconds. During this time, gain 3% Attack Speed every 2 seconds.

[Unique - Only One Per Champion]
Rabadon's Deathcap +50 Ability Power
+15% Damage amp
Red Buff +35% Attack Speed
+3% Damage amp

Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.
Redemption +150 Health
+15 Starting Mana

Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack).
Runaan's Hurricane +20% Attack Speed
+20% Attack Damage
+20 Magic Resist

Attacks fire a bolt at a nearby enemy, dealing 50% attack damage as physical damage.
Spear of Shojin +15 Ability Power
+15 Starting Mana
+15% Attack Damage

Attacks restores 5 additional mana.
Statikk Shiv +15% Attack Speed
+15 Starting Mana
+15 Ability Power

Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 35 magic damage and 30% Shredding them for 5 seconds.
Steadfast Heart +20 Armor
+250 Health
+20% Critical Strike Chance

Take 10% less damage. While above 50% Health, take 18% less damage, instead.
Sterak's Gage +150 Health
+15% Attack Damage

Once per combat at 60% Health, gain 25% max Health and 35% Attack Damage.
Sunfire Cape +150 Health
+20 Armor

Every 2 seconds, an enemy within 2 hexes is 1% Burned and 33% Wounded for 10 seconds.

[Unique - Only One Per Champion]
Tactician's Cape Your team gains +1 max team size.

10% chance to drop 1 gold after 10 seconds of combat.

"...and a bit of Luck."
Tactician's Crown Increases your unit cap by 1.
Tactician's Shield Your team gains +1 max team size.

10% chance to drop 1 gold when the holder dies.

"Imbued with a Philosopher's wisdom..."
Thief's Gloves +20% Critical Strike Chance
+150 Health

Each round: Equip 2 random items. Consumes 3 item slots.
Titan's Resolve +10% Attack Speed
+20 Armor

Grants 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, grant 20 Armor and 20 Magic Resist.
True Damage Emblem +10% Attack Damage

The holder gains the True Damage Trait.

[Unique - only 1 per champion]
Warmog's Armor +600 Health

Gain 12% max health.

Artifact

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Anima Visage +20 Magic Resist
+20 Armor
+400 Health

Heal 3.5% max Health every second.
Blacksmith's Gloves +200 Health
+30% Critical Strike Chance

Each round: Equip 2 random Ornn Artifacts. Consumes 3 item slots.
Blighting Jewel +40 Ability Power
+15 Mana

Dealing magic damage reduces the target's Magic Resist by 4. If their Magic Resist is 0, grant the holder 5 Mana instead.
Death's Defiance +10% Attack Damage
+25% Attack Speed
+30 Armor

Gain 25% Omnivamp. 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.

[Unique - only 1 per champion]
Deathfire Grasp +30 Ability Power
+15 Mana

Combat start: Blast the current target for 40% of their max Health as magic damage. Repeat this every 13 seconds.
For the next 10 seconds, deal 25% more damage. Damage dealt to the blasted target is increased to 35%.

[Unique - only 1 per champion]
Diamond Hands +20 Ability Power
+400 Health

Once per combat at 66% and 33% health, gain 1 gold and immunity for 1 second.
Eternal Winter +20 Armor
+200 Health

Enemies who damage the holder are 20% Chilled for 1.5 seconds. After 7 Chills from this item, the attacker is Stunned instead (Cooldown: 15 seconds).

[Unique - only 1 per champion]
Fishbones +20% Attack Speed
+50% Attack Damage

Doubles the holder's attack range, and causes each of their attacks to target a random enemy.
Gambler's Blade +35% Attack Speed
+10 Ability Power

Gain 1% bonus attack speed per gold in your bank (up to a maximum of 30). Each attack has a 5% chance to drop 1 gold on enemy kill.
Gold Collector +30% Critical Strike Chance
+25% Attack Damage

Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 33% chance to drop Gold 1 gold.

