Set 14, Cyber City, has received its first update! Read on to learn about all the changes that have gone live on Wednesday in Teamfight Tactics.
In a Nutshell
It's been two weeks since the debut of Set 14—Cyber City. Overall, the set has been warmly greeted, and only a few adjustments have had to be made for Patch 14.2, our very first patch of the Set. Only a few nerfs have landed—namely, Rengar will now be a bit less oppressive, as will the Cyberdeck and Trial Run Augments.
On the other hand, a few units that haven't been seing enough play have been buffed—including Miss Fortune and Shaco. However, before you don the Syndicate Hat, keep in mind that Twisted Fate has suffered some nerfs, as has the global Syndicate Bonus after you reach Syndicate 7. Speaking of 7s, it's a good time to invest in Circlets and Crowns—all of the Prismatic Augments which grant Emblems have been buffed!

Image sourced from leagueoflegends.com.
Rotating Shop Arrivals

Image sourced from leagueoflegends.com.
System Changes
Hacks
- Gold Hack Bribes: 3/4/6 > 2/3/5
- Prismatic Hack Bribes: 4/6/8 > 2/3/5
- Hack Orb with "Lots of Orbs" Value: 10/16/25 > 6/12/18
- Trait Category Hacks will no longer appear on the Wandering Trainers Encounter.
- Hacked Orbs containing Health Pickups will now move to the player if left on the board for two rounds.
Trait Changes
Origin Trait Changes
▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ♦ NEW
▶ CYPHER |
| DIVINICORP |
| ▲ ▶ EXOTECH |
  
 
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Five Cypher Cashouts have been adjusted |
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| Exotech Cybercoil - Armor/MR: 50 > 55 - Mark Duration: 5 > 8 sec - Heal Percent: 10% > 12%
Exotech Flux Capacitor Base AS: 25% > 20%
Exotech Holobow - Base AS: 15% > 25% - Base AP: 20% > 25% - Crit gained after cast: 40% > 60%
Exotech Hyperfangs - Stored Damage Percent: 25% > 30% - Base AP: 20% > 30%
Exotech Pulse Stabilizer - Base AD: 35% > 30% - Base Crit: 35% > 30% |
▲ GOLDEN OX |
| ▼ NITRO |
| STREET DEMON |
  
  
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Golden Ox Base Damage Amp: 13/20/25% > 12/24/30%
Golden Ox Gold Chance: 20/50/75% > 20/60/100% |
| Nitro HP Per Scrap: 14 > 11
Nitro Scrap Per Star Level: 2/3/4/7 > 2/3/6/12
Nitro Ability Heal: 150 > 130
Nitro Grenades Damage: 130/145/160/175 > 100/120/140/160
Nitro Laser Damage: 420/465/520/575 > 425/450/475/500 |
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▼ SYNDICATE |
| GOD OF THE NET |
| SOUL KILLER |
    
