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He is right in different regards though.
I won't downvote because I have a
I agree with this too, scaling runes on supports are generally a bad idea. I'd much rather run flat stats and try to snowball early than rely on scaling armor/mr which as he says is a bad idea becuase of the nature of the support role.
I won't downvote because I have a
VERY bad guide never start gold coin. Not even building sightstone the runes are not optimal at all as investsing in 1 stat is much better than mixing runes
As Vynertje very kindly pointed out, the build does contain a sightstone. You can also build coin, it's useful, and I explain why if you'd care to read the guide, rather than just look at the build path. Mixing runes is not always bad. You don't need all of the stats early, some you need a bit later. I would go in depth on why I chose the runes, but you just have to trust me. You get just enough poke and defence from your reds, and just the right scaling defence and base defence from the yellows. Win win.
VERY bad guide never start gold coin. Not even building sightstone the runes are not optimal at all as investsing in 1 stat is much better than mixing runes
May be good to realize that eye of the oasis is actually sightstone
Ok so i like that this build suggests medallion over relic shield, but thresh is a champion that can just dump on the enemy bot lane if he can get into position and in my opinion it would be better to take movement speed quints, armor marks, and scaling mr glyphs, and then taking medallion and finishing off talisman to get that speed buff to either save your ally, roam around faster, or make a pick, and then just upgrade to ruby sight stone
You raise a very interesting point here, and I'll be sure to give it a go! I'm not sure if I'd take speed runes in any form, and I like a little bit of damage with my Thresh, but I used to go early boots on Thresh as one of the best things for him is speed. I might suggest going for Mobi boots instead, and just playing a safer early game, as I'm not a fan of the high risk plays on Thresh. I believe he should be played to punish mistakes rather than create them. Thanks for the feedback!