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Love your build and gave it +1, it also inspired me to do a in depth guide with your items as build lay-out. So go check if your like to :3
Well, here is a link to my profile so you easier can find it.
http://www.mobafire.com/profile/gobomania-32642
"Orianna can jungle actually" -Down vote for that..?
I have played this build several times now and it has always worked. I have a lot more survivability and damage to harass + the mana regen is amazing. The spell vamp helps to much too when I lane because only the catalyst doesn't keep me full when harassing fully.
Great guide I thought, others may not agree with it but I say good job.
I have seen many oriannas try with spellvamp and honestly you do not need it with her ever, i never used it personally because when you are orianna you are fighting from afar, you are rarely in direct combat and if you are you can escape usually. so will of the ancients i think should be changed.
If you read in my previous post i did explain that the will of the ancients is for you but more so for supporting you allies such as mord who would benfit greatly off the spell vamp expecially if your laned with him. With will of the ancients all his ability's would heal him and give him that extra little survivablity.
very bad ss choices
Wait what? Teleport and flash are bad summoner spells for a ranged AD support character with a built in ghost?
Let's see the alternatives.
Possible Alternatives
Ghost - Useful, but she has a built in one. You could swap flash for it, sure, or teleport if you want to lose your map presence.
Clairvoyance - Underrated ability, but with the ball you won't be facechecking bushes anytime soon, you could swap out Teleport if it if you want to help your team with some well placed map checks.
Exhaust - Has uses for escapes and chases, but considering you once again have this built in with pulse, there's no reason to drop flash or teleport (two things you don't have built in) for it. But if you want it for an oh **** escape moment when you go OOM early game or pulse is on CD, sure go for it.
-lolno's
Mana regen that's useful early game, but **** afterwards - nope
Heal that's useful early game, but kinda ****ty later - nope
Ignite - Pulse will stop any runner if you hit them with it and go through it yourself, and the rare occasion they do get away it'll only happen early game against people who don't buy potions.
Cleanse - Yay, you get to remove a stun only to die half a second later anyways. Totally worth dropping your obscene map presence or ability to hop over a wall and sprint yourself away to safety.
Revive - lolno
Fortify -lolno
Rally -lolno
Smite -lolno
So please, tell me. What summoner spells would you go with, and why are they so much better than the obvious choices.