[Unique - only 1 per champion]
Goldmancer's Staff +45 Ability Power
+15 Mana

Grant 1 Ability Power per gold in your bank (up to 30 gold) and a 40% chance to drop 1 gold on enemy kill.
Horizon Focus +15 Mana
+20 Armor and Magic Resist
+250 Health

Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.
Hullcrusher +35 Armor
+35 Magic Resist

Combat start: If there are no adjacent allies, gain 600 Health, 20% Attack Damage, and 20 Ability Power.
Infinity Force +25% Attack Speed
+25 Ability Power
+25 Mana
+25 Armor
+25 Magic Resist
+250 Health
Innervating Locket +15 Mana
+150 Health

The holder gains 2% of their total Mana whenever they’re hit by an attack. Each cast restores 20% of the holder’s max Health over 3 seconds.
Lich Bane +30% Attack Speed
+30 Ability Power

The holder's first attack after each Ability cast deals 200 - 480 bonus magic damage. Damage increases based on Stage.
Lightshield Crest +70 Armor
+70 Magic Resist

Every 3 seconds, Shields the lowest percent Health ally for 55% of the holder's combined Armor and Magic Resist for 5 seconds. On death grants this shield to all allies.
Luden's Tempest +45% Attack Damage
+45 Ability Power

100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target.
Manazane +15% Attack Speed
+10 Ability Power
+15 Mana
+15% Attack Damage

After casting the first time in combat, gain 120 Mana over 5 seconds.

[Unique - only 1 per champion]
Mittens +60% Attack Speed
+25% Durability

Shrinks the holder, granting them increased movement speed and immunity to Chill.
Mogul's Mail +100 Health

Grants 1 Armor, 1 Magic Resist, and 6 Health when taking damage, stacking up to 35 times.
At full stacks, grant 1 gold and continue gaining 1 gold every 8 seconds.

[Unique - only 1 per champion]
Prowler's Claw +200 Health
+40% Attack Damage
+50% Critical Strike Chance

After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 60% bonus Critical Strike Damage.
Rapid Firecannon +66% Attack Speed

Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
Seeker's Armguard +30 Ability Power
+30 Armor
+30 Magic Resist

Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 15, increased to 20 if they score the kill.
Silvermere Dawn +120% Attack Damage
+50 Armor
+50 Magic Resist

Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds. The holder's Attack Speed is locked at 0.5.
Sniper's Focus +15% Attack Speed
+15 Ability Power
+15% Attack Damage

Gain 1 Attack Range. Damage is increased by 9% for each hex between the holder and their target.
Spectral Cutlass +40 Armor
+40 Magic Resist
+40% Attack Damage
+20% Critical Chance

Combat start: Teleport the holder to the mirrored hex on the enemy's side of the board. After 8 seconds, the holder returns to their original location.
Suspicious Trench Coat +15% Attack Speed
+100 Health

Once per combat at 60% Health, the holder splits into three copies of themselves each with 33% of their max health.
Talisman Of Ascension +20% Attack Damage
+20 Ability Power
+300 Health

After 22 seconds gain 100% max Health and 120% increased damage for the rest of combat.
Trickster's Glass +10% Attack Speed
+10 Armor
+10 Magic Resist
+15% Critical Strike Chance

Summon a clone with 70% max Health and +10% max Mana. You cannot equip items to the clone. The clone benefits from active traits.

[Unique - only 1 per champion]
Unending Despair +350 Health
+40 Armor

Whenever a Shield on the holder breaks, 150% of that Shield's initial value is dealt to the nearest enemy as magic damage.
Wit's End +30% Attack Speed
+30 Mana

Attacks deal 42-100 bonus magic damage. Heals the holder for 35% of all magic damage dealt. Damage increases based on Stage.
Zhonya's Paradox +40 Ability Power
+30 Armor
+30 Magic Resist

Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds.

[Unique - only 1 per champion]

Elusive Emblem

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Bruiser Emblem +150 Health

The holder gains the Bruiser trait.

[Unique - only 1 per champion
Elusive - cannot be crafted.]
Disco Emblem +150 Health

The holder joins the Disco band.

[Unique - only 1 per champion
Elusive - cannot be crafted.]
Executioner Emblem +150

The holder gains the Executioner trait.

[Unique - only 1 per champion
Elusive - cannot be crafted.]
Guardian Emblem +150 Health

The holder gains the Guardian trait.

[Unique - only 1 per champion
Elusive - cannot be crafted.]
Hyperpop Emblem +150 Health

The holder joins the Hyperpop band.

[Unique - only 1 per champion
Elusive - cannot be crafted.]
Jazz Emblem +150 Health

The holder gains the Jazz trait.

[Unique - only 1 per champion]
Superfan Emblem +150 Health

The holder gains the Superfan trait.

[Unique - only 1 per champion
Elusive - cannot be crafted.]

Radiant

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Absolution +15 Mana
+400 Health

Heal allies within 2 hexes for 25% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack).
Blessed Bloodthirster +20 Magic Resist
+40 Ability Power
+40% Attack Damage

Gain 40% Omnivamp. Once per combat: At 40% Health, gain a 40% max Health Shield that lasts up to 5 seconds.
Blue Blessing +50 Ability Power
+30 Mana
+50% Attack Damage

Max mana reduced by 10. When the holder gets a takedown, they deal 20% more damage for 12 seconds.

[Unique - only 1 per champion]
Brink of Dawn +30 Armor
+30% Attack Damage

Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, heal 100% missing health and gain 85% bonus Attack Speed.

[Unique - only 1 per champion]
Bulwark's Oath +30 Mana
+40 Armor

Once per combat at 40% Health, gain a 50% max Health Shield that lasts 10 seconds and gain 60 Armor and 60 Magic Resist.
Covalent Spark +200 Health
+15 Ability Power
+40 Magic Resist

30% Shred enemies within 3 hexes. When enemies cast an Ability, deal magic damage equal to 200% of their maximum Mana.

Radiant Bonus:
Also, regenerate 1.5% maximum Health per second.
Demonslayer +10% Attack Speed
+50 Ability Power
+50% Attack Damage
+20 Damage Amp

Deal 30% more damage to enemies with more than 1750 maximum Health.
Dragon's Will +115 Magic Resist

Gain 15% max health. Every 2 seconds, heal 10% max Health.
Dvarapala Stoneplate +250 Health
+50 Armor
+50 Magic Resist

Gain 15 Armor and 15 Magic Resist for each enemy targeting the holder.

Radiant Bonus:
Also, regenerate 1.5% maximum Health each second.
Equinox +30 Magic Resist
+500 Health

30% Sunder enemies within 3 hexes. Gain 70 Armor and Magic Resist for the first 20 seconds of combat.
Eternal Whisper +25% Attack Speed
+55% Critical Strike Chance
+45% Attack Damage

Physical damage 30% Sunders the target for the rest of combat. This effect does not stack.

[Unique - only 1 per champion]
Fist of Fairness +15 Mana
+40% Critical Strike Chance

Gain 2 effects:
50% Attack Damage and 50 Ability Power.
30% Omnivamp.

Attack Damage and Ability Power are doubled above 50% health, and the Omnivamp is doubled below 50% health
Glamorous Gauntlet +70 Ability Power
+75% Critical Strike Chance

Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Guinsoo's Reckoning +20% Attack Speed
+10 Ability Power

Attacks grant 10% stacking Attack Speed.
Hextech Lifeblade +40 Ability Power
+40 Attack Damage

Gain 40% Omnivamp. Damage dealt heals the lowest percent Health ally for the same amount.
Jak'sho the Protean +25 Ability Power
+15 Mana
+30 Magic Resist

Combat start: The holder gains one of two effects, based on starting position.

Front Two Rows: 60 Armor and Magic Resist. Gain 2 Mana when struck by an attack.

