I'm honestly going to take this and maybe see what other champs it can be effective on! It's interesting to see how my example of Magic Pen vs AP or AD vs Lethality can really impact damages.
This is so so cool, thank you so much for the credit and I'll be sure to play around with these numbers for different champs as well!! Good luck with everything :D
-Luxeøn
This is so so cool, thank you so much for the credit and I'll be sure to play around with these numbers for different champs as well!! Good luck with everything :D
-Luxeøn
LuxTheGreyWarden wrote:
I'm honestly going to take this and maybe see what other champs it can be effective on! It's interesting to see how my example of Magic Pen vs AP or AD vs Lethality can really impact damages.
This is so so cool, thank you so much for the credit and I'll be sure to play around with these numbers for different champs as well!! Good luck with everything :D
-Luxeøn
This is so so cool, thank you so much for the credit and I'll be sure to play around with these numbers for different champs as well!! Good luck with everything :D
-Luxeøn
:D Yeah I was considering making a base template calculator that could work for any champion, but then I realized that the work necessary for updating it every patch would be way too much for me. I look forward to seeing any further publications from you on this topic!
2 things:
1. AD marks and Lethality quints is not even worth calculating because it's straight-up less stats than Lethality marks and AD quints.
2. Your conclusions don't match your claim at the beginning. Levels 1-5 IS the early game, so full AD is definitely the strongest early. Maybe you just meant you were surprised how quickly lethality caught up?
1. AD marks and Lethality quints is not even worth calculating because it's straight-up less stats than Lethality marks and AD quints.
2. Your conclusions don't match your claim at the beginning. Levels 1-5 IS the early game, so full AD is definitely the strongest early. Maybe you just meant you were surprised how quickly lethality caught up?

Thanks to Fatelblade for the sig!
PsiGuard wrote:
1. AD marks and Lethality quints is not even worth calculating because it's straight-up less stats than Lethality marks and AD quints.
Yeah I should have realized this at the outset, but it became quite clear after plugging the numbers into the calculator I made. Just included it for the sake of completion.
PsiGuard wrote:
2. Your conclusions don't match your claim at the beginning. Levels 1-5 IS the early game, so full AD is definitely the strongest early. Maybe you just meant you were surprised how quickly lethality caught up?
I agree I did a poor job of explaining; it's a combination of the two. I suppose I consider "early" game to be through level 6 (1/3 of total leveling) at the very least, and the numbers I came up with show that AD Quints ARP Marks surpass Full AD Quints/Marks at level 5 damage wise. This means that Full AD Quints/Marks are only superior for 66% of the early levels(levels 1-6 considered "early") and 22% of all levels.
Based on this, I believe there is definitely more wiggle room than I originally believed for


I am removing the claim that this is potentially true for other champions as well based on this feedback, as it is a rather unsupported claim and detracts from my main point.
I'm a few days late in replying but I agree that there is some wiggle room. Against someone like Riven you probably want as many early game stats as possible, but in some matchups you can probably afford to take something that scales harder.
If I were to play Panth I'd probably take Lethality marks and AD quints.
If I were to play Panth I'd probably take Lethality marks and AD quints.

Thanks to Nyoike for the sig!
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After completing the spreadsheet, however, it became clear this is not the case at all. I'm not sure if it has to do with the most recent Lethality buff or if I have just been wrong this entire time, but Flat AD Runes are definitely not the optimal setup for
Here's a really short and sweet summary of what I did. Using
Although many levels the damage outputs were similar, there were a few key things I noticed.
I'm going to link the spreadsheet here; I uploaded it to MediaFire. It works like a calculator so you can play around with the numbers yourself. Pic of what it looks like, too.
I also believe this would be fairly easy to tweak for other champions/runes, so if anybody is interested either use this as a template or reply here and maybe I can help. Hope this was interesting, or at least informative!
~Credit to LuxTheGreyWarden for the idea