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Syndicate (7) Braum Defenses Gained: 100 > 80
Syndicate (7) Miss Fortune Piece Damage: 50% > 33%
Syndicate (7) Shaco Bonus Damage: 75% > 66% |
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OVERLORD |
| VIRUS |
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Class Trait Changes
▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ♦ NEW
Unit Changes
TIER 1 Unit Changes
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NERFS |
| BUFFS |
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| POPPY Ability AP Damage: 60/90/135 > 100/150/225 SHACO Ability AD%: 275% > 300% |
ADJUSTMENTS |
| REWORK / NEW |
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TIER 2 Unit Changes
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NERFS |
| BUFFS |
TWISTED FATE - Base Ability Damage: 150/225/340 > 200/300/450 - Hat Ability Damage: 260/390/610 > 250/375/565 |
| NAAFIRI - AS: 0.8 > 0.85 - Primary Ability AD%: 265% > 275% - Packmate AD%: 65/65/70% > 75% - Alphas AD%: 165/165/175% > 175%
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ADJUSTMENTS |
| REWORK / NEW |
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TIER 3 Unit Changes
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NERFS |
| BUFFS |
RENGAR - Ability First Stab AD%: 240% > 225% - Ability Heal: 160/180/210 > 140/145/150
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| JARVAN IV - AD: 50 > 60 - Base Ability Shield: 270/300/350 > 300/350/400 - Ability AD%: 200% > 350% GRAGAS Mana: 30/90 > 20/80
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ADJUSTMENTS |
| REWORK / NEW |
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TIER 4 Unit Changes
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NERFS |
| BUFFS |
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| ANNIE Base Ability Damage: 210/315/1200 > 230/345/1200 Mini Fireball Damage: 30/45/240 > 40/60/300
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ADJUSTMENTS |
| REWORK / NEW |
CHO’GATH - Health Gain AP Scaling: 160/200/500% > 50/80/500% - Health Gain HP Scaling: 15/15/20% > 22/22/77% - Percent HP increases no longer contribute towards base HP scaling for Cho'Gath's Ability MISS FORTUNE - Ability Waves: 8 > 9 - Syndicate Bonus Waves: 4 > 3 |
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TIER 5 Unit Changes
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NERFS |
| BUFFS |
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| SAMIRA AD: 60 > 65 |
ADJUSTMENTS |
| REWORK / NEW |
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TIER 6 Unit Changes
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NERFS |
| BUFFS |
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ADJUSTMENTS |
| REWORK / NEW |
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Augment Changes
▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ♦ NEW
SILVER AUGMENTS |
AUGMENT NAME | DESCRIPTION | CHANGE |
Adaptive Strikes (Jax)
| Gain a Jax. Your strongest Jax's attacks deal bonus magic damage every 3rd attack which gets stronger each time. His ability grants Attack Speed. | ▲ Base 3rd Strike Damage: 110/165/250 > 120/180/270 ▲ Damage Gained per stack: 50/75/115 > 60/90/135 ▲ Max Stacks: 5 > 7 |
Button Mash (Poppy) | Gain a Poppy. Your strongest Poppy's ability is replaced with a 3-hit Wallop. | ▲ Base Damage: 180/270/405 > 200/300/450 ▲ Cyberboss Splash Damage: 30% > 40% |
Wolf Unchained (Sylas) | Gain a Sylas. Your strongest Sylas's ability deals more damage and recasts on kill, but his Health gain no longer scales with Ability Power. | ▲ Base Ability Damage: 280/420/630 > 300/450/675 ▲ Ability Damage HP%: 10% > 15% ▼ Recast Effectiveness: 60% > 50% |
GOLD AUGMENTS |
AUGMENT NAME | DESCRIPTION | CHANGE |
Cyberdeck | On combat start, up to 2 of your Exotech units with 2 items gain an ideal Exotech item. Gain a Jax and Naafiri. | ▼ Max Items Generated: 3 > 2 |
The Chug Bug (Gragas) | Gain 1 Gragas. Your strongest Gragas's attacks have a chance to knockback and deal bonus magic damage. His ability heals and empowers his next attack. | ▲ Chance to Proc: 35/40/45% > 50% ▲ Passive Damage: 100/150/240 > 130/195/300 |
Transistor | When Bastions' start of combat bonus ends, 50% of it converts into Attack Damage and Ability Power and they gain 50% Attack Speed. Gain an Illaoi and Jax. | ▲ AS Gained: 25% > 50% |
Trial Run | Gain an Exotech Golem with a copy of each of your Exotech items. It gains 1% Health and 2% Attack Damage per Exotech star level. Gain a Jhin and a Naafiri. | ▼ Golem HP per star level: 1.5% > 1% ▼ Golem AD per star level: 4% > 2% |
PRISMATIC AUGMENTS |
AUGMENT NAME | DESCRIPTION | CHANGE |
Chemtech Overdrive (Black Market) | Open 3 portals to Zaun on random hexes in the second row. Any unit that starts combat in a portal gains 450 Health and 35% Attack Speed, and drops 1 gold on death. | No longer appears on 2-1 ▲ HP: 250 > 450 ▲ Attack Speed: 30% > 35% |
Cruel Pact (Black Market) | Buying XP costs 6 player health instead of 4 gold. Heal 4 player health before each player combat. | ▲ Heal per turn: 3 > 4 |
Double Trouble (Black Market) | When you field exactly 2 copies of a champion, they both gain 40% Attack Damage and 40 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. | ▲ Bonus Stats: 35 > 40 |
Lifelong Learning (Black Market) | Your units gain 2% health every round. If they survive combat, they gain an additional 2.5 Ability Power and 2.5% Attack Damage. | ▲ HP Gained each turn: 1.5% > 2% |
Scoped Weapons (Black Market) | Your units that start combat in the back 2 rows gain infinite Attack Range and 25% Attack Speed. | ▲ AS Gained: 18% > 25% |
Bastion Circlet | Gain a Bastion Emblem, a Sejuani, and a Giant's Belt. | ▲ Champion: Galio > Sejuani ▲ Also grants a Giant's Belt |
Bruiser Circlet | Gain a Bruiser Emblem, a Gragas, and a Giant's Belt. | ▲ Also grants a Giant's Belt |
Dynamo Circlet | Gain a Dynamo Emblem, a Miss Fortune, and a BF Sword. | ▲ Champion: Elise > Miss Fortune ▲ Also grants a BF Sword |
Dynamo Crown | Gain a Dynamo Emblem, a Spear of Shojin, and an Elise. | ▲ Champion: Jhin > Elise |
Executioner Circlet | Gain an Executioner Emblem, a Zed, and a Sparring Gloves. | ▲ Champion: Jhin > Elise ▲ Also grants a Sparring Gloves |
Marksmen Circlet | Gain a Marskman Emblem, an Aphelios, and a Recurve Bow. | ▲ Champion: Rengar > Vex |
Rapidfire Circlet | Gain a Rapidfire Emblem, a Zeri, and a BF Sword. | ▲ Champion: Draven > Zer ▲ Also grants a BF Sword |
Slayer Circlet | Gain a Slayer Emblem, a Zed, and a Sparring Gloves. | ▲ Champion: Jarvan IV > Zed ▲ Also grants a Sparring Gloves |
Strategist Circlet | Gain a Strategist Emblem, a Yuumi, and a Giant's Belt. | ▲ Also grants a Giant's Belt |
Techie Circlet | Gain a Techie Emblem, a Brand, and a Tear of the Goddess. | ▲ Champion: Mordekaiser > Brand ▲ Also grants a Tear of the Goddess |
Vanguard Circlet | Gain a Vanguard Emblem, a Leona, and a Giant's Belt. | ▲ Champion: Jarvan IV > Leona ▲ Vanguard Circlet also grants a Giant's Belt |
Item Changes
▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ♦ NEW

| ▶ SUSPICIOUS TRENCH COAT (Artifact) Percent HP to Trigger: 66% > 60% Clone HP: 25% > 33% |

| ▲ MARKSMAN EMBLEM (Emblem) Armor Shred per Damage: 1 > 2 |