Back Two Rows: 40 Ability Power. Gain 20 Mana every 3 seconds.
Legacy of the Colossus +40 Armor
+500 Health
+20% Critical Strike Chance

Take 16% less damage. While above 40% Health, take 30% less damage, instead.
Luminous Deathblade +105% Attack Damage

Deal 20% bonus damage.
More More-ellonomicon +50 Ability Power
+150 Health
+25% Attack Speed

Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 8 seconds.

[Unique - only 1 per champion]
Quickestsilver +50% Attack Speed
+30 Magic Resist
+40% Critical Strike Chance

Combat start: Gain immunity to crowd control for 45 seconds. For 18 seconds, gain 7% Attack Speed every 2 seconds.

[Unique - only 1 per champion]
Rabadon's Ascended Deathcap +70 Ability Power

Deal 33% bonus damage.
Rascal's Gloves +150 Health
+20% Critical Strike Chance

Each round: Equip 2 random Radiant items. Consumes 3 item slots.
Rosethorn Vest +100 Armor

Gain 15% max health. Take 25% reduced damage from attacks. When struck by any attack, deal 175 magic damage to all adjacent enemies (every 2 seconds).
Royal Crownshield +40 Ability Power
+40 Armor
+200 Health

Combat start: Gain a 50% max Health Shield for 8 seconds. When the shield expires, gain 50 Ability Power.
Runaan's Tempest +40% Attack Damage
+20% Attack Speed
+20 Magic Resist

Attacks fire a bolt at a nearby enemy, dealing 110% Attack Damage Attack damage as physical damage.
Spear of Hirana +35 Ability Power
+20 Mana
+35% Attack Damage

Attacks grant 10 bonus Mana.
Statikk's Favor +20% Attack Speed
+50 Ability Power
+15 Mana

Every 3rd attack deals 95 magic damage and 30% Shreds 8 enemies for 5 seconds.
Sterak's Megashield +400 Health
+30% Attack Damage

Once per combat at 60% Health, gain 40% max Health and 60% Attack Damage.
Sunlight Cape +40 Armor
+300 Health

Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 8 seconds.

[Unique - only 1 per champion]
The Baron's Gift +20% Attack Speed
+30 Ability Power
+200 Health

After casting an Ability, gain 120% Attack Speed for 8 seconds.
Titan's Vow +30% Attack Speed
+35 Armor

Gain 3% Attack Damage and 3 Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 50 Armor and 50 Magic Resist.
Urf-Angel's Staff +60 Ability Power
+15 Mana

Combat start: Gain 40 Ability Power every 4 seconds in combat.
Warmog's Pride +1000 Health

Gain 20% max health.

Radiant Bonus:
Regenerate 1.5% maximum Health per second.
Willbreaker +40% Attack Speed
+30 Ability Power
+150 Health
+20% Critical Strike Chance
+20% Damage amp

After damaging a Shield, deal 30% more damage for 3 seconds.
Zenith Edge +75% Critical Strike Chance
+70% Attack Damage

Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.

Support

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Accomplice's Gloves +150 Health
+20% Critical Strike Chance

Each round: Equip 2 random Support items.

[Consumes 3 item slots]
Aegis of the Legion +150 Health

Combat start: Grant 25% Attack Speed and 15 Armor and Magic Resist to the holder, adjacent allies, and all allies behind them for 12 seconds.
Banshee's Veil +150 Health

Combat start: Grant the holder and allies within 1 hexes in the same row immunity to crowd control and 25% Attack Speed for 18 seconds.

[Unique - only 1 per champion]
Chalice of Power +150 Health

Combat start: Grant 25 Ability Power and 10 Mana to the holder and allies within 2 hexes in the same row.
Crest of Cinders +60% Attack Speed

Deal 5% bonus damage. Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds.
Crest Of Cinders (Support) +250 Health

When combat begins, the holder and all allies within 1 hexes in the same row gain the Crest of Cinders.

Units with the Crest of Cinders empower their attacks to Burn their target for 8% of their maximum health as true damage and apply 33% Wound.

[Unique - only one per champion]
Eternal Flame +150 Health

While the holder is alive, all enemies are 33% Wounded, and all allies deal 8% more damage. This effect refreshes every 5 seconds.
Knight's Vow +50 Health

Combat Start: Grant 200 Health and 15% Omnivamp to the holder and allies within 1 hex in the same row.
Locket of the Iron Solari +150 Health

Combat start: The holder and allies within 2 hexes in the same row gain a 250 Shield, 20 Armor, and 20 Magic Resist for 20 seconds.
Moonstone Renewer +150 Health

Every 4 seconds, grant a 55-325 Shield (based on Stage) to the 2 lowest percent health allies for 4 seconds.
Needlessly Big Gem +150 Health

Your team deals 5% bonus damage. Each second the holder is alive, your team deals an additional 1% bonus damage, up to a total of 20%.
Obsidian Cleaver +150 Health

Damage dealt 30% Shreds and 30% Sunders enemies for 15 seconds. Your team gains 8% Attack Damage and 8 Ability Power.

??[Unique - only 1 per champion]
Randuin's Omen +150 Health

Combat start: Grant 30 Armor and 30 Magic Resistance to the holder and adjacent allies.
Shroud of Stillness +150 Health

Combat start: Shoot a beam that 30% Mana Reaves enemies. Your team gains 60 Health.

[Unique - only 1 per champion]
Spite +150 Health

Combat start: The holder and all adjacent allies gain 15 Attack Damage and 20 Ability Power.

When the holder dies, Stun all enemies within 2-hexes for 2 seconds.
Unstable Treasure Chest +150 Health

When the holder dies, the 4 highest percent health allies gain a temporary completed item.
Virtue of the Martyr +150 Health

Every 5 seconds, heal your team for 7% of their max Health. When the holder dies, the healing increases to 14% max Health for 2 extra heals.
Zeke's Herald +150 Health

Combat start: Grant 30% Attack Speed to the holder and allies within 2 hexes in the same row.
Zephyr +150 Health

Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Your team gains 2% Attack Speed.

[Unique - only 1 per champion]
Zz'Rot Portal +150 Health

Combat start: Summon a large Voidspawn that forces nearby enemies to attack it.

Basic

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B.F. Sword +10% Attack Damage
Chain Vest +20 Armor
Frying Pan Why else would it be here?
Giant's Belt +150 Health
Needlessly Large Rod +10 Ability Power
Negatron Cloak +20 Magic Resist
Recurve Bow +10% Attack Speed
Sparring Gloves +20% Critical Strike Chance
Spatula It must do something...
Tear of the Goddess +15 Mana

Craftable Emblem

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Big Shot Emblem +20% Critical Strike Chance

The holder gains the Big Shot trait.

[Unique - only 1 per champion
Elusive - cannot be crafted.]
Crowd Diver Emblem +20 Armor

The holder gains the Crowd Diver trait.

[Unique - only 1 per champion
Elusive - cannot be crafted.]
Dazzler Emblem +15 Starting Mana

The holder gains the Dazzler trait.

[Unique - only 1 per champion
Elusive - cannot be crafted.]
Edgelord Emblem +10% Attack Damage

The holder gains the Edgelord trait.

[Unique - only 1 per champion
Elusive - cannot be crafted.]
Mosher Emblem +150 Health

The holder gains the Mosher trait.

[Unique - only 1 per champion
Elusive - cannot be crafted.]
Rapidfire Emblem +10% Attack Speed

The holder gains the Rapidfire trait.

[Unique - only 1 per champion
Elusive - cannot be crafted.]
Sentinel Emblem +20 Magic Resist

The holder gains the Sentinel trait.

[Unique - only 1 per champion
Elusive - cannot be crafted.]
Spellweaver Emblem +150 Health

The holder gains the Spellweaver trait.

[Unique - only 1 per champion
Elusive - cannot be crafted.]

League of Legends Champions:

Teamfight Tactics